{"id":121855,"date":"2020-12-08T16:59:39","date_gmt":"2020-12-08T16:59:39","guid":{"rendered":"http:\/\/BungieNet_ContentItem_49928"},"modified":"2020-12-08T16:59:39","modified_gmt":"2020-12-08T16:59:39","slug":"destiny-2-update-3-0-1","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/12\/08\/destiny-2-update-3-0-1\/","title":{"rendered":"Destiny 2 Update 3.0.1"},"content":{"rendered":"<div><img decoding=\"async\" src=\"https:\/\/www.bungie.net\/pubassets\/pkgs\/143\/143887\/Update_Patch_Header.jpg\" class=\"ff-og-image-inserted\"><\/div>\n<h2>Next Gen&nbsp;<\/h2>\n<div>\n<table border=\"1\" width=\"100%\">\n<tbody>\n<tr>\n<td><b>Feature<\/b><\/td>\n<td><b>Xbox Series X<\/b><\/td>\n<td><b>PlayStation 5<\/b><\/td>\n<td><b>Xbox Series S<\/b><\/td>\n<\/tr>\n<tr>\n<td>Resolution<\/td>\n<td>4K<\/td>\n<td>4K<\/td>\n<td>1080p<\/td>\n<\/tr>\n<tr>\n<td>Framerate<\/td>\n<td>60fps<\/td>\n<td>60fps<\/td>\n<td>60fps<\/td>\n<\/tr>\n<tr>\n<td>120hz Crucible Support<\/td>\n<td>Supported*<\/td>\n<td>Supported*<\/td>\n<td>Not Supported<\/td>\n<\/tr>\n<tr>\n<td>Field of View Slider<\/td>\n<td>Yes<\/td>\n<td>Yes<\/td>\n<td>Yes<\/td>\n<\/tr>\n<tr>\n<td>Faster Load Times<\/td>\n<td>Yes<\/td>\n<td>Yes<\/td>\n<td>Yes<\/td>\n<\/tr>\n<tr>\n<td>Cross-Generation Play<\/td>\n<td>Yes<\/td>\n<td>Yes<\/td>\n<td>Yes<\/td>\n<\/tr>\n<tr>\n<td>Next-Generation Upgrade Free<\/td>\n<td>Xbox Smart Delivery<\/td>\n<td>Yes<\/td>\n<td>Xbox Smart Delivery<\/td>\n<\/tr>\n<tr>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>&nbsp;<\/p><\/div>\n<p><b>General&nbsp;<\/b><\/p>\n<div>\n<ul>\n<li>On Xbox Series X|S, the enhanced update will automatically download.&nbsp;<\/li>\n<li>On PlayStation 5, players need to manually download the enhanced update. &nbsp;<\/li>\n<li>Option for customizable Field of View (FOV) has been added to the Settings &gt; Video menu.&nbsp;&nbsp;<\/li>\n<li>Option for 120Hz Crucible Mode has been added to the Settings &gt; Video menu.&nbsp;<\/li>\n<li>Updated controller rumble feel on the DualSense Controller.&nbsp;&nbsp;<\/li>\n<\/ul>\n<\/div>\n<h2>Destiny Companion App&nbsp;<\/h2>\n<p><b>Bounties&nbsp;<br \/><\/b><\/p>\n<div>\n<ul>\n<li>Players may acquire bounties from Destiny 2 vendors using the Destiny Companion App.&nbsp;<\/li>\n<li>Bounties may only be acquired when players are offline, In orbit, or in the Tower.&nbsp;<\/li>\n<li>For additional information, please see this <a href=\"https:\/\/www.bungie.net\/en\/Help\/Article\/49485\" title target>Help article<\/a>.<\/li>\n<\/ul>\n<p>&nbsp;<\/div>\n<h2>Sandbox&nbsp;<\/h2>\n<p><b>Exotic Armor&nbsp;<\/b><\/p>\n<div>\n<ul>\n<li>Fixed an issue where being killed by the effects of Necrotic Grip would show as being &#8220;Killed by the Architects.&#8221;<\/li>\n<li>Fixed an issue where players with Stronghold Gauntlets couldn&#8217;t block any Super damage with Swords despite the Exotic maximizing the Guard stats.&nbsp;<\/li>\n<li>\n<p>Improved the readability of the visual effects when another player wearing Mask of Bakris shifts directly toward you.<\/p>\n<\/li>\n<li>\n<p>Updated the description string of Mask of Bakris&#8217;s perk to correctly describe its damage bonus, which applies only to combatants and affects all arc weapon damage and all damage against slowed or encased enemies.