{"id":121728,"date":"2020-12-07T20:00:35","date_gmt":"2020-12-07T20:00:35","guid":{"rendered":"https:\/\/news.xbox.com\/en-us\/?p=147014"},"modified":"2020-12-07T20:00:35","modified_gmt":"2020-12-07T20:00:35","slug":"talking-tunic-with-its-creator-andrew-shouldice","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/12\/07\/talking-tunic-with-its-creator-andrew-shouldice\/","title":{"rendered":"Talking Tunic with Its Creator Andrew Shouldice"},"content":{"rendered":"<div class=\"media_block\"><img decoding=\"async\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2020\/12\/Tunic_KeyArt_JPEG.jpg?resize=1200%2C675\" class=\"media_thumbnail\"><\/div>\n<div><img decoding=\"async\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2020\/12\/Tunic_KeyArt_JPEG.jpg?fit=4551%2C2560\" class=\"ff-og-image-inserted\"><\/div>\n<p><!-- .entry-social --> <\/p>\n<div class=\"entry-main entry-main--post entry-main--post-no-sidebar\">\n<p>Since its debut during the Xbox E3 2018 Briefing, players have been patiently waiting for the launch of <em>Tunic, <\/em>an action-adventure gameabout a tiny fox in a big world. We look forward to the day we can explore the mysterious island and its secrets, but in the meantime, we caught up with the creator of <em>Tunic<\/em>, Andrew Shouldice, about the game\u2019s E3 2018 debut, updates on development, and the inspirations behind the game.<\/p>\n<hr class=\"wp-block-separator\">\n<p><strong>Q: The last time we had a chance to go hands-on with <em>Tunic<\/em>, it was E3 2018. Can you give us an update on the game on what features you\u2019ve been working on since then?<\/strong><\/p>\n<p>A: It\u2019s a secret!<\/p>\n<p>Ok ok, here\u2019s a peek. Day-to-day, I\u2019m working on a pretty diverse set of things: making boss fights, building new areas, modelling environmental details, fine-tuning feel \u2014 there\u2019s always something to do. Now more than ever, production is an enormous concrete to-do list, rather than a set of vague questions.&nbsp;<\/p>\n<p>In the past few years, <em>Tunic<\/em> has more solidly figured out what its overall shape is. I\u2019ve always known that it\u2019s a game about exploration, combat, and secrets, but exactly <em>how<\/em> that forms into a cohesive whole is a complex problem to solve. In retrospect, the structure hasn\u2019t changed too much, but my confidence in the details has crystalized.<\/p>\n<p><strong>Q: Take us back to what it felt like to see <em>Tunic <\/em>appear during the Xbox E3 2018 Briefing. Did you know your game was going to get such a prominent spot during the show?<\/strong><\/p>\n<p>A: We knew the trailer was going to be featured in the press conference, but we didn\u2019t know <em>when<\/em> it was going to show up. We were sitting in the Microsoft Theatre, and every time the screen went black between trailers, we tensed up, not knowing if this was the moment or not. It was heart-pounding, but in a good way. Seeing the trailer up there, representing so much work and anxiety \u2014 not just on the trailer, but the game itself \u2014 was pretty amazing. It was one of those \u201chhhhuh, I guess this is really happening\u201d moments.<\/p>\n<p>What I also didn\u2019t know was that Phil Spencer himself was going to segue out of the trailer and mention my hometown of Halifax, Nova Scotia. That was a real cherry-on-top.<\/p>\n<p><strong>Q: What struck us during our time with the game were the similarities to another tunic wearing hero \u2013 all good comparisons in our book. What other inspirations are you drawing from in the creation for your hero and world?&nbsp;<\/strong><\/p>\n<p>A: <em>Tunic <\/em>wears a lot of its influences on its sleeve, for sure. A lot of people mention <em>The Legend of Zelda<\/em> series, and there\u2019s definitely a through line there. If I were to compare <em>Tunic <\/em>to a Zelda game though, it would be, more than any other, the very first one. I have a soft spot for games where you\u2019re given very little direction aside from \u201cgo find the treasure, it\u2019s out there somewhere\u201d \u2014 games where uncovering secrets feels like you really <em>found<\/em> something, as opposed to just getting to \u201cChapter 4: In Which The Protagonist Finds The Secret\u201d.<\/p>\n<p>It\u2019s hard to be absolutely sure where each part of the game came from, but I can name a few things I\u2019ve actively admired while trying to get things right while making <em>Tunic<\/em>. The feeling of dodging through an attack and being perfectly positioned to land your own hits, from <em>Bloodborne<\/em>. The sublime, perfect isometry of <em>Monument Valley<\/em>. The mystifying, ever-present text of <em>FEZ<\/em>. The sprawling yet intricately connected world of <em>Dark Souls<\/em>. The imposing and boxlike villains in <em>The Secret of Kells<\/em>. The ruined world of a powerful civilization, from <em>Nausica\u00e4<\/em> and <em>Laputa.<\/em> The dumbfounding and world-spanning riddles of <em>La Mulana<\/em> and <em>Myst<\/em>.<\/p>\n<p>If <em>Tunic <\/em>manages to synthesize all these and can give people at least a fraction of those feelings, I\u2019ll be happy.<\/p>\n<p><strong>Q: As a game designer, how do you like to balance the diversity of combat vs. exploration vs. puzzle solving? Do you think you\u2019ve struck that \u201cperfect\u201d balance here with <em>Tunic<\/em>? Why or why not?<\/strong><\/p>\n<p>A: It\u2019s tricky! I\u2019m not going to boast that anything is \u201cperfect,\u201d but pacing is something we spend a lot of time thinking about.<\/p>\n<p>I\u2019m actually not the biggest puzzle room fan, at least not in this kind of game, and at least not in the traditional sense. Maybe I\u2019m overly cynical, but I raise an eyebrow at the idea that someone would lock their treasures away with a block-pushing puzzle. Don\u2019t get me wrong, I love a good Sokoban game, but seeing one passed off as a security system feels a bit like busy work made for Me The Player, not a plausible part of the world.<\/p>\n<p>That\u2019s not to say there aren\u2019t problems to figure out in <em>Tunic<\/em> \u2014 they just take on a different form. I\u2019d rather people ask \u201cwait, how do I get <em>there<\/em>?\u201d or \u201cI wonder what <em>this<\/em> was for\u201d.<\/p>\n<p><strong>Q: When can we look forward to playing <em>Tunic <\/em>again? Do you have a target launch date you\u2019re aiming for or is it more of a \u201cWhen it\u2019s done, it\u2019s done\u201d release?<\/strong><\/p>\n<p>A: No official launch date yet. \ud83d\ude42<\/p>\n<hr class=\"wp-block-separator\">\n<p>Thanks to Andrew Shouldice for taking the time to share these exciting updates about <em>Tunic<\/em>. For the latest news on the upcoming title, stay tuned here on Xbox Wire.<\/p>\n<\/p><\/div>\n<p><!-- .main-content --> <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Since its debut during the Xbox E3 2018 Briefing, players have been patiently waiting for the launch of Tunic, an action-adventure gameabout a tiny fox in a big world. We look forward to the day we can explore the mysterious island and its secrets, but in the meantime, we caught up with the creator of [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[26],"tags":[],"class_list":["post-121728","post","type-post","status-publish","format-standard","hentry","category-xbox-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/121728","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=121728"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/121728\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=121728"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=121728"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=121728"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}