{"id":122004,"date":"2020-12-11T13:55:00","date_gmt":"2020-12-11T13:55:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/375074"},"modified":"2020-12-11T13:55:00","modified_gmt":"2020-12-11T13:55:00","slug":"blog-how-to-make-a-decent-game-trailer-for-less-than-100","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/12\/11\/blog-how-to-make-a-decent-game-trailer-for-less-than-100\/","title":{"rendered":"Blog: How to make a decent game trailer for less than $100"},"content":{"rendered":"<p> <!-- Google Tag Manager --> <!-- End Google Tag Manager --> &lt;!&#8211;  &#8211;&gt;  <title>Gamasutra: Ryan Sumo&#8217;s Blog &#8211; How to Make a Decent Game Trailer for less than&nbsp;$100<\/title>   <!--[if lt IE 9]&gt; <a href=\"http:\/\/html5shim.googlecode.com\/svn\/trunk\/html5.js\">http:\/\/html5shim.googlecode.com\/svn\/trunk\/html5.js<\/a> &lt;![endif]--> <!-- CSS -->                    <!-- link href=\"https:\/\/twimgs.com\/gamasutra\/css\/minified.css\" rel=\"stylesheet\" type=\"text\/css\" \/ -->    <!-- Mobile Specific Metas -->  <!-- Start Visual Website Optimizer Asynchronous Code --> <!-- End Visual Website Optimizer Asynchronous Code --> <!-- Start HeatMap.me Code --> <!-- End HeatMap.me Code --> <!-- Start: GPT Sync --> <!-- End: GPT -->    <!-- Eloqua tracking code --> <!-- End Eloqua tracking code -->  <!-- Google Tag Manager (noscript) -->  <!-- End Google Tag Manager (noscript) --> <!--Cookie banner code starts here --> <!--Cookie banner code ends here --> <!-- Informa Branding code goes here--> <\/p>\n<div id=\"iribbon-container\" class=\"content-body-wrapper\"> <button id=\"iribbon-title\" title=\"show\/hide\" class=\"inactive\">Informa<\/button> <\/p>\n<div id=\"iribbon-detail\" class=\"ribbon-hide\">\n<div id=\"iribbon-left\">\n<p>Gamasutra is part of the Informa Tech Division of Informa PLC<\/p>\n<\/p><\/div>\n<div id=\"iribbon-right\">\n<p>This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC&#8217;s registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<p> <!-- Informa Branding code goes here--> <!-- Beginning Sync AdSlot 19 for Ad unit Gamasutra\/\/consolepc ### size: [[2,2]] --> <!-- End AdSlot 19 --> <!-- Beginning Sync AdSlot 20 for Ad unit Gamasutra\/\/consolepc ### size: [[7,7]] --> <!-- End AdSlot 20 --> <\/p>\n<div class=\"container\">\n<div id=\"container-main\" class=\"content-body-wrapper\"> <!-- Google Prestitial Ads start here--> <!-- Google Prestitial Ads end here--> <\/p>\n<div class=\"container bottom3\">\n<div class=\"span-7\"> <a href=\"https:\/\/www.gamasutra.com\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/12\/blog-how-to-make-a-decent-game-trailer-for-less-than-100.png\" alt=\"Gamasutra: The Art &amp; Business of Making Games\" width=\"243\" height=\"77\" border=\"0\"><\/a><img decoding=\"async\" alt=\"spacer\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/12\/blog-how-to-make-a-decent-game-trailer-for-less-than-100.gif\" width=\"27\"> <\/div>\n<\/p><\/div>\n<div class=\"span-20\"> <!--end show phone--> <!--end showphone--> <!--end nav--> <\/p>\n<div class=\"span-20 last content_bg\">\n<div class=\"hide-phone\">\n<div class=\"span-4\">\n<div class=\"content_box_left\">\n<div class=\"leftcol\"> <!--member login--> <!--end memberlogin--> <!--begin social icons--> <!--begin social icons--> <!--end social icons--> <!--end social icons--> <!--begin page numbers--> <!--end page numbers--> <!--begin leftnav--> <!--end leftnav--> <!-- Beginning Sync AdSlot 3 for Ad unit Gamasutra\/\/consolepc ### size: [[164,59]] --> <!-- End AdSlot 3 --> <!-- Beginning Sync AdSlot 4 for Ad unit Gamasutra\/\/consolepc ### size: [[164,59]] --> <!-- End AdSlot 4 --> <!-- Beginning Sync AdSlot 5 for Ad unit Gamasutra\/\/consolepc ### size: [[164,409]] --> <!-- End AdSlot 5 --> <!-- Beginning Sync AdSlot 9 for Ad unit Gamasutra\/\/consolepc ### size: [[164,177]] --> <!-- End AdSlot 9 --> <!-- Beginning Sync AdSlot 11 for Ad unit Gamasutra\/\/consolepc ### size: [[164,177]] --> <!