&nbsp;<\/p>\n<\/li>\n<li>\n<p>Additionally, fixed a bug where this damage bonus was applying to players who are slowed or encased in Crucible and Gambit.&nbsp;<\/p>\n<\/li>\n<\/ul>\n<\/div>\n<p><b>Stasis Abilities&nbsp;<\/b><\/p>\n<div>\n<ul>\n<li>Fragments&nbsp;<\/li>\n<ul>\n<ul>\n<li>Tuned &#8220;Whisper of Bonds&#8221; to grant a flat 2.5% Super energy per trigger.&nbsp;<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/div>\n<p><b>Weapons&nbsp;<\/b><\/p>\n<div>\n<ul>\n<li>Duality&nbsp;<\/li>\n<ul>\n<ul>\n<li>Duality\u2019s icon didn&#8217;t match correct weapon tray icon.&nbsp;<\/li>\n<li>Fixed an issue where Duality\u2019s custom ADS fire audio wasn&#8217;t playing.&nbsp;<\/li>\n<\/ul>\n<\/ul>\n<li>The Lament&nbsp;<\/li>\n<ul>\n<ul>\n<li>The Lament icon did not appear appropriately in Crucible feeds.&nbsp;<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/div>\n<h2>Activities&nbsp;<\/h2>\n<p><b>Beyond Light Campaign&nbsp;<\/b><\/p>\n<div>\n<ul>\n<li>Beyond Light Exotic quest missions now properly display recommended Power Level on their map nodes.&nbsp;<\/li>\n<li>Kridis no longer spawns before players have completed the previous mission objective.&nbsp;<\/li>\n<\/ul>\n<\/div>\n<p><b>New Light&nbsp;<\/b><\/p>\n<div>\n<ul>\n<li>Fixed an issue where veteran players could not access the Tower while Mission Advent was available.&nbsp;<\/li>\n<li>Fixed an issue with the New Light subclass quest where Ikora&#8217;s waypoint was suppressed.&nbsp;<\/li>\n<li>Fixed an issue where the descent cinematic did not play for The Disgraced strike.&nbsp;<\/li>\n<li>Fixed an issue where veteran players with two characters of the same class were blocked from acquiring their subclasses.&nbsp;<\/li>\n<li>Fixed a bug where a step on the New Light pursuit was not granting experience.&nbsp;<\/li>\n<li>Fixed an issue where abandoned Memory quests were not available in the Quest Archive vendor in the Tower.&nbsp;<\/li>\n<li>Fixed an issue where players who skip the Shotgun chest in M0 did not receive Special ammo when the Shotgun was granted.&nbsp;<\/li>\n<li>Fixed an issue where players could reacquire Riskrunner during the Risk\/Reward mission.&nbsp;<\/li>\n<\/ul>\n<\/div>\n<p><b>Deep Stone Crypt&nbsp;<\/b><\/p>\n<div>\n<ul>\n<li>Fixed an issue where Taniks could go into hellfire phase early before any fireteam member could collect an augment.&nbsp;<\/li>\n<li>Fixed an issue where players would not get a third DPS phase on the second loop of dunking all four cores.&nbsp;<\/li>\n<li>Fixed an issue where the Short Circuit Triumph was not possible.&nbsp;<\/li>\n<li>Fixed an issue that could cause an unintended wipe during the second hellfire cast.&nbsp;<\/li>\n<\/ul>\n<\/div>\n<p><b>Last Wish Raid&nbsp;<\/b><\/p>\n<div>\n<ul>\n<li>Fixed an issue where the final encounter was not rewarding Spoils of Conquest.&nbsp;<\/li>\n<li>Fixed an issue where Kalli teleported out of the environment after a plate was captured.&nbsp;<\/li>\n<li>Fixed various networking behaviors that were observed when playing through encounter transitions.&nbsp;<\/li>\n<\/ul>\n<\/div>\n<p><b>Garden of Salvation Raid&nbsp;<\/b><\/p>\n<div>\n<ul>\n<li>Fixed an issue where text notifications would not appear when players initiated\/completed puzzles.