{"id":121072,"date":"2020-11-23T18:14:00","date_gmt":"2020-11-23T18:14:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/374121"},"modified":"2020-11-23T18:14:00","modified_gmt":"2020-11-23T18:14:00","slug":"blog-the-art-of-compelling-quest-design-in-ghost-of-tsushima","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/11\/23\/blog-the-art-of-compelling-quest-design-in-ghost-of-tsushima\/","title":{"rendered":"Blog: The art of compelling quest design in Ghost of Tsushima"},"content":{"rendered":"<p> <!-- Google Tag Manager --> <!-- End Google Tag Manager --> &lt;!&#8211;  &#8211;&gt;  <title>Gamasutra: Sukhraj Johal&#8217;s Blog &#8211; Ghost of Tsushima &#8211; The Art of Compelling Quest Design<\/title>   <!--[if lt IE 9]&gt; <a href=\"http:\/\/html5shim.googlecode.com\/svn\/trunk\/html5.js\">http:\/\/html5shim.googlecode.com\/svn\/trunk\/html5.js<\/a> &lt;![endif]--> <!-- CSS -->                    <!-- link href=\"https:\/\/twimgs.com\/gamasutra\/css\/minified.css\" rel=\"stylesheet\" type=\"text\/css\" \/ -->    <!-- Mobile Specific Metas -->  <!-- Start Visual Website Optimizer Asynchronous Code --> <!-- End Visual Website Optimizer Asynchronous Code --> <!-- Start HeatMap.me Code --> <!-- End HeatMap.me Code --> <!-- Start: GPT Sync --> <!-- End: GPT -->    <!-- Eloqua tracking code --> <!-- End Eloqua tracking code -->  <!-- Google Tag Manager (noscript) -->  <!-- End Google Tag Manager (noscript) --> <!--Cookie banner code starts here --> <!--Cookie banner code ends here --> <!-- Informa Branding code goes here--> <\/p>\n<div id=\"iribbon-container\" class=\"content-body-wrapper\"> <button id=\"iribbon-title\" title=\"show\/hide\" class=\"inactive\">Informa<\/button> <\/p>\n<div id=\"iribbon-detail\" class=\"ribbon-hide\">\n<div id=\"iribbon-left\">\n<p>Gamasutra is part of the Informa Tech Division of Informa PLC<\/p>\n<\/p><\/div>\n<div id=\"iribbon-right\">\n<p>This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. 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Number 8860726.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<p> <!-- Informa Branding code goes here--> <!-- Beginning Sync AdSlot 19 for Ad unit Gamasutra\/\/consolepc ### size: [[2,2]] --> <!-- End AdSlot 19 --> <!-- Beginning Sync AdSlot 20 for Ad unit Gamasutra\/\/consolepc ### size: [[7,7]] --> <!-- End AdSlot 20 --> <\/p>\n<div class=\"container\">\n<div id=\"container-main\" class=\"content-body-wrapper\"> <!-- Google Prestitial Ads start here--> <!-- Google Prestitial Ads end here--> <\/p>\n<div class=\"container bottom3\">\n<div class=\"span-7\"> <a href=\"https:\/\/www.gamasutra.com\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/11\/blog-the-art-of-compelling-quest-design-in-ghost-of-tsushima.png\" alt=\"Gamasutra: The Art &amp; Business of Making Games\" width=\"243\" height=\"77\" border=\"0\"><\/a><img decoding=\"async\" alt=\"spacer\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/11\/blog-the-art-of-compelling-quest-design-in-ghost-of-tsushima.gif\" width=\"27\"> <\/div>\n<\/p><\/div>\n<div class=\"span-20\"> <!--end show phone--> <!--end showphone--> <!--end nav--> <\/p>\n<div class=\"span-20 last content_bg\">\n<div class=\"hide-phone\">\n<div class=\"span-4\">\n<div class=\"content_box_left\">\n<div class=\"leftcol\"> <!--member login--> <!--end memberlogin--> <!--begin social icons--> <!--begin social icons--> <!--end social icons--> <!--end social icons--> <!--begin page numbers--> <!--end page numbers--> <!--begin leftnav--> <!--end leftnav--> <!-- Beginning Sync AdSlot 3 for Ad unit Gamasutra\/\/consolepc ### size: [[164,59]] --> <!-- End AdSlot 3 --> <!-- Beginning Sync AdSlot 4 for Ad unit Gamasutra\/\/consolepc ### size: [[164,59]] --> <!-- End AdSlot 4 --> <!-- Beginning Sync AdSlot 5 for Ad unit Gamasutra\/\/consolepc ### size: [[164,409]] --> <!-- End AdSlot 5 --> <!-- Beginning Sync AdSlot 9 for Ad unit Gamasutra\/\/consolepc ### size: [[164,177]] --> <!