{"id":120750,"date":"2020-11-16T18:00:00","date_gmt":"2020-11-16T18:00:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/news\/2020\/11\/soapbox_heres_how_id_fix_the_pokemon_series"},"modified":"2020-11-16T18:00:00","modified_gmt":"2020-11-16T18:00:00","slug":"soapbox-heres-how-id-fix-the-pokemon-series","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/11\/16\/soapbox-heres-how-id-fix-the-pokemon-series\/","title":{"rendered":"Soapbox: Here&#8217;s How I&#8217;d Fix The Pok\u00e9mon Series"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/dad38d82e22e2\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/dad38d82e22e2\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<aside class=\"object object-youtube\"><\/aside>\n<p><em><em>Soapbox features enable our individual writers to voice their own opinions on hot topics, opinions that may not necessarily be the voice of the site. In this piece, senior video editor Alex Olney explains how he would &#8220;fix&#8221; the<\/em> Pok\u00e9mon series&#8230;<\/em><\/p>\n<hr>\n<p><strong><a href=\"https:\/\/www.nintendolife.com\/guides\/feature-best-pokemon-games-of-all-time\">Pok\u00e9mon<\/a><\/strong> is a series that has always been extremely dear to me. I was the perfect age of just under 10 when it first came out in the UK, and the perfect breed of just-about-nerdy-enough to become obsessed with it, but partly in private, so it gave it even more allure. As a result of this, it\u2019s deeply embedded in my head and I don\u2019t think it\u2019ll ever get out.<\/p>\n<p>The first games were a triumph, it was bonkers just how much of a game they squeeze onto such a tiny cartridge, and it had all the mystery of a new game with the limitations that made it slightly awkward and frustrating, but only to a point that overcoming these frustrations made it all the more worth it. <strong><a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/animal_crossing_new_horizons\">Animal Crossing: New Horizons<\/a><\/strong> still employs this idea today, that\u2019s why you can\u2019t craft more than one fish bait at a time.<\/p>\n<figure class=\"picture strip\"><a title=\"Graham The Reliable Haunter\" href=\"https:\/\/images.nintendolife.com\/a215f45c05d28\/graham-the-reliable-haunter.original.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"\/\/www.w3.org\/2000\/svg' viewBox='0 0 900 506'%3E%3C\/svg%3E\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/a215f45c05d28\/graham-the-reliable-haunter.900x.jpg\" alt=\"Graham The Reliable Haunter\"><\/a><figcaption class=\"caption\">Graham The Reliable Haunter<\/figcaption><\/figure>\n<p>The games were also a little bit tough the first time you played them, regardless of your age. Typings were spread thin, and when you came across Lance\u2019s Dragonite you had no idea what was strong or weak against it, because you likely didn\u2019t even know Dragon Pok\u00e9mon were a thing, and whoops! It\u2019s resistant to the starter you\u2019ve been using to tank all the other members of the Elite Four. Not unreasonably difficult by any means, but the <em>tension<\/em> was so real.<\/p>\n<p>And that in my view is what\u2019s missing from Pok\u00e9mon games these days. Later entries built upon the same ideas and are by no means bad games, but they don\u2019t exist in a vacuum; I&#8217;m so painfully familiar with all the tropes and stylings of the older games that by now after more than twenty years of The Pok\u00e9mon Company and Game Freak playing the same tune, I&#8217;m just not feeling it like I used to. Rival battles, Gym battles, the Elite Four, the Champion, legendaries, it\u2019s the same as it\u2019s always been. There have been some minor wigglings with the formula but they don\u2019t change enough to make the games anything of a challenge or invoke any real tension, but it\u2019s nowhere near beyond saving as we\u2019ll explore here today.<\/p>\n<figure class=\"picture strip\"><a title=\"What's a Dragon Type?\" href=\"https:\/\/images.nintendolife.com\/c13e35fbcef43\/whats-a-dragon-type.original.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"\/\/www.w3.org\/2000\/svg' viewBox='0 0 900 506'%3E%3C\/svg%3E\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/c13e35fbcef43\/whats-a-dragon-type.900x.jpg\" alt=\"What's a Dragon Type?\"><\/a><figcaption class=\"caption\">What&#8217;s a Dragon Type?