-- End AdSlot 11 --> <!-- begin event tickers --> <!-- end event tickers --> <!--begin jobs--> <!--end jobs--> <!--begin blogs--> <!--end blogs--> <!--begin press releases--> <!--end press releases--> <!--begin calendar--> &lt;!&#8211; <\/p>\n<div class=\"header\"><img decoding=\"async\" alt=\"arrow\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/12\/blog-how-to-make-a-decent-game-trailer-for-less-than-100-1.png\" width=\"22px\" height=\"20px\" \/><a href=\"http:\/\/www.gamasutra.com\/calendar\/calendar.php\">Calendar<\/a><\/div>\n<div class=\"leftnav bottom2\"> <a href=\"http:\/\/www.gamasutra.com\/calendar\/calendar.php\"><strong>View All<\/strong><\/a> &nbsp;&nbsp;&nbsp; <a href=\"http:\/\/www.gamasutra.com\/calendar\/calendar_submit.php\"><strong>Submit Event<\/strong><\/a> <\/p>\n<hr>\n<ul> <\/ul>\n<\/div>\n<p> &#8211;&gt; <!--end calendar--> <!--begin about--> <\/p>\n<div class=\"bottom2\"> <a href=\"https:\/\/www.gamasutra.com\/advertise\"> <img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/12\/blog-how-to-make-a-decent-game-trailer-for-less-than-100.jpg\" alt=\"Sponsor\" border=\"0\" class=\"whiteTop\" width=\"177px\" height=\"60px\"> <\/a>\n<\/div>\n<p> <!--end about--> <!--begin network--> <\/p>\n<div class=\"leftnav_network bottom2\"> If you enjoy reading this site, you might also want to check out these UBM Tech sites: <\/p>\n<hr>\n<hr>\n<p> <br class=\"clear\">\n<\/div>\n<p> <!--end network--> <!--begin store--> <!--end store--> <\/div>\n<p><!--end leftcol--> <\/div>\n<\/div><\/div>\n<div class=\"span-16 last\">\n<div class=\"content_box_middle\"> <!-- InstanceBeginEditable name=\"BodyContent\" --> <\/p>\n<div class=\"page_item\">\n<div><a name=\"twitter_share\" href=\"http:\/\/twitter.com?status=RT @gamasutra: How to Make a Decent Game Trailer for less than&nbsp;$100 http:\/\/www.gamasutra.com\/blogs\/RyanSumo\/20201208\/374982\/\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/12\/blog-how-to-make-a-decent-game-trailer-for-less-than-100-1.gif\" alt=\"Share on Twitter\" border=\"0\" height=\"20\"><\/a>  <span id=\"edit_post_link\"><\/span>&nbsp;&nbsp; <a href=\"https:\/\/www.gamasutra.com\/blogs\/rss\/\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/12\/blog-how-to-make-a-decent-game-trailer-for-less-than-100-2.gif\" width=\"15\" height=\"15\" border=\"0\" alt=\"RSS\"><\/a> <\/div>\n<hr>\n<div class=\"item_body mobile_image_transform\"> <strong><i><small> The following blog post, unless otherwise noted, was written by a member of Gamasutra\u0092s community.<br \/>The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. <\/small><\/i><\/strong> <\/p>\n<hr>\n<p>[embedded content]<\/p>\n<p>Squeaky Wheel recently announced that the school management game Academia&nbsp;: School Simulator will soon be graduating out of Early Access. To help hype the announcement, I wanted to make two trailers, one for when we announce Version 1.0, and one for the actual release. The first trailer was released this week, which you can see above. Making game trailers is a key part of the marketing of a game, and there are many debates online about how to do it, how much it should cost, etc. I know that a lot of indie developers don\u2019t really have a lot of money to spend on trailers, so I thought I would share my process here to give them an idea of what making their own trailer could look like.<\/p>\n<p class=\"graf graf--p\">Just to be clear, I know that this trailer is not the best, and it\u2019s not going to compare to the best. But it is a pretty good trailer, made at a very affordable cost and with relatively little skill.