{"id":124097,"date":"2022-04-21T20:00:00","date_gmt":"2022-04-21T20:00:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/#article-87056"},"modified":"2022-04-21T20:00:00","modified_gmt":"2022-04-21T20:00:00","slug":"guide-best-game-boy-games","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2022\/04\/21\/guide-best-game-boy-games\/","title":{"rendered":"Guide: Best Game Boy Games"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/48574f8b3f601\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/48574f8b3f601\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture strip\"><a title=\"Top 50 Game Boy Games\" href=\"https:\/\/images.nintendolife.com\/48574f8b3f601\/top-50-game-boy-games.large.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/48574f8b3f601\/top-50-game-boy-games.900x.jpg\" width=\"900\" height=\"508\" alt=\"Top 50 Game Boy Games\"><\/a><figcaption class=\"caption\"><em>Image: Nintendo Life \/ Damien McFerran<\/em><\/figcaption><\/figure>\n<p><em>It\u2019s the Game Boy\u2019s 33rd birthday, so what better time to reacquaint yourself with its very best games? Enjoy!<\/em><\/p>\n<hr>\n<p>Friday 21st April 1989 \u2014 the day that the Game Boy launched in Japan. 33 years ago the video gaming landscape would be forever changed as Nintendo opened up the new frontier of <em>portable<\/em> gaming to the masses. The company\u2019s Game &amp; Watch line let you take limited gaming experiences on-the-go, but the Game Boy was a different beast entirely.<\/p>\n<p>The 8-bit machine with the 160&#215;144 pixel LCD screen might have been modest in the specs department, but it was <em>just<\/em> powerful enough to offer deep gaming experiences, with the best examples rivalling those on home consoles. More importantly, its limitations proved to be strengths in the long run; that blurry monochrome screen used significantly less power than a backlit colour equivalent, and therefore gave the portable decent battery life \u2013 an essential factor to consider when your handheld relies on AA batteries to function away from a wall socket.<\/p>\n<blockquote class=\"left\">\n<p>Gunpei Yokoi\u2019s design philosophy \u2013 using proven, inexpensive components in new and interesting ways \u2013 continued through Nintendo&#8217;s handheld line<\/p>\n<\/blockquote>\n<p>Primarily the work of Satoru Okada and Gunpei Yokoi, the console was designed to a specific price point and goal; to be a practical <em>portable<\/em> device. Rival companies got carried away with the technical possibilities and contemporary handheld consoles with <em>far<\/em> superior specs fell by the wayside as Game Boy marched on. Gunpei Yokoi\u2019s design philosophy \u2013 using proven, inexpensive components in new and interesting ways \u2013 continued through Nintendo&#8217;s handheld line and carried over to its home consoles with Wii. The Switch itself, and novel experiments such as <strong><a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/nintendo_labo_toy-con_04_vr_kit\">Labo VR<\/a><\/strong>, show that this approach continues to keep the Kyoto company in rude health.<\/p>\n<p>Of course, it\u2019s software which makes or breaks any console and the humble Game Boy could never have endured so long without its catalogue of incredible games. Obviously, it had the archetypal killer app in <strong><a href=\"https:\/\/www.nintendolife.com\/games\/gameboy\/tetris\">Tetris<\/a><\/strong>, and many still insist it\u2019s the finest version of Alexey Pajitnov&#8217;s puzzler. The <a href=\"https:\/\/www.youtube.com\/watch?v=6ohCy4ktA5w\">story of its convoluted journey to the console<\/a> is well worth investigating \u2013 a thrilling combination of guile, subterfuge and blind luck that went on to shape Nintendo and the video game industry at large.<\/p>\n<figure class=\"picture strip\"><a title=\"IMG 9820.JPG\" href=\"https:\/\/images.nintendolife.com\/3ca04169aa546\/img-9820.