{"id":12187,"date":"2018-02-06T09:35:00","date_gmt":"2018-02-06T09:35:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2018\/02\/rise_and_shine_in_development_for_switch_but_its_still_hanging_by_a_thread"},"modified":"2018-02-06T09:35:00","modified_gmt":"2018-02-06T09:35:00","slug":"rise-shine-in-development-for-switch-but-its-still-hanging-by-a-thread","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/02\/06\/rise-shine-in-development-for-switch-but-its-still-hanging-by-a-thread\/","title":{"rendered":"Rise &amp; Shine In Development For Switch, But It&#8217;s Still &#8220;Hanging By A Thread&#8221;"},"content":{"rendered":"<aside class=\"picture embed centered picture-900x img-900x\">\n<div class=\"img\"><a title=\"news12.jpg\" href=\"http:\/\/images.nintendolife.com\/news\/2018\/02\/rise_and_shine_in_development_for_switch_but_its_still_hanging_by_a_thread\/attachment\/0\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/news\/2018\/02\/rise_and_shine_in_development_for_switch_but_its_still_hanging_by_a_thread\/attachment\/0\/900x.jpg\" alt=\"news12.jpg\" \/><\/a><\/div>\n<\/aside>\n<p>Spanish developer Super Mega Team has revealed its platformer-cum-bullet hell title Rise &amp; Shine is coming to Nintendo Switch, but that development has really only just started. In fact, upon further investigation the studio revealed it&#8217;s only just received dev kits so there&#8217;s a long way to go before the port is done and dusted.<\/p>\n<aside class=\"object object-tweet\">\n<blockquote class=\"twitter-tweet\">\n<p><span lang=\"en\" dir=\"ltr\">It&#8217;s Switchalive!! <a href=\"https:\/\/t.co\/wu1vOd6wHa\">pic.twitter.com\/wu1vOd6wHa<\/a><\/span>\u2014 SuperMegaTeam (@SuperMegaTeam) <a href=\"https:\/\/twitter.com\/SuperMegaTeam\/status\/960514752542855168?ref_src=twsrc%5Etfw\">February 5, 2018<\/a><\/p>\n<\/blockquote>\n<\/aside>\n<p>The team has revealed development is, &#8220;hanging by a thread,&#8221; mainly due to some, &#8220;Unity plugin compatibility issues,&#8221;\u00a0 and that it still doesn&#8217;t have, &#8220;the game itself running on the console.&#8221; However, there has been some progress, with the studio revealing, &#8220;we got the title screen working today.&#8221; Porting isn&#8217;t an easy process, especially for titles that weren&#8217;t made with Switch in mind, so here&#8217;s hoping the talented team behind the game manage to get the indie title working on Nintendo&#8217;s hardware.<\/p>\n<aside class=\"object object-tweet\">\n<blockquote class=\"twitter-tweet\">\n<p><span lang=\"en\" dir=\"ltr\">We just started development of the port (got the devkits two weeks ago) and due to some Unity plugin compatibility issues, we still don&#8217;t have the game itself running on the console, although we got the title screen working today. Huge step. That&#8217;s why I tweeted with excitement!<\/span>\u2014 SuperMegaTeam (@SuperMegaTeam) <a href=\"https:\/\/twitter.com\/SuperMegaTeam\/status\/960621393846132737?ref_src=twsrc%5Etfw\">February 5, 2018<\/a><\/p>\n<\/blockquote>\n<\/aside>\n<p>Have you played Rise &amp; Shine? Do you it&#8217;ll work on Switch? Let us know your thoughts in the usual way&#8230;\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Spanish developer Super Mega Team has revealed its platformer-cum-bullet hell title Rise &amp; Shine is coming to Nintendo Switch, but that development has really only just started. In fact, upon further investigation the studio revealed it&#8217;s only just received dev kits so there&#8217;s a long way to go before the port is done and dusted. [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-12187","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/12187","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=12187"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/12187\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=12187"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=12187"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=12187"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}