{"id":122989,"date":"2022-03-18T20:00:00","date_gmt":"2022-03-18T20:00:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/#article-129037"},"modified":"2022-03-18T20:00:00","modified_gmt":"2022-03-18T20:00:00","slug":"random-is-miyamotos-most-famous-quote-not-his-after-all","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2022\/03\/18\/random-is-miyamotos-most-famous-quote-not-his-after-all\/","title":{"rendered":"Random: Is Miyamoto&#8217;s Most Famous Quote Not His After All?"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/b0b887173249b\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/b0b887173249b\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture strip\"><a title=\"Img 8675\" href=\"https:\/\/images.nintendolife.com\/b0b887173249b\/img-8675.large.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/b0b887173249b\/img-8675.900x.jpg\" width=\"900\" height=\"561\" alt=\"Img 8675\"><\/a><figcaption class=\"caption\"><em>Image: Nintendo Life \/ Damien McFerran<\/em><\/figcaption><\/figure>\n<p>&#8220;A delayed game is eventually good, but a rushed game is forever bad.&#8221;<\/p>\n<p>How many times have you heard this quote over the years? Twitter threads of people posting responses to game delays, or even using it as a response to people upset about delays. It&#8217;s reached a kind of god-like status, like uttering these words has the opposite effect of saying Beetlejuice in the mirror three times.<\/p>\n<p>These words are often attributed to Shigeru Miyamoto, the father of <strong>Mario<\/strong>, <strong>Pikmin<\/strong>, <strong>Zelda<\/strong>, etc. &#8211; he&#8217;s pretty much the face of Nintendo. And the quote is often associated with the delay of <a href=\"https:\/\/www.nintendolife.com\/games\/n64\/legend_of_zelda_ocarina_of_time\">Ocarina of Time<\/a>. It&#8217;s been quoted time and time again in interviews &#8211; and he&#8217;s even discussed it with YouTuber <a class=\"external\" href=\"https:\/\/youtu.be\/WT9vXXgGcsA\">TheJWittz<\/a> &#8211; but do we have any proof that Miyamoto ever said it?<\/p>\n<p>Javed Sterritt, filmmaker and owner of the YouTube channel <a href=\"https:\/\/www.youtube.com\/channel\/UC55OV4HSSKJEthG4ulsKkyw\/\">Good Blood<\/a>, has dared to ask what nobody has asked before: where is the original quote from?<\/p>\n<aside class=\"object object-tweet\">\n<blockquote class=\"twitter-tweet\"><p><span lang=\"en\" dir=\"ltr\">I will legit give $100 to the person who can find the origin of Shigeru Miyamoto&#8217;s quote &#8216;A delayed game is eventually good, but a rushed game is forever bad.&#8217;<br \/>I&#8217;m not looking for articles who quote it. I&#8217;m looking for the ORIGINAL thing.<\/span>\u2014 Javed L Sterritt (@JavedLSterritt) <a href=\"https:\/\/twitter.com\/JavedLSterritt\/status\/1504647303633670149?ref_src=twsrc%5Etfw\">March 18, 2022<\/a><\/p><\/blockquote>\n<\/aside>\n<p>This has caused a minor frenzy in the Twitter landscape &#8211; there are real gold coins at stake, after all! People have been supplying articles where it&#8217;s been quoted or paraphrased or interviews with Miyamoto himself where they discuss the quote. But many have fallen at the first hurdle, with no real source linked to the articles.<\/p>\n<p>Another YouTuber, AllieMeowy, has dug up <a class=\"external\" href=\"https:\/\/shmuplations.com\/miyamotoxnaka\/\">an article from shmuplations<\/a>, where this quote may have been chopped up and requoted from since. And for about an hour, this seemed like the one true answer. Soon after, Sterritt uncovered that this was actually from a Famitsu interview from 2001 that got translated much more recently. However, the quote has been in regular circulation in English for a while (remember the pre-Twitter days?).<\/p>\n<p>Then in comes Ethan Johnson, who runs the blog <a class=\"external\" href=\"https:\/\/thehistoryofhowweplay.wordpress.com\/\">The History of How We Play<\/a>. He supplied evidence that the quote may be a simple misquote. His first answer provides proof that these words were said more or less by Jason Schreiber, from GT Interactive, in June 1998 at a convention:<\/p>\n<aside class=\"object object-tweet\">\n<blockquote class=\"twitter-tweet\"><p><span lang=\"en\" dir=\"ltr\">I believe this is a classic misattributed quote. This is what I believe the source is: A quote from Jason Schreiber at GT Interactive in GameFan, June 1998 pg 63. I&#8217;ll describe why I think this is. <a href=\"https:\/\/t.co\/g8yNDtpFBf\">pic.twitter.com\/g8yNDtpFBf<\/a><\/span>\u2014 Ethan Johnson (Play History) (@GameResearch_E) <a href=\"https:\/\/twitter.com\/GameResearch_E\/status\/1504663521539375104?ref_src=twsrc%5Etfw\">March 18, 2022<\/a><\/p><\/blockquote>\n<\/aside>\n<p>This answer has gained a lot of attention since, with Johnson going back to it a few times in the same thread to provide more context. It&#8217;s like a giant, tangled web of words and timelines!<\/p>\n<p>Fortunately, Johnson has compiled all of his evidence in a handy little thread, in chronological order &#8211; with one further discovery since his original response. It might, actually, just be an old industry catchphrase:<\/p>\n<aside class=\"object object-tweet\">\n<blockquote class=\"twitter-tweet\"><p><span lang=\"en\" dir=\"ltr\">1997-11 Gamepro pg 28, in reference to Blasto. Says it&#8217;s &#8220;an industry catch phrase&#8221;.<\/p>\n<p>1998-06 Gamefan pg 63, a feature quote by Jason Schreiber in reference to Unreal&#8217;s protracted development.<\/p>\n<p>1998-06 Edge pg 62, said to hang on a poster in Nintendo&#8217;s dev office ref to OoT. <a href=\"https:\/\/t.co\/id67NYI3jh\">pic.twitter.com\/id67NYI3jh<\/a><\/p>\n<p><\/span>\u2014 Ethan Johnson (Play History) (@GameResearch_E) <a href=\"https:\/\/twitter.com\/GameResearch_E\/status\/1504850905123987457?ref_src=twsrc%5Etfw\">March 18, 2022<\/a><\/p><\/blockquote>\n<\/aside>\n<p>There&#8217;s a lot to dig into here, including an interview with Miyamoto from 2001, which is probably where a lot of people formed the Ocarina of Time association. And, indeed, it&#8217;s a thing that can easily happen. Sid Meier of <strong>Civilization<\/strong> fame <a class=\"external\" href=\"https:\/\/twitter.com\/GameResearch_E\/status\/1504665554279358465\">has also been misquoted<\/a> &#8211; oddly enough from around the same time.<\/p>\n<p>So, there you have it! Those famous words were unlikely to have been uttered by Miyamoto; instead, the phrase could just be an industry catchphrase that has been warped and repeated time and time again. If this is the case, we hope that Johnson enjoys his payment for a job well done!<\/p>\n<p><em>Are you shaken by this discovery? Let us know in the comments!<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Image: Nintendo Life \/ Damien McFerran &#8220;A delayed game is eventually good, but a rushed game is forever bad.&#8221; How many times have you heard this quote over the years? Twitter threads of people posting responses to game delays, or even using it as a response to people upset about delays. It&#8217;s reached a kind [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-122989","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/122989","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=122989"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/122989\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=122989"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=122989"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=122989"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}