<\/p>\n<h3 class=\"graf graf--h3\">Conceptualization<\/h3>\n<p class=\"graf graf--p\">The first step is to conceptualize the trailer. This means figuring out what you want to show in the trailer and making an outline of it that you can follow while actually editing the video. <a class=\"markup--anchor markup--p-anchor\" data-href=\"https:\/\/docs.google.com\/document\/d\/1q22LiBolgyvey5g5VS-lP-TNfgsbrMwo18Aa11zBHGE\/edit\" href=\"https:\/\/docs.google.com\/document\/d\/1q22LiBolgyvey5g5VS-lP-TNfgsbrMwo18Aa11zBHGE\/edit\" rel=\"noopener noreferrer\" target=\"_blank\">This is what my concept document looks like<\/a>. I\u2019ll reveal a bit of a cheat here. My original document was much looser than this, and I kinda went back and fixed it so that it looks as if it should if I was more disciplined.<\/p>\n<p class=\"graf graf--p\">You can keep it fairly simple or if you are artistically inclined and the concept is super complex you can even storyboard it. I\u2019ve done it both ways. The important thing is to be able to get your ideas down so that you have some direction with the video. For this announcement video I wanted to keep it fairly simple. I used what Derek Lieu calls the <a class=\"markup--anchor markup--p-anchor\" data-href=\"https:\/\/www.derek-lieu.com\/blog\/2020\/3\/1\/simple-game-trailer-templates\" href=\"https:\/\/www.derek-lieu.com\/blog\/2020\/3\/1\/simple-game-trailer-templates\" rel=\"noopener noreferrer\" target=\"_blank\">music video montage<\/a> as my template. Basically it means cutting a video in time with the background music. While this is usually better done with action games, you can make it work for more chill simulation games.<\/p>\n<h3 class=\"graf graf--h3\">Finding the&nbsp;Music<\/h3>\n<p class=\"graf graf--p\">Getting custom music done is great, but it can be creatively time consuming, especially if you don\u2019t know what you want. I had a general idea of what I wanted, based on this trailer by <a class=\"markup--anchor markup--p-anchor\" data-href=\"https:\/\/youtu.be\/GRoMyEu0F_Q\" href=\"https:\/\/youtu.be\/GRoMyEu0F_Q\" rel=\"noopener noreferrer\" target=\"_blank\">Another Brick in the Mall<\/a>. I wanted something that sounded classical and was also uplifting, with a relatively high bpm. Basically I was looking for lowkey excitement. I also wanted something that slowly builds up, then has a quiet release (sorry I don\u2019t know how to speak music!) I also needed it to be around 1 minute long, which is the standard suggested length for a trailer.<\/p>\n<p class=\"graf graf--p\">After scouring numerous royalty free music websites I landed upon <a class=\"markup--anchor markup--p-anchor\" data-href=\"https:\/\/app.soundstripe.com\/songs\/9942\" href=\"https:\/\/app.soundstripe.com\/songs\/9942\" rel=\"noopener noreferrer\" target=\"_blank\">this track<\/a> on soundstripe by <a class=\"markup--anchor markup--p-anchor\" data-href=\"http:\/\/www.stephenkeech.com\/about\" href=\"http:\/\/www.stephenkeech.com\/about\" rel=\"noopener noreferrer\" target=\"_blank\">Stephen Keech<\/a>. It had everything I wanted, with the one exception that it was two minutes long. There was a section of the piece that ended a little after one minute though, so I decided to go for it and just fade the track out at the one minute mark to suit my needs. The license cost $39.95 for a single track. Soundstripe sometimes has promos where its good value for money to buy a year\u2019s worth of access to licenses. I\u2019ve already <a class=\"markup--anchor markup--p-anchor\" data-href=\"http:\/\/tylerclinemusicstudio.com\/index.html\" href=\"http:\/\/tylerclinemusicstudio.com\/index.html\" rel=\"noopener noreferrer\" target=\"_blank\">lined up a composer<\/a> for the next trailer, so I was happy to take just the one track.<\/p>\n<p class=\"graf graf--p\">To edit the track to one minute, I used the free tool <a class=\"markup--anchor markup--p-anchor\" data-href=\"https:\/\/www.audacityteam.org\/\" href=\"https:\/\/www.audacityteam.org\/\" rel=\"noopener noreferrer\" target=\"_blank\">Audacity<\/a>.