{"id":123794,"date":"2021-11-30T14:00:06","date_gmt":"2021-11-30T14:00:06","guid":{"rendered":"https:\/\/developer.apple.com\/news\/?id=q6mej749"},"modified":"2021-11-30T14:00:06","modified_gmt":"2021-11-30T14:00:06","slug":"developer-spotlight-watch-face-by-facer","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2021\/11\/30\/developer-spotlight-watch-face-by-facer\/","title":{"rendered":"Developer Spotlight: Watch Face by Facer"},"content":{"rendered":"<div class=\"inline-article-image\"><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/04\/developer-spotlight-watch-face-by-facer.jpg\" data-hires=\"false\" alt=\"Photo of the developer of Watch Face by Facer on a collage.\"><\/div>\n<p>Ariel Vardi\u2019s road to launching <em>Facer<\/em> started a long way away. Mars, specifically.<\/p>\n<p>In 2015 he released the official Apple Watch game <em>The Martian<\/em>, based on the film starring Matt Damon. \u201cYou played directly from your wrist, interacting in real time with Damon\u2019s character,\u201d says Vardi.<\/p>\n<p>His game studio, Little Labs, started by developing watch games before moving over to Vardi\u2019s other Apple Watch interest: design. <em>Facer<\/em> is now among the world\u2019s largest open marketplaces for watch-face creators, with more than 30,000 of them sharing their wares \u2014 joined by traditional watch brands like Mr. Jones, AVI-8, and Maurice Lacroix.<\/p>\n<p>We spoke to Vardi from his L.A. home base to talk about bringing watch design to everyone and how to tell if an idea is truly original.<\/p>\n<div class=\"inline-article-image\"><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/04\/developer-spotlight-watch-face-by-facer-1.jpg\" data-hires=\"false\" alt=\"With *Facer*, your watch face is a blank slate \u2014 one that can be designed any way you like.\"><\/p>\n<p class=\"typography-caption\">With *Facer*, your watch face is a blank slate \u2014 one that can be designed any way you like.<\/p>\n<\/div>\n<p><strong>Who is <em>Facer<\/em> for?<\/strong><\/p>\n<p><em>Facer<\/em> was always intended to be an open marketplace; we would make tools to allow non-devs to create watch faces without writing a single line of code. Anyone with a bit of design sense can create a watch face in literally 30 seconds. The bulk of faces today are coming from indie designers. But fairly early on we partnered with brands like Star Trek, Tetris, and Garfield.<\/p>\n<p><strong>What has this meant for the watch-design community?<\/strong><\/p>\n<p>The traditional watch world has always been very closed. There\u2019s a group, mostly coming out of Switzerland and a few other parts of the world, that have historically had the privilege to design watches. A lot of people have dreamed of designing watches themselves but couldn\u2019t. The smartwatch and watch-face worlds have opened up that opportunity.<\/p>\n<p><strong>How do you handle customer feedback for a community of <em>Facer<\/em>\u2019s size?<\/strong><\/p>\n<p>We don\u2019t have a separate customer support team. I\u2019m part of the customer support team! But we do have around a hundred designers in the watch-face community we chat with every day. If something\u2019s broken, someone will hear about it.<\/p>\n<p><strong>What\u2019s your approach to creating new features?<\/strong><\/p>\n<p>We try to resist the inclination to start building because something feels cool. What feels cool to an engineer is not necessarily what feels cool to regular users, and those are the people you\u2019re building apps for. For any new product or feature, we sit down, write out what it is, and come up with proof for why it\u2019s going to succeed.<\/p>\n<p><strong>What advice do you have for developers who are just starting out?<\/strong><\/p>\n<p>If a product makes sense to you, you\u2019ve probably already got competitors. Smart people tend to have the same ideas; if you\u2019re really the first, there\u2019s a good chance you don\u2019t have the right one. So think hard about what makes you truly different. It\u2019s easy to say, \u201cOh, my product is going to be better,\u201d but you need to find that specific differentiating point. If you\u2019re not confident about it, think some more or find another idea.<\/p>\n<hr>\n<p><a href=\"https:\/\/apps.apple.com\/us\/app\/watch-faces-by-facer\/id1057071179\" class=\"icon icon-after icon-chevronright\">Download Watch Faces by Facer from the App Store<\/a><\/p>\n<p><a href=\"https:\/\/developer.apple.com\/app-store\/small-business-program\/\" class=\"icon icon-after icon-chevronright\">Learn more about the App Store Small Business Program<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ariel Vardi\u2019s road to launching Facer started a long way away. Mars, specifically. In 2015 he released the official Apple Watch game The Martian, based on the film starring Matt Damon. \u201cYou played directly from your wrist, interacting in real time with Damon\u2019s character,\u201d says Vardi. His game studio, Little Labs, started by developing watch [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":123795,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[55],"tags":[],"class_list":["post-123794","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-apple-developer-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/123794","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=123794"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/123794\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/123795"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=123794"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=123794"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=123794"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}