{"id":12378,"date":"2018-02-07T22:00:40","date_gmt":"2018-02-07T22:00:40","guid":{"rendered":"https:\/\/news.xbox.com\/en-us\/?p=85178"},"modified":"2018-02-07T22:00:40","modified_gmt":"2018-02-07T22:00:40","slug":"i-spent-six-years-making-pinstripe-all-alone-now-im-sharing-it-with-you","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/02\/07\/i-spent-six-years-making-pinstripe-all-alone-now-im-sharing-it-with-you\/","title":{"rendered":"I Spent Six Years Making Pinstripe All Alone, Now I\u2019m Sharing it With You"},"content":{"rendered":"<div class=\"media_block\"><img decoding=\"async\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/pinstripe-keyart.jpg\" class=\"media_thumbnail\"><\/div>\n<p>Hi there! My name is Thomas Brush, and I\u2019m the developer, artist, game designer, and musician for <em><a href=\"https:\/\/www.microsoft.com\/en-us\/store\/p\/Pinstripe\/BP8WVVCMF11B?SilentAuth=1\">Pinstripe<\/a><\/em>. I\u2019m thrilled to have the opportunity to launch my game about a minister in Hell on Xbox One\u2026 to say it\u2019s been a long road getting here is kind of an understatement, but what a journey it\u2019s been.<\/p>\n<p>On the tin, <em>Pinstripe<\/em> is a game about Ted, an ex-minister whose daughter, Bo, is kidnapped by a shadowy figure, and the lengths Ted goes to both get her back and confront\u2026 well, you\u2019ll see. It\u2019s a little bit action, a little bit puzzle, and a lot bit adventure-filled passion project that I threw half a decade of my life into making. It\u2019s inspired by a lot of things, from growing up in the South to the works of the creators who have inspired me, and every inch of it was a learning process I relished, allowing me to explore the topics that interested me the most.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-85184\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/pinstripe04.jpg\" alt=\"Pinstripe Screenshot\" width=\"1440\" height=\"810\"\/><\/p>\n<p>Every level of Hell in Ted\u2019s strange adventure was meticulously designed over the course of five years. Ted\u2019s Tim Burton-esque character design all started in Clemson University\u2019s library and lecture halls. I\u2019d often spend more time brainstorming the hellish world of <em>Pinstripe<\/em> instead of paying attention during lectures. It\u2019s funny to think the final pieces of artwork in <em>Pinstripe<\/em> were dreamed up in the middle of my economics class, and even funnier to see just how much the final designs changed from the initial scrawl in the margin of my class notes.<\/p>\n<p>During the illustration process, I had a blast writing a soundtrack that reflected the visuals. Instead of doing the obvious \u2013 writing fantasy music like that of Tim Burton\u2019s films \u2013 I found inspiration in the works of Debussy and Chopin. The result was an eclectic, piano-centric soundtrack with a silly, bouncy vibe while also remaining haunting and cold. To ensure the music always reflected the chilling atmosphere of <em>Pinstripe<\/em>\u2019s Hell, I made sure to always write my music with <em>Pinstripe<\/em>\u2019s snowy scenery playing on my laptop across from my piano.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-85182\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/pinstripe02.jpg\" alt=\"Pinstripe Screenshot\" width=\"1440\" height=\"810\"\/><\/p>\n<p>A couple years ago, being an indie game auteur came with bragging rights, but now, it\u2019s becoming more and more of a necessity for indie devs across the world. With technologies like Unity, Logic Pro, Audacity, and Photoshop now a daily tool for most game developers, learning every aspect of game development is, in my opinion, absolutely crucial to making great games. For me, it ensures Ted\u2019s strange adventure through Hell is unique, beautiful, and cohesive. Cohesiveness was always the goal with <em>Pinstripe<\/em>, and one of the reasons I decided to build the game from scratch, completely alone.<\/p>\n<p>To me, the concept of fatherhood has always been a frightening one. My three older brothers used to hog the Xbox when we were growing up, but suddenly I was watching in awe as they became fathers while I was still in college. It was a topic I wanted to explore\u2026 that fear and responsibility, and how far you can be driven to go. Now, Ted\u2019s deeply personal story of fatherhood is something I can fully appreciate, with the birth of my daughter just one month before <em>Pinstripe<\/em>\u2019s Xbox One launch. It feels strange to relate to my game five years later more than I did while I was making it.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-85183\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/pinstripe03.jpg\" alt=\"Pinstripe Screenshot\" width=\"1440\" height=\"810\"\/><\/p>\n<p>I\u2019ve spent so many years working on handcrafting every aspect of <em>Pinstripe<\/em> by myself that letting it out into the wild, and sharing it with so many people, is both scary and wonderful. From the peaks of The Hangly Pass, to the depths of the fiery red lake of Red Wash, I like to think that <em>Pinstripe<\/em> has more to offer than enemies to shoot and puzzles to solve. I\u2019ve been making games very nearly for all my life, and <em>Pinstripe<\/em> might be surreal, and maybe a little creepy, but it\u2019s also something very heartfelt. It\u2019s a story about death, family, and forgiveness that I hope resonates with you, even if just a little.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hi there! My name is Thomas Brush, and I\u2019m the developer, artist, game designer, and musician for Pinstripe. I\u2019m thrilled to have the opportunity to launch my game about a minister in Hell on Xbox One\u2026 to say it\u2019s been a long road getting here is kind of an understatement, but what a journey it\u2019s [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[26],"tags":[],"class_list":["post-12378","post","type-post","status-publish","format-standard","hentry","category-xbox-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/12378","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=12378"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/12378\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=12378"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=12378"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=12378"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}