{"id":125481,"date":"2022-06-06T18:00:00","date_gmt":"2022-06-06T18:00:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/#article-132539"},"modified":"2022-06-06T18:00:00","modified_gmt":"2022-06-06T18:00:00","slug":"talking-point-should-sonic-frontiers-be-delayed-we-discuss-its-bizarre-debut-and-fan-reaction","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2022\/06\/06\/talking-point-should-sonic-frontiers-be-delayed-we-discuss-its-bizarre-debut-and-fan-reaction\/","title":{"rendered":"Talking Point: Should Sonic Frontiers Be Delayed? We Discuss Its Bizarre Debut And Fan Reaction"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/d9bb3dbc3df27\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/d9bb3dbc3df27\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture ptris\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/d9bb3dbc3df27\/sonic-frontiers.900x.jpg\" width=\"900\" height=\"506\" alt=\"Sonic Frontiers\"><figcaption class=\"caption\"><em class=\"credit\">Image: SEGA<\/em><\/figcaption><\/figure>\n<p>After what feels like a lifetime of waiting, we&#8217;ve finally been treated to a glimpse at what the gameplay for <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/sonic_frontiers\">Sonic Frontiers<\/a> will look like \u2014 two glimpses, in fact! Thanks to IGN&#8217;s month-long coverage deal with SEGA, we now have a better idea of how exploration and combat will work in the game, with the two core aspects given their own spotlight in separate videos (scroll down for them).<\/p>\n<p>The internet isn&#8217;t short on opinions, and the backlash has been fierce, if not entirely unexpected. We&#8217;ve also got opinions; <em>oh boy<\/em>, do we have opinions!<\/p>\n<p>Two of our writers \u2014 Alana and Ollie \u2014 got together to discuss a handful of questions detailing their thoughts on the initial gameplay footage, along with their hot takes on the obvious <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/legend_of_zelda_breath_of_the_wild\">Breath of the Wild<\/a> inspiration and whether SEGA should just bite the bullet and delay the game.<\/p>\n<p>There are a couple of polls at the bottom \u2014 feel free to let us know your thoughts there and in the comments section. But first, here&#8217;s what we think&#8230;<\/p>\n<h3>We\u2019ve had two gameplay videos for Sonic Frontiers. What\u2019s your overall take on what you\u2019ve seen so far?<\/h3>\n<p><strong>ALANA:<\/strong> <em>*gestures at thin air*<\/em> What <em>is<\/em> all this? I have so many more questions after what we\u2019ve seen so far. It feels like Sonic\u2019s just been dropped into an entirely different game series and I don\u2019t really know what to think. I was at least intrigued when Frontiers was announced; as in, how will SEGA pull off \u2018open-world Sonic\u2019? But Sonic\u2019s core gameplay has always been \u201cget from point A to point B\u201d and this just feels aimless. Sonic and aimless don\u2019t really go together.<\/p>\n<p><strong>OLLIE:<\/strong> Yeah that\u2019s spot on. I think what I\u2019m lacking at the moment is context. We\u2019ve seen Sonic running around a nice-looking environment, but to what end? What\u2019s the point of it all? Even if the gameplay videos just had someone narrating to say \u201chere\u2019s what you\u2019re doing, this is what the combat looks like\u201d, I might have gotten a better idea of what the heck is going on. As it is, I just don\u2019t see anything to really get me excited for its eventual release.<\/p>\n<aside class=\"object object-youtube\">\n<figure class=\"youtube\" data-videoid=\"cxJ5_ovBC_g\">[embedded content]<figcaption class=\"youtube-sub\">Subscribe to <a class=\"external\" rel=\"noopener\" href=\"https:\/\/www.youtube.com\/subscription_center?add_user=nintendolife\">Nintendo Life<\/a> on <span class=\"g-ytsubscribe\" data-channel=\"nintendolife\" data-layout=\"default\" data-count=\"default\"><a class=\"external\" rel=\"noopener\" href=\"https:\/\/www.youtube.com\/nintendolife\">YouTube<\/a><\/span><\/figcaption><\/figure>\n<\/aside>\n<h3><strong>Quite a few Sonic fans are demanding for the game to be delayed off the back of the gameplay videos. Do you think this is the right approach? Would SEGA even consider it?