{"id":124033,"date":"2022-04-19T17:06:39","date_gmt":"2022-04-19T17:06:39","guid":{"rendered":"http:\/\/BungieNet_ContentItem_51249"},"modified":"2022-04-19T17:06:39","modified_gmt":"2022-04-19T17:06:39","slug":"destiny-2-update-4-0-1","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2022\/04\/19\/destiny-2-update-4-0-1\/","title":{"rendered":"Destiny 2 Update 4.0.1"},"content":{"rendered":"<p> <!-- Start Bungie Analytics snippet --> <!-- End Bungie Analytics snippet --> <!-- Global site tag (gtag.js) - Google Analytics --> <!-- Google Tag Manager --> <!-- End Google Tag Manager --> <title>Destiny 2 Update 4.0.1 &gt; News | Bungie.net<\/title>          News | Bungie.net&#8221;&gt;<\/p>\n<p> News | Bungie.net&#8221;&gt;<\/p>\n<p> <!-- Localization -->                <!-- Google Tag Manager (noscript) -->   <!-- End Google Tag Manager (noscript) --> <\/p>\n<div class=\"noJS\">\n<p>JavaScript is required to use Bungie.net<\/p>\n<\/div>\n<div class=\"bg_secondary JS cf\">\n<header>\n<nav class=\"Nav_Top\"> <\/nav>\n<div class=\"notifications-container\">\n<div class=\"tabs-container\">\n<div class=\"tabs js-notification-pane-tabs\"> <a href=\"https:\/\/www.bungie.net\/\" class=\"logo-link\"> <i class=\"material-icons\">arrow_back<\/i> <\/a> <\/p>\n<div class=\"tab-wrapper\">\n<p> <span class=\"tab-label\"> Chat <span> 0&#8243;&gt;{{messageCount}}<\/span> <\/span> <\/p>\n<p> <span class=\"tab-label\"> Notifications <span> 0&#8243;&gt;{{notificationCount}}<\/span> <\/span> <\/p>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"tab-contents-container\">\n<div class=\"tab-contents messages js-messages-container active\" data-tab=\"Messages\">\n<div class=\"conversation-list\">\n<div class=\"create-message\"> <label for=\"textArea_Send a message...\"><\/p>\n<p>New Message<\/p>\n<p><\/label> <\/div>\n<div class=\"listview-item-messages-list control-kit listview-item js-messages-list\" data-vue-list-item-name=\"messageItem\" data-identifier=\"messages-list\" data-render-type=\"Vue\" data-root-var-name=\"messageslist\">\n<div class=\"list-item-container\">  0&#8243;&gt; 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    <\/p>\n<p>No notifications<\/p>\n<\/div>\n<\/div><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/header>\n<p>  <a class=\"button-live control-kit button gold medium js-live clickable\" href=\"https:\/\/www.bungie.net\/en\/User\/SignIn\/Xuid?flowStart=1\" data-identifier=\"live\"> Xbox<br \/>\n<\/a> <a class=\"button-psn control-kit button gold medium js-psn clickable\" href=\"https:\/\/www.bungie.net\/en\/User\/SignIn\/Psnid?flowStart=1\" data-identifier=\"psn\"> PlayStation<br \/>\n<\/a> <a class=\"button-steam control-kit button gold medium js-steam clickable\" href=\"https:\/\/www.bungie.net\/en\/User\/SignIn\/SteamId?flowStart=1\" data-identifier=\"steam\"> Steam<br \/>\n<\/a> <a class=\"button-stadia control-kit button gold medium js-stadia clickable\" href=\"https:\/\/www.bungie.net\/en\/User\/SignIn\/StadiaId?flowStart=1\" data-identifier=\"stadia\"> Stadia<br \/>\n<\/a> <a class=\"button-twitch control-kit button gold medium js-twitch clickable\" href=\"https:\/\/www.bungie.net\/en\/User\/SignIn\/TwitchId?flowStart=1\" data-identifier=\"twitch\"> Twitch<br \/>\n<\/a>  <\/p>\n<div id=\"content\">\n<div id=\"mainContent\">\n<div id=\"article-container\" class=\"grid\">\n<div class=\"content text-content\">\n<h2>Activities&nbsp;<\/h2>\n<div>\n<ul>\n<li>The Wellspring: Attack:&nbsp;<\/li>\n<ul>\n<ul>\n<li>Fixed an issue that could cause teams to incorrectly wipe on PED difficulty during the ritual disruption phase of Attack if they completed the objective with only a few seconds left on the clock.