{"id":120707,"date":"2020-11-13T16:23:00","date_gmt":"2020-11-13T16:23:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/373712"},"modified":"2020-11-13T16:23:00","modified_gmt":"2020-11-13T16:23:00","slug":"valve-adds-extensive-developer-commentary-to-half-life-alyx","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/11\/13\/valve-adds-extensive-developer-commentary-to-half-life-alyx\/","title":{"rendered":"Valve adds extensive developer commentary to Half-Life: Alyx"},"content":{"rendered":"<p>Valve has added a three-hour long developer commentary to <em>Half-Life: Alyx <\/em>that delves into how the acclaimed VR adventure came to be.&nbsp;<\/p>\n<p>The commentary is available to all <em>Half-Life: Alyx <\/em>owners right now, and features over three hours of audio from the development team &#8220;covering every aspect of design.&#8221; Better yet, the commentary supports subtitles in over 10 languages, so it should be fairly accessible.&nbsp;<\/p>\n<p>As explained in a trailer uploaded to YouTube by Valve, players can access the commentary by grabbing &#8216;commentary nodes&#8217; that appear in-game as floating holograms. The short preview posted online features the&nbsp;dev team chatting about a huge swathe of design elements including combat, character performances, level creation, VR controls, audio, and animation &#8212; so it looks no stone was left unturned.&nbsp;<\/p>\n<p>Overall,&nbsp;the recordings promise to be&nbsp;incredibly insightful for anybody even vaguely interested in game development, so be sure to check them out if you own the game.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Valve has added a three-hour long