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNjAwIj48L3N2Zz4=\" width=\"900\" height=\"600\" data-original=\"https:\/\/images.nintendolife.com\/3ca04169aa546\/img-9820.900x.jpg\" alt=\"IMG 9820.JPG\"><\/a><figcaption class=\"caption\"><em>Image: Nintendo Life \/ Damien McFerran<\/em><\/figcaption><\/figure>\n<p>Any video game company would be overjoyed to have a game with <em>half<\/em> the appeal of Tetris on its books, but after seven years \u2013 when you\u2019d expect the console to be winding down \u2013 the Game Boy got the biggest second wind in video game history with the Japanese release of <strong><a href=\"https:\/\/www.nintendolife.com\/games\/gameboy\/pokemon_red_and_blue\">Pok\u00e9mon Red &amp; Green<\/a><\/strong> in 1996. A smaller, lighter revision of the hardware, the Game Boy Pocket, also arrived that year, and the console\u2019s true successor \u2013 the Game Boy Color \u2013 would launch worldwide two years later alongside the western release of Pok\u00e9mon. Although this marked a transition away from the OG hardware, the Game Boy line continued to enjoy almost 100% backwards compatibility up until the Micro variant of the Game Boy Advance in 2005.<\/p>\n<blockquote class=\"right\">\n<p>While Tetris and Pok\u00e9mon were the system sellers, there\u2019s a <em>vast<\/em> library of games released for the system<\/p>\n<\/blockquote>\n<p>While Tetris and Pok\u00e9mon were the system sellers, there\u2019s a <em>vast<\/em> library of games released for the system. The following list showcases the very best titles. You\u2019re sure to find lots of \u2018lands\u2019 here \u2014 someone at Nintendo HQ decreed that the diminutive handheld simply couldn\u2019t contain massive \u2018worlds\u2019, so <strong><a href=\"https:\/\/www.nintendolife.com\/games\/gameboy\/super_mario_land\">Super Mario Land<\/a><\/strong> ushered in an era of \u2018Land\u2019 games from the likes of Kirby, Donkey Kong and Wario.<\/p>\n<p>As with our lists of the <a href=\"https:\/\/www.nintendolife.com\/guides\/best-nintendo-switch-games-ever-the-best-switch-games-2022\">50 best Switch games<\/a> and other <a href=\"https:\/\/www.nintendolife.com\/tags\/top-50\">Nintendo console Top 50 lists<\/a>, the ranking here is governed by the game\u2019s user rating on this very site. Just as before, logged in users can interact and rate the titles directly on these pages by hovering over the rating, or alternatively from each game&#8217;s individual page. To be clear, the games listed here are for the <em>original<\/em> Game Boy only \u2014 there are no backwards compatible &#8216;black cart&#8217; Game Boy Color games included (unless they happened to also receive a separate release for the original). If it says &#8216;Game Boy Color&#8217; on the box, you won&#8217;t find it below!<\/p>\n<p>Can&#8217;t see your favourite on the list? Use the handy search bar below to find Game Boy games and input your own ratings. Already rated your collection? Without further ado, let\u2019s dive in\u2026<\/p>\n<aside class=\"widget-game-ratings\" data-search=\"system:&quot;gameboy&quot;\"> <\/aside>\n<p><em>Note. In order for games to become eligible, they need a minimum of 30 User Ratings in total.<\/em><\/p>\n<div class=\"list\">\n<div class=\"list-item\">\n<div class=\"list-hero\" data-subject=\"games\/gameboy\/double_dragon\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/0d234153c00c7\/double-dragon-artwork.900x250.jpg\" width=\"900\" height=\"250\" alt=\"Double Dragon (GB)\"><a class=\"cover\" href=\"https:\/\/www.nintendolife.com\/games\/gameboy\/double_dragon\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/cdf9a4b8e9342\/double-dragon-cover.cover_small.jpg\" alt=\"Double Dragon (GB)\"><\/a><\/p>\n<div class=\"list-hero-info\">\n<p><span>Publisher: <\/span><strong>Arc System Works<\/strong> \/ <span>Developer: <\/span><strong>Techn\u014ds Japan<\/strong><\/p>\n<div class=\"release\"><span>Release Date: <\/span><strong>Aug 1990 (<abbr title=\"United States \/ North