&nbsp;<\/li>\n<li>Added failsafe to all carry objects in the ritual and boss phases so that they respawn in a reachable location if they are never picked up for 30 seconds. This should unblock the activity if they somehow spawn or fall out of bounds.&nbsp;<\/li>\n<\/ul>\n<\/ul>\n<li>Altar of Reflection&nbsp;<\/li>\n<ul>\n<ul>\n<li>Fixed an issue where the Altar of Reflection was not appearing, blocking players from completing Evidence Board Quest: Report: ALTAR-REFLECT&nbsp;<\/li>\n<\/ul>\n<\/ul>\n<li>Lost Sectors&nbsp;<\/li>\n<ul>\n<ul>\n<li>Fixed an issue where Rare (blue) engrams were dropping from PED Lost Sector chests&nbsp;<\/li>\n<\/ul>\n<\/ul>\n<li>Vow of the Disciple&nbsp;<\/li>\n<ul>\n<ul>\n<li>Fixed an issue where players could bring relics out of the Exhibition area.&nbsp;<\/li>\n<li>Fixed multiple places where players could get out of environment.&nbsp;<\/li>\n<li>Fixed an issue where the Resonant Shard timer would not decrement.&nbsp;<\/li>\n<li>Fixed an issue where the Symmetrical Energy triumph would trigger inconsistently.&nbsp;<\/li>\n<li>Fixed an issue where Rhulk would sometimes not transition back to his initial phase properly.&nbsp;<\/li>\n<li>Fixed an issue where players could have one of Rhulk&#8217;s weakspots open prematurely by depositing Emanating Force late in the encounter loop.&nbsp;<\/li>\n<li>Fixed an issue where The Caretaker could be permanently stunned before being able to deal damage.&nbsp;<\/li>\n<li>Fixed an issue where players could spread Leeching Force and charge it at the same time.&nbsp;<\/li>\n<li>Fixed an issue where The Caretaker&#8217;s dynamic health threshold UI would not consistently display for all players.&nbsp;<\/li>\n<\/ul>\n<\/ul>\n<li>Throne World (Freeroam):&nbsp;<\/li>\n<ul>\n<ul>\n<li>Fixed an issue where runes could appear before activating deepsight, and couldn&#8217;t be revealed again if player didn&#8217;t complete puzzle from the first try.&nbsp;<\/li>\n<li>Fixed an issue where a material node in Miasma bubble was not appearing.&nbsp;<\/li>\n<li>Fixed an issue where players could duplicate the Resonant Charge carry object.&nbsp;<\/li>\n<li>Fixed issue with available lucent executioner not rotating out of Flourescent Canal.&nbsp;<\/li>\n<li>Fixed issue with qualichor pursuit auto-completing reward step.&nbsp;<\/li>\n<\/ul>\n<\/ul>\n<li>Gambit:&nbsp;<\/li>\n<ul>\n<ul>\n<li>Fixed an issue where stacking the Primeval Slayer buff also ramped up super recharge to larger than intended rates.&nbsp;<\/li>\n<li>Fixed an issue where players could spawn into maps early by defeating themselves in the ready room.&nbsp;<\/li>\n<li>Fixed an issue where players would see an empty box next to enemy player names when invading.&nbsp;<\/li>\n<ul>\n<ul>\n<li>This should now consistently show the enemy players&#8217; class icon&nbsp;<\/li>\n<\/ul>\n<\/ul>\n<li>Fixed an issue where placing Titan Barricade through the Allied Invasion Portal could disable said portal.&nbsp;<\/li>\n<\/ul>\n<\/ul>\n<li>PsiOps:&nbsp;<\/li>\n<ul>\n<ul>\n<li>Fixed an issue where revives did not award points for scoring.&nbsp;<\/li>\n<li>Fixed an issue where enemies sometimes didn&#8217;t spawn after entering the Dark Forest area.&nbsp;<\/li>\n<\/ul>\n<\/ul>\n<li>Trials of Osiris:&nbsp;<\/li>\n<ul>\n<ul>\n<li>Fixed an issue where Adept Trials weapons were dropping for wins past 7 on a Passage of Confidence without first requiring a Flawless ticket.&nbsp;<\/li>\n<ul>\n<ul>\n<li>Dev note: Funny enough, this is the biproduct of something we\u2019ve been working on over the last season to improve Adept drop rates post-flawless, as well as help the Flawless pool feel more rewarding&#8230; which leads us to the next patch note!