{"id":125450,"date":"2022-06-05T10:05:00","date_gmt":"2022-06-05T10:05:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/#article-132491"},"modified":"2022-06-05T10:05:00","modified_gmt":"2022-06-05T10:05:00","slug":"new-n64-emulator-plugin-adds-ray-tracing-widescreen-60fps-and-more-to-classics-like-zelda-paper-mario","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2022\/06\/05\/new-n64-emulator-plugin-adds-ray-tracing-widescreen-60fps-and-more-to-classics-like-zelda-paper-mario\/","title":{"rendered":"New N64 Emulator Plugin Adds Ray Tracing, Widescreen, 60FPS (And More) To Classics Like Zelda &amp; Paper Mario"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/30ffa9465ade4\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/30ffa9465ade4\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture ptris\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/30ffa9465ade4\/snowboard-kids.900x.jpg\" width=\"900\" height=\"505\" alt=\"Snowboard Kids\"><figcaption class=\"caption\"><em class=\"credit\">Image: @dariosamo (via Twitter)<\/em><\/figcaption><\/figure>\n<p>Remember the <a href=\"https:\/\/www.nintendolife.com\/news\/2021\/02\/random_super_mario_64_gets_a_ray_tracing_makeover_thanks_to_fan_mod\">absolutely stunning showcase<\/a> of <strong><a href=\"https:\/\/www.nintendolife.com\/games\/n64\/super_mario_64\">Super Mario 64<\/a><\/strong> with ray tracing? Well, the same individual is now working on a new project that could evolve N64 emulation. Modder turned software developer Dario has just revealed &#8216;RT64&#8217; (the path tracer behind the sm64rt project) is being transformed into a Nintendo 64 emulator plugin.<\/p>\n<p>It started out life about &#8220;a month ago&#8221; as a way of optimising the &#8220;PC port&#8217;s backend&#8221; and developed into a &#8220;generic emulation solution&#8221; that could be applied to a much larger library of N64 games. It can add ray-traced lighting, object motion blur, widescreen, DLSS and improve frame rate &#8211; going beyond 60FPS.<\/p>\n<p>Of course, it is still in the early stages which means it&#8217;s got a long way to go before a public release. It also remains an &#8220;impossible task&#8221; to make it compatible with <em>every<\/em> N64, and creating light for titles is a manual process. In time, a list of compatible games will be made available, so users know what games do and don&#8217;t work with the plugin.<\/p>\n<p>Below is just a small selection of games that currently support RT64. As you can see, there are games like <strong><a href=\"https:\/\/www.nintendolife.com\/games\/n64\/legend_of_zelda_ocarina_of_time\">The Legend of Zelda: Ocarina of Time<\/a><\/strong>, <strong><a href=\"https:\/\/www.nintendolife.com\/games\/n64\/kirby_64_the_crystal_shards\">Kirby 64: The Crystal Shards<\/a><\/strong>, and the original <a href=\"https:\/\/www.nintendolife.com\/games\/n64\/paper_mario\">Paper Mario<\/a> game. Even the <strong><a href=\"https:\/\/www.nintendolife.com\/games\/n64\/snowboard_kids\">Snowboard Kids<\/a><\/strong> series is getting some love.<\/p>\n<aside class=\"object object-tweet\">\n<blockquote class=\"twitter-tweet\"><p><span lang=\"en\" dir=\"ltr\">I&#8217;d like to reveal that RT64, the path tracer behind sm64rt, is evolving into an N64 emulator plugin.<\/p>\n<p>Here&#8217;s a small reel of footage I&#8217;ve captured from games that are already showing results.<\/p>\n<p>Ray traced lighting, object motion blur, widescreen, DLSS and 60+ FPS. <a href=\"https:\/\/t.co\/qLJHzGfKUc\">pic.twitter.com\/qLJHzGfKUc<\/a><\/p>\n<p><\/span>\u2014 Dar\u00edo (@dariosamo) <a href=\"https:\/\/twitter.com\/dariosamo\/status\/1532736513183731713?ref_src=twsrc%5Etfw\">June 3, 2022<\/a><\/p><\/blockquote>\n<\/aside>\n<p>Dario reiterates how it won&#8217;t be made available &#8220;any time soon&#8221; as there are still hundreds of issues to solve and features to add. The game library as already mentioned is also &#8220;extremely limited&#8221;.