<\/strong><\/h3>\n<p><strong>ALANA:<\/strong> I\u2019m not sure what delaying the game would do at this stage. Delays are usually to get rid of bugs, fine-tune stuff, etc. And there\u2019s definitely some janky movement and stiff animations that will be hopefully scrubbed out by the time the game is out. A lot of fans are understandably disappointed by what they\u2019ve seen, but if the game is on track for this year, then changing concepts and gameplay is more than a six-month job.<\/p>\n<p><strong>OLLIE:<\/strong> Yeah, you\u2019re right there, some fans want the entire game to be reworked, but you\u2019re looking at more than a slight delay to accomplish something like that. Personally, I think some people just need to take a step back and relax a bit. Yes, the gameplay we\u2019ve seen so far is, uhh\u2026 ropey, at best, but there\u2019s plenty of time to get a better picture of what Sonic Frontiers is all about. It is what it is, and that\u2019s the game we\u2019re getting.<\/p>\n<p><strong>ALANA:<\/strong> Yeah! We\u2019re discussing this after the first two clips, and we have a whole month of these snippets from IGN to go. I\u2019m sure lots of gaps are going to be filled, and things will begin to knit together. I agree with you, though. It\u2019s a disappointing first few showings, but we\u2019ve got more to come. <em>Relax.<\/em> The reception to the combat trailer was a bit more positive than the first, too.<\/p>\n<aside class=\"object object-tweet\">\n<blockquote class=\"twitter-tweet\"><p><span lang=\"en\" dir=\"ltr\">Sega, from your fans that love this series dearly, please <a href=\"https:\/\/twitter.com\/hashtag\/DelaySonicFrontiers?src=hash&amp;ref_src=twsrc%5Etfw\">#DelaySonicFrontiers<\/a>.<\/p>\n<p>We don&#8217;t need to play the game this year. Please, focus on making this game the best it can be.<\/p>\n<p>Instead of doing this practice that nearly killed the franchise.<\/p>\n<p>Twice. <a href=\"https:\/\/t.co\/CYe91jWAex\">pic.twitter.com\/CYe91jWAex<\/a><\/p>\n<p><\/span>\u2014 Collin LW (@CLWenter) <a href=\"https:\/\/twitter.com\/CLWenter\/status\/1532305941579943947?ref_src=twsrc%5Etfw\">June 2, 2022<\/a><\/p><\/blockquote>\n<\/aside>\n<h3><strong>What do you make of the gradual drip-feed of gameplay from IGN? Is this the best way to show off the game or could SEGA have done something different?<\/strong><\/h3>\n<p><strong>OLLIE:<\/strong> I don\u2019t think it\u2019s the best way the game could have been showcased. I get the intention behind it; SEGA likely wants to show off some raw gameplay to instil some confidence in the fanbase, but in actuality, it&#8217;s achieved the complete opposite. The thing is, the gameplay doesn\u2019t look <em>terrible<\/em>, but by segmenting off core aspects of the game in separate videos, it\u2019s currently making it out to be a lot more uninteresting than it probably is. I\u2019ve seen some people post fan-made videos, cutting together various bits and bobs from both showcases, and it makes the game look <em>much<\/em> better!<\/p>\n<aside class=\"object object-tweet\">\n<blockquote class=\"twitter-tweet\"><p><span lang=\"en\" dir=\"ltr\">Wanted to take a crack at making a fan made sonic frontiers trailer, since some other folks are doing it atm.<br \/>Not my proudest work, but I had fun. <a href=\"https:\/\/t.co\/70P4quDO81\">pic.twitter.com\/70P4quDO81<\/a><\/span>\u2014 Justin (@Justin61894350) <a href=\"https:\/\/twitter.com\/Justin61894350\/status\/1533471660749246464?ref_src=twsrc%5Etfw\">June 5, 2022<\/a><\/p><\/blockquote>\n<\/aside>\n<p><strong>ALANA:<\/strong> It\u2019s weird, that\u2019s for sure. Every aspect feels disjointed. The exploration segments seemed dull because it felt like the world was empty, and the combat video felt divorced because Sonic was literally just running between enemies and getting rid of them. Why is he running around and climbing towers? What are the robots? Why does he need to defeat them?