{"id":124606,"date":"2022-05-06T15:12:12","date_gmt":"2022-05-06T15:12:12","guid":{"rendered":"https:\/\/www.pockettactics.com\/?post_type=review&amp;p=30510"},"modified":"2022-05-06T15:12:12","modified_gmt":"2022-05-06T15:12:12","slug":"dungeons-of-dreadrock-review-no-need-to-dread-this-one","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2022\/05\/06\/dungeons-of-dreadrock-review-no-need-to-dread-this-one\/","title":{"rendered":"Dungeons of Dreadrock review \u2013 no need to dread this one"},"content":{"rendered":"<p class=\"intro_text\">There\u2019s no shortage of games inspired by The Legend of Zelda. The series laid the groundwork for action and adventure games, so its influence still trickles down into most games released, just like new babies being born with a hint of Genghis Khan DNA.<\/p>\n<p>That doesn\u2019t mean it\u2019s not worth paying homage to the series though, as there\u2019s still so much space for fun new titles. <a href=\"https:\/\/www.pockettactics.com\/dungeons-of-dreadrock\" target=\"_blank\" rel=\"noopener noreferrer\">Dungeons of Dreadrock<\/a> certainly wears it\u2019s influence on its sleeve, but through smart level design and some lovely presentation, does enough to step away from the tedium of pure mimicry, and offers up a unique and interesting experience.<\/p>\n<p>You play as the sister of a young boy, who\u2019s offered up as a sacrifice as part of an archaic ritual. To save your brother, you must explore 100 levels of a vast dungeon, each one holding a new puzzle or enemy that tests your reflexes and your wits. I\u2019ve been playing it all week, and have come away fairly impressed. So read on for our thoughts in this mini-review.<\/p>\n<p>Presented in a charming 16-bit style that looks straight from the SNES era, Dungeons of Dreadrock uses chunky sprites and thick black lines to good effect, making the protagonist and enemies easy to spot even in the darkest depths. While you won\u2019t see too much variety as you explore the many levels of this huge dungeon, everything is presented in such a charming manner with new things popping up often enough to keep you hooked.<\/p>\n<p><a href=\"https:\/\/www.pockettactics.com\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-4.jpg\" class=\"gallery\" rel=\"noopener\"><span class><\/span><img class=\"alignnone size-large wp-image-30513 lazyload\" title=\"dungeons-of-dreadrock-review (4)\" alt=\"Dungeons of Dreadrock review: two guards stand outside a dungeon\" width=\"900\" height=\"506\" data-src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-no-need-to-dread-this-one-1.jpg\" data-srcset=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-no-need-to-dread-this-one-1.jpg 900w, https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-no-need-to-dread-this-one-6.jpg 213w, https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-no-need-to-dread-this-one-7.jpg 740w, https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-no-need-to-dread-this-one-8.jpg 768w, https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-no-need-to-dread-this-one-9.jpg 580w, https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-no-need-to-dread-this-one-10.jpg 297w, https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-no-need-to-dread-this-one-11.jpg 183w, https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-no-need-to-dread-this-one-12.jpg 280w, https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-no-need-to-dread-this-one-13.jpg 263w, https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-no-need-to-dread-this-one-14.jpg 233w, https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-no-need-to-dread-this-one-15.jpg 124w\"><\/a><\/p>\n<p>Each level has a puzzle that revolves around combat, or some sort of environmental trap. You can only move in single steps, so you have to carefully plot and time your movements, almost like you do in Cadence of Hyrule. Most levels have a single way solution, as enemies and walls are situated in a way that you quickly meet your end unless you figure it out. You can restart with a simple tap of a button, and you\u2019ll likely use this liberally, as you realise your mistakes and dive back in for one more go.<\/p>\n<p>It\u2019s not just 100 levels of stabbing foes though, as very quickly different obstacles pop up like floor traps and even teleportation points. Navigating these and slowly figuring out the optimal route for your character is really satisfying, and while there\u2019s some action to be had, Dungeons of Dreadrock always feels like a puzzle game first. Just one with knives. Even later enemies, like the minotaur who launches at you with an unstoppable charge, are part of the puzzle that the level poses.<\/p>\n<p><a href=\"https:\/\/www.pockettactics.com\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-2.jpg\" class=\"gallery\" rel=\"noopener\"><span class><\/span><img class=\"alignnone size-large wp-image-30515 lazyload\" title=\"dungeons-of-dreadrock-review (2)\" alt=\"Dungeons of Dreadrock review: a character moves through a dungeon\" width=\"900\" height=\"506\" data-src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-no-need-to-dread-this-one-2.jpg\" data-srcset=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-no-need-to-dread-this-one-2.jpg 900w, https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-no-need-to-dread-this-one-16.jpg 213w, https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-no-need-to-dread-this-one-17.jpg 740w, https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-no-need-to-dread-this-one-18.jpg 768w, https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-no-need-to-dread-this-one-19.jpg 580w, https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-no-need-to-dread-this-one-20.jpg 297w, https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-no-need-to-dread-this-one-21.jpg 183w, https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-no-need-to-dread-this-one-22.jpg 280w, https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-no-need-to-dread-this-one-23.jpg 263w, https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-no-need-to-dread-this-one-24.jpg 233w, https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-no-need-to-dread-this-one-25.jpg 124w\"><\/a><\/p>\n<p>I don\u2019t want to go on too much about the different elements of the puzzles, as they\u2019re all neat surprises to discover and solve. But trust me when I tell you there are new and interesting ideas that continue to change how you interact with the world throughout the 100 levels. It\u2019s delightful to see a game just so full of fresh ideas, and one that executes them well. However, difficulty can spike quite wildly from one floor to the next, and a few got me frustrated looking for solutions, but most of the time, it\u2019s the right level of brain teaser.