{"id":124487,"date":"2022-05-03T18:00:00","date_gmt":"2022-05-03T18:00:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/#article-130955"},"modified":"2022-05-03T18:00:00","modified_gmt":"2022-05-03T18:00:00","slug":"feature-18-best-credits-sequences-and-loading-screens-that-let-you-do-stuff","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2022\/05\/03\/feature-18-best-credits-sequences-and-loading-screens-that-let-you-do-stuff\/","title":{"rendered":"Feature: 18 Best Credits Sequences And Loading Screens That Let You Do Stuff"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/fd9def850c74f\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/fd9def850c74f\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<p>Credits and loading screens within video games generally aren&#8217;t <em>particularly<\/em> interesting for players. Credits sequences are a great way to take note of the amazing developers that make our favourite games, but they&#8217;re more often than not devoid of any interactive element. Loading screens, meanwhile, are just that: <em>loading screens<\/em>. They&#8217;re mostly static images or looping animations that do nothing but test your patience while you wait to dive into the game. A tool tip or some lore nuggets might help pass the time, but otherwise you&#8217;re just twiddling your thumbs.<\/p>\n<p>Sometimes, though, minigames and interactive elements are peppered into loading screens and rolling credits that elevate what might otherwise be a drag to a whole other level. It took a while to come to full fruition, too; while credits sequences have played around with interactive elements for years at this point, developers were somewhat limited to what they could do with loading screens thanks to a <a href=\"https:\/\/www.nintendolife.com\/news\/2015\/12\/youll_now_be_able_to_play_mini-games_during_loading_times\">patent filed in 1998 by Namco for &#8220;auxiliary games&#8221;<\/a>, effectively giving the company exclusive rights to create minigames within loading screens.<\/p>\n<p>The patent <em>thankfully<\/em> expired in November 2015, giving developers total freedom to play around with loading screens to their hearts&#8217; content. Granted, stumbling across a worthwhile minigame during loading screens or credits sequences even to this day is still a frustrating rarity, so we&#8217;ve gone ahead and compiled some of our favourites from across the years.<\/p>\n<p><em><strong>SPOILER ALERT:<\/strong> Please note that the videos featured here may contain the end cutscenes prior to the credits sequence. Keep this in mind If you&#8217;re concerned about avoiding spoilers.<\/em><\/p>\n<p>With that said, on with the show! Let&#8217;s start off with some ending credits that tried things a little bit <em>differently<\/em>&#8230;<\/p>\n<div>\n<div class=\"list-item\">\n<aside class=\"object object-youtube\">\n<figure class=\"youtube\" data-videoid=\"1gDzHncTHwY\">[embedded content]<figcaption class=\"youtube-sub\">Subscribe to <a class=\"external\" rel=\"noopener\" href=\"https:\/\/www.youtube.com\/subscription_center?add_user=nintendolife\">Nintendo Life<\/a> on <span class=\"g-ytsubscribe\" data-channel=\"nintendolife\" data-layout=\"default\" data-count=\"default\"><a class=\"external\" rel=\"noopener\" href=\"https:\/\/www.youtube.com\/nintendolife\">YouTube<\/a><\/span><\/figcaption><\/figure>\n<\/aside>\n<p>Breaking blocks has been a staple in <strong>Mario<\/strong> games since the very beginning, but <a href=\"https:\/\/www.nintendolife.com\/games\/wii\/new_super_mario_bros_wii\">New Super Mario Bros. Wii<\/a> took the idea to the extreme with its credits sequence.