-- End AdSlot 9 --> <!-- Beginning Sync AdSlot 11 for Ad unit Gamasutra\/\/consolepc ### size: [[164,177]] --> <!-- End AdSlot 11 --> <!-- begin event tickers --> <!-- end event tickers --> <!--begin jobs--> <!--end jobs--> <!--begin blogs--> <!--end blogs--> <!--begin press releases--> <!--end press releases--> <!--begin calendar--> &lt;!&#8211; <\/p>\n<div class=\"header\"><img decoding=\"async\" alt=\"arrow\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/11\/blog-the-art-of-compelling-quest-design-in-ghost-of-tsushima-1.png\" width=\"22px\" height=\"20px\" \/><a href=\"http:\/\/www.gamasutra.com\/calendar\/calendar.php\">Calendar<\/a><\/div>\n<div class=\"leftnav bottom2\"> <a href=\"http:\/\/www.gamasutra.com\/calendar\/calendar.php\"><strong>View All<\/strong><\/a> &nbsp;&nbsp;&nbsp; <a href=\"http:\/\/www.gamasutra.com\/calendar\/calendar_submit.php\"><strong>Submit Event<\/strong><\/a> <\/p>\n<hr>\n<ul> <\/ul>\n<\/div>\n<p> &#8211;&gt; <!--end calendar--> <!--begin about--> <\/p>\n<div class=\"bottom2\"> <a href=\"https:\/\/www.gamasutra.com\/advertise\"> <img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/11\/blog-the-art-of-compelling-quest-design-in-ghost-of-tsushima.jpg\" alt=\"Sponsor\" border=\"0\" class=\"whiteTop\" width=\"177px\" height=\"60px\"> <\/a>\n<\/div>\n<p> <!--end about--> <!--begin network--> <\/p>\n<div class=\"leftnav_network bottom2\"> If you enjoy reading this site, you might also want to check out these UBM Tech sites: <\/p>\n<hr>\n<hr>\n<p> <br class=\"clear\">\n<\/div>\n<p> <!--end network--> <!--begin store--> <!--end store--> <\/div>\n<p><!--end leftcol--> <\/div>\n<\/div><\/div>\n<div class=\"span-16 last\">\n<div class=\"content_box_middle\"> <!-- InstanceBeginEditable name=\"BodyContent\" --> <\/p>\n<div class=\"page_item\">\n<div><a name=\"twitter_share\" href=\"http:\/\/twitter.com?status=RT @gamasutra: Ghost of Tsushima - The Art of Compelling Quest Design http:\/\/www.gamasutra.com\/blogs\/SukhrajJohal\/20201120\/374076\/\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/11\/blog-the-art-of-compelling-quest-design-in-ghost-of-tsushima-1.gif\" alt=\"Share on Twitter\" border=\"0\" height=\"20\"><\/a>  <span id=\"edit_post_link\"><\/span>&nbsp;&nbsp; <a href=\"https:\/\/www.gamasutra.com\/blogs\/rss\/\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/11\/blog-the-art-of-compelling-quest-design-in-ghost-of-tsushima-2.gif\" width=\"15\" height=\"15\" border=\"0\" alt=\"RSS\"><\/a> <\/div>\n<hr>\n<div class=\"item_body mobile_image_transform\"> <strong><i><small> The following blog post, unless otherwise noted, was written by a member of Gamasutra\u0092s community.<br \/>The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. <\/small><\/i><\/strong> <\/p>\n<hr>\n<p><big><small><img loading=\"lazy\" decoding=\"async\" height=\"394\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/11\/blog-the-art-of-compelling-quest-design-in-ghost-of-tsushima.webp\" width=\"650\"><\/small><\/big><\/p>\n<p id=\"viewer-c98b0\">Ghost of Tsushima is one of the only open worlds in recent memory that has nailed the player experience where the open-world content can distract players from the protagonist&#8217;s main questline. A lot of side quests that the game has to offer aren&#8217;t hollow fetch quests; they often provide players with rich narrative content. Whether it be finding a former student gone astray, hunting a murderer or investigating disappearances, just to name a few!<\/p>\n<p id=\"viewer-cd648\">I want to explore how the developers at Suckerpunch Productions crafted a living world. Let&#8217;s dissect one a great example from the game that effectively hooks in players. The Mythic Tale: <strong><em>The Spirit Of Yarikawa&#8217;s Vengeance<\/em><\/strong>.