{"id":124948,"date":"2022-05-18T18:00:00","date_gmt":"2022-05-18T18:00:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/#article-131634"},"modified":"2022-05-18T18:00:00","modified_gmt":"2022-05-18T18:00:00","slug":"memory-pak-forget-zelda-and-mario-thumper-was-the-biggest-surprise-of-2017","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2022\/05\/18\/memory-pak-forget-zelda-and-mario-thumper-was-the-biggest-surprise-of-2017\/","title":{"rendered":"Memory Pak: Forget Zelda And Mario, Thumper Was The Biggest Surprise Of 2017"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/959adb9ca486f\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/959adb9ca486f\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture ptris\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/959adb9ca486f\/thumper-lead.900x.jpg\" width=\"900\" height=\"506\" alt=\"Thumper Lead\"><figcaption class=\"caption\"><em class=\"credit\">Image: Drool<\/em><\/figcaption><\/figure>\n<p>When the Nintendo Switch launched in March 2017, I \u2014 like many others \u2014 devoured <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/legend_of_zelda_breath_of_the_wild\">The Legend of Zelda: Breath of the Wild<\/a>. I was hooked, and it was only when <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/mario_kart_8_deluxe\">Mario Kart 8 Deluxe<\/a> launched a month later that I was wrenched away from the land of Hyrule. But while Mario Kart 8 remains as incredible as it was on the Wii U \u2014 more so, in fact \u2014 I bounced off it pretty quickly; a case of \u2018been there, done that\u2019, perhaps. I\u2019d already completed the non-Deluxe version and felt like I was just going through the motions. Nevertheless, I played it more or less to completion; after all, I dropped \u00a350 on the digital version, giving me a certain obligation to at least polish off the single-player component.<\/p>\n<p>So with that done, I found myself in a bit of a rut; I\u2019d rinsed Breath of the Wild and I now faced a daunting two or three months without anything to keep me occupied until the eventual release of <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/splatoon_2\">Splatoon 2<\/a>. Then a game popped up on the eShop in May 2017; a smaller, unassuming title that nevertheless gained much-deserved recognition and acclaim in the months leading up to its release. That game was <a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/thumper\">Thumper<\/a>.<\/p>\n<p>Developed by ex-Harmonix members (only two of them, mind!), Thumper shouldn\u2019t have appealed to me in the slightest. Although raised with a light background in music and a particular affinity for the electric guitar, I never quite got to grips with rhythm games. I think I held the rather shallow opinion that because I\u2019d already owned a real guitar, <em>why on earth would I play with a toy replica?<\/em> <a href=\"https:\/\/www.nintendolife.com\/games\/wii\/guitar_hero_iii_legends_of_rock\">Guitar Hero 3<\/a> was the only one I ever owned, and honestly, it\u2019s the stylised depiction of Slash from Guns \u2018n\u2019 Roses on the cover that drew me in. In the end, though, that game wound up being a simple gateway to lesser-known bands that I hadn\u2019t really listened to before.<\/p>\n<aside class=\"gallery\">\n<div class=\"col\"><a title=\"Thumper 01\" href=\"https:\/\/images.nintendolife.com\/ac898a3711b6e\/thumper-01.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA0NTAgMjUzIj48L3N2Zz4=\" width=\"450\" height=\"253\" data-original=\"https:\/\/images.nintendolife.com\/ac898a3711b6e\/thumper-01.450x.jpg\" alt=\"Thumper 01\"><\/a><\/div>\n<div class=\"col\"><a title=\"Thumper 02\" href=\"https:\/\/images.nintendolife.com\/c34b3dd94624a\/thumper-02.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA0NTAgMjUzIj48L3N2Zz4=\" width=\"450\" height=\"253\" data-original=\"https:\/\/images.nintendolife.com\/c34b3dd94624a\/thumper-02.450x.jpg\" alt=\"Thumper 02\"><\/a><\/div><figcaption class=\"caption\"><em class=\"credit\">Images: Drool<\/em><\/figcaption><\/aside>\n<p>When I watched the trailer for Thumper, however, my eyes lit up. \u201cHold on, this is a <em>horror game<\/em>\u201d, I thought. And boy, was I right. Although labelled as \u2018rhythm violence\u2019, that particular tag never quite gelled with me. The game isn\u2019t \u201cviolent\u201d, as such, unless you count the act of essentially fighting against the often confusing beat as violence. Not quite, in my opinion.<\/p>\n<p>It\u2019s definitely horror, however, through and through. The title\u2019s core gameplay sees you hurtling down a track as a strange beetle-like character, and your goal is to grind against the walls and hit little squares that race toward you. In doing so, you\u2019ll build up chains and increase your score, increasing your momentum that the game\u2019s soundtrack matches with anxiety-inducing pace.<\/p>\n<blockquote class=\"right\">\n<p>When I watched the trailer for Thumper, my eyes lit up. \u201cHold on, this is a <em>horror game<\/em>\u201d, I thought. And boy, was I right.