<\/p>\n<p>The entire line up of developers is displayed in block form and you&#8217;re tasked with breaking as much of it as you can before it scrolls up and out of sight. Even better, you can enlist your friends if playing in co-op mode for some truly chaotic fun. Breaking multiple blocks in a row bags you with some bonus coins, so it&#8217;s definitely worth taking part in.<\/p>\n<p class=\"disclaimer\">Please note that some external links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale. Please read our <a rel=\"nofollow\" href=\"https:\/\/www.nintendolife.com\/advertising\">FTC Disclosure<\/a> for more information.<\/p>\n<div class=\"article-products article-products-list\">\n<div class=\"items\">\n<div class=\"item\">\n<div class=\"image\"><a class=\"external\" rel=\"sponsored noopener\" href=\"https:\/\/nintendolife.com\/p\/7847\/130955\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/products\/7847\/100x100.jpg?v=79209026ecf668309d11b531290777c9\" width=\"100\" height=\"100\" alt><\/a><\/div>\n<\/p><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"list-item\">\n<aside class=\"object object-youtube\">\n<figure class=\"youtube\" data-videoid=\"FmEey9DmaTw\">[embedded content]<figcaption class=\"youtube-sub\">Subscribe to <a class=\"external\" rel=\"noopener\" href=\"https:\/\/www.youtube.com\/subscription_center?add_user=nintendolife\">Nintendo Life<\/a> on <span class=\"g-ytsubscribe\" data-channel=\"nintendolife\" data-layout=\"default\" data-count=\"default\"><a class=\"external\" rel=\"noopener\" href=\"https:\/\/www.youtube.com\/nintendolife\">YouTube<\/a><\/span><\/figcaption><\/figure>\n<\/aside>\n<p>Much like New Super Mario Bros. Wii, both <a href=\"https:\/\/www.nintendolife.com\/games\/wii\/rayman_origins\">Rayman Origins<\/a> and <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/rayman_legends_definitive_edition\">Rayman Legends<\/a> see you smashing up the credits as it scrolls up the screen.<\/p>\n<p>It&#8217;s arguably more intuitive than Nintendo&#8217;s effort too, with Rayman boasting a more diverse move set; it feels like you&#8217;re effortlessly breaking through glass, it&#8217;s <em>so<\/em> satisfying. If we absolutely had to complain though, we reckon the credits go on a touch too long. It&#8217;s good, but it&#8217;s not <em>that<\/em> good.<\/p>\n<div class=\"article-products article-products-list\">\n<div class=\"items\">\n<div class=\"item\">\n<div class=\"image\"><a class=\"external\" rel=\"sponsored noopener\" href=\"https:\/\/nintendolife.com\/p\/6750\/130955\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/products\/6750\/100x100.jpg?v=8c9cd987f1337733a908edba121ca718\" width=\"100\" height=\"100\" alt><\/a><\/div>\n<\/p><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"list-item\">\n<aside class=\"object object-youtube\">\n<figure class=\"youtube\" data-videoid=\"x4xIHyx5Lec\">[embedded content]<figcaption class=\"youtube-sub\">Subscribe to <a class=\"external\" rel=\"noopener\" href=\"https:\/\/www.youtube.com\/subscription_center?add_user=nintendolife\">Nintendo Life<\/a> on <span class=\"g-ytsubscribe\" data-channel=\"nintendolife\" data-layout=\"default\" data-count=\"default\"><a class=\"external\" rel=\"noopener\" href=\"https:\/\/www.youtube.com\/nintendolife\">YouTube<\/a><\/span><\/figcaption><\/figure>\n<\/aside>\n<p>Most of the <strong>Super Smash Bros.<\/strong> games feature some sort of interactive credits sequence; in fact, almost all of them involve shooting at the names as they fly by the screen. The sequence from <a href=\"https:\/\/www.nintendolife.com\/games\/gamecube\/super_smash_bros_melee\">Super Smash Bros. Melee<\/a> holds a special place in our hearts, but the one from <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/super_smash_bros_ultimate\">Super Smash Bros. Ultimate<\/a> is arguably the most fun of the bunch.