&nbsp;<\/li>\n<\/ul>\n<\/ul>\n<li>Once players have gone flawless in a given week, they now have a chance of earning Adept Weapon drops on any Trials Ticket that has earned 7 or more wins while the Flawless Pool is active, regardless of loss counts.&nbsp;<\/li>\n<ul>\n<ul>\n<li>This will reset weekly.&nbsp;<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/div>\n<h2>UI\/UX&nbsp;<\/h2>\n<div>\n<ul>\n<li>Invites&nbsp;<\/li>\n<ul>\n<ul>\n<li>Updated audio and visuals when receiving Fireteam Invites, Bungie Friend Requests, and Clan Invites&nbsp;<\/li>\n<li>Fixed an issue preventing Clan invites from consistently showing a tooltip within the Invite Management section of the Roster&nbsp;<\/li>\n<\/ul>\n<\/ul>\n<li>Roster&nbsp;<\/li>\n<ul>\n<ul>\n<li>Updated visuals on Roster nameplates to improve legibility, particularly when a player is using a nameplate with a bright background color&nbsp;<\/li>\n<li>Added a new privacy setting provide more control over who may see your Cross Save-linked identities.&nbsp;<\/li>\n<li>The Share Platform Names setting may be found in the Social Preferences tab on the Roster screen.&nbsp;<\/li>\n<li>Fixed an issue where Player Search would not consistently refresh info for a searched player if they changed various social or investment states, mid-inspect.&nbsp;<\/li>\n<\/ul>\n<\/ul>\n<li>Dares of Eternity&nbsp;<\/li>\n<ul>\n<ul>\n<li>Fixed an issue that was preventing the Dares of Eternity header UI from displaying game mode information during the activity intro cinematic.&nbsp;<\/li>\n<li>Fixed an issue that was causing icons in the reputation tooltip to appear squished.&nbsp;<\/li>\n<li>Seals and Triumphs&nbsp;<\/li>\n<li>Fixed an issue that prevented Seals from sheening when a triumph within them was available to claim.&nbsp;<\/li>\n<li>This could lead to situations where a pagination button would show something was ready to claim on another page but no seals would sheen when you changed pages.&nbsp;<\/li>\n<\/ul>\n<\/ul>\n<li>Text Chat&nbsp;<\/li>\n<ul>\n<ul>\n<li>Virtual keyboard support is now available for console text chat&nbsp;<\/li>\n<li>Updated text chat messages sent by the Destiny services to be more easily distinguished from Local chat messages&nbsp;<\/li>\n<li>Fixed an issue that could soft lock console players who attempted to send text chat whispers to other players&nbsp;<\/li>\n<li>Whisper chat has been disabled for console players while the team investigated this issue but is now re-enabled and available to all platforms&nbsp;<\/li>\n<li>Inventory&nbsp;<\/li>\n<li>Updated the background color for the number indicator on inventory item stacks that are full&nbsp;<\/li>\n<\/ul>\n<\/ul>\n<li>Director&nbsp;<\/li>\n<ul>\n<ul>\n<li>Increased the subtitle opacity on tooltips within the Director to improve legibility&nbsp;<\/li>\n<\/ul>\n<\/ul>\n<li>Seasonal Artifact&nbsp;<\/li>\n<ul>\n<ul>\n<li>Increased the opacity of mods within the Artifact screen that are still locked to improve legibility&nbsp;<\/li>\n<\/ul>\n<\/ul>\n<li>Miscellaneous&nbsp;<\/li>\n<ul>\n<ul>\n<li>Updated the Sort button UI to be consistent across all screens where it is present&nbsp;<\/li>\n<li>Shifted the Sort button upward to fill the space left by the removal of the Shaders tab alongside The Witch Queen&nbsp;<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/div>\n<h2>Sandbox&nbsp;<\/h2>\n<div>\n<ul>\n<li>Weapons&nbsp;<\/li>\n<ul>\n<ul>\n<li>Fixed an issue where the &#8220;Eyes of Tomorrow&#8221; rocket launcher was not tracking as intended and would sometimes kill the wielder.&nbsp;<\/li>\n<li>Fixed an issue that was causing the &#8220;Empirical Evidence&#8221; sidearm to be less stable than intended.&nbsp;<\/li>\n<li>This has been updated to be closer in feel to the &#8220;Breachlight&#8221; sidearm.