<\/figcaption><\/figure>\n<h3>The World<\/h3>\n<p><strong><a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/pokemon_sword_and_shield\">Pok\u00e9mon Sword and Shield<\/a><\/strong> did a few things right with the world, specifically opening things up tremendously, and then doubling down on that for the DLC packs. Sadly there were still way too many instances of those horrible windy routes with zero exploration or any real merit, and to put it bluntly, they\u2019re outdated, dull, and they drag out the experience. Bin them.<\/p>\n<p>Instead let\u2019s get something bigger, broader, more open. I\u2019m trying to avoid saying \u2018open-world\u2019 because I don\u2019t think we have to necessarily go down that route, I\u2019m thinking maybe something more akin to <strong><a href=\"https:\/\/www.nintendolife.com\/games\/wii\/xenoblade_chronicles\">Xenoblade Chronicles<\/a><\/strong>, where large, individual open areas are present, but smaller, more interconnected areas that branch off them are just as important. We saw this a bit with <strong><a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/pokemon_sword_and_shield_-_the_crown_tundra\">The Crown Tundra<\/a><\/strong> and that\u2019s a great sign, but it needs to stretch out throughout the whole world. Hide special items, rare Pok\u00e9mon, interesting trainer battles, make the player feel rewarded for going off the beaten track.<\/p>\n<figure class=\"picture strip\"><a title=\"Broader Horizons\" href=\"https:\/\/images.nintendolife.com\/4266c59326948\/broader-horizons.original.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"\/\/www.w3.org\/2000\/svg' viewBox='0 0 900 506'%3E%3C\/svg%3E\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/4266c59326948\/broader-horizons.900x.jpg\" alt=\"Broader Horizons\"><\/a><figcaption class=\"caption\">Broader Horizons<\/figcaption><\/figure>\n<p>A reason to explore and a layer of mystery adds a huge degree of wonder to the game, it\u2019s one of the reasons <strong><a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/legend_of_zelda_breath_of_the_wild\">The Legend of Zelda: Breath of the Wild<\/a><\/strong> is still so celebrated; despite having some fairly basic principles, they intermingle and react with one another in such a consistent manner that new things are being discovered even today. Sometimes laying everything bare isn\u2019t the best way for players to enjoy things&#8230; but only as long as you actually have a pay off, unlike the mysterious girl in <strong><a href=\"https:\/\/www.nintendolife.com\/games\/3ds\/pokemon_x_and_y\">X &amp; Y<\/a><\/strong>, for example.<\/p>\n<p>And the world should be a joy to traverse, give us some options to make moving <em>fun<\/em>, not just a means of getting from A to B. The Wild Areas are great, but all you ever do is ride around on your bike because it\u2019s the fastest mode of transport, and not being able to jump off land edges is absolutely horrible and painfully archaic. Again, I\u2019m thinking Xenoblade-like.<\/p>\n<figure class=\"picture strip\"><a title=\"That Irritating 'Donk' Sound\" href=\"https:\/\/images.nintendolife.com\/4bbfa878a5633\/that-irritating-donk-sound.original.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"\/\/www.w3.org\/2000\/svg' viewBox='0 0 900 506'%3E%3C\/svg%3E\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/4bbfa878a5633\/that-irritating-donk-sound.900x.jpg\" alt=\"That Irritating 'Donk' Sound\"><\/a><figcaption class=\"caption\">That Irritating &#8216;Donk&#8217; Sound<\/figcaption><\/figure>\n<p>There\u2019s no reason it has to be linear either, the idea of scaling the game already exists in a convenient form thanks to Gym Badges, so why not let us run wild and free, and possibly into areas of extreme danger that we\u2019re really not prepared for? A cave system guarded by a level 50 Snorlax is doubtless going to stop players in their tracks, but if they\u2019re able to conquer it, the reward of exploring a dangerous area with exotic Pok\u00e9mon before you&#8217;re &#8216;supposed to&#8217; is hard to beat.<\/p>\n<p>And for the love of all that\u2019s good and lovely, populate the world a bit more. I\u2019m not expecting the number of NPCs to be like the main square in Novigrad, but have you seen how barren the supposed capital of Galar is? It makes you wonder where all the people that fill the stadiums actually live.<\/p>\n<figure class=\"picture strip\"><a title=\"Weaving Tunnels\" href=\"https:\/\/images.nintendolife.com\/a9863af6cc58d\/weaving-tunnels.original.