<\/p>\n<p>Styled like a classic shmup, you&#8217;ll be flying vertically, horizontally, and diagonally as you blast away at the various names passing by. You&#8217;ll even come across bombs that take out multiple names in one go.<\/p>\n<div class=\"article-products article-products-list\">\n<div class=\"items\">\n<div class=\"item\">\n<div class=\"image\"><a class=\"external\" rel=\"sponsored noopener\" href=\"https:\/\/nintendolife.com\/p\/7462\/130955\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/products\/7462\/100x100.jpg?v=537bd614ae0663878b066711dfaed600\" width=\"100\" height=\"100\" alt><\/a><\/div>\n<\/p><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"list-item\">\n<aside class=\"object object-youtube\">\n<figure class=\"youtube\" data-videoid=\"gFXbQ1HkFFc\">[embedded content]<figcaption class=\"youtube-sub\">Subscribe to <a class=\"external\" rel=\"noopener\" href=\"https:\/\/www.youtube.com\/subscription_center?add_user=nintendolife\">Nintendo Life<\/a> on <span class=\"g-ytsubscribe\" data-channel=\"nintendolife\" data-layout=\"default\" data-count=\"default\"><a class=\"external\" rel=\"noopener\" href=\"https:\/\/www.youtube.com\/nintendolife\">YouTube<\/a><\/span><\/figcaption><\/figure>\n<\/aside>\n<p><a href=\"https:\/\/www.nintendolife.com\/games\/wiiu\/super_smash_bros_for_wii_u\">Super Smash Bros. for Wii U<\/a> went in a different direction to the rest of the series, with the credits sequence tasking you with smashing up a load of names with your chosen character as they scroll across the screen. Doing so slowly reveals a special picture of your character, so there&#8217;s plenty of incentive to complete this sequence with the entire fighting roster.<\/p>\n<p>You can go through this sequence co-operatively, too, as demonstrated in the embedded video above (sorry for all the &#8220;<em>pikas<\/em>&#8220;).<\/p>\n<\/div>\n<div class=\"list-item\">\n<aside class=\"object object-youtube\">\n<figure class=\"youtube\" data-videoid=\"61aDy3ndoGo\">[embedded content]<figcaption class=\"youtube-sub\">Subscribe to <a class=\"external\" rel=\"noopener\" href=\"https:\/\/www.youtube.com\/subscription_center?add_user=nintendolife\">Nintendo Life<\/a> on <span class=\"g-ytsubscribe\" data-channel=\"nintendolife\" data-layout=\"default\" data-count=\"default\"><a class=\"external\" rel=\"noopener\" href=\"https:\/\/www.youtube.com\/nintendolife\">YouTube<\/a><\/span><\/figcaption><\/figure>\n<\/aside>\n<p><a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/devil_may_cry_3_special_edition\">Devil May Cry 3<\/a> is all about excess and having <em>fun<\/em>. Capcom knew this all too well \u2014 particularly after the poor reception to <a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/devil_may_cry_2\">Devil May Cry 2<\/a> \u2014 so saw fit to extend the third outing&#8217;s gameplay well into the end credits sequence.<\/p>\n<p>Rather than simply fade to black and have a bunch of names scroll up the screen, Dante and Lady engage in one final battle accompanied by a badass metal soundtrack. It&#8217;s the perfect end to one of the greatest hack &#8216;n&#8217; slash games in recent memory.<\/p>\n<\/div>\n<div class=\"list-item\">\n<aside class=\"object object-youtube\">\n<figure class=\"youtube\" data-videoid=\"r6mr5bLRn-c\">[embedded content]<figcaption class=\"youtube-sub\">Subscribe to <a class=\"external\" rel=\"noopener\" href=\"https:\/\/www.youtube.com\/subscription_center?add_user=nintendolife\">Nintendo Life<\/a> on <span class=\"g-ytsubscribe\" data-channel=\"nintendolife\" data-layout=\"default\" data-count=\"default\"><a class=\"external\" rel=\"noopener\" href=\"https:\/\/www.youtube.com\/nintendolife\">YouTube<\/a><\/span><\/figcaption><\/figure>\n<\/aside>\n<p>It&#8217;s pretty clear that PlatinumGames took a look at what Devil May Cry 3 did with its credits sequence and thought &#8220;<em>hey, let&#8217;s just do that!