America\">USA<\/abbr>)<\/strong> \/ <strong>1990 (<abbr title=\"UK \/ European\">UK\/EU<\/abbr>)<\/strong><\/div>\n<\/div>\n<\/div>\n<p>With a few different moves and weapons to experiment with, <strong><a href=\"https:\/\/www.nintendolife.com\/games\/gameboy\/double_dragon\">Double Dragon<\/a><\/strong> keeps the fighting interesting as you work through its varied environments. The first part of the game is a bit too easy, but it does a good job of training you up for the tougher second half. On the downside, using the jump attack to clear gaps takes a bit of getting used to and the music isn&#8217;t always great (sometimes it&#8217;s <em>far<\/em> from great). However, this is an offering that may appeal to fans of the series or genre. Overall, a short yet sweet experience.<\/p>\n<\/div>\n<div class=\"list-item\">\n<div class=\"list-hero\" data-subject=\"games\/gameboy\/motocross_maniacs\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/914fd7ea6afc3\/motocross-maniacs-artwork.900x250.jpg\" width=\"900\" height=\"250\" alt=\"Motocross Maniacs (GB)\"><a class=\"cover\" href=\"https:\/\/www.nintendolife.com\/games\/gameboy\/motocross_maniacs\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/1653127eff0ff\/motocross-maniacs-cover.cover_small.jpg\" alt=\"Motocross Maniacs (GB)\"><\/a><\/p>\n<div class=\"list-hero-info\">\n<p><span>Publisher: <\/span><strong>Konami<\/strong> \/ <span>Developer: <\/span><strong>Konami<\/strong><\/p>\n<div class=\"release\"><span>Release Date: <\/span><strong>Jan 1990 (<abbr title=\"United States \/ North America\">USA<\/abbr>)<\/strong> \/ <strong>1991 (<abbr title=\"UK \/ European\">UK\/EU<\/abbr>)<\/strong><\/div>\n<\/div>\n<\/div>\n<p>A side-on motocross platforming game from Konami, <strong><a href=\"https:\/\/www.nintendolife.com\/games\/gameboy\/motocross_maniacs\">Motocross Maniacs<\/a><\/strong> blends classic <strong><a href=\"https:\/\/www.nintendolife.com\/games\/nes\/excitebike\">Excitebike<\/a><\/strong>-style controls with tricky courses to negotiate that position it as a precursor to Ubisoft\u2019s <strong><a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/trials_rising\">Trials<\/a><\/strong> games. The simple but addictive gameplay suits the handheld very well, although it\u2019s a shame that the cartridge\u2019s lack of onboard memory means your best times are lost every time you switch the console off. Still, this is a very fun way to pass an hour or two.<\/p>\n<\/div>\n<div class=\"list-item\">\n<div class=\"list-hero\" data-subject=\"games\/gameboy\/pinball_revenge_of_the_gator\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/d4ba34fd90a9a\/pinball-revenge-of-the-gator-artwork.900x250.jpg\" width=\"900\" height=\"250\" alt=\"Pinball: Revenge of the 'Gator (GB)\"><a class=\"cover\" href=\"https:\/\/www.nintendolife.com\/games\/gameboy\/pinball_revenge_of_the_gator\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/c18d7addf26e8\/pinball-revenge-of-the-gator-cover.cover_small.jpg\" alt=\"Pinball: Revenge of the 'Gator (GB)\"><\/a><\/p>\n<div class=\"list-hero-info\">\n<p><span>Publisher: <\/span><strong>Nintendo<\/strong> \/ <span>Developer: <\/span><strong>HAL Laboratory<\/strong><\/p>\n<div class=\"release\"><span>Release Date: <\/span><strong>Mar 1990 (<abbr title=\"United States \/ North America\">USA<\/abbr>)<\/strong> \/ <strong>1990 (<abbr title=\"UK \/ European\">UK\/EU<\/abbr>)<\/strong><\/div>\n<\/div>\n<\/div>\n<p><strong><a href=\"https:\/\/www.nintendolife.com\/games\/gameboy\/pinball_revenge_of_the_gator\">Pinball: Revenge of the &#8216;Gator<\/a><\/strong> may lack the refinements showcased by modern pinball games, but that doesn&#8217;t mean it should be ignored if you&#8217;re a fan of the genre. The simplistic nature of the tables means you can give high-score chasing your full, undivided attention without being waylaid by distractions, and the ball physics are respectable enough to ensure you don&#8217;t lose any games through anything but your own fault. HAL&#8217;s effort may have been improved upon in recent years, but it&#8217;s still an appealing and addictive pinball outing.