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"\/\/www.w3.org\/2000\/svg' viewBox='0 0 900 506'%3E%3C\/svg%3E\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/a9863af6cc58d\/weaving-tunnels.900x.jpg\" alt=\"Weaving Tunnels\"><\/a><figcaption class=\"caption\">Weaving Tunnels<\/figcaption><\/figure>\n<h3>Wild Pok\u00e9mon<\/h3>\n<p>The way in which Wild Pok\u00e9mon were handled in Sword and Shield was largely very good, I like having the mix of Pok\u00e9mon hidden in the grass and some poking out above it, but there are some things that could definitely be improved upon, the most important of which is rare and powerful Pok\u00e9mon.<\/p>\n<p>Seeing a massive Steelix that you were hopelessly underequipped to deal with was an <em>amazing<\/em> feeling in Sword and Shield, and knowing you could come back and deal with it when you\u2019re stronger later on gave you a reason to return. What wasn\u2019t so interesting was that it always appeared in the same place and became tired and predictable for something that was initially so imposing. The DLC packs are even more guilty of this, a monster such as the originally elusive Milotic can just be found meandering around minding its business at a stupidly high level. It\u2019s exciting at first but then when you see it respawn moments after catching it, it takes the excitement out of the experience.<\/p>\n<figure class=\"picture strip\"><a title=\"Originally Imposing Steelix\" href=\"https:\/\/images.nintendolife.com\/0987ff651ca0d\/originally-imposing-steelix.original.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"\/\/www.w3.org\/2000\/svg' viewBox='0 0 900 506'%3E%3C\/svg%3E\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/0987ff651ca0d\/originally-imposing-steelix.900x.jpg\" alt=\"Originally Imposing Steelix\"><\/a><figcaption class=\"caption\">Originally Imposing Steelix<\/figcaption><\/figure>\n<p>Rare and powerful Pok\u00e9mon should be rare. Imagine you\u2019re in some nondescript area early on that only has Pidgeys and Bidoofs most of the time, only to suddenly see a fully evolved Pidgeot swoop down in front of you, but should you miss it, you\u2019re unlikely to see it again. A Pidgeot\u2019s not even that exciting, and you can get one just from levelling up a Pidgey, but to see one in the wild and have it be <em>an event<\/em> is a way more exciting prospect. Fully evolved Pok\u00e9mon as a whole should be a rare sight, something to relish, something to tell your friends about, not something to be expected.<\/p>\n<figure class=\"picture strip\"><a title=\"Researching in the Wild\" href=\"https:\/\/images.nintendolife.com\/6bebde34569cb\/researching-in-the-wild.original.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"\/\/www.w3.org\/2000\/svg' viewBox='0 0 900 506'%3E%3C\/svg%3E\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/6bebde34569cb\/researching-in-the-wild.900x.jpg\" alt=\"Researching in the Wild\"><\/a><figcaption class=\"caption\">Researching in the Wild<\/figcaption><\/figure>\n<p>And what about researching Pok\u00e9mon in the wild in order to get a better chance of catching them? Whip out a camera, snap some lovely photos, and depending on the rank of the photo-taking composition, angle and all that into account, you get a boost to your catch rate for that Pok\u00e9mon\u2019s evolution line. I\u2019d love to be able to whack out a first-person view and see Pok\u00e9mon mingling in the wild, and then to have a reward for it? I literally couldn\u2019t ask for more. With that in mind here&#8217;s everything else that I want.<\/p>\n<h3>Gym Battles<\/h3>\n<p>A big thing for me that I feel has been lacking for a while is Gym battles, specifically with the Gym Leaders. Sword and Shield managed to bring some gravity into them with the Dynamax feature and the setting, but it was still often too easy to absolutely annihilate them without artificially limiting your party or something. This is an easy fix, every time you enter a Gym your Pok\u00e9mon\u2019s levels are capped just like they are in online battles. Not only would this make Gyms significantly more challenging, but it would force you to rethink your approach rather than simply over-levelling your Pok\u00e9mon, but without arbitrarily stopping you from doing so for the rest of the game\u2019s world. You could be absolutely destroying the local wildlife outside, but inside a Gym which is meant to test more than just your ability to farm EXP, you might find yourself scuppered.<\/p>\n<figure class=\"picture strip\"><a title=\"Emperor Sogturkey Surveys his Estate\" href=\"https:\/\/images.nintendolife.com\/52f1aab0930c7\/emperor-sogturkey-surveys-his-estate.original.