{"id":124480,"date":"2022-05-03T21:30:00","date_gmt":"2022-05-03T21:30:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/#article-130946"},"modified":"2022-05-03T21:30:00","modified_gmt":"2022-05-03T21:30:00","slug":"random-the-f-zero-x-announcers-voice-was-inspired-by-ridge-racer","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2022\/05\/03\/random-the-f-zero-x-announcers-voice-was-inspired-by-ridge-racer\/","title":{"rendered":"Random: The F-Zero X Announcer&#8217;s Voice Was Inspired By Ridge Racer"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/dd34325432565\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/dd34325432565\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture strip\"><a title=\"F Zero X Art\" href=\"https:\/\/images.nintendolife.com\/dd34325432565\/f-zero-x-art.large.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/dd34325432565\/f-zero-x-art.900x.jpg\" width=\"900\" height=\"506\" alt=\"F Zero X Art\"><\/a><figcaption class=\"caption\"><em>Image: Nintendo<\/em><\/figcaption><\/figure>\n<p>Inspiration can come from all sorts of places, and that&#8217;s certainly the case for part of <a href=\"https:\/\/www.nintendolife.com\/games\/n64\/f-zero_x\">F-Zero X<\/a>. Former associate producer at Nintendo of America, Jim Wornell, has revealed the inspiration for the game&#8217;s announcer&#8217;s voice. And it came from certain other popular racing game from the &#8217;90s \u2014 <a href=\"https:\/\/www.nintendolife.com\/games\/n64\/ridge_racer_64\">Ridge Racer<\/a>.<\/p>\n<p>In an interview on the <a class=\"external\" href=\"https:\/\/www.youtube.com\/channel\/UC9jtZN92eGHA9Hxh-jYGqBw\">Kiwi Talkz podcast<\/a>, Wornell talks about his time working as an associate producer on the high-speed N64 racing game. He was approached by Nintendo of Japan, who was after some voices for the game&#8217;s announcer \u2014 a pretty crucial role for a racing game. Wornell was contacted specifically as he had overseen voice work on <a href=\"https:\/\/www.nintendolife.com\/games\/n64\/star_fox_64\">Star Fox 64<\/a>.<\/p>\n<p>Reusing the same Seattle studio he had used for Star Fox 64, Wornell and two other employees recorded their lines for Mr. Zero (that&#8217;s the announcer&#8217;s name), and Wornell&#8217;s was picked, who admits &#8220;I kind of wanted the gig, so I made sure I nailed it.&#8221;<\/p>\n<p>When host Reece Reilly asks about Wornell&#8217;s preparation, his approach was a little bit unconventional:<\/p>\n<blockquote>\n<p>&#8220;I also played a lot of Ridge Racer, and I kind of patterned my voice after the announcer from Ridge Racer because I thought, you know, he&#8217;s got that great inflection. And I know that when you record stuff, you&#8217;ve always got to punch your volume, your emotion, up a little bit more because otherwise, it sounds flat.&#8221;<\/p>\n<\/blockquote>\n<p>Well, there&#8217;s really no better inspiration for a loud, excitable, and intense announcer than the guy from Ridge Racer, really \u2014 just <a class=\"external\" href=\"https:\/\/www.youtube.com\/watch?v=1c1csaOcANE&amp;t=2s&amp;ab_channel=thegaminghellyoutubething\">go an have a listen<\/a>! Of course, we all know the iconic <em>Riiiiidge Raceeerrrrr<\/em> \u2014 it&#8217;s one of the most evocative voice clips from the &#8217;90s \u2014 but there&#8217;s a real energy to that voice throughout all of Mr. Zero&#8217;s announcements.<\/p>\n<p>We think Wornell did a pretty good job, too! We all remember &#8220;Too bad! you lost your machine!&#8221; and that creepy laughing, right? Obviously, there&#8217;s a bit of futuristic distortion in there, but that Ridge Racer inspiration is apparent.