{"id":122016,"date":"2020-12-13T02:05:00","date_gmt":"2020-12-13T02:05:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/news\/2020\/12\/need_for_speed_hot_pursuit_remastered_receives_its_very_first_patch"},"modified":"2020-12-13T02:05:00","modified_gmt":"2020-12-13T02:05:00","slug":"need-for-speed-hot-pursuit-remastered-receives-its-very-first-patch","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/12\/13\/need-for-speed-hot-pursuit-remastered-receives-its-very-first-patch\/","title":{"rendered":"Need For Speed: Hot Pursuit Remastered Receives Its Very First Patch"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/86b757f8797fc\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/86b757f8797fc\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<div><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/86b757f8797fc\/1280x720.jpg\" class=\"ff-og-image-inserted\"><\/div>\n<aside class=\"object object-youtube\"><\/aside>\n<p>Recently, <strong><a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/need_for_speed_hot_pursuit_remastered\">Need for Speed: Hot Pursuit Remastered<\/a><\/strong> got its very first patch. It fixes and adjusts certain things and even improves the overall stability of the game.<\/p>\n<p>The update for the Nintendo Switch version, in particular, improves the visual performance in a number of races and sorts out some technical issues with the status of online friends.<\/p>\n<p>Below are the full patch notes, courtesy of the game&#8217;s community manager via the Need for Speed subreddit. <em>Enjoy!<\/em><\/p>\n<hr>\n<blockquote>\n<p>Today we&#8217;re releasing Patch 1 for Need for Speed\u2122 Hot Pursuit Remastered &#8211; here are the update notes:<\/p>\n<\/blockquote>\n<p><strong>Audio<\/strong><\/p>\n<ul>\n<li>Fixed an issue that could cause audio stuttering during races and cinematics.<\/li>\n<li>When you change the VOIP \/ Microphone settings, it should now persist to the lobbies you join going forward.<\/li>\n<li>VOIP system is now working as intended if a headset is plugged in after joining a multiplayer lobby.<\/li>\n<li>Speech to text should now be functional for players on the same platform.<\/li>\n<li>A similar issue also affected the text to speech audio being distorted, this is now resolved.<\/li>\n<\/ul>\n<p><strong>Lobbies<\/strong><\/p>\n<ul>\n<li>Interceptor lobbies should now be limited to two players, as intended.<\/li>\n<li>The \u201cChange Access\u201d menu now properly disappears after a selection is made.<\/li>\n<li>Fixed an issue where players wouldn\u2019t transition from the lobby to the race.<\/li>\n<\/ul>\n<p><strong>Visual \/ UI<\/strong><\/p>\n<ul>\n<li>Players should no longer see voice icons from other platforms. In-game voice chat is available when cross-play is turned off. When cross-play is turned on, voice chat is restricted to each platform\u2019s party chat system. This hint is now also shown in the privacy settings.<\/li>\n<li>You should no longer be able to get stuck on the driver details menu.<\/li>\n<li>When a friend beats your time, the correct date should now be displayed in the Autolog notification.<\/li>\n<li>When busted as a racer in a Hot Pursuit multiplayer event, the player list is now only shown once on screen.<\/li>\n<li>Autolog notifications should now display in the respective language if you change the console language and local settings.<\/li>\n<li>Trophies you should receive (for Cop \/ Racer ranks) should now unlock correctly, even retroactively if there are any you should have received, but haven\u2019t.<\/li>\n<li>When using custom colors, the color displayed in the \u201clast\/recent\u201d slots should now display correctly. It did most of the time, but there were a few scenarios where it wouldn\u2019t.<\/li>\n<li>Fixed an occlusion issue on a mountain along Boulder Road.<\/li>\n<li>The Porsche Boxster Spyder now allows you to recreate \u201cSpeed Yellow\u201d using the custom color palette.<\/li>\n<li>Some events were missing Speedwalls, these are now present and visible on the career map.<\/li>\n<li>The \u201cBeauty and the Beasts\u201d summary screen now shows the bounty earned for placing 3rd.<\/li>\n<li>When losing connection and reconnecting, the player avatar is shown correctly on the Speedwall.<\/li>\n<li>Notifications that a friend beat you in an Intercept event will no longer be cut off when scrolling at the bottom of the map screen, nor should they display random question marks.