<\/p>\n<h2 id=\"viewer-fji2p\">Premise<\/h2>\n<p id=\"viewer-3mdm3\">Jin finds a musician sitting on a road where several bodies have been found in the ruins of Yarikawa. He learns about an ancient spirit that is taking requests to brutally kill the enemies of the Yarikawa villagers. The samurai must track down and take care of the vengeful spirit!<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" data-pin-media=\"https:\/\/static.wixstatic.com\/media\/a652ef_37e067ca6238479fa9199678532b1974~mv2.jpg\/v1\/fit\/w_1000%2Ch_1000%2Cal_c%2Cq_80\/file.png\" data-pin-url=\"https:\/\/www.sukhrajjohal.com\/post\/what-designers-can-learn-from-ghost-of-tsushima-about-creating-engaging-side-quests\" height=\"276\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/11\/blog-the-art-of-compelling-quest-design-in-ghost-of-tsushima-1.webp\" width=\"650\"><\/p>\n<h2 id=\"viewer-bgjle\">Quest Flow<\/h2>\n<p id=\"viewer-4ei1c\"><em>Here&#8217;s the quest mapped out into a flow diagram:<\/em><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" data-pin-media=\"https:\/\/static.wixstatic.com\/media\/a652ef_78babf0f13854e1a8303d65691ba210a~mv2.jpg\/v1\/fit\/w_1000%2Ch_1000%2Cal_c%2Cq_80\/file.png\" data-pin-url=\"https:\/\/www.sukhrajjohal.com\/post\/what-designers-can-learn-from-ghost-of-tsushima-about-creating-engaging-side-quests\" height=\"365\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/11\/blog-the-art-of-compelling-quest-design-in-ghost-of-tsushima-2.webp\" width=\"650\"><\/p>\n<p id=\"viewer-btevu\">Repeating elements such as searching for the white smoke are used as a means to propel the story forward, slowly understanding the heinous acts this spirit is doing until it gets to a breaking point where you as the player has to fight the spirit.<\/p>\n<h2 id=\"viewer-12ec\">Quest Walkthrough<\/h2>\n<p>[embedded content]<\/p>\n<p id=\"viewer-frep7\">*Credit to TheNinjaGuyDon for the Walkthrough Video*<\/p>\n<h3 id=\"viewer-2a07d\"><big><strong>1.<\/strong><strong> Provide Open<\/strong><strong>&#8211;<\/strong><strong>Ended Quest Goals Over Completing a Checklist<\/strong><\/big><\/h3>\n<p id=\"viewer-62auq\">A common trend that is often seen within side quests from other games is the idea of &#8220;completing a checklist&#8221;. Whether it be doing a sequence of events in chronological order or fetching a certain number of items. For example, collect 5 feathers to complete the quest.<\/p>\n<p id=\"viewer-9njit\">Even though this quest follows a linear progression, the devs at Suckerpunch packaged it in a way where the players feel like they are slowly unravelling a mystery. This is done by drip-feeding new goals as the player progresses. For example, once the player has investigated something they may gather a clue that will lead them to something else. This approach keeps players intrigued rather than laying out all the goals they need to hit before the quest starts. By presenting everything upfront in an expositional dump, players will see how the mission will be resolved. Something more open-ended like &#8220;investigate the spirit that is killing people&#8221; will provide some mystery and intrigue.<\/p>\n<p id=\"viewer-5oqln\">&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" data-pin-media=\"https:\/\/static.wixstatic.com\/media\/a652ef_c93b095290a0409f8530679a298168e5~mv2.jpg\/v1\/fit\/w_1000%2Ch_1000%2Cal_c%2Cq_80\/file.png\" data-pin-url=\"https:\/\/www.sukhrajjohal.com\/post\/what-designers-can-learn-from-ghost-of-tsushima-about-creating-engaging-side-quests\" height=\"336\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/11\/blog-the-art-of-compelling-quest-design-in-ghost-of-tsushima-3.webp\" width=\"650\"><\/p>\n<h3 id=\"viewer-d2rke\"><big><strong>2.<\/strong><strong> Remix Existing Game Systems<\/strong><strong>\/<\/strong><strong>Assets To Create Distinction<\/strong><\/big><\/h3>\n<p id=\"viewer-414mi\">During AAA game development, it can often be the case that&nbsp;Side Quests aren&#8217;t given a large budget to create custom content in comparison to&nbsp;Main Quests. This can cause side-quests to start&nbsp;to feel like they are very repetitive&nbsp;due to a formulaic quest structure.