<\/em>&#8220;. It&#8217;s a fair decision, and to give the dev some credit <em>[Badoom-tish &#8211; Ed]<\/em>, it mixed things up a bit in <a href=\"https:\/\/www.nintendolife.com\/games\/wiiu\/bayonetta\">Bayonetta<\/a> by introducing short playable sequences involving a diverse set of enemies, from standard enemies right up to huge, hulking beasts.<\/p>\n<p>Eventually, the credits eases into a more traditional approach, but the gameplay segments are incredibly fun while they last.<\/p>\n<\/div>\n<div class=\"list-item\">\n<aside class=\"object object-youtube\">\n<figure class=\"youtube\" data-videoid=\"tr-oIAsJ4WE\">[embedded content]<figcaption class=\"youtube-sub\">Subscribe to <a class=\"external\" rel=\"noopener\" href=\"https:\/\/www.youtube.com\/subscription_center?add_user=nintendolife\">Nintendo Life<\/a> on <span class=\"g-ytsubscribe\" data-channel=\"nintendolife\" data-layout=\"default\" data-count=\"default\"><a class=\"external\" rel=\"noopener\" href=\"https:\/\/www.youtube.com\/nintendolife\">YouTube<\/a><\/span><\/figcaption><\/figure>\n<\/aside>\n<p><a href=\"https:\/\/www.nintendolife.com\/games\/wii\/punch-out\">Punch Out!!<\/a> for the Wii took its central premise and ran with it when the credits rolled, tasking players with &#8220;punching&#8221; any names that looked a bit odd during the end sequence. See a name that&#8217;s spelt wrong, or a letter that&#8217;s upside down? Give the name a good whack and it&#8217;ll turn green, rewarding you with points in the process.<\/p>\n<p>It&#8217;s a fun twist on the gameplay featured in games like New Super Mario Bros. Wii and Rayman Legends in that it requires you to think a bit more about what you&#8217;re hitting.<\/p>\n<\/div>\n<div class=\"list-item\">\n<aside class=\"object object-youtube\">\n<figure class=\"youtube\" data-videoid=\"IH2p2Xzi-4I\">[embedded content]<figcaption class=\"youtube-sub\">Subscribe to <a class=\"external\" rel=\"noopener\" href=\"https:\/\/www.youtube.com\/subscription_center?add_user=nintendolife\">Nintendo Life<\/a> on <span class=\"g-ytsubscribe\" data-channel=\"nintendolife\" data-layout=\"default\" data-count=\"default\"><a class=\"external\" rel=\"noopener\" href=\"https:\/\/www.youtube.com\/nintendolife\">YouTube<\/a><\/span><\/figcaption><\/figure>\n<\/aside>\n<p>What a glorious game this is, eh? <a href=\"https:\/\/www.nintendolife.com\/games\/wii\/super_mario_galaxy_2\">Super Mario Galaxy 2<\/a> displayed a bunch of dioramas during its credits sequence, giving players an opportunity to grab as many stars as possible during short periods before the next diorama pops up.<\/p>\n<p>Interestingly, if you&#8217;re able to turn into Bee Mario during this sequence, it&#8217;s actually possible to die by flying off the screen. Doing so will result in the usual game over screen, but the credits will continue rolling against a pitch black screen until the end. Was this intentional? Possibly not!<\/p>\n<div class=\"article-products article-products-list\">\n<div class=\"items\">\n<div class=\"item\">\n<div class=\"image\"><a class=\"external\" rel=\"sponsored noopener\" href=\"https:\/\/nintendolife.com\/p\/7843\/130955\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/products\/7843\/100x100.jpg?v=640db7afd21b3bf8075417a46b50f7ae\" width=\"100\" height=\"100\" alt><\/a><\/div>\n<\/p><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"list-item\">\n<aside class=\"object object-youtube\">\n<figure class=\"youtube\" data-videoid=\"eK9XQDUCXuA\">[embedded content]<figcaption class=\"youtube-sub\">Subscribe to <a class=\"external\" rel=\"noopener\" href=\"https:\/\/www.youtube.com\/subscription_center?add_user=nintendolife\">Nintendo Life<\/a> on <span class=\"g-ytsubscribe\" data-channel=\"nintendolife\" data-layout=\"default\" data-count=\"default\"><a