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"\/\/www.w3.org\/2000\/svg' viewBox='0 0 900 506'%3E%3C\/svg%3E\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/52f1aab0930c7\/emperor-sogturkey-surveys-his-estate.900x.jpg\" alt=\"Emperor Sogturkey Surveys his Estate\"><\/a><figcaption class=\"caption\">Emperor Sogturkey Surveys his Estate<\/figcaption><\/figure>\n<p>What\u2019s more, the Gyms could also expand upon the big, wide-open world and be beaten in any order. Let\u2019s say you ignore Gym A and go right for Gym D, you\u2019ve still got no Gym Badges so the leader would select a pair of weaker Pok\u00e9mon between level 15 and 18 with the level cap at 20, but if you walk in with three Gym Badges they pick four Pok\u00e9mon between level 40 and 43 with the level cap at 45. <em>I largely pulled those numbers out the aether don\u2019t go telling me the fourth gym shouldn\u2019t have Pok\u00e9mon at those levels.<\/em><\/p>\n<p>And isn\u2019t it about time we chucked out the idea of monotype Gyms? There are so many other interesting ideas that could be employed, such as a Gym Leader that uses only big Pok\u00e9mon, or yellow Pok\u00e9mon, or mid-evolution Pok\u00e9mon, or fluffy Pok\u00e9mon, the scope has the potential to be far more varied and interesting than it currently is.<\/p>\n<figure class=\"picture strip\"><a title=\"(Just Imagine the HP is Capped as Well)\" href=\"https:\/\/images.nintendolife.com\/255ac323b1219\/just-imagine-the-hp-is-capped-as-well.original.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"\/\/www.w3.org\/2000\/svg' viewBox='0 0 900 506'%3E%3C\/svg%3E\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/255ac323b1219\/just-imagine-the-hp-is-capped-as-well.900x.jpg\" alt=\"(Just Imagine the HP is Capped as Well)\"><\/a><figcaption class=\"caption\">(Just Imagine the HP is Capped as Well)<\/figcaption><\/figure>\n<h3>Other Features that Don\u2019t Neatly Fit into a Category but Flow Best at this Point<\/h3>\n<p>Why one Earth can\u2019t we unlock the ability to hold more Pok\u00e9mon in our party? I\u2019m not talking more than six, I mean starting out with perhaps two, and slowly unlocking more and more slots as you progress through the game, maybe even have them as simple to find but completely optional. Can you imagine having to Google \u2018how to have more Pok\u00e9mon in your squad\u2019? Glorious!<\/p>\n<p>Oh and that Pok\u00e9mon levelling thing that happens in gyms? What if the primary antagonist has a hacked version of the same device that doesn\u2019t affect their own Pok\u00e9mon and is cranked to 11? Think of the first time you bump into Giovanni or whoever and you challenge him to a Pok\u00e9mon battle rather than just calling the police or something. The battle begins, he whips a device out of his jacket pocket, and your Pok\u00e9mon are all tanked back down to level 10 for the battle. You then essentially are forced to lose, or perhaps just use crazy tactics to overcome him using status effects and clever use of held items. Now <em>that&#8217;s<\/em> an imposing battle!<\/p>\n<figure class=\"picture strip\"><a title=\"Cutscenes Make All the Difference\" href=\"https:\/\/images.nintendolife.com\/dc0cecdd803d4\/cutscenes-make-all-the-difference.original.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"\/\/www.w3.org\/2000\/svg' viewBox='0 0 900 506'%3E%3C\/svg%3E\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/dc0cecdd803d4\/cutscenes-make-all-the-difference.900x.jpg\" alt=\"Cutscenes Make All the Difference\"><\/a><figcaption class=\"caption\">Cutscenes Make All the Difference<\/figcaption><\/figure>\n<p>Cutscenes and NPC interactions are also painfully underutilised; the few instances that appear in Sword and Shield are glorious, drastically expanding the feel of the world and making it seem far more alive and rich. It\u2019s criminal that there aren\u2019t more of these in games as massive as the mainline Pok\u00e9mon games.<\/p>\n<h3>Post-Game<\/h3>\n<p>The post-game in recent entries has been a bit meh overall. Not necessarily bad, just like the rest of the games\u2019 content, but definitely lacking a lot of longevity. Well, when you become the Champion of the region, you could become essentially lord and master over all Gyms in the region, switching up the available Pok\u00e9mon (so long as they remain within the same theme), and then you can have the fun of trying to battle through your own creations to prove your worth as Champion. Better yet fans from the region who like your changes could send gifts of rare items to show their appreciation.<\/p>\n<figure class=\"picture strip\"><a title=\"Imagine Having your Own Gym\" href=\"https:\/\/images.nintendolife.com\/fa956459540f8\/imagine-having-your-own-gym.original.