<\/p>\n<p>One other &#8220;interesting side effect&#8221; of this project is &#8220;researching a method to interpolate the rending commands sent by an N64 game without actually modifying the game at all&#8221; &#8211; which means games that didn&#8217;t have 60FPS patches on N64 can now run at higher frame rates, without requiring unique patches.<\/p>\n<p>Here are some additional screenshots &#8211; showing off series like Goemon and <strong><a href=\"https:\/\/www.nintendolife.com\/games\/n64\/rocket_robot_on_wheels\">Rocket: Robot on Wheels<\/a><\/strong>:<\/p>\n<aside class=\"gallery\">\n<div class=\"col\"><a title=\"Snowboard Kids IMG\" href=\"https:\/\/images.nintendolife.com\/de4c0426f11ec\/snowboard-kids-img.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA0NDUgMjQ1Ij48L3N2Zz4=\" width=\"445\" height=\"245\" data-original=\"https:\/\/images.nintendolife.com\/de4c0426f11ec\/snowboard-kids-img.445x245.jpg\" alt=\"Snowboard Kids IMG\"><\/a><a title=\"Paper Mario 64 Img\" href=\"https:\/\/images.nintendolife.com\/307ee7872c1e6\/paper-mario-64-img.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA0NDUgMjQ1Ij48L3N2Zz4=\" width=\"445\" height=\"245\" data-original=\"https:\/\/images.nintendolife.com\/307ee7872c1e6\/paper-mario-64-img.445x245.jpg\" alt=\"Paper Mario 64 Img\"><\/a><\/div>\n<div class=\"col\"><a title=\"Kirby 64 IMG\" href=\"https:\/\/images.nintendolife.com\/064e94486d6b4\/kirby-64-img.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA0NDUgMjQ1Ij48L3N2Zz4=\" width=\"445\" height=\"245\" data-original=\"https:\/\/images.nintendolife.com\/064e94486d6b4\/kirby-64-img.445x245.jpg\" alt=\"Kirby 64 IMG\"><\/a><a title=\"Rocket Robot On Wheels Img\" href=\"https:\/\/images.nintendolife.com\/2369e5197d422\/rocket-robot-on-wheels-img.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA0NDUgMjQ1Ij48L3N2Zz4=\" width=\"445\" height=\"245\" data-original=\"https:\/\/images.nintendolife.com\/2369e5197d422\/rocket-robot-on-wheels-img.445x245.jpg\" alt=\"Rocket Robot On Wheels Img\"><\/a><\/div><figcaption class=\"caption\"><em class=\"credit\">Images: @dariosamo (via Twitter)<\/em><\/figcaption><\/aside>\n<figure class=\"picture ptris\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA0Ij48L3N2Zz4=\" width=\"900\" height=\"504\" data-original=\"https:\/\/images.nintendolife.com\/2620e36f406b5\/snowboard-kids-img.900x.jpg\" alt=\"Snowboard Kids IMG\"><figcaption class=\"caption\"><em class=\"credit\">Image: @dariosamo (via Twitter)<\/em><\/figcaption><\/figure>\n<p>What do you think of this early look? <em>Leave your thoughts down below.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Image: @dariosamo (via Twitter) Remember the absolutely stunning showcase of Super Mario 64 with ray tracing? Well, the same individual is now working on a new project that could evolve N64 emulation. Modder turned software developer Dario has just revealed &#8216;RT64&#8217; (the path tracer behind the sm64rt project) is being transformed into a Nintendo 64 [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-125450","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/125450","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=125450"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/125450\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=125450"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=125450"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=125450"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}