<\/p>\n<p><strong>OLLIE:<\/strong> Yeah, again I think we just need a bit of an explanation as to what\u2019s going on. The robots, particularly the giant ones, look pretty cool in all honesty, but what the heck are they? Are they linked to Dr. Robotnik (I refuse to call him Eggman, <em>dagnabbit<\/em>)? Are they a brand new threat? We just don\u2019t know! I SEGA is aiming for &#8216;mystery&#8217; here, there&#8217;s been a major miscalculation.<\/p>\n<h3><strong>Lots of comparisons have been made to Breath of the Wild given the game\u2019s open-world structure. Do you think that\u2019s fair, and do you think this kind of setting can work in a Sonic game?<\/strong><\/h3>\n<figure class=\"picture ptris\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/25525ee537c90\/sonic-frontiers.900x.jpg\" alt=\"Sonic Frontiers\"><figcaption class=\"caption\"><em class=\"credit\">Image: SEGA<\/em><\/figcaption><\/figure>\n<p><strong>ALANA:<\/strong> Not every open-world game is Breath of the Wild, but I think the comparison rings truer here because of what we\u2019ve seen. Soft piano music. Green grassy fields. A couple of puzzles and big structures. It\u2019s like a big open playground for Sonic, but filled with very few of the things that make Sonic\u2026 Sonic. There are grind rails and springs but they don\u2019t feel natural. The enemies are un-Sonic-like, which is fine, but again, context. Breath of the Wild still felt like a Zelda game. This doesn\u2019t look like a Sonic game yet, aside from the fact that Sonic is there.<\/p>\n<p><strong>OLLIE:<\/strong> Yeah, it\u2019s clear Breath of the Wild was a huge influence, but as we\u2019ve seen with other \u201ccopy-cats\u201d over the past few years, that\u2019s not always a good thing. You\u2019re right that it feels like Sonic has been dropped into a completely different game world, and without the context there to explain what\u2019s going on, it\u2019s quite jarring. As has been said online, it does almost look like someone made an Unreal Engine video and said <em>\u201chey, here\u2019s what a realistic Sonic game could look like!\u201d<\/em> It\u2019s weird, and I know we\u2019ve had other 3D Sonic games that have strayed pretty far from the standard formula, but this one feels\u2026 different.<\/p>\n<p><strong>ALANA:<\/strong> Lots of people compared <a href=\"https:\/\/www.nintendolife.com\/games\/wiiu\/sonic_lost_world\">Sonic Lost World<\/a> to <a href=\"https:\/\/www.nintendolife.com\/games\/wii\/super_mario_galaxy\">Super Mario Galaxy<\/a>, so it also feels a bit like SEGA are always chasing Nintendo\u2019s tail a little bit. Lost World isn\u2019t too bad a game, but with Frontiers again, it just feels like they\u2019re making the step too late, and with not enough consideration for what we, the players, need to know, or how Sonic will work in an open-world.<\/p>\n<p><strong>OLLIE:<\/strong> That\u2019s what frustrates me more than anything. <a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/sonic_mania\">Sonic Mania<\/a> demonstrated that SEGA has a great formula for Sonic, but it insists on following Nintendo\u2019s lead, as you say. It&#8217;s like it knows what it needs to do to make a great Sonic game, but has spent the past two decades or so desperately trying to avoid it.<\/p>\n<blockquote class=\"right\">\n<p>Rather than just clips of different gameplay elements, I need to know how it all fits together.<\/p>\n<\/blockquote>\n<p><strong>ALANA:<\/strong> SEGA has always been a bit more experimental with Sonic in 3D, though this is by far its biggest experiment, I\u2019d say. I think it\u2019s good to shake up a series, but 3D Sonic has had more \u2018misses\u2019 than \u2018hits\u2019, and probably its biggest hit was 50\/50 on 2D and 3D gameplay. I\u2019ve never made a game before, so I know saying <em>\u201cyou need to take what makes 3D Sonic good and put it into an open-world environment\u201d<\/em> isn\u2019t easy, but I haven\u2019t quite seen that spark or energy yet.