{"id":123249,"date":"2022-01-05T21:28:36","date_gmt":"2022-01-05T21:28:36","guid":{"rendered":"https:\/\/www.sickgaming.net\/blog\/2022\/01\/05\/bedrock-beta-1-18-10-26\/"},"modified":"2022-01-05T21:28:36","modified_gmt":"2022-01-05T21:28:36","slug":"bedrock-beta-1-18-10-26","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2022\/01\/05\/bedrock-beta-1-18-10-26\/","title":{"rendered":"Bedrock: BETA 1.18.10.26"},"content":{"rendered":"<div><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/03\/bedrock-beta-1-18-10-26-1.png\" class=\"ff-og-image-inserted\"><\/div>\n<p>Remember that only those on Xbox One \/ Windows 10 \/ and Android may participate in the Beta builds.&nbsp; You will not be able to join Realms or non-beta players worlds and you will not be able to open worlds opened in the Beta in earlier\/current stable builds of Bedrock.&nbsp; These builds are not to be considered a final build and are a work in progress.<\/p>\n<p>Are your frogs hungry?&nbsp; Yes?&nbsp; Why not feed your hoppy friend a nice magma cube!&nbsp; This build brings new lights called Froglights.&nbsp; The opening line wasn&#8217;t a joke, you really feed a Magma Cube to a Frog and depending on the Frog varient you have will give you one of the three new light blocks.&nbsp; Read below for more information!<\/p>\n<h3><strong>Known Issue<\/strong><\/h3>\n<ul>\n<li>Chests may not show all inventory slots when using the Pocket UI. As a workaround, you might want to enable the Classic UI setting.<\/li>\n<\/ul>\n<h3><strong>Experimental Features<\/strong><\/h3>\n<h5><strong>Frogs<\/strong><\/h5>\n<ul>\n<li>Frogs and Tadpoles now have sounds (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-150742\">MCPE-150742<\/a>)<\/li>\n<li>Frog panic speed is now appropriate<\/li>\n<li>Tadpoles now have the panic goal<\/li>\n<\/ul>\n<h5><strong>Frog Egg<\/strong><\/h5>\n<ul>\n<li>Glow Lichen can no longer be placed on top of Frog Egg<\/li>\n<\/ul>\n<h5><strong>Froglight<\/strong><\/h5>\n<ul>\n<li>Three new Froglight blocks have been added (Pearlescent, Verdant, Ochre)<\/li>\n<li>The Froglight blocks emit light<\/li>\n<li>The blocks are obtained by luring a Frog close to a small Magma Cube. The Frog will eat the Magma Cube and a Froglight block will drop. Each Frog variant will cause a different Froglight block to drop<\/li>\n<\/ul>\n<h3><strong>Features and Bug Fixes<\/strong><\/h3>\n<h5><strong>Stability and Performance<\/strong><\/h5>\n<ul>\n<li>Fixed an issue that could cause the entities in a chunk to not save when exiting a world (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-144208\">MCPE-144208<\/a>)<\/li>\n<li>The game now loads certain seeds and worlds around Mesa biomes without crashing (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-149659\">MCPE-149659<\/a>)<\/li>\n<\/ul>\n<h5><strong>Vanilla Parity<\/strong><\/h5>\n<ul>\n<li>Iron Golems now show different degrees of cracking depending on their health. Iron Ingots can be used on damaged Iron Golems to repair them (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-74081\">MCPE-74081<\/a>)<\/li>\n<li>Glow Lichen now has similar brightness as on Java Edition<\/li>\n<li>Foxes now aim downwards when they pounce (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-143664\">MCPE-143664<\/a>)<\/li>\n<li>Removed the emerald icon above a Villager&#8217;s head when trading<\/li>\n<li>Updated trade tables for Butchers, Cartographers, Librarians, and Wandering Traders<\/li>\n<li>Iron Golems now only attack players with a very bad standing in a village after attacking a villager<\/li>\n<\/ul>\n<h5><strong>Accessibility<\/strong><\/h5>\n<ul>\n<li>Text-to-speech (TTS) now correctly reads the names of experimental toggles<\/li>\n<\/ul>\n<h5><strong>Commands<\/strong><\/h5>\n<ul>\n<li>Added a new &#8216;\/damage&#8217; command to allow players to deal damage to entities<\/li>\n<li>Placing Cocoa Beans with &#8216;\/setblock&#8217; or &#8216;\/fill&#8217; commands no longer results in an error<\/li>\n<\/ul>\n<h5><strong>Feature placement<\/strong><\/h5>\n<ul>\n<li>Large Dripstone feature does not generate floating on top of lava anymore (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-141131\">MCPE-141131<\/a>)<\/li>\n<li>Pointed Dripstone clusters no longer have a chance of spawning only stalagmites of height one (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-148588\">MCPE-148588<\/a>)<\/li>\n<\/ul>\n<h5><strong>Furnaces<\/strong><\/h5>\n<ul>\n<li>Blast Furnaces and Smokers once again give XP (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-150427\">MCPE-150427<\/a>)<\/li>\n<\/ul>\n<h5><strong>Gameplay<\/strong><\/h5>\n<ul>\n<li>Pointed Dripstone now sometimes generate on large stalactites and stalagmites (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-128128\">MCPE-128128<\/a>)<\/li>\n<li>Lava