<\/p>\n<\/div>\n<div class=\"list-item\">\n<div class=\"list-hero\" data-subject=\"games\/gameboy\/wario_blast_featuring_bomberman\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/a5ab52fa9b910\/wario-blast-featuring-bomberman-artwork.900x250.jpg\" width=\"900\" height=\"250\" alt=\"Wario Blast: Featuring Bomberman! (GB)\"><a class=\"cover\" href=\"https:\/\/www.nintendolife.com\/games\/gameboy\/wario_blast_featuring_bomberman\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/6be27d82a52a9\/wario-blast-featuring-bomberman-cover.cover_small.jpg\" alt=\"Wario Blast: Featuring Bomberman! (GB)\"><\/a><\/p>\n<div class=\"list-hero-info\">\n<p><span>Publisher: <\/span><strong>Nintendo<\/strong> \/ <span>Developer: <\/span><strong>Hudson Soft<\/strong><\/p>\n<div class=\"release\"><span>Release Date: <\/span><strong>Nov 1994 (<abbr title=\"United States \/ North America\">USA<\/abbr>)<\/strong> \/ <strong>29th Jun 1995 (<abbr title=\"UK \/ European\">UK\/EU<\/abbr>)<\/strong><\/div>\n<\/div>\n<\/div>\n<p><strong><a href=\"https:\/\/www.nintendolife.com\/games\/gameboy\/wario_blast\">Wario Blast<\/a><\/strong> is a Bomberman crossover that sees the our favourite antihero dropped into the world of Hudson Soft\u2019s brilliant top-down bomber. Released in Japan as <strong>Bomberman GB<\/strong>, you get the classic maze combat of Hudson\u2019s game with a dusting of Nintendo\u2019s IP and Wario\u2019s dastardly antics. Sounds good, no? Yes, it is.<\/p>\n<\/div>\n<div class=\"list-item\">\n<div class=\"list-hero\" data-subject=\"games\/gameboy\/tiny_toon_adventures_babs_big_break\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/00a92833beb50\/tiny-toon-adventures-babs-big-break-artwork.900x250.jpg\" width=\"900\" height=\"250\" alt=\"Tiny Toon Adventures: Babs' Big Break (GB)\"><a class=\"cover\" href=\"https:\/\/www.nintendolife.com\/games\/gameboy\/tiny_toon_adventures_babs_big_break\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/7e8120de7b3c6\/tiny-toon-adventures-babs-big-break-cover.cover_small.jpg\" alt=\"Tiny Toon Adventures: Babs' Big Break (GB)\"><\/a><\/p>\n<div class=\"list-hero-info\">\n<p><span>Publisher: <\/span><strong>Konami<\/strong> \/ <span>Developer: <\/span><strong>Konami<\/strong><\/p>\n<div class=\"release\"><span>Release Date: <\/span><strong>Feb 1992 (<abbr title=\"United States \/ North America\">USA<\/abbr>)<\/strong> \/ <strong>1992 (<abbr title=\"UK \/ European\">UK\/EU<\/abbr>)<\/strong><\/div>\n<\/div>\n<\/div>\n<p>A fabulous portable cartoon platformer, <strong><a href=\"https:\/\/www.nintendolife.com\/games\/gameboy\/tiny_toon_adventures_babs_big_break\">Tiny Toon Adventures: Babs&#8217; Big Break<\/a><\/strong> is another example of a fine licenced game with excellent audio and solid visuals on the Game Boy. The charm of Tiny Toons might be the thing that grabs your attention, but the gameplay is remarkably good and Konami once again demonstrates why we\u2019re so sad they don\u2019t really make video games any more. Looney, indeed.<\/p>\n<\/div>\n<div class=\"list-item\">\n<div class=\"list-hero\" data-subject=\"games\/gameboy\/r-type\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/6eef7da70b7ca\/r-type-artwork.900x250.jpg\" width=\"900\" height=\"250\" alt=\"R-Type (GB)\"><a class=\"cover\" href=\"https:\/\/www.nintendolife.com\/games\/gameboy\/r-type\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/9a2bb5bbb1446\/r-type-cover.cover_small.jpg\" alt=\"R-Type (GB)\"><\/a><\/p>\n<div class=\"list-hero-info\">\n<p><span>Publisher: <\/span><strong>Irem<\/strong> \/ <span>Developer: <\/span><strong>B.I.T.S.