<\/p>\n<h3><strong>What does SEGA need to do to convince you that Sonic Frontiers is still worth looking forward to?<\/strong><br \/><\/h3>\n<p>OLLIE: For me, right now, I just need to see a bit more. Like I said earlier, the game doesn\u2019t look awful, but I\u2019m just not quite sure what it <em>is<\/em>, yet. What&#8217;s the general story? Which characters will show up? We\u2019ll get plenty of more info over the coming days, I\u2019m sure, so I have my fingers crossed that SEGA will get it together and actually showcase something vaguely interesting.<\/p>\n<p>ALANA: Yeah, I need something that connects the dots. I\u2019m not asking for story details \u2013 I\u2019m not really a stickler for that \u2013 but just, like, structure? Objectives, purpose, etc. Rather than just clips of different gameplay elements, I need to know how it all fits together. What\u2019s a snapshot of some of the things I can do in Sonic Frontiers? Right now, I know I can run around, grind some randomly-placed rails, and fight enemies.<\/p>\n<p>OLLIE: Exactly! Come on then Sega; the ball\u2019s in your court.<\/p>\n<hr>\n<p>So, our initial thoughts on Sonic Frontiers aren&#8217;t exactly positive, but we&#8217;re going to remain cautiously optimistic and hope that Sega lifts the lid on the new game a bit more over the coming days and weeks.<\/p>\n<p><em>What are your thoughts on Sonic Frontiers so far? Do you think the open world makes sense? Should Sega delay it? Leave a comment in the usual place and let us know!<\/em><\/p>\n<div id=\"poll-given-what-youve-seen-so-far-what-are-your-thoughts-on-sonic-frontiers\" class=\"poll\" data-uri=\"polls\/given_what_youve_seen_so_far_what_are_your_thoughts_on_sonic_frontiers\">\n<div class=\"results hidden\">\n<h3 data-toc=\"Given what you've seen so far, what are your thoughts on Sonic Frontiers?\">Given what you&#8217;ve seen so far, what are your thoughts on Sonic Frontiers? (1,151 votes)<\/h3>\n<ol class=\"poll-results\">\n<li class=\"result first\"><strong class=\"answer\">It&#8217;s exactly what I thought it would be &#8211; a breath of fresh air for 3D Sonic!<\/strong><span class=\"votes\"><span title=\"40 votes\"><span class=\"bar accent-bg has-votes\" data-value=\"3\"><span class=\"val\">3<\/span>%<\/span><\/span><\/span><\/li>\n<li class=\"result\"><strong class=\"answer\">Could be interesting! Open play areas, big bosses &#8212; I generally like what SEGA&#8217;s putting down<\/strong><span class=\"votes\"><span title=\"158 votes\"><span class=\"bar accent-bg has-votes\" data-value=\"14\"><span class=\"val\">14<\/span>%<\/span><\/span><\/span><\/li>\n<li class=\"result\"><strong class=\"answer\">The presentation of the different elements is a bit jarring, but looks okay<\/strong><span class=\"votes\"><span title=\"121 votes\"><span class=\"bar accent-bg has-votes\" data-value=\"11\"><span class=\"val\">11<\/span>%<\/span><\/span><\/span><\/li>\n<li class=\"result\"><strong class=\"answer\">I really need to see more, tough to tell at this stage<\/strong><span class=\"votes\"><span title=\"312 votes\"><span class=\"bar accent-bg has-votes\" data-value=\"27\"><span class=\"val\">27<\/span>%<\/span><\/span><\/span><\/li>\n<li class=\"result\"><strong class=\"answer\">I hope to be surprised, but pretty disappointed tbh. Not sure how it&#8217;s going to hang together<\/strong><span class=\"votes\"><span title=\"268 votes\"><span class=\"bar accent-bg has-votes\" data-value=\"23\"><span class=\"val\">23<\/span>%<\/span><\/span><\/span><\/li>\n<li class=\"result\"><strong class=\"answer\">It&#8217;s exactly what I thought it would be &#8211; derivative and directionless<\/strong><span class=\"votes\"><span title=\"134 votes\"><span class=\"bar accent-bg has-votes\" data-value=\"12\"><span class=\"val\">12<\/span>%<\/span><\/span><\/span><\/li>\n<li