pools now only generate in positive Y coordinates (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-146459\">MCPE-146459<\/a>)\n<ul>\n<li>Lava pools that generate close to Y=0 will have Deepslate and Stone blocks casing<\/li>\n<\/ul>\n<\/li>\n<li>Coral now generates in the deeper depths of Warm Oceans (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-147399\">MCPE-147399<\/a>)<\/li>\n<li>The Grove biome now has more variety of trees (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-148361\">MCPE-148361<\/a>)<\/li>\n<li>Fixed Light Block&#8217;s brightness not being adjustable when playing in VR<\/li>\n<li>Fixed Light Block not being continuously placed while holding right-click and moving (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-135669\">MCPE-135669<\/a>)<\/li>\n<li>Light Blocks can now be waterlogged (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-148391\">MCPE-148391<\/a>)<\/li>\n<li>Fixed issue where breaking blocks, opening chests and entering portals would be delayed\/not work when there are lots of mobs nearby (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-149214\">MCPE-149214<\/a>)<\/li>\n<li>Grass and double flowers now have proper animations when breaking (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-150786\">MCPE-150786<\/a>)<\/li>\n<li>Flower blocks are now properly destroyed by explosions when inside snow layers (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-146492\">MCPE-146492<\/a>)<\/li>\n<li>Skeleton Horsemen now pathfind correctly (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-147521\">MCPE-147521<\/a>)<\/li>\n<\/ul>\n<h5><strong>World Generation<\/strong><\/h5>\n<ul>\n<li>Iceberg features no longer replace Snow Blocks of Igloo structures (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-147690\">MCPE-147690<\/a>)<\/li>\n<li>Water in open-air mountain caves no longer generates unevenly (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-149417\">MCPE-149417<\/a>)<\/li>\n<li>Aquifers no longer generate with missing water blocks (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-146452\">MCPE-146452<\/a>)<\/li>\n<\/ul>\n<h3><strong>Technical Updates<\/strong><\/h3>\n<h5><strong>GameTest Framework (Experimental)<\/strong><\/h5>\n<ul>\n<li>Entity\n<ul>\n<li>Added function&nbsp;teleport(location: Location, dimension: Dimension, xRotation (optional): float, yRotation (optional): float)<\/li>\n<li>Added function&nbsp;teleportFacing(location: Location, dimension: Dimension, facingLocation: Location)<\/li>\n<\/ul>\n<\/li>\n<li>Added&nbsp;registerAsyncmethod to register and properly track the state of GameTests using&nbsp;async&nbsp;functions<\/li>\n<\/ul>\n<h5><strong>General<\/strong><\/h5>\n<ul>\n<li>Reapplied changes to use &#8220;allowlist&#8221; instead of &#8220;whitelist&#8221; (<a href=\"https:\/\/bugs.mojang.com\/browse\/BDS-14119\">BDS-14119<\/a>)<\/li>\n<\/ul>\n<h5><strong>JumpToBlockGoal<\/strong><\/h5>\n<ul>\n<li>JumpToBlockGoal now correctly searches the same distance upwards and downwards when looking for jumpblockcandidates, allowing mobs that use the goal to jump equally high as low<\/li>\n<\/ul>\n<h5><strong>Blocks<\/strong><\/h5>\n<ul>\n<li>Added support for blocks having the same name as long as they belong to different namespaces<\/li>\n<\/ul>\n<h5><strong>Animations<\/strong><\/h5>\n<ul>\n<li>Fixed animation controller recursion checks from falsely disallowing normal repeat usage of a controller<\/li>\n<\/ul>\n<h5><strong>User-Interface<\/strong><\/h5>\n<ul>\n<li>Fixed issue where up and down arrow buttons in the Resource Pack Settings screen became bigger when highlighted (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-147708\">MCPE-147708<\/a>)<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Remember that only those on Xbox One \/ Windows 10 \/ and Android may participate in the Beta builds.&nbsp; You will not be able to join Realms or non-beta players worlds and you will not be able to open worlds opened in the Beta in earlier\/current stable builds of Bedrock.&nbsp; These builds are not to [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":123250,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[29],"tags":[],"class_list":["post-123249","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-minecraft-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/123249","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=123249"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/123249\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/123250"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=123249"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=123249"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=123249"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}