<\/li>\n<li>During the Most Wanted event intro, the correct names and symbols should now be displayed above vehicles.<\/li>\n<li>You should no longer encounter a short black screen when going to submenus from the pause menu during a multiplayer race.<\/li>\n<li>The car shadow should no longer flicker in the Police Station parking lot on Cascade Terrace Road.<\/li>\n<li>When you are viewing your own profile on PS4, the game you\u2019re currently playing is now correctly shown.<\/li>\n<li>After sending\/receiving a game invite request from a friend, a confirmation notification will now show as intended.<\/li>\n<li>When you\u2019re in a single player race, the correct game mode is now reflected in your friends list and dashboard.<\/li>\n<li>The player avatar frame now disappears after the first loading screen.<\/li>\n<li>Player avatars should now be better aligned with names in result screens.<\/li>\n<li>When cross-play is enabled, the platform identifier should now also show next to the name during a race, not only on the leaderboard.<\/li>\n<li>With cross-play enabled, all platform identifier icons have the same shade \/ opacity of white.<\/li>\n<li>The VOIP icon no longer overlaps player names in cross-play multiplayer race outro screens.<\/li>\n<li>Players can now be added to the friends list from the \u201cRecent Players\u201d tab.<\/li>\n<li>In Photo Mode, the top part of the police car sirens is no longer blacked out when the \u201cShow Damage\u201d toggle is set to \u201con\u201d.<\/li>\n<li>Removed a redundant line from the User Agreement.<\/li>\n<li>After changing the resolution multiple times, the intro cinematic to \u201cMy Career\u201d should still render at full screen now.<\/li>\n<li>As some if you had pointed out, there was a Rank 21 shown as next rank. This was unintended and has now been fixed &#8211; Rank 20 is the highest rank.<\/li>\n<\/ul>\n<p><strong>Localization<\/strong><\/p>\n<ul>\n<li>Traditional Chinese: The \u201cJammer\u201d text in the HUD is now in the right place when all charges have been exhausted.<\/li>\n<li>All languages: Updated the localized Technical Support files in the Support folder of the game installation.<\/li>\n<li>Spanish: Long player names should no longer be overlapping in the \u201cautolog recommends\u201d section.<\/li>\n<\/ul>\n<p><strong>Stability<\/strong><\/p>\n<ul>\n<li>When the \u201cMost Wanted\u201d quits during an ongoing race, all players should return to the menu as expected.<\/li>\n<li>Fixed an issue that could cause the game to crash when selecting career events.<\/li>\n<li>Restarting an event multiple times should no longer cause the game to crash.<\/li>\n<li>Fixed an issue that could cause the game to crash when selecting the Autolog Recommends menu.<\/li>\n<li>When joining a friend\u2019s lobby while in photo mode, you should no longer encounter a black screen.<\/li>\n<li>Fixed an issue that could cause a crash during an arms race session.<\/li>\n<li>Fixed two issues that could occur during the \u201cUnreasonable Force\u201d event.<\/li>\n<li>Resolved an issue that could lead to the game hanging when sharing your time on the wall.<\/li>\n<li>You should now be able to frictionlessly join a friend after your game has been suspended on your console for a while.<\/li>\n<\/ul>\n<p><strong>Nintendo Switch<\/strong><\/p>\n<ul>\n<li>Online status of friends is now showing correctly in the friends list.<\/li>\n<li>Improved visual performance on Barnstormer, Awe Inspired and Under Pressure.<\/li>\n<\/ul>\n<blockquote>\n<p>See you on the streets of Seacrest County!<\/p>\n<\/blockquote>\n<hr>\n<p>Have you downloaded this update yet? Noticed anything else? <em>Leave a comment down below.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Recently, Need for Speed: Hot Pursuit Remastered got its very first patch. It fixes and adjusts certain things and even improves the overall stability of the game. The update for the Nintendo Switch version, in particular, improves the visual performance in a number of races and sorts out some technical issues with the status of [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-122016","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/122016","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=122016"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/122016\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=122016"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=122016"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=122016"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}