{"id":12563,"date":"2018-01-30T22:32:20","date_gmt":"2018-01-30T22:32:20","guid":{"rendered":"http:\/\/BungieNet_ContentItem_46585"},"modified":"2018-01-30T22:32:20","modified_gmt":"2018-01-30T22:32:20","slug":"destiny-2-update-1-30-2018","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/01\/30\/destiny-2-update-1-30-2018\/","title":{"rendered":"Destiny 2 Update &#8211; 1\/30\/2018"},"content":{"rendered":"<div><img decoding=\"async\" src=\"https:\/\/www.bungie.net\/pubassets\/101553\/Update_Patch_Header.jpg\" class=\"ff-og-image-inserted\" \/><\/div>\n<p>Destiny Update 1.1.2 &#8211; The one about Armor Masterworks<\/p>\n<h3>Armor Masterworks<br \/><\/h3>\n<div>\n<ul>\n<li>Legendary Armor now has a chance to drop as a Masterwork<\/li>\n<li>Any non-Masterwork armor may be upgraded to Masterwork for five Masterwork Cores and 20 Legendary Shards<\/li>\n<li>\n<ul>\n<li>Upgrading to Masterwork may rework the stat of the armor<\/li>\n<\/ul>\n<\/li>\n<li>Masterwork armor grants 3% damage resistance while players are in a Super state for each Masterwork armor piece equipped<\/li>\n<li>Masterwork armor can have a different stat package (Heavy, Light, or Restorative) from the base armor piece<\/li>\n<li>\n<ul>\n<li>Players may rework Masterwork armor to randomly assign one of the three base packages to the armor, allowing players to reroll the stat packages on their armor piece by piece<\/li>\n<\/ul>\n<\/li>\n<li>Reworking Masterwork armor requires one Masterwork Core and 10 Legendary Shards<\/li>\n<li>Like weapons, armor Masterworks have a higher drop rate from Trials of the Nine and raid activities<\/li>\n<\/ul>\n<\/div>\n<h3>Raid<\/h3>\n<div>\n<ul>\n<li>Benedict 99-40 now has a rotating stock of armor and weapons available each week<\/li>\n<li>\n<ul>\n<li>To unlock these items for purchase, players must complete the corresponding activity that week\u00a0<\/li>\n<\/ul>\n<\/li>\n<li>Raid encounters drop at least one armor or weapon item<\/li>\n<li>\n<ul>\n<li>Note: The Castellum and Reactor Escape encounters each drop one Legendary engram per week<\/li>\n<\/ul>\n<\/li>\n<li>Completing a Prestige version of a raid encounter prior to normal difficulty will drop both Prestige and normal rewards while also locking the weekly rewards for each activity<\/li>\n<li>The last encounter of raid activities has a chance to drop a new Exotic Ghost, exclusive to the Leviathan<\/li>\n<li>Raid armor has unique mods that only function within the Leviathan<\/li>\n<li>\n<ul>\n<li>Raid mods can be swapped at will for the cost of one raid token<\/li>\n<li>Existing raid armor already held in inventory will automatically have the option to equip mods<\/li>\n<\/ul>\n<\/li>\n<li>All raid encounters now have a chance to grant an Exotic reward<\/li>\n<\/ul>\n<\/div>\n<h3>Sandbox<\/h3>\n<div>\n<ul>\n<li>Prometheus Lens<\/li>\n<li>\n<ul>\n<li>Flame Refraction perk now generates ammo instead of pulling from reserves<\/li>\n<li>Increased base damage<\/li>\n<\/ul>\n<\/li>\n<li>Lucky Pants<\/li>\n<li>\n<ul>\n<li>Fixed an issue where the Illegally Modded Holster perk could provide infinite ammo<\/li>\n<\/ul>\n<\/li>\n<li>Ophideans Aspects<\/li>\n<li>\n<ul>\n<li>Fixed an issue where the Cobra Totemic perk did not function properly when using weapons with the Quickdraw perk<\/li>\n<\/ul>\n<\/li>\n<li>I Am Alive<\/li>\n<li>\n<ul>\n<li>Revised perks on the Eater of Worlds Grenade Launcher to include a second trait perk: Moving Target<\/li>\n<li>Removed the Augmented Drum and High-Velocity Rounds perks<\/li>\n<\/ul>\n<\/li>\n<li>Fixed an issue where grenade projectiles could remain indefinitely after being hit by Telesto in the Crucible<\/li>\n<\/ul>\n<\/div>\n<h3>Activities<\/h3>\n<div>\n<ul>\n<li>Fixed an issue where warp gates did not always function when players were completing Heroic Mercury adventures<\/li>\n<li>Revised the description for the Heroic adventure \u201cDe-Powered\u201d modifier to correctly state that grenade damage is decreased when the modifier is active<\/li>\n<li>Revised the description of Heroic Mercury adventures to properly state availability<\/li>\n<li>\n<ul>\n<li>Players may play up to three Heroic Mercury adventures on a given day<\/li>\n<li>Each Heroic adventure may be played once per twice-weekly reset<\/li>\n<\/ul>\n<\/li>\n<li>Heroic adventures are no longer automatically selected at weekly reset<\/li>\n<li>Mercury challenges are now available during adventures<\/li>\n<li>Fixed an issue where new characters created after the release of Curse of Osiris were not receiving the Flashpoint milestone<\/li>\n<li>Fixed an issue where scannables for Faction Rallies were not properly appearing during Faction Rallies events<\/li>\n<li>Trials of the Nine now properly shows requirements when the featured map requires Curse of Osiris ownership<\/li>\n<li>Revised the Lost Sector reward throttle from 10 minutes to 5 minutes<\/li>\n<li>Fixed an issue where players could no longer progress during the final encounter in the Tree of Probabilities