&nbsp;<\/li>\n<li>Fixed an issue where the &#8220;Explosive Personality&#8221; grenade launcher was displaying the wrong RPM stat in the crafting screen.&nbsp;<\/li>\n<li>Fixed an issue where the &#8220;Adaptive Munitions&#8221; perk would no longer increment when the target had a weaken debuff.&nbsp;<\/li>\n<li>The damage bonus from the &#8220;Bait and Switch&#8221; perk has been increased from 20% to 35%&nbsp;<\/li>\n<li>Fixed an issue where Drifter would always give the Stasis Containment Device from The Stasis Prototype Quest after the quest is complete.&nbsp;<\/li>\n<li>Fixed an issue where &#8220;Immovable Object&#8221; and &#8220;Tilting at Windmills&#8221; had unclear descriptions.&nbsp;<\/li>\n<li>Fixed an issue where grounded sword light attacks off an edge can be looped until the player runs out of ammo, letting the player move long distances through the air.&nbsp;<\/li>\n<li>Fixed an issue where the Divinity exotic weapon has two kill tracker columns.&nbsp;<\/li>\n<\/ul>\n<\/ul>\n<li>Weapon Crafting&nbsp;<\/li>\n<ul>\n<ul>\n<li>Adjusted Enhanced Chain Reaction and Enhanced Field Prep to provide benefits to more archetypes.&nbsp;&nbsp;<\/li>\n<li>Added an additional Deepsight Resonance extraction option that focuses only on Neutral Element.&nbsp;<\/li>\n<li>Added a consumable item that allows viewing of Element counts. Acquired from the Relic Conduit.&nbsp;<\/li>\n<li>Fixed an issue where the Father&#8217;s Sins Wellspring Sniper rifle didn&#8217;t initialize the kill tracker as active on crafting the weapon&nbsp;<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/div>\n<div>\n<ul>\n<li>Armor&nbsp;<\/li>\n<ul>\n<ul>\n<li>Made adjustments to the physical melee scalar on Wormgod and One-Two Punch to prevent high damage output.&nbsp;<\/li>\n<li>Hopefully this completely removed the ability for Guardians to delete raid bosses in 4 shotgun blasts and two punches, but we\u2019ll be watching for the next mega-melt strategy&#8230;&nbsp;<\/li>\n<li>Fixed an issue where elemental Siphon mods for helmet head armor cost glimmer to apply for each armor elemental affinity.&nbsp;<\/li>\n<li>Fixed an issue where Osmiomancy Gloves lost a grenade after dying.&nbsp;<\/li>\n<li>Fixed an issue where the activator for Exotic Hunter perk Voltaic Mirror could become perpetually enabled.&nbsp;<\/li>\n<li>Fixed an issue where players could continue to block a few seconds after the Arcstrider Super deactivated while wearing Raiju&#8217;s Harness.&nbsp;<\/li>\n<li>Fixed an issue where the countdown for the Resist buff perks were not synced with the duration of the Duskfield Grenade.&nbsp;<\/li>\n<li>Fixed an issue where the Shield Throw Void Melee was not giving the Fury Conductor buff for the ACD\/0 Feedback Fence Exotic.&nbsp;<\/li>\n<li>Fixed an issue where sidearm mods were not dropping.&nbsp;<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/div>\n<div>\n<ul>\n<li>Abilities<\/li>\n<ul>\n<ul>\n<li>Fixed an issue where players could cancel Nova Warp&#8217;s cast sequence and spawn the initial detonation blast without costing Super energy.&nbsp;<\/li>\n<li>&nbsp;Fixed an issue where Devour would sometimes grant less buff time if multiple targets were killed very rapidly.&nbsp;<\/li>\n<li>Added aim assist targeting to enemy Axion Bolt secondary projectiles to help players hit bolts that are chasing themselves or allies.&nbsp;<\/li>\n<li>Fixed an issue where the &#8220;Echo of Instability&#8221; fragment was not activated by initial explosions from Void Spike Grenades.&nbsp;<\/li>\n<li>Fixed an issue where players could remain Invisible by timing a Sword attacks with invisibility activations.&nbsp;<\/li>\n<li>Fixed an issue where the Hunter ornament, Nemean Strides, appears twice in the transmog menu when acquired and equipped.