{"id":12438,"date":"2018-02-08T23:49:00","date_gmt":"2018-02-08T23:49:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/314498"},"modified":"2018-02-08T23:49:00","modified_gmt":"2018-02-08T23:49:00","slug":"accessibility-guidelines-offer-resources-on-making-games-inclusive","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/02\/08\/accessibility-guidelines-offer-resources-on-making-games-inclusive\/","title":{"rendered":"Accessibility guidelines offer resources on making games inclusive"},"content":{"rendered":"<p>The <a href=\"http:\/\/gameaccessibilityguidelines.com\/\">game accessibility guidelines<\/a>\u00a0is a collaborative effort between a group of studios, academics and specialists who\u00a0released a living document used by creators as reference for implementing\u00a0accessible features to\u00a0their projects.\u00a0<\/p>\n<p>Even the inclusion of <a href=\"https:\/\/www.gamasutra.com\/view\/news\/313731\/Check_out_Celestes_remarkably_granular_Assist_options.php\">an assist mode similar to Celeste&#8217;s<\/a>\u00a0and\u00a0could prove useful for developers seeking to make their games more accessible for\u00a0a wider range of players.\u00a0<\/p>\n<p>As well as including a full list of considerations (which contain the basic\/intermediate\/advanced guides), each guideline explores a facet of the most commonly requested accessibility\u00a0features. For example, the basic guideline includes how to provide subtitles for important speech for any players who might be hard of hearing.\u00a0<\/p>\n<p>More information about how the resources can be used are listed on the game accessibility guideline&#8217;s <a href=\"http:\/\/gameaccessibilityguidelines.com\/why-and-how\/\">website here.<\/a>\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The game accessibility guidelines\u00a0is a collaborative effort between a group of studios, academics and specialists who\u00a0released a living document used by creators as reference for implementing\u00a0accessible features to\u00a0their projects.\u00a0 Even the inclusion of an assist mode similar to Celeste&#8217;s\u00a0and\u00a0could prove useful for developers seeking to make their games more accessible for\u00a0a wider range of players.\u00a0 [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":12439,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-12438","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/12438","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=12438"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/12438\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/12439"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=12438"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=12438"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=12438"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}