{"id":125707,"date":"2022-06-14T21:00:00","date_gmt":"2022-06-14T21:00:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/#article-133114"},"modified":"2022-06-14T21:00:00","modified_gmt":"2022-06-14T21:00:00","slug":"this-new-8bitdo-controller-was-designed-by-and-for-children-with-limited-mobility","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2022\/06\/14\/this-new-8bitdo-controller-was-designed-by-and-for-children-with-limited-mobility\/","title":{"rendered":"This New 8BitDo Controller Was Designed By And For Children With Limited Mobility"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/32ff6b03fb040\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/32ff6b03fb040\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<aside class=\"object object-youtube\">\n<figure class=\"youtube\" data-videoid=\"o5vhf26rwq8\">[embedded content]<figcaption class=\"youtube-sub\">Subscribe to <a class=\"external\" rel=\"noopener\" href=\"https:\/\/www.youtube.com\/subscription_center?add_user=nintendolife\">Nintendo Life<\/a> on <span class=\"g-ytsubscribe\" data-channel=\"nintendolife\" data-layout=\"default\" data-count=\"default\"><a class=\"external\" rel=\"noopener\" href=\"https:\/\/www.youtube.com\/nintendolife\">YouTube<\/a><\/span><\/figcaption><\/figure>\n<\/aside>\n<p>Oskar Karlsson and his dad, Andreas, had tried to create the perfect controller before. Oskar, a young Swedish boy and the oldest of his siblings, wanted to play games with them and his dad. But Oskar found it difficult to use a controller because of his spinal muscular atrophy \u2014 a condition which causes extreme weakness and wasting of his muscles.<\/p>\n<p>&#8220;I like playing games because you can do anything,&#8221; said Oskar. His dad elaborated: &#8220;In the physical world, his body tells him what he can and cannot do, but in the game world there are no limits.&#8221;<\/p>\n<p>With this in mind, Andreas Karlsson tried to build his own controllers to help his son play games, but the controllers never quite worked out. &#8220;They weren&#8217;t very good,&#8221; he says. So he contacted 8BitDo, a manufacturer and designer of game controllers, for advice. But he wasn&#8217;t expecting an answer from the co-founder and chief designer himself, Weiling Li.<\/p>\n<figure class=\"picture ptris\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/32ff6b03fb040\/unnamed-14.900x.jpg\" width=\"900\" height=\"491\" alt=\"Unnamed (14)\"><\/figure>\n<p>&#8220;As a designer I want to use my skills to allow more people to enter the world of gaming,&#8221; Li said. &#8220;If we didn&#8217;t help, there would be a lot of children like him that wouldn&#8217;t have the chance to play games.&#8221;<\/p>\n<p>8BitDo managed to connect with the Karlssons to collaborate on a controller that would help kids like Oskar, which they&#8217;re hoping to release to the world in 2022. It&#8217;s already helped Oskar, who was given the several prototypes, before ending on the design which the eventual controller will be based on. &#8220;Before, I couldn&#8217;t click R or the L, but now I can,&#8221; he says.<\/p>\n<p>His dad is happy, too: &#8220;Now there are no limits to what Oskar can do.&#8221;<\/p>\n<p>8BitDo is hoping to release their new controller later the year.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>[embedded content]Subscribe to Nintendo Life on YouTube Oskar Karlsson and his dad, Andreas, had tried to create the perfect controller before. Oskar, a young Swedish boy and the oldest of his siblings, wanted to play games with them and his dad. But Oskar found it difficult to use a controller because of his spinal muscular [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-125707","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/125707","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=125707"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/125707\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=125707"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=125707"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=125707"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}