<\/strong><\/p>\n<div class=\"release\"><span>Release Date: <\/span><strong>1st May 1991 (<abbr title=\"United States \/ North America\">USA<\/abbr>)<\/strong> \/ <strong>1st Dec 1991 (<abbr title=\"UK \/ European\">UK\/EU<\/abbr>)<\/strong><\/div>\n<\/div>\n<\/div>\n<p>As with any port to the Game Boy, cuts are inevitable, but this still delivers an authentic <strong><a href=\"https:\/\/www.nintendolife.com\/games\/gameboy\/r_type\">R-Type<\/a><\/strong> experience. A slower speed, fewer enemies on screen and the omission of two levels make for an easier version. However, this port still manages to provide a challenge and it works well on the hardware it was designed for, with good controls and clear visuals. It may be a shorter gaming experience on the Game Boy, but it&#8217;s still a very good one.<\/p>\n<\/div>\n<div class=\"list-item\">\n<div class=\"list-hero\" data-subject=\"games\/gameboy\/balloon_kid\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/29ae517f5ffa0\/balloon-kid-artwork.900x250.jpg\" width=\"900\" height=\"250\" alt=\"Balloon Kid (GB)\"><a class=\"cover\" href=\"https:\/\/www.nintendolife.com\/games\/gameboy\/balloon_kid\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/49795155ef0ec\/balloon-kid-cover.cover_small.jpg\" alt=\"Balloon Kid (GB)\"><\/a><\/p>\n<div class=\"list-hero-info\">\n<p><span>Publisher: <\/span><strong>Nintendo<\/strong> \/ <span>Developer: <\/span><strong>Pax Softonica<\/strong><\/p>\n<div class=\"release\"><span>Release Date: <\/span><strong>5th Oct 1990 (<abbr title=\"United States \/ North America\">USA<\/abbr>)<\/strong> \/ <strong>31st Jan 1991 (<abbr title=\"UK \/ European\">UK\/EU<\/abbr>)<\/strong><\/div>\n<\/div>\n<\/div>\n<p>Sequel to the NES game <strong><a href=\"https:\/\/www.nintendolife.com\/games\/nes\/balloon_fight\">Balloon Fight<\/a><\/strong>, <strong><a href=\"https:\/\/www.nintendolife.com\/games\/gameboy\/balloon_kid\">Balloon Kid<\/a><\/strong> isn&#8217;t without its charms, but those charms are undeniably superficial: the graphics are nice and the music is fun, and the nods to Balloon Fight are all worth a smile, but there\u2019s not a huge amount of depth. That said, it nails the mechanics of the original game and expands on its endlessly replayable Balloon Trip mode, making it ideally suited as a portable experience.<\/p>\n<\/div>\n<div class=\"list-item\">\n<div class=\"list-hero\" data-subject=\"games\/gameboy\/qix\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/c7bd7f23d0f8d\/qix-artwork.900x250.jpg\" width=\"900\" height=\"250\" alt=\"QIX (GB)\"><a class=\"cover\" href=\"https:\/\/www.nintendolife.com\/games\/gameboy\/qix\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/03eba9bfdb246\/qix-cover.cover_small.jpg\" alt=\"QIX (GB)\"><\/a><\/p>\n<div class=\"list-hero-info\">\n<p><span>Publisher: <\/span><strong>Nintendo<\/strong> \/ <span>Developer: <\/span><strong>Minakuchi Engineering<\/strong><\/p>\n<div class=\"release\"><span>Release Date: <\/span><strong>24th May 1990 (<abbr title=\"United States \/ North America\">USA<\/abbr>)<\/strong> \/ <strong>28th Sep 1990 (<abbr title=\"UK \/ European\">UK\/EU<\/abbr>)<\/strong><\/div>\n<\/div>\n<\/div>\n<p><strong><a href=\"https:\/\/www.nintendolife.com\/games\/gameboy\/qix\">QIX<\/a><\/strong> is a classic game that suffers \u2014 if it suffers at all \u2014 from being born too soon. You essentially draw lines to cordon off areas of a rectangle for points &#8211; the larger the area, the better your score. Sounds simple but it&#8217;s a great deal of fun, and satisfyingly simple to learn. This is definitely a game that some will find divine, while others will be puzzled by its popularity. It&#8217;s quick to learn, easy to play and impossible to truly master. We can&#8217;t promise you that you&#8217;ll like this game, but if the game sounds even slightly appealing to you, we&#8217;d confidently say that it&#8217;s worth the risk.