class=\"result last\"><strong class=\"answer\">Very poor show, just awful &#8211; I expected better<\/strong><span class=\"votes\"><span title=\"118 votes\"><span class=\"bar accent-bg has-votes\" data-value=\"10\"><span class=\"val\">10<\/span>%<\/span><\/span><\/span><\/li>\n<\/ol>\n<\/div>\n<\/div>\n<div id=\"poll-do-you-think-sega-should-delay-sonic-frontiers-and-rethink-its-direction\" class=\"poll\" data-uri=\"polls\/do_you_think_sega_should_delay_sonic_frontiers_and_rethink_its_direction\">\n<div class=\"results hidden\">\n<h3 data-toc=\"Do you think SEGA should delay Sonic Frontiers and rethink its direction?\">Do you think SEGA should delay Sonic Frontiers and rethink its direction? (1,006 votes)<\/h3>\n<ol class=\"poll-results\">\n<li class=\"result first\"><strong class=\"answer\">SEGA needs to Metroid Prime 4 this baby back to the drawing board, pronto<\/strong><span class=\"votes\"><span title=\"193 votes\"><span class=\"bar accent-bg has-votes\" data-value=\"19\"><span class=\"val\">19<\/span>%<\/span><\/span><\/span><\/li>\n<li class=\"result\"><strong class=\"answer\">Like Cliffy B said, a delayed game is eventually good. So sure<\/strong><span class=\"votes\"><span title=\"117 votes\"><span class=\"bar accent-bg has-votes\" data-value=\"12\"><span class=\"val\">12<\/span>%<\/span><\/span><\/span><\/li>\n<li class=\"result\"><strong class=\"answer\">Possibly, but I don&#8217;t see how a simple delay would help &#8211; a more fundamental rethink is needed<\/strong><span class=\"votes\"><span title=\"289 votes\"><span class=\"bar accent-bg has-votes\" data-value=\"29\"><span class=\"val\">29<\/span>%<\/span><\/span><\/span><\/li>\n<li class=\"result\"><strong class=\"answer\">I think calls for delays are jumping the gun tbh, this ain&#8217;t no &#8216;Ugly Sonic&#8217; situation<\/strong><span class=\"votes\"><span title=\"201 votes\"><span class=\"bar accent-bg has-votes\" data-value=\"20\"><span class=\"val\">20<\/span>%<\/span><\/span><\/span><\/li>\n<li class=\"result\"><strong class=\"answer\">Er, steady on! We&#8217;ve only seen a couple of videos!<\/strong><span class=\"votes\"><span title=\"179 votes\"><span class=\"bar accent-bg has-votes\" data-value=\"18\"><span class=\"val\">18<\/span>%<\/span><\/span><\/span><\/li>\n<li class=\"result last\"><strong class=\"answer\">I think SEGA should release it earlier, actually<\/strong><span class=\"votes\"><span title=\"27 votes\"><span class=\"bar accent-bg has-votes\" data-value=\"3\"><span class=\"val\">3<\/span>%<\/span><\/span><\/span><\/li>\n<\/ol>\n<\/div>\n<\/div>\n<aside class=\"object object-youtube\">\n<figure class=\"youtube\" data-videoid=\"q88r4mKJGoM\">[embedded content]<figcaption class=\"youtube-sub\">Subscribe to <a class=\"external\" rel=\"noopener\" href=\"https:\/\/www.youtube.com\/subscription_center?add_user=nintendolife\">Nintendo Life<\/a> on <span class=\"g-ytsubscribe\" data-channel=\"nintendolife\" data-layout=\"default\" data-count=\"default\"><a class=\"external\" rel=\"noopener\" href=\"https:\/\/www.youtube.com\/nintendolife\">YouTube<\/a><\/span><\/figcaption><\/figure>\n<\/aside>\n","protected":false},"excerpt":{"rendered":"<p>Image: SEGA After what feels like a lifetime of waiting, we&#8217;ve finally been treated to a glimpse at what the gameplay for Sonic Frontiers will look like \u2014 two glimpses, in fact! Thanks to IGN&#8217;s month-long coverage deal with SEGA, we now have a better idea of how exploration and combat will work in the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-125481","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/125481","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=125481"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/125481\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=125481"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=125481"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=125481"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}