<\/p>\n<div id=\"sitePQ-106972\" class=\"site-pullquote\">\n<p class=\"quote_body\">Dreadrock combines lovely presentation with satisfying puzzles to great effect<\/p>\n<\/p><\/div>\n<p>You can ask for a hint at any point, with three available in each level, ranging from a subtle clue, to basically \u201cdo this\u201d. It\u2019s very welcome, as it\u2019s never fun to be stuck on one floor for too long. I did enjoy most of the levels I played, but even with clues, there\u2019s the very occasional \u201cyou wanted me to do what?!\u2019 That either points toward the answer being very obtuse, or perhaps me being a bit thick. A sharp mind with a lot of patience may get a lot more out of it than I did.<\/p>\n<p><a href=\"https:\/\/www.pockettactics.com\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-6.jpg\" class=\"gallery\" rel=\"noopener\"><span class><\/span><img class=\"alignnone size-large wp-image-30511 lazyload\" title=\"dungeons-of-dreadrock-review (6)\" alt=\"Dungeons of Dreadrock review: A character moves through a dungeon with a squid monster\" width=\"900\" height=\"506\" data-src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-no-need-to-dread-this-one-3.jpg\" data-srcset=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-no-need-to-dread-this-one-3.jpg 900w, https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-no-need-to-dread-this-one-26.jpg 213w, https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-no-need-to-dread-this-one-27.jpg 740w, https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-no-need-to-dread-this-one-28.jpg 768w, https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-no-need-to-dread-this-one-29.jpg 580w, https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-no-need-to-dread-this-one-30.jpg 297w, https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-no-need-to-dread-this-one-31.jpg 183w, https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-no-need-to-dread-this-one-32.jpg 280w, https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-no-need-to-dread-this-one-33.jpg 263w, https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-no-need-to-dread-this-one-34.jpg 233w, https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-no-need-to-dread-this-one-35.jpg 124w\"><\/a><\/p>\n<p>I briefly touched on the presentation before, but there are a couple of things I want to bring up. One is, that almost every clue or scroll you read in the game is fully voiced, a dedicated and welcome addition that does a lot to add to the feel of this world. Secondly, when playing in handheld, the options to restart the level and to grab a clue are handily mapped as icons on the screen, ready for you to tap. Everything is well thought out and a lot of love has clearly been poured into the creation of this title.<\/p>\n<p>I will say that the regular layout of controls is a bit bewildering, with the menu mapped to Y and action mapped to B like an Xbox controller. You can swap most of these in the options, but for some reason, there\u2019s no option to map the menu to +. Not a huge deal, but it took me a minute or so to get the controls where I wanted them to be.<\/p>\n<p><a href=\"https:\/\/www.pockettactics.com\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-5.jpg\" class=\"gallery\" rel=\"noopener\"><span class><\/span><img class=\"alignnone size-large wp-image-30512 lazyload\" title=\"dungeons-of-dreadrock-review (5)\" alt=\"Dungeons of Dreadrock review: a character moves through a dungeon\" width=\"900\" height=\"506\" data-src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-no-need-to-dread-this-one-4.jpg\" data-srcset=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-no-need-to-dread-this-one-4.jpg 900w, https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-no-need-to-dread-this-one-36.jpg 213w, https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-no-need-to-dread-this-one-37.jpg 740w, https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-no-need-to-dread-this-one-38.jpg 768w, https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-no-need-to-dread-this-one-39.jpg 580w, https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-no-need-to-dread-this-one-40.jpg 297w, https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-no-need-to-dread-this-one-41.jpg 183w, https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-no-need-to-dread-this-one-42.jpg 280w, https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-no-need-to-dread-this-one-43.jpg 263w, https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-no-need-to-dread-this-one-44.jpg 233w, https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/05\/dungeons-of-dreadrock-review-no-need-to-dread-this-one-45.jpg 124w\"><\/a><\/p>\n<p>There\u2019s not much more to say about Dungeons of Dreadrock without ruining it, but know that it takes a very simple concept and expands it with great ideas all the way through its 100 levels. Taking cues from the best environmental puzzles in the dungeons of Zelda and many other games, Dreadrock combines lovely presentation (with massive and clear fonts, thank you!), with satisfying puzzles to great effect. A short game with plenty of heart, and a great choice for any Zelda fan desperate to try something new.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>There\u2019s no shortage of games inspired by The Legend of Zelda. The series laid the groundwork for action and adventure games, so its influence still trickles down into most games released, just like new babies being born with a hint of Genghis Khan DNA. That doesn\u2019t mean it\u2019s not worth paying homage to the series [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":124607,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[70],"tags":[962,1341,1162],"class_list":["post-124606","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-mobile-game-releases","tag-adventure","tag-dungeons-of-dreadrock","tag-switch"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/124606","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=124606"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/124606\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/124607"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=124606"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=124606"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=124606"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}