&nbsp;<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/div>\n<h2>Collections and Customization&nbsp;<\/h2>\n<div>\n<ul>\n<li>General<\/li>\n<ul>\n<ul>\n<li>Fixed an issue where multiple vehicles had missing flavor texts when viewed from their details menu.&nbsp;<\/li>\n<li>Fixed an issue where Prime Gaming entitlements didn&#8217;t unlock the One of US emblem in Collections.&nbsp;<\/li>\n<li>Fixed an issue where the &#8220;Ruinous Clash&#8221; shader appeared twice in the appearance customization menu.&nbsp;<\/li>\n<li>Fixed an issue where the &#8220;Paragon&#8221; Vanguard shader appears twice in the shader customization screen.&nbsp;<\/li>\n<li>Fixed an issue where the seasonal shotgun Reckless Endangerment couldn&#8217;t be reacquired from Collections after being dismantled.&nbsp;<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/div>\n<h2>Clans&nbsp;<\/h2>\n<div>\n<ul>\n<li>General<\/li>\n<ul>\n<ul>\n<li>Fixed issue where players have clan banners going into their postmaster every time the went to orbit&nbsp;<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/div>\n<h2>Platforms and Systems&nbsp;<\/h2>\n<div>\n<ul>\n<li>PlayStation 4&nbsp;<\/li>\n<ul>\n<ul>\n<li>Background compatibility files now download at full speed while Destiny 2 is running.&nbsp;<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/div>\n<h2>Miscellaneous<\/h2>\n<div>\n<ul>\n<li>General<\/li>\n<ul>\n<ul>\n<li>Several stability and crash fixes.&nbsp;<\/li>\n<li>Fixed an issue where seasonal pursuit weapon ornaments were not available on the exotic archive vendor.&nbsp;<\/li>\n<li>Fixed an issue where Exotic armor purchased from Xur had slightly different stats than advertised.&nbsp;<\/li>\n<li>Fixed an issue where Rahool Destination Material purchase options were not rotating with daily reset.&nbsp;<\/li>\n<li>Updated Vanguard ritual bounties to gate status effect bounties on matching element burn weeks.&nbsp;<\/li>\n<ul>\n<ul>\n<li>Ex: Void bounties should appear when Void is a featured element on the Vanguard Ops playlist.&nbsp;<\/li>\n<\/ul>\n<\/ul>\n<li>Fixed an issue where the Seasonal challenge for Scorn strike bosses could be incremented by completing any strike.&nbsp;<\/li>\n<li>Fixed an issue where Vostok and Eternity Crucible maps were not being weighted heavily enough for Season 16.&nbsp;<\/li>\n<li>There is now a tip leading to the Bungie.net\/MentalHealth help page.&nbsp;<\/li>\n<\/ul>\n<\/ul>\n<li>Localization&nbsp;<\/li>\n<ul>\n<ul>\n<li>French: Fixed an issue where The Flow, The Metal emblems did not have text strings.&nbsp;<\/li>\n<li>Italian: Fixed an issue where Vanguard OPS weekly challenge objective tooltips would overlap.&nbsp;<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/div><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"dropdown-item-report-item form-kit dropdown-item js-report-item\" data-identifier=\"report-item\">\n<div class=\"select-box js-toggle-select \">\n<div class=\"current-option\">\n<div class=\"select-option js-option-selectable \" data-value=\"4\">\n<p> Disrespect\/Hate Speech <\/p>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"select-options js-select-options\" data-col=\"1\">\n<div class=\"children\">\n<div class=\"select-option js-option-selectable \" data-value=\"4\">\n<p> Disrespect\/Hate Speech <\/p>\n<\/p><\/div>\n<div class=\"select-option js-option-selectable \" data-value=\"64\">\n<p> Harassment\/Personal Attacks\/Bullying <\/p>\n<\/p><\/div>\n<div class=\"select-option js-option-selectable \" data-value=\"8\">\n<p> Name and Shame\/Privacy Violation <\/p>\n<\/p><\/div>\n<div class=\"select-option js-option-selectable \" 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