{"id":121121,"date":"2020-11-24T17:35:49","date_gmt":"2020-11-24T17:35:49","guid":{"rendered":"https:\/\/gamefromscratch.com\/?p=24048"},"modified":"2020-11-24T17:35:49","modified_gmt":"2020-11-24T17:35:49","slug":"unigine-2-13-released","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/11\/24\/unigine-2-13-released\/","title":{"rendered":"Unigine 2.13 Released"},"content":{"rendered":"<div><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/11\/unigine-2-13-released.jpg\" class=\"ff-og-image-inserted\"><\/div>\n<p>The Unigine engine just released version 2.13. The new release includes an all new GPU based lightmapping tool, a new terrain generation tool, improved clouds, better lighting and a whole lot more. Since Unigine 2.11 there is a <a href=\"https:\/\/gamefromscratch.com\/unigine-2-11-community-launched\/\">free community version available<\/a> making Unigine a lot more viable for indie game developers.<\/p>\n<p>Highlights of the release include:<\/p>\n<ul>\n<li>GPU Lightmapper tool<\/li>\n<li>Introducing SRAA (Subpixel Reconstruction Anti-Aliasing)<\/li>\n<li>Upgraded 3D volumetric clouds<\/li>\n<li>Performance optimizations for vast forest rendering<\/li>\n<li>New iteration of the terrain generation tool with online GIS sources support (experimental)<\/li>\n<li>Adaptive hardware tessellation for the mesh_base material<\/li>\n<li>Project Build tool: extended functionality and a standalone console-based version<\/li>\n<li>New samples (LiDAR sensor, night city lights, helicopter winch)<\/li>\n<li>Introducing 3D scans library<\/li>\n<\/ul>\n<p>For further information on the release be sure to check the much more in-depth <a href=\"https:\/\/developer.unigine.com\/en\/devlog\/20201124-unigine-2.13#b6df977f7292d35b1bfad6d92a431859\">release notes<\/a> or watch the <a href=\"https:\/\/youtu.be\/AmPl2B-pyQ4\">video <\/a>below.<\/p>\n<figure class=\"wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\">\n<div class=\"wp-block-embed__wrapper\">\n<div class=\"ast-oembed-container\">[youtube https:\/\/www.youtube.com\/watch?v=AmPl2B-pyQ4?feature=oembed&#038;w=1500&#038;h=844]<\/div>\n<\/div>\n<\/figure>\n<div class=\"code-block code-block-1\"> <ins class=\"adsbygoogle\" data-ad-format=\"autorelaxed\" data-ad-client=\"ca-pub-5156240514307514\" data-ad-slot=\"1997524572\"><\/ins>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>The Unigine engine just released version 2.13. The new release includes an all new GPU based lightmapping tool, a new terrain generation tool, improved clouds, better lighting and a whole lot more. Since Unigine 2.11 there is a free community version available making Unigine a lot more viable for indie game developers. Highlights of the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":121122,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71,1],"tags":[403,583,102,1241],"class_list":["post-121121","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-uncategorized","tag-c","tag-release","tag-uncategorized","tag-unigine"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/121121","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=121121"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/121121\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/121122"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=121121"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=121121"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=121121"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}