<\/p>\n<h3 class=\"graf graf--h3\">Recording Video&nbsp;Clips<\/h3>\n<p class=\"graf graf--p\">Now that you have your music, it\u2019s time to record video clips. Since I\u2019ve already made a couple of trailers for our game before, I didn\u2019t have to record all new material, and I was able to focus on recording some key clips. You can record video using <a class=\"markup--anchor markup--p-anchor\" data-href=\"https:\/\/obsproject.com\/\" href=\"https:\/\/obsproject.com\/\" rel=\"noopener noreferrer\" target=\"_blank\">OBS<\/a>, or spend a little extra ($37) to download <a class=\"markup--anchor markup--p-anchor\" data-href=\"https:\/\/fraps.com\/\" href=\"https:\/\/fraps.com\/\" rel=\"noopener noreferrer\" target=\"_blank\">Fraps<\/a>. Here are some broad tips for recording video clips:<\/p>\n<h4 class=\"graf graf--h4\">High Resolution<\/h4>\n<p class=\"graf graf--p\">Make sure that you have a lot of hard drive space and record the largest resolution that you can so it looks good on video.<\/p>\n<h4 class=\"graf graf--h4\">Capture Movement<\/h4>\n<p class=\"graf graf--p\">Whenever possible, try to capture movement in your game. A one minute trailer demands people\u2019s attention, and there\u2019s no easier way to do that than with movement. Even with a game like ours where there is not a lot of action, you can fake movement by panning and tracking the camera slowly to make players feel like there\u2019s movement.<\/p>\n<h4 class=\"graf graf--h4\">Hide UI<\/h4>\n<p class=\"graf graf--p\">Depending on your game, it may be good to have a button where you can hide your UI.<\/p>\n<h4 class=\"graf graf--h4\">Camera Controls<\/h4>\n<p class=\"graf graf--p\">Add camera controls to your game like being able to set the speed of the camera scrolling, so you can choose if you want to emphasize speed (for excitement) or slow down the camera (for drama or visualization). Being able to lock the camera onto a scene is also helpful. I messed up a little bit in the video in the scenes where the workers are building the school because we didnt have this feature. It\u2019s barely noticeable but annoyed me so much!<\/p>\n<h3 class=\"graf graf--h3\">Image Editing<\/h3>\n<p class=\"graf graf--p\">You will need at least basic image editing to create stuff like the logo and any sprites you may use for the trailer. I didn\u2019t add the to the cost of the trailer because presumably if you are making a game you have all of these assets already, but just adding it here in case it needs to be said.<\/p>\n<h3 class=\"graf graf--h3\">Video Editing&nbsp;Software<\/h3>\n<p class=\"graf graf--p\">Next up is video editing! Adobe Premiere is the standard for video editing, but when I was cutting our previous trailer I found this neat software called <a class=\"markup--anchor markup--p-anchor\" data-href=\"https:\/\/www.cyberlink.com\/products\/powerdirector-video-editing-software\/overview_en_US.html\" href=\"https:\/\/www.cyberlink.com\/products\/powerdirector-video-editing-software\/overview_en_US.html\" rel=\"noopener noreferrer\" target=\"_blank\">PowerDirector<\/a>. It does everything I need it to for the trailer and only costs $19.99 for one month or $48.99 for an entire year, which is like $4 a month for 12 months. Given that I wanted to make two trailers, it made total sense for me to get the annual subscription. But for your purposes you should be able to learn everything you need to know and release the trailer within the span of a month.<\/p>\n<p class=\"graf graf--p\">I can\u2019t teach you how to use Powerdirector in one article, so the following part of the article presumes you already understand how to use video editing software in general. What I will try to explain is how to use transitions within a video to create moments that are pleasing to the viewer\u2019s eye.