&nbsp;<\/li>\n<li>Fixed an issue where tethers did not appropriately disrupt the boss under certain circumstances.&nbsp;<\/li>\n<li>Fixed an issue where the Consecrated Mind drops its Minotaur at the beginning of the raid.&nbsp;<\/li>\n<\/ul>\n<\/div>\n<p><b>Pit of Heresy&nbsp;<\/b><\/p>\n<div>\n<ul>\n<li>Fixed an issue where the Ghost flashlight projection volume had no effect, making it hard to navigate the passage without light.&nbsp;<\/li>\n<li>Fixed an issue where players could encounter back screens and hard wipes between encounters.<\/li>\n<li>Fixed an issue where players could be killed transitioning between two areas.&nbsp;<\/li>\n<\/ul>\n<\/div>\n<p><b>Prophecy&nbsp;<br \/><\/b><\/p>\n<div>\n<ul>\n<li>Prophecy is once again available.&nbsp;<\/li>\n<li>Powerful rewards may be earned from each checkpoint once per week.&nbsp;<\/li>\n<li>Players may complete the dungeon once per week to obtain a pinnacle-powered reward.&nbsp;<\/li>\n<li>Previously featured weapon and armor rewards are available once more.&nbsp;<\/li>\n<\/ul>\n<\/div>\n<p><b>Lost Sectors&nbsp;<\/b><\/p>\n<div>\n<ul>\n<li>Master and Legend Lost Sector tooltips are easier to comprehend.&nbsp;<\/li>\n<\/ul>\n<\/div>\n<p><b>Stasis quests&nbsp;<\/b><\/p>\n<div>\n<ul>\n<li>Aspects&nbsp;<\/li>\n<ul>\n<ul>\n<li>Fixed an issue where &#8220;Tectonic Harvest&#8221; was not consistently generating shards for allies when destroying their crystals.&nbsp;<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/div>\n<p><b>Nightmare Hunts&nbsp;<\/b><\/p>\n<div>\n<ul>\n<li>Hard-wiping and defeating the boss at the same time will leave players in the Hunt after respawning.&nbsp;<\/li>\n<\/ul>\n<\/div>\n<p><b>Exotic quests&nbsp;<\/b><\/p>\n<div>\n<ul>\n<li>Fixed an issue where the first line of dialogue played was muted at the beginning of the Malfeasance quest strike.&nbsp;<\/li>\n<\/ul>\n<\/div>\n<p><b>Crucible and Iron Banner&nbsp;<\/b><\/p>\n<div>\n<ul>\n<li>Fixed an issue where the &#8220;Survivor&#8221; medal could be awarded to players who were defeated during the round.&nbsp;<\/li>\n<li>Fixed an issue where the &#8220;Untouchable&#8221; medal could not be earned.&nbsp;<\/li>\n<li>Updated the mercy rule for Control and Clash to prevent it from triggering too early in the match.&nbsp;<\/li>\n<li>Fixed an issue where some map intro cinematics were taking place outside of the combat zone.&nbsp;<\/li>\n<\/ul>\n<\/div>\n<p><b>Strikes&nbsp;<\/b><\/p>\n<div>\n<ul>\n<li>Fixed an issue where Outlaws were no longer spawned in Nightfall: The Ordeal.&nbsp;<\/li>\n<li>Fixed an issue where Lurkers did not spawn after the counterweight encounter in the Hallowed Lair.&nbsp;<\/li>\n<li>Fixed an issue where Super energy was drained when taking a lift in the Warden of Nothing.&nbsp;<\/li>\n<li>Fixed an issue where Guardians were unable to respawn if they died while in the process of destroying Protheon, Modular Mind, very quickly.&nbsp;<\/li>\n<li>Fixed an issue where counterweights would reset if a player died after pushing them down.&nbsp;<\/li>\n<li>Fixed an issue where combatants would disappear abruptly if a Guardian decided to speed run the Hallowed Lair strike while others were trying to complete bounties in previous encounters.