<\/p>\n<\/blockquote>\n<p>All around you, the screen fills with psychedelic imagery, with tentacles swirling around and spikes wrapping themselves around the track. Not to mention the boss characters, most of which look like warped Lovecraftian creatures that creep up from a great distance, like &#8216;Cthulhu&#8217; towering up from the ground. It&#8217;s weird enough on its own, but when coupled with the sheer speed at which the game moves, it feels like a never-ending assault on the senses.<\/p>\n<p>Indeed, as the pace of the game ramps up and the tracks become more cluttered with obstacles, it instils a deep sense of anxiety and dread in the player that few games can match, broken only by the brief moments of respite between the sectioned runs. It sounds odd, but what I\u2019d liken it to most is the boat scene in the 1979 adaptation of <strong>Willy Wonka and the Chocolate Factory<\/strong>. Both feature bizarre, uncomfortable imagery and an ever-increasing feeling of uncontrollable speed until you\u2019re almost begging to be let off the ride. The only thing missing from Thumper is the fearful, taunting voice of Gene Wilder: &#8220;<em>Not a speck of light is showing, so the danger must be growing, are the fires of Hell a-glowing, is the grisly reaper mowing&#8221;.<\/em><\/p>\n<aside class=\"object object-youtube\">\n<figure class=\"youtube\" data-videoid=\"Xkg7dp1QY9k\">[embedded content]<figcaption class=\"youtube-sub\">Subscribe to <a class=\"external\" rel=\"noopener\" href=\"https:\/\/www.youtube.com\/subscription_center?add_user=nintendolife\">Nintendo Life<\/a> on <span class=\"g-ytsubscribe\" data-channel=\"nintendolife\" data-layout=\"default\" data-count=\"default\"><a class=\"external\" rel=\"noopener\" href=\"https:\/\/www.youtube.com\/nintendolife\">YouTube<\/a><\/span><\/figcaption><\/figure>\n<\/aside>\n<p>Although it\u2019s the horror elements of the game that initially drew me in, it\u2019s the deceptively deep gameplay that kept me hooked for the rest of 2017. It\u2019s a game that\u2019s easy to pick up yet insanely tricky to master. In the later levels, you\u2019re required to ascend into the air, dive back down, hop over to adjacent tracks, and time your grinds to absolute perfection. Not only that, but you can add your own flair to your runs, too, chaining together perfect grinds and slams to increase your overall score tenfold. The late-game stages will grind you down to near exhaustion, but once you \u201cget it\u201d, then it\u2019s one of the most satisfying games to play, period.<\/p>\n<p>It\u2019s always a joy to discover a lesser-known game and have it completely dominate your free time. It\u2019s an unexpected delight that never gets old; it happened again with <a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/bloodstained_curse_of_the_moon\">Bloodstained: Curse of the Moon<\/a> in 2018, <a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/untitled_goose_game\">Untitled Goose Game<\/a> in 2019, <a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/good_job\">Good Job!<\/a> in 2020, and <a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/cyber_shadow\">Cyber Shadow<\/a> in 2021. None of those games, however, clocked up as much play-time as Thumper.<\/p>\n<p>I just couldn\u2019t tear myself away from Thumper, dipping back in whenever I had a spare half hour or so, whether at home on the couch, sitting at my work desk during lunch, or lounging in a park with the sun beating down. I <em>had<\/em> to keep going back; I\u2019m not sure whether it was the desire to improve my skills or simply the sheer thrill of speeding down what\u2019s essentially a horror-themed roller coaster, but I just couldn\u2019t get enough.<\/p>\n<p>Still can\u2019t, come to think of it. <em><br \/><\/em><\/p>\n<hr>\n<p><em>Did you pick Thumper up at launch, or have you stumbled across it at some point since? <em>Let us know your thoughts on the game five years on in the comments.<\/em><\/em><\/p>\n<aside class=\"object object-youtube\">\n<figure class=\"youtube\" data-videoid=\"9zXBu_JHpsw\">[embedded content]<figcaption class=\"youtube-sub\">Subscribe to <a class=\"external\" rel=\"noopener\" href=\"https:\/\/www.youtube.com\/subscription_center?add_user=nintendolife\">Nintendo Life<\/a> on <span class=\"g-ytsubscribe\" data-channel=\"nintendolife\" data-layout=\"default\" data-count=\"default\"><a class=\"external\" rel=\"noopener\" href=\"https:\/\/www.youtube.com\/nintendolife\">YouTube<\/a><\/span><\/figcaption><\/figure>\n<\/aside>\n","protected":false},"excerpt":{"rendered":"<p>Image: Drool When the Nintendo Switch launched in March 2017, I \u2014 like many others \u2014 devoured The Legend of Zelda: Breath of the Wild. I was hooked, and it was only when Mario Kart 8 Deluxe launched a month later that I was wrenched away from the land of Hyrule. But while Mario Kart [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-124948","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/124948","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=124948"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/124948\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=124948"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=124948"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=124948"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}