<\/p>\n<h3 class=\"graf graf--h3\">Opening Scene<\/h3>\n<figure class=\"graf graf--figure\"><img loading=\"lazy\" decoding=\"async\" align=\"left\" class=\"graf-image\" data-height=\"366\" data-image-id=\"0*W19jiBuAGFElaxBv\" data-is-featured=\"true\" data-width=\"650\" height=\"338\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/12\/blog-how-to-make-a-decent-game-trailer-for-less-than-100-3.gif\" width=\"600\"><\/figure>\n<p class=\"graf graf--p\">For the opening scene I did a bit of a cheat. It\u2019s drilled into every gamedev that you should NOT put your logo within the first few seconds of the trailer because nobody cares about your logo. I agree to a certain extent, but I think there is value in imprinting the name of your game on a viewer within the first few seconds, assuming you figure out a clever way to do it.<\/p>\n<p class=\"graf graf--p\">In my case my initial concept for the trailer opening was to have a bus slide in from the right and \u201cdrop off\u201d some characters, who would then move offscreen to start \u201cbuilding\u201d the school. This suggests the beginning of the school, and is capped off by the ending where a character walks home after a long school day. At some point before starting the trailer I realized I could slap on the Academia logo onto the side of the bus. It\u2019s effective because it makes sense in the context of the universe. Buses often have logos stamped on their side. The logo will be in and out of the scene within 2 seconds, so it doesn\u2019t overstay its welcome. But any player that watches the first 5 seconds of the trailer will at least remember that this game is called \u201cAcademia something or other\u201d.<\/p>\n<h3 class=\"graf graf--h3\">Jump Cuts and&nbsp;Building<\/h3>\n<figure class=\"graf graf--figure\"><img loading=\"lazy\" decoding=\"async\" align=\"left\" class=\"graf-image\" data-height=\"366\" data-image-id=\"0*9L1yCmuax1AlkzKY\" data-width=\"650\" height=\"338\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/12\/blog-how-to-make-a-decent-game-trailer-for-less-than-100-4.gif\" width=\"600\"><\/figure>\n<p class=\"graf graf--p\">Jump cuts are transitions where you simulate jumping forward in time. This is perfect for sections of the trailer where you show off building things. With each successive jump cut, showing off something \u201cnew\u201d stimulates the viewer\u2019s eye. This is particularly useful in building and management games because it really sells the idea of building something out of nothing, which is what attracts many players of this genre.<\/p>\n<h3 class=\"graf graf--h3\">Transitions and&nbsp;Contrast<\/h3>\n<figure class=\"graf graf--figure\"><img loading=\"lazy\" decoding=\"async\" align=\"left\" class=\"graf-image\" data-height=\"366\" data-image-id=\"0*YlibdY_u7hvLON96\" data-width=\"650\" height=\"338\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/12\/blog-how-to-make-a-decent-game-trailer-for-less-than-100-5.gif\" width=\"600\"><\/figure>\n<p class=\"graf graf--p\">In art composition, contrast is one of the main techniques artist use to emphasize or highlight an artwork. It is the contrast between light and dark or warm and cool colors that helps an artwork visually \u201cpop\u201d. The same principle can be used in transitions. The first few scenes start out showing a zoomed in view and using jump cuts to sell the idea of \u201cbuilding\u201d.<\/p>\n<p class=\"graf graf--p\">When the music transitions (more on that below) from a faster pace to a slower, more languid pace, I then transition to a zoomed out screen of a giant school, and slowly track the video upward. This matches the pace of the music, but more importantly it builds off the first few scenes where I show the building aspect of the game, to a scene that say \u201clook at just HOW MUCH you can build!\u201d It is the contrast between the smaller school zoomed in versus the giant zoomed out school that really sells the idea of the scale of the game.