{"id":121964,"date":"2020-12-11T19:27:51","date_gmt":"2020-12-11T19:27:51","guid":{"rendered":"https:\/\/gamefromscratch.com\/?p=24217"},"modified":"2020-12-11T19:27:51","modified_gmt":"2020-12-11T19:27:51","slug":"unrealclr-awarded-a-epic-megagrant","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/12\/11\/unrealclr-awarded-a-epic-megagrant\/","title":{"rendered":"UnrealCLR Awarded A Epic MegaGrant"},"content":{"rendered":"<p>The open source UnrealCLR project was just awarded an Epic MegaGrant. The <a href=\"https:\/\/www.unrealengine.com\/en-US\/megagrants\">Epic MegaGrant<\/a> program was first announced back at GDC 2019 and consists of a $100M fund for supporting game and media development. Previous recipients have included <a href=\"https:\/\/gamefromscratch.com\/epic-games-give-blender-foundation-1-2m\/\">Blender<\/a>, <a href=\"https:\/\/gamefromscratch.com\/godot-receives-epic-megagrant\/\">Godot<\/a>, <a href=\"https:\/\/gamefromscratch.com\/raylib-receives-an-epic-megagrant\/\">RayLib<\/a>, <a href=\"https:\/\/gamefromscratch.com\/laigter-wins-an-epic-megagrant\/\">Laighter<\/a>, <a href=\"https:\/\/gamefromscratch.com\/armorpaint-receives-epic-megagrant\/\">ArmorPaint<\/a>, <a href=\"https:\/\/gamefromscratch.com\/krita-receive-epic-megagrant\/\">Krita <\/a>and more.<\/p>\n<p>The UnrealCLR project (we previously covered including a <a href=\"https:\/\/gamefromscratch.com\/getting-started-with-unrealclr\/\">small getting started tutorial<\/a>) brings CLR or Common Language Runtime support to Unreal Engine. In a nutshell this enables C# and F# developers to develop in those languages in Unreal and even gives debugging and blueprint integration support. Even better it is implemented as a plugin so you do not have to build UE4 from source code. In their own words, UnrealCLR is described as:<\/p>\n<blockquote class=\"wp-block-quote\">\n<p>UnrealCLR is a plugin which natively integrates .NET host into the Unreal Engine with the Common Language Runtime for direct execution of managed code to build a game\/application logic using the full power of C# 9.0, F# 5.0, and .NET facilities with engine API. The project is aimed at stability, performance, and maintainability.<\/p>\n<\/blockquote>\n<p>Details of the MegaGrant were <a href=\"https:\/\/twitter.com\/nx_righthere\/status\/1337336362522079232\">announced on Twitter<\/a>:<\/p>\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/12\/unrealclr-awarded-a-epic-megagrant.png\" alt class=\"wp-image-24218\" width=\"512\" height=\"350\"><\/figure>\n<p>Congratulations to the UnrealCLR team! UnrealCLR is an open source project that is <a href=\"https:\/\/github.com\/nxrighthere\/UnrealCLR\">available here on GitHub<\/a> under the LGPL license. You can learn more about UnrealCLR and the Epic MegaGrant program in the <a href=\"https:\/\/www.youtube.com\/watch?v=AHbetkqsPSU\">video <\/a>below. If you want to get started with UnrealCLR we recommend you <a href=\"https:\/\/gamefromscratch.com\/getting-started-with-unrealclr\/\">start here<\/a> for more details.<\/p>\n<div class=\"code-block code-block-1\"> <ins class=\"adsbygoogle\" data-ad-format=\"autorelaxed\" data-ad-client=\"ca-pub-5156240514307514\" data-ad-slot=\"1997524572\"><\/ins>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>The open source UnrealCLR project was just awarded an Epic MegaGrant. The Epic MegaGrant program was first announced back at GDC 2019 and consists of a $100M fund for supporting game and media development. Previous recipients have included Blender, Godot, RayLib, Laighter, ArmorPaint, Krita and more. The UnrealCLR project (we previously covered including a small [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":121965,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71,1],"tags":[102],"class_list":["post-121964","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-uncategorized","tag-uncategorized"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/121964","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=121964"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/121964\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/121965"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=121964"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=121964"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=121964"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}