&nbsp;<\/li>\n<li>Fixed an issue where the Tank would despawn during the Arms Dealer strike when trying to enter another combat area.&nbsp;<\/li>\n<\/ul>\n<\/div>\n<p><b>Gambit&nbsp;<\/b><\/p>\n<div>\n<ul>\n<li>Fixed an issue where the high-value target spawned too early.&nbsp;<\/li>\n<li>Fixed an issue where catch-up targets would respawn too quickly after being cleared.&nbsp;<\/li>\n<li>Fixed an issue where combatants would sometimes not move from spawn areas.&nbsp;<\/li>\n<\/ul>\n<\/div>\n<h2>Destinations&nbsp;<\/h2>\n<p><b>Europa&nbsp;<\/b><\/p>\n<div>\n<ul>\n<li>Fixed a rare case where the Conflux Watch Servitor in the public encounter for Empire Hunt: The Technocrat could become permanently immune.&nbsp;<\/li>\n<li>Fixed an issue where players with full quest inventories could still purchase Fallen Empire and weapon quests from Variks.&nbsp;<\/li>\n<li>Fixed an issue where flickering snow transitions could be seen when playing with a multi-GPU setup (Crossfire\/SLI) PC (Crossfire\/SLI).&nbsp;<\/li>\n<\/ul>\n<\/div>\n<p><b>Cosmodrome&nbsp;<\/b><\/p>\n<div>\n<ul>\n<li>Added destination material spawns.&nbsp;<\/li>\n<li>Added destination materials to Cosmodrome region chests.&nbsp;<\/li>\n<li>Fixed an issue where Scorch Cannons were not respawning during the Heroic version of the Spider Tank public event.&nbsp;<\/li>\n<li>Fixed an issue where flickering grass transitions could be seen when playing with a multi-GPU setup (Crossfire\/SLI) PC (Crossfire\/SLI).&nbsp;<\/li>\n<\/ul>\n<\/div>\n<p><b>Moon&nbsp;<\/b><\/p>\n<div>\n<ul>\n<li>Fixed an issue where some combat encounters would not trigger appropriately.&nbsp;<\/li>\n<li>Fixed an issue where a smaller number of players were able to matchmake in to certain areas than intended.&nbsp;<\/li>\n<li>The terminals for the \u201ctire game\u201d appear disabled even when active.&nbsp;<\/li>\n<li>Fixed an issue where Toland would not reappear if players moved away from a totem to complete the activity.&nbsp;<\/li>\n<li>Fixed an issue where high-value targets had forgotten their names.&nbsp;<\/li>\n<li>Names now appear above high-value targets appropriately.&nbsp;&nbsp;<\/li>\n<\/ul>\n<\/div>\n<p><b>Dreaming City&nbsp;<\/b><\/p>\n<div>\n<ul>\n<li>Blind Well&nbsp;<\/li>\n<ul>\n<ul>\n<li>Fixed an issue where the safety bubble would pop to its smallest size when a round was done instead of shrinking over time.&nbsp;<\/li>\n<\/ul>\n<\/ul>\n<li>Fixed an issue where quest step notification for Petra&#8217;s quest missions were showing a blank icon.&nbsp;<\/li>\n<li>Fixed an issue where players could sometimes not interact with rally flags before public events.<\/li>\n<\/ul>\n<\/div>\n<p><b>Nessus&nbsp;<\/b><\/p>\n<div>\n<ul>\n<li>Fixed an issue where the &#8220;Half Empty&#8221; patrol on Nessus is missing description text.<\/li>\n<\/ul>\n<\/div>\n<p><b>General&nbsp;<\/b><\/p>\n<div>\n<ul>\n<li>Fixed an issue where Memory Fragment, Drone, and Ghost Story collectibles were still present on some destinations.&nbsp;<\/li>\n<li>Fixed an issue where Hive crystal shields could cause a crash.