&nbsp;However, Suckerpunch developers have effectively tried to remix the existing systems found in the game and try and present unique scenarios or story beats.<\/p>\n<p>For example, many times in Ghost of Tsushima, you follow someone to get to a point of interest, overlook a Mongol hideout, etc. However, in this quest, the designers flipped the idea where you have to follow someone carefully because they may be untrustworthy. This simple premise switch creates a different player experience, where the player may feel on edge because&nbsp;the NPC may&nbsp;lead them to an ambush. With regards to the system, no custom code was needed&nbsp;but the designers utilized it in a unique way that created&nbsp;a distinct experience.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" data-pin-media=\"https:\/\/static.wixstatic.com\/media\/a652ef_fc9dd653022746f699e8b5f8a5afcdc8~mv2.png\/v1\/fit\/w_1000%2Ch_1000%2Cal_c%2Cq_80\/file.png\" data-pin-url=\"https:\/\/www.sukhrajjohal.com\/post\/what-designers-can-learn-from-ghost-of-tsushima-about-creating-engaging-side-quests\" height=\"336\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/11\/blog-the-art-of-compelling-quest-design-in-ghost-of-tsushima-4.webp\" width=\"650\"><\/p>\n<h3 id=\"viewer-42f6a\"><big><strong>3.<\/strong><strong> Design Quests That Are Specific to Characters Motivation and Goals<\/strong><\/big><\/h3>\n<p id=\"viewer-89m67\">The best quests in the game often involve a moment where Jin has to struggle and fight for his internal goals. One of which is saving the island of Tsushima and its people from external threats.<\/p>\n<p id=\"viewer-3vrvg\">What makes this quest interesting is that not all the people Jin is trying to save care about him. In the case of this quest, the people of Yarikawa want him dead for the bloody history that his family had in the past. Jin has to confront that notion, and overall this quest creates a distinction from others by exploring a different side of what it means to protect people.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" data-pin-media=\"https:\/\/static.wixstatic.com\/media\/a652ef_2acf25ea4dcb42b0971ab5b52647cfdb~mv2.png\/v1\/fit\/w_1000%2Ch_812%2Cal_c%2Cq_80\/file.png\" data-pin-url=\"https:\/\/www.sukhrajjohal.com\/post\/what-designers-can-learn-from-ghost-of-tsushima-about-creating-engaging-side-quests\" height=\"276\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/11\/blog-the-art-of-compelling-quest-design-in-ghost-of-tsushima-5.webp\" width=\"650\"><\/p>\n<h3 id=\"viewer-1ugo9\"><big><strong>4.<\/strong><strong> Provide Meaningful Rewards<\/strong><\/big><\/h3>\n<p id=\"viewer-44eqq\">Rewards for the quests are cleverly interwoven in the Mythic Tales. During the start of each Mythic Tale, an animated exposition about a myth is shared, often showcasing the powerful reward the player will receive if they complete the quest. Providing meaningful rewards that empower the player in some way gives them the added motivation to see the quest to the end!<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" data-pin-media=\"https:\/\/static.wixstatic.com\/media\/a652ef_e5c63bfa535c4739aaba57c2376ab109~mv2.png\/v1\/fit\/w_1000%2Ch_1000%2Cal_c%2Cq_80\/file.png\" data-pin-url=\"https:\/\/www.sukhrajjohal.com\/post\/what-designers-can-learn-from-ghost-of-tsushima-about-creating-engaging-side-quests\" height=\"334\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/11\/blog-the-art-of-compelling-quest-design-in-ghost-of-tsushima-6.webp\" width=\"650\"><\/p>\n<p id=\"viewer-1l6n4\"><strong>Thanks for reading!