Strike<\/li>\n<\/ul>\n<\/div>\n<h3>UI<\/h3>\n<div>\n<ul>\n<li>Fixed an issue where Ikora would display a waypoint in error<\/li>\n<li>Players in social spaces receive a notification when their Postmaster Lost and Found is full<\/li>\n<li>Chest waypoints now properly appear when using Scout Reports on Mercury<\/li>\n<li>Colorblind settings now apply to elements of the Gauntlet encounter of the \u201cLeviathan\u201d raid<\/li>\n<li>Armor offered by Brother Vance now displays mod slots when previewed in the vendor inventory<\/li>\n<li>Fixed an issue where players would see incorrect level-up UI when leveling up alternate characters from levels 21 through 25<\/li>\n<li>Auto Rifles now correctly display perks when players are previewing weapons within the Vault<\/li>\n<li>Adjusted the display order of gear sockets (mods, shaders, etc.) in the Item Details screen to be more consistent<\/li>\n<li>Increased the dismantle timer for Masterwork Cores<\/li>\n<li>Masterwork Weapons and Armor now display a gold border when being viewed in the Postmaster Lost and Found<\/li>\n<li>Crucible players will be properly notified when Power Ammo is acquired from the Cave area of Radiant Cliffs\u00a0<\/li>\n<\/ul>\n<\/div>\n<h3>Rewards<\/h3>\n<div>\n<ul>\n<li>Reduced the amount of XP required to earn an Illuminated Engram from 160k to 120k<\/li>\n<li>The Crossroads emblem correctly displays within Collections for players who have earned the emblem<\/li>\n<li>Character models no longer flinch when spawning in to social spaces with spawn effects equipped<\/li>\n<li>Updated the names of spawn effects to properly reflect their in-game appearance<\/li>\n<li>\n<ul>\n<li>Gold Spotlight Effect is now the Yellow Spotlight Effect<\/li>\n<li>Blue Class Sigil Effect is now the Purple Class Sigil Effect<\/li>\n<\/ul>\n<\/li>\n<li>The New Monarchy helmet ornament icon now displays the correct helmet<\/li>\n<li>The New Monarchy cloak now displays the correct imagery for female Hunters<\/li>\n<li>Fixed an issue where the Future War Cult gauntlets would display floating geometry<\/li>\n<li>Gunsmith engrams correctly grant weapon foundry shaders once again<\/li>\n<li>Fixed an issue where Three of Coins was not increasing chances for Exotic rewards when players were completing public events on Mercury<\/li>\n<li>Heroic strike completions now have a greater chance of granting Exotic rewards<\/li>\n<li>Fixed an issue where Curse of Osiris strikes were not properly granting Clan engrams when featured as a Nightfall activity<\/li>\n<li>Arcite-99 will now offer Gunsmith Engrams to players who have reached level 20 but have not yet completed the Red War campaign<\/li>\n<\/ul>\n<\/div>\n<h3>Misc<\/h3>\n<div>\n<ul>\n<li>Gleaming Boon of the Vanguard price reduced from 350 to 250 Bright Dust<\/li>\n<li>Gleaming Boon of the Crucible price reduced from 750 to 600 Bright Dust<\/li>\n<li>Fixed an issue where Challenges were not appearing within Quickplay<\/li>\n<li>Fixed an issue where Masterwork Cores and Mod Components were not being forwarded to the Postmaster Lost and Found<\/li>\n<li>Fixed an issue where Destiny 2 could crash when players were changing emotes quickly<\/li>\n<li>Fixed an issue where players could not interact with vendors after fast-traveling to a social space<\/li>\n<li>Fixed an issue where the belt on Lucky Raspberry was not properly attached to the character model<\/li>\n<li>Fixed an issue where some Sparrow contrails could obstruct player view<\/li>\n<li>Fixed an issue where the Get Up and Sneaky emotes could not be in the player inventory at the same time<\/li>\n<li>Cayde now properly acknowledges player accomplishments during Mercury Flashpoint weeks when granting the Flashpoint engram, rather than asking the player about the weather on Io<\/li>\n<li>Fixed an issue where Zavala would display the wrong text when granting players rewards from the Heroic Strike milestone<\/li>\n<\/ul>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Destiny Update 1.1.2 &#8211; The one about Armor Masterworks Armor Masterworks Legendary Armor now has a chance to drop as a Masterwork Any non-Masterwork armor may be upgraded to Masterwork for five Masterwork Cores and 20 Legendary Shards Upgrading to Masterwork may rework the stat of the armor Masterwork armor grants 3% damage resistance while [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":12564,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[34],"tags":[],"class_list":["post-12563","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-bungie-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/12563","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=12563"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/12563\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/12564"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=12563"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=12563"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=12563"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}