<\/p>\n<aside class=\"object object-youtube\">\n<figure class=\"youtube\" data-videoid=\"jZEbJCajXYE\">[embedded content]<figcaption class=\"youtube-sub\">Subscribe to <a class=\"external\" rel=\"noopener\" href=\"https:\/\/www.youtube.com\/subscription_center?add_user=nintendolife\">Nintendo Life<\/a> on <span class=\"g-ytsubscribe\" data-channel=\"nintendolife\" data-layout=\"default\" data-count=\"default\"><a class=\"external\" rel=\"noopener\" href=\"https:\/\/www.youtube.com\/nintendolife\">YouTube<\/a><\/span><\/figcaption><\/figure>\n<\/aside>\n<p>Wornell didn&#8217;t just do voice work on F-Zero X, either. He had learned some lessons from doing work on a different game on the oft-ridiculed Virtual Boy:<\/p>\n<blockquote>\n<p>&#8220;I did the voiceover work for <a href=\"https:\/\/www.nintendolife.com\/games\/virtualboy\/galactic_pinball\">Galactic Pinball<\/a> for Virtual Boy, and I remember thinking when I did it, I thought I sounded cool, but when I go back and play the game, I sound really flat, so if I&#8217;m gonna keep doing this, I&#8217;ve gotta get better at it. So I made sure that when I recorded the voiceover work for F-Zero, I was on my game.&#8221;<\/p>\n<\/blockquote>\n<p>Those are the only two games Wornell did voice work for at Nintendo, but he did get bitten by the bug as a result. And while he doesn&#8217;t have any major credits to his name, he says it&#8217;s &#8220;a lot of fun&#8221; although admits it&#8217;s a &#8220;tough business&#8221;.<\/p>\n<p>Reilly&#8217;s interview with Wornell is a fascinating listen, uncovering the secrets and stresses of graphic design at Nintendo over the N64 and GameCube years, <a href=\"https:\/\/www.nintendolife.com\/news\/2022\/05\/former-nintendo-of-america-associate-producer-talks-crunch-on-zelda-ocarina-of-time\">including crunch<\/a> on <a href=\"https:\/\/www.nintendolife.com\/games\/n64\/legend_of_zelda_ocarina_of_time\">Zelda: Ocarina of Time<\/a> and the <a href=\"https:\/\/www.nintendolife.com\/news\/2022\/05\/random-metroid-primes-logo-went-through-53-different-iterations\">numerous logo iterations<\/a> for <a href=\"https:\/\/www.nintendolife.com\/games\/gamecube\/metroid_prime\">Metroid Prime<\/a>.<\/p>\n<p>Give the whole episode a listen down below, and let us know what your favourite F-Zero X announcer lines are in the comments!<\/p>\n<aside class=\"object object-youtube\">\n<figure class=\"youtube\" data-videoid=\"0Dcuw05apJw\">[embedded content]<figcaption class=\"youtube-sub\">Subscribe to <a class=\"external\" rel=\"noopener\" href=\"https:\/\/www.youtube.com\/subscription_center?add_user=nintendolife\">Nintendo Life<\/a> on <span class=\"g-ytsubscribe\" data-channel=\"nintendolife\" data-layout=\"default\" data-count=\"default\"><a class=\"external\" rel=\"noopener\" href=\"https:\/\/www.youtube.com\/nintendolife\">YouTube<\/a><\/span><\/figcaption><\/figure>\n<\/aside>\n","protected":false},"excerpt":{"rendered":"<p>Image: Nintendo Inspiration can come from all sorts of places, and that&#8217;s certainly the case for part of F-Zero X. Former associate producer at Nintendo of America, Jim Wornell, has revealed the inspiration for the game&#8217;s announcer&#8217;s voice. And it came from certain other popular racing game from the &#8217;90s \u2014 Ridge Racer. In an [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-124480","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/124480","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=124480"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/124480\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=124480"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=124480"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=124480"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}