<\/p>\n<h3 class=\"graf graf--h3\">Transitions and&nbsp;Music<\/h3>\n<figure class=\"graf graf--figure\"><img loading=\"lazy\" decoding=\"async\" align=\"left\" class=\"graf-image\" data-height=\"125\" data-image-id=\"0*h9i8MXeSsMPv7zcH\" data-width=\"650\" height=\"115\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/12\/blog-how-to-make-a-decent-game-trailer-for-less-than-100-2.png\" width=\"600\"><\/figure>\n<p class=\"graf graf--p\">Another easy way to capture viewers\u2019 attention is by combining sound with transitions. This screenshot I took shows how I did that. Note that each transition (marked with an \u201cA\u201d Icon) is placed at the exact moment where there is the audio waveform increases in amplitude. When listening to the music, that increase is a thump of a percussion instrument. When that thump combines with a visual transition onscreen it triggers delight in a viewer\u2019s pattern recognizing brain.<\/p>\n<p class=\"graf graf--p\">Off topic: when researching the right terminology for audio, I found this <a class=\"markup--anchor markup--p-anchor\" data-href=\"https:\/\/pudding.cool\/2018\/02\/waveforms\/\" href=\"https:\/\/pudding.cool\/2018\/02\/waveforms\/\" rel=\"noopener noreferrer\" target=\"_blank\">absolutely amazing interactive website explaining how waveforms work<\/a>.<\/p>\n<h3 class=\"graf graf--h3\">Wipe Transitions and&nbsp;Movement<\/h3>\n<figure class=\"graf graf--figure\"><img loading=\"lazy\" decoding=\"async\" align=\"left\" class=\"graf-image\" data-height=\"366\" data-image-id=\"0*ORcZLZ1EuSCQp3Ov\" data-width=\"650\" height=\"338\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/12\/blog-how-to-make-a-decent-game-trailer-for-less-than-100-6.gif\" width=\"600\"><\/figure>\n<p class=\"graf graf--p\">I referenced the importance of finding some sort of movement to put in the trailer. We can combine this with the \u201cwipe\u201d transition to follow the camera movement and create a pleasing effect for the viewer\u2019s eye.<\/p>\n<h3 class=\"graf graf--h3\">Closing Scene<\/h3>\n<figure class=\"graf graf--figure\"><img loading=\"lazy\" decoding=\"async\" align=\"left\" class=\"graf-image\" data-height=\"366\" data-image-id=\"0*vFjUmQsbf9xKQqkI\" data-width=\"650\" height=\"338\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/12\/blog-how-to-make-a-decent-game-trailer-for-less-than-100-7.gif\" width=\"600\"><\/figure>\n<p class=\"graf graf--p\">I had a moment of inspiration here while capturing video. My original intent was to simply fade the screen to black to signal the end of the day as a contrast and natural end point of the trailer which starts in the \u201cmorning\u201d. However while capturing video for the trailer I noticed that it was nighttime and there was a single janitor on the way home from the school. I paused the game and zoomed in on this scene. It felt like the perfect way to end the trailer on a poignant note, everyone\u2019s going home, the trailer is ending, development on the game will end. So I captured it and put it in the trailer. It\u2019s important that even though you do a lot of planning in the conceptualization phase that you still be open to moments of serendipity like this.<\/p>\n<p class=\"graf graf--p\"><em class=\"markup--em markup--p-em\">Thanks for reading, and hope you found this interesting! If you want to support us, you can<\/em><a class=\"markup--anchor markup--p-anchor\" data-href=\"http:\/\/store.steampowered.com\/app\/672630\/Academia__School_Simulator\/\" href=\"http:\/\/store.steampowered.com\/app\/672630\/Academia__School_Simulator\/\" rel=\"noopener noreferrer\" target=\"_blank\"><em class=\"markup--em markup--p-em\"> buy Academia: School Simulator<\/em><\/a>&nbsp;<em class=\"markup--em markup--p-em\">, <\/em><a class=\"markup--anchor markup--p-anchor\" data-href=\"https:\/\/store.steampowered.com\/app\/458630\/Political_Animals\/\" href=\"https:\/\/store.steampowered.com\/app\/458630\/Political_Animals\/\" rel=\"noopener noreferrer\" target=\"_blank\"><em class=\"markup--em markup--p-em\">Political Animals<\/em><\/a><em class=\"markup--em markup--p-em\">, or <\/em><a class=\"markup--anchor markup--p-anchor\" data-href=\"https:\/\/store.steampowered.com\/app\/909320\/Ruinarch\/\" href=\"https:\/\/store.steampowered.com\/app\/909320\/Ruinarch\/\" rel=\"noopener noreferrer\" target=\"_blank\"><em class=\"markup--em markup--p-em\">Ruinarch<\/em><\/a><em class=\"markup--em markup--p-em\">.