<\/p>\n<\/div>\n<div class=\"list-item\">\n<div class=\"list-hero\" data-subject=\"games\/gameboy\/solar_striker\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/7f45cd5e83922\/solar-striker-artwork.900x250.jpg\" width=\"900\" height=\"250\" alt=\"Solar Striker (GB)\"><a class=\"cover\" href=\"https:\/\/www.nintendolife.com\/games\/gameboy\/solar_striker\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/9fee97fd9d37b\/solar-striker-cover.cover_small.jpg\" alt=\"Solar Striker (GB)\"><\/a><\/p>\n<div class=\"list-hero-info\">\n<p><span>Publisher: <\/span><strong>Nintendo<\/strong> \/ <span>Developer: <\/span><strong>Nintendo R&amp;D1<\/strong><\/p>\n<div class=\"release\"><span>Release Date: <\/span><strong>Feb 1990 (<abbr title=\"United States \/ North America\">USA<\/abbr>)<\/strong> \/ <strong>28th Sep 1990 (<abbr title=\"UK \/ European\">UK\/EU<\/abbr>)<\/strong><\/div>\n<\/div>\n<\/div>\n<p>A first-party vertical-scrolling shmup, Gunpei Yokoi and Satoru Okada &#8211; the two designers primarily responsible for the Game Boy itself &#8211; were deeply involved in the development of <strong><a href=\"https:\/\/www.nintendolife.com\/games\/gameboy\/solar_striker\">Solar Striker<\/a><\/strong>. Released in the Game Boy&#8217;s first year on sale, its hectic action showed just what the modest machine was capable of and, while it hasn&#8217;t gone down as a celebrated classic in Nintendo&#8217;s annals, it&#8217;s still a quietly solid game with an excellent soundtrack.<\/p>\n<\/div>\n<div class=\"list-item\">\n<div class=\"list-hero\" data-subject=\"games\/gameboy\/teenage_mutant_ninja_turtles_ii_back_from_the_sewers\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/ff9f6b8af63d5\/teenage-mutant-ninja-turtles-ii-back-from-the-sewers-artwork.900x250.jpg\" width=\"900\" height=\"250\" alt=\"Teenage Mutant Ninja Turtles II: Back from the Sewers (GB)\"><a class=\"cover\" href=\"https:\/\/www.nintendolife.com\/games\/gameboy\/teenage_mutant_ninja_turtles_ii_back_from_the_sewers\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/a2e7a6b2f2866\/teenage-mutant-ninja-turtles-ii-back-from-the-sewers-cover.cover_small.jpg\" alt=\"Teenage Mutant Ninja Turtles II: Back from the Sewers (GB)\"><\/a><\/p>\n<div class=\"list-hero-info\">\n<p><span>Publisher: <\/span><strong>Konami<\/strong> \/ <span>Developer: <\/span><strong>Konami<\/strong><\/p>\n<div class=\"release\"><span>Release Date: <\/span><strong>1st Dec 1991 (<abbr title=\"United States \/ North America\">USA<\/abbr>)<\/strong> \/ <strong>21st May 1992 (<abbr title=\"UK \/ European\">UK\/EU<\/abbr>)<\/strong><\/div>\n<\/div>\n<\/div>\n<p>The sequel to <strong><a href=\"https:\/\/www.nintendolife.com\/games\/gameboy\/teenage_mutant_ninja_turtles_fall_of_the_foot_clan\">Fall of the Foot Clan<\/a><\/strong>, <strong><a href=\"https:\/\/www.nintendolife.com\/games\/gameboy\/teenage_mutant_ninja_turtles_ii_back_from_the_sewers\">Teenage Mutant Ninja Turtles II: Back from the Sewers<\/a><\/strong> gives the player the choice of the four turtles at the start of a level and it\u2019s Game Over once you\u2019ve gone through the lot. Leonardo, Donatello, Raphael and Mikey all control slightly differently and with chunky sprites and rockin\u2019 music, Konami managed once again to deliver satisfying Ninja Turtle action on the Game Boy.<\/p>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Image: Nintendo Life \/ Damien McFerran It\u2019s the Game Boy\u2019s 33rd birthday, so what better time to reacquaint yourself with its very best games? Enjoy! Friday 21st April 1989 \u2014 the day that the Game Boy launched in Japan. 33 years ago the video gaming landscape would be forever changed as Nintendo opened up the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-124097","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/124097","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=124097"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/124097\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=124097"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=124097"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=124097"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}