class=\"external\" rel=\"noopener\" href=\"https:\/\/www.youtube.com\/nintendolife\">YouTube<\/a><\/span><\/figcaption><\/figure>\n<\/aside>\n<p>The majority of <a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/undertale\">Undertale<\/a>&#8216;s credits sequence is pretty standard: scrolling names with the odd animated scene here and there. When you get to the &#8216;Special Thanks&#8217; section, however, it&#8217;s an entirely different matter. Here, you&#8217;ll take control of the heart and will need to avoid groups of names as they come hurtling toward you in various different patterns.<\/p>\n<p>You have infinite health during this section, so it&#8217;s not possible to &#8220;lose&#8221;, as such, but it&#8217;s still an incredibly fun sequence that will really test your gameplay skills.<\/p>\n<\/div>\n<div class=\"list-item\">\n<aside class=\"object object-youtube\">\n<figure class=\"youtube\" data-videoid=\"TKEE7qyQNiA\">[embedded content]<figcaption class=\"youtube-sub\">Subscribe to <a class=\"external\" rel=\"noopener\" href=\"https:\/\/www.youtube.com\/subscription_center?add_user=nintendolife\">Nintendo Life<\/a> on <span class=\"g-ytsubscribe\" data-channel=\"nintendolife\" data-layout=\"default\" data-count=\"default\"><a class=\"external\" rel=\"noopener\" href=\"https:\/\/www.youtube.com\/nintendolife\">YouTube<\/a><\/span><\/figcaption><\/figure>\n<\/aside>\n<p><a href=\"https:\/\/www.nintendolife.com\/news\/2022\/05\/random-nintendo-switch-sports-contains-a-neat-easter-egg-in-its-credits\">We&#8217;ve already spoken about this one<\/a>, but <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/nintendo_switch_sports\">Nintendo Switch Sports<\/a> includes a great little minigame within its credits that requires you to hit a tennis ball back and forth against the names while they&#8217;re scrolling up to the left.<\/p>\n<p>Doing so 50 times in a row will bag you with the unique &#8216;Staffer&#8217; title, so it&#8217;s worth doing. You know, if you like titles.<\/p>\n<hr>\n<p><em>On the next page we move away from credits to the loading screens that tried their very best to make you forget you&#8217;re looking at a loading screen&#8230;<\/em><\/p>\n<div class=\"article-products article-products-list\">\n<div class=\"items\">\n<div class=\"item\">\n<div class=\"image\"><a class=\"external\" rel=\"sponsored noopener\" href=\"https:\/\/nintendolife.com\/p\/17286\/130955\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/products\/17286\/100x100.jpg?v=a91a1d4b4ed85c1c1d2059a51fc28f9a\" width=\"100\" height=\"100\" alt><\/a><\/div>\n<\/p><\/div>\n<div class=\"item\">\n<div class=\"image\"><a class=\"external\" rel=\"sponsored noopener\" href=\"https:\/\/nintendolife.com\/p\/17365\/130955\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/products\/17365\/100x100.jpg?v=d43bfebea5363b672c949197eeb2722f\" width=\"100\" height=\"100\" alt><\/a><\/div>\n<\/p><\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Credits and loading screens within video games generally aren&#8217;t particularly interesting for players. Credits sequences are a great way to take note of the amazing developers that make our favourite games, but they&#8217;re more often than not devoid of any interactive element. Loading screens, meanwhile, are just that: loading screens. They&#8217;re mostly static images or [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-124487","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/124487","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=124487"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/124487\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=124487"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=124487"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=124487"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}