<\/em><\/p>\n<\/p><\/div>\n<hr>\n<div class=\"hide-phone\">\n<h3>Related Jobs<\/h3>\n<div class=\"stories_item\">\n<div class=\"thumb\"><a href=\"https:\/\/jobs.gamasutra.com\/job\/senior-concept-artist-bellevue-washington-34717\"><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/12\/blog-how-to-make-a-decent-game-trailer-for-less-than-100-1.jpg\" alt=\"Sucker Punch Productions\" width=\"120\"><\/a><\/div>\n<\/p><\/div>\n<div class=\"stories_item\">\n<div class=\"thumb\"><a href=\"https:\/\/jobs.gamasutra.com\/job\/junior-technical-designer-bellevue-washington-34716\"><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/12\/blog-how-to-make-a-decent-game-trailer-for-less-than-100-1.jpg\" alt=\"Sucker Punch Productions\" width=\"120\"><\/a><\/div>\n<\/p><\/div>\n<div class=\"stories_item\">\n<div class=\"thumb\"><a href=\"https:\/\/jobs.gamasutra.com\/job\/assistant-professor-lecturer-salt-lake-city-utah-34642\"><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/12\/blog-how-to-make-a-decent-game-trailer-for-less-than-100-2.jpg\" alt=\"University of Utah\" width=\"120\"><\/a><\/div>\n<\/p><\/div>\n<div class=\"stories_item\">\n<div class=\"thumb\"><a href=\"https:\/\/jobs.gamasutra.com\/job\/associate-art-director-vanguard-espoo-34715\"><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/12\/blog-how-to-make-a-decent-game-trailer-for-less-than-100-8.gif\" alt=\"Remedy Entertainment\" width=\"120\"><\/a><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<hr><\/div>\n<p> <!-- InstanceEndEditable --> <\/div>\n<p><!--end contentbox-->\n<\/div>\n<p><!--end span-16--> <\/div>\n<p> <br class=\"clear\"> <\/div>\n<p><!--end span-21--> <!--begin right sidebar--> <!--end right sidebar--> &lt;!&#8211; <\/div>\n<p> Extra Div &#8211;&gt; <!-- Beginning Sync AdSlot 21 for Ad unit Gamasutra\/\/consolepc ### size: [[8,2]] --> <!-- End AdSlot 21 --> <!-- Beginning Sync AdSlot 22 for Ad unit Gamasutra\/\/consolepc ### size: [[8,4]] --> <!-- End AdSlot 22 --> <!-- Beginning Sync AdSlot 23 for Ad unit Gamasutra\/\/consolepc ### size: [[4,4]] --> <!-- End AdSlot 23 --> <br class=\"clear\"><\/p><\/div>\n<p><!--end content-body-wrapper--> <\/div>\n<p><!--end container--><br \/>\n<!--begin footer--> <!--end footer--> <!-- SiteCatalyst code version: H.21.\nCopyright 1996-2010 Adobe, Inc. All Rights Reserved\nMore info available at http:\/\/www.omniture.com --> <a href=\"http:\/\/www.omniture.com\" title=\"Web Analytics\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/12\/blog-how-to-make-a-decent-game-trailer-for-less-than-100-9.gif\" height=\"1\" width=\"1\" border=\"0\" alt><\/a><!--\/DO NOT REMOVE\/--><br \/>\n<!-- End SiteCatalyst code version: H.21. --> <!-- Begin ADSNATIVE Code --> <!-- End ADSNATIVE Code --> <!--Begin Ad script for pixel --> <!--END Ad script for pixel -->  <\/p>\n","protected":false},"excerpt":{"rendered":"<p>&lt;!&#8211; &#8211;&gt; Gamasutra: Ryan Sumo&#8217;s Blog &#8211; How to Make a Decent Game Trailer for less than&nbsp;$100 Informa Gamasutra is part of the Informa Tech Division of Informa PLC This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC&#8217;s registered office is 5 Howick [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":122005,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-122004","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/122004","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=122004"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/122004\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/122005"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=122004"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=122004"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=122004"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}