<\/strong><\/p>\n<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/p>\n<p><strong>Sukhraj Johal<\/strong> &#8211; Game &amp; Level Designer<\/p>\n<p><strong>Portfolio:&nbsp;<\/strong><a data-href=\"https:\/\/www.sukhrajjohal.com\/\" href=\"https:\/\/www.sukhrajjohal.com\/\" rel=\"noopener noreferrer\" target=\"_blank\">https:\/\/www.sukhrajjohal.com\/<\/a><\/p>\n<p><strong>Twitter:<\/strong>&nbsp;<a data-href=\"https:\/\/twitter.com\/sukhrajjohall\" href=\"https:\/\/twitter.com\/sukhrajjohall\" rel=\"noopener noreferrer\" target=\"_blank\">https:\/\/twitter.com\/sukhrajjohall<\/a><\/p>\n<p><strong>LinkedIn:<\/strong>&nbsp;<a href=\"https:\/\/www.linkedin.com\/in\/sukhrajjohal\/\">https:\/\/www.linkedin.com\/in\/sukhrajjohal\/<\/a><\/p>\n<\/p><\/div>\n<hr>\n<div class=\"hide-phone\">\n<h3>Related Jobs<\/h3>\n<div class=\"stories_item\">\n<div class=\"thumb\"><a href=\"https:\/\/jobs.gamasutra.com\/job\/senior-vfx-artist-austin-texas-34491\"><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/11\/blog-the-art-of-compelling-quest-design-in-ghost-of-tsushima-1.jpg\" alt=\"Airship Syndicate\" width=\"120\"><\/a><\/div>\n<\/p><\/div>\n<div class=\"stories_item\">\n<div class=\"thumb\"><a href=\"https:\/\/jobs.gamasutra.com\/job\/mid-to-senior-worldbuilder-unreal-engine-austin-texas-34490\"><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/11\/blog-the-art-of-compelling-quest-design-in-ghost-of-tsushima-1.jpg\" alt=\"Airship Syndicate\" width=\"120\"><\/a><\/div>\n<\/p><\/div>\n<div class=\"stories_item\">\n<div class=\"thumb\"><a href=\"https:\/\/jobs.gamasutra.com\/job\/senior-game-designer-anywhere-remote-34656\"><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/11\/blog-the-art-of-compelling-quest-design-in-ghost-of-tsushima-2.png\" alt=\"Atlas Mission, by Learning Yogi (*** Award-Winning Edtech Startup ***)\" width=\"120\"><\/a><\/div>\n<div class=\"title\"> <strong> Atlas Mission, by Learning Yogi (*** Award-Winning Edtech Startup ***) \u2014 Anywhere, Remote, Remote <br \/>[11.23.20] <\/strong> <br \/><a href=\"https:\/\/jobs.gamasutra.com\/job\/senior-game-designer-anywhere-remote-34656\">Senior Game Designer<\/a> <\/div>\n<\/p><\/div>\n<div class=\"stories_item\">\n<div class=\"thumb\"><a href=\"https:\/\/jobs.gamasutra.com\/job\/paladins-level-designer-alpharetta-georgia-34679\"><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/11\/blog-the-art-of-compelling-quest-design-in-ghost-of-tsushima-2.jpg\" alt=\"Hi-Rez Studios\" width=\"120\"><\/a><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<hr><\/div>\n<p> <!-- InstanceEndEditable --> <\/div>\n<p><!--end contentbox-->\n<\/div>\n<p><!--end span-16--> <\/div>\n<p> <br class=\"clear\"> <\/div>\n<p><!--end span-21--> <!--begin right sidebar--> <!--end right sidebar--> &lt;!&#8211; <\/div>\n<p> Extra Div &#8211;&gt; <!-- Beginning Sync AdSlot 21 for Ad unit Gamasutra\/\/consolepc ### size: [[8,2]] --> <!-- End AdSlot 21 --> <!-- Beginning Sync AdSlot 22 for Ad unit Gamasutra\/\/consolepc ### size: [[8,4]] --> <!-- End AdSlot 22 --> <!-- Beginning Sync AdSlot 23 for Ad unit Gamasutra\/\/consolepc ### size: [[4,4]] --> <!-- End AdSlot 23 --> <br class=\"clear\"><\/p><\/div>\n<p><!--end content-body-wrapper--> <\/div>\n<p><!--end container--><br \/>\n<!--begin footer--> <!--end footer--> <!-- SiteCatalyst code version: H.21.\nCopyright 1996-2010 Adobe, Inc. 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Informa PLC&#8217;s registered office is 5 Howick [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":121073,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-121072","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/121072","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=121072"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/121072\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/121073"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=121072"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=121072"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=121072"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}