&nbsp;<\/li>\n<\/ul>\n<\/div>\n<h2>Rewards&nbsp;<\/h2>\n<p><b>General&nbsp;<\/b><\/p>\n<div>\n<ul>\n<li>Europa and Cosmodrome strikes now award destination materials upon completion.&nbsp;<\/li>\n<li>Lunar Ghost Bundle no longer pops an erroneous \u201cout of space\u201d warning when opening.&nbsp;<\/li>\n<li>Exotic armor awarded in solo PED Lost Sectors now drops on a knockout list.&nbsp;<\/li>\n<li>Removed misleading &#8220;Limited Time&#8221; augment from Devrim Kay and Failsafe vendor items.&nbsp;<\/li>\n<li>Fixed a bug preventing Rahool&#8217;s icon from flashing when Beyond Light bonus items were available to claim.&nbsp;<\/li>\n<li>Fixed a bug where some new armor mods had incorrect sources listed in Collections.&nbsp;<\/li>\n<li>Fixed a bug where the Evasive Maneuvers raid perk would sometimes fail to activate if you switched to the mod in the middle of an encounter.&nbsp;<\/li>\n<li>Fixed a bug where Icefall Mantle&#8217;s description did not mention the slow field it generates when activated.&nbsp;&nbsp;<\/li>\n<\/ul>\n<\/div>\n<h2>Miscellaneous&nbsp;&nbsp;<\/h2>\n<p><b>Triumphs<\/b><\/p>\n<div>\n<ul>\n<li>Fixed an issue where The Hit List was not unlocking properly.&nbsp;<\/li>\n<li>Fixed an issue where players would not receive appropriate Triumphs after defeating the Fanatic.&nbsp;<\/li>\n<\/ul>\n<\/div>\n<p><b>Monument to Lost Light&nbsp;<\/b><\/p>\n<div>\n<ul>\n<li>Fixed an issue where the waypoint on the Exotic Archive vendor continues to flash for players who own all Exotics.&nbsp;<\/li>\n<\/ul>\n<\/div>\n<p><b>Collections&nbsp;<\/b><\/p>\n<div>\n<ul>\n<li>Badges and Armor sets in Collections correctly select player&#8217;s class.&nbsp;<\/li>\n<li>Fixed an issue where the UI would forget which page the player was on after previewing an item in Collections.&nbsp;<\/li>\n<\/ul>\n<\/div>\n<p><b>UI&nbsp;<\/b><\/p>\n<div>\n<ul>\n<li>Aspects and Fragments on the Stasis Subclass screen now appropriately display &#8220;Currently Applied&#8221; when they&#8217;re applied in another slot.&nbsp;<\/li>\n<\/ul>\n<\/div>\n<p><b>Graphics&nbsp;<\/b><\/p>\n<div>\n<ul>\n<li>Fix inverted colors in some dark areas when playing in HDR.&nbsp;&nbsp;<\/li>\n<\/ul>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Next Gen&nbsp; Feature Xbox Series X PlayStation 5 Xbox Series S Resolution 4K 4K 1080p Framerate 60fps 60fps 60fps 120hz Crucible Support Supported* Supported* Not Supported Field of View Slider Yes Yes Yes Faster Load Times Yes Yes Yes Cross-Generation Play Yes Yes Yes Next-Generation Upgrade Free Xbox Smart Delivery Yes Xbox Smart Delivery &nbsp; [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":121856,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[34],"tags":[],"class_list":["post-121855","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-bungie-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/121855","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=121855"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/121855\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/121856"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=121855"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=121855"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=121855"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}