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"\/\/www.w3.org\/2000\/svg' viewBox='0 0 900 506'%3E%3C\/svg%3E\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/fa956459540f8\/imagine-having-your-own-gym.900x.jpg\" alt=\"Imagine Having your Own Gym\"><\/a><figcaption class=\"caption\">Imagine Having your Own Gym<\/figcaption><\/figure>\n<p>And why stop there? How about a <em>new<\/em> Gym in your hometown that you can set up with any kind of theme, any kind of Pok\u00e9mon, and any level cap you like? Then you can head up your shiny new \u2018Champion\u2019s Gym\u2019 to take on tough opponents with your own limitations in place, and even upload your Gym to the internet for people to try out a la <strong><a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/super_mario_maker_2\">Super Mario Maker 2<\/a><\/strong>. Get a positive response and you get great in-game stuff, it\u2019s got loads of potential.<\/p>\n<h3>But What About the Children?<\/h3>\n<p>That\u2019s a fair point, Pok\u00e9mon is meant to be accessible and not necessarily a crippling challenge for everyone, but there\u2019s a simple solution to all of this as well: a hard mode.<\/p>\n<p>Game Freak had a pop at this in <strong><a href=\"https:\/\/www.nintendolife.com\/games\/ds\/pokemon_black_and_white_2\">Pok\u00e9mon Black 2 and White 2<\/a><\/strong> but there\u2019s so much more they could do. When you get your Pok\u00e9dex for the first time you\u2019re given a choice, do you want to take the Rotom Dex with all its new and fancy whizzbang features, or do you want to take your mum\/dad\u2019s old Pok\u00e9dex that has lost its battery backup? Professor Fig or whoever can easily update it to be able to register more Pok\u00e9mon, but it\u2019ll never be able to, for example, tell you which of your moves will be super effective against an enemy Pok\u00e9mon like the Rotom Dex can, it can\u2019t distribute EXP to your entire party, the level caps are stricter in Gyms, it doesn\u2019t ever give you any hints on the gameplay or holds your hand, the list is endless.<\/p>\n<figure class=\"picture strip\"><a title=\"Professor Fig is Ready to Operate\" href=\"https:\/\/images.nintendolife.com\/1e2c29ce974fd\/professor-fig-is-ready-to-operate.original.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"\/\/www.w3.org\/2000\/svg' viewBox='0 0 900 506'%3E%3C\/svg%3E\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/1e2c29ce974fd\/professor-fig-is-ready-to-operate.900x.jpg\" alt=\"Professor Fig is Ready to Operate\"><\/a><figcaption class=\"caption\">Professor Fig is Ready to Operate<\/figcaption><\/figure>\n<p>Whilst there are some elements in this article that I would really like to be implemented across <em>any<\/em> difficulty, I do concede that I\u2019m not the only person with an opinion and skillset when it comes to Pok\u00e9mon. Yes, there is the argument that when us older lot were children we still managed to work out how to play <strong><a href=\"https:\/\/www.nintendolife.com\/games\/gameboy\/pokemon_red_and_blue\">Pok\u00e9mon Red and Blue<\/a><\/strong>, but there\u2019s no reason that accessibility shouldn\u2019t be considered. More than that not everyone will necessarily want to go into a new game and be heavily tested, some people just want to be able to have a breezy time, and I don\u2019t think these people should be discounted, even if it\u2019s a mode I personally wouldn\u2019t choose.<\/p>\n<hr>\n<p><em>But what about you? Is there anything you\u2019d like to change about the Pok\u00e9mon mainline games and their future examples? Let us know with a comment in the usual place.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Soapbox features enable our individual writers to voice their own opinions on hot topics, opinions that may not necessarily be the voice of the site. In this piece, senior video editor Alex Olney explains how he would &#8220;fix&#8221; the Pok\u00e9mon series&#8230; Pok\u00e9mon is a series that has always been extremely dear to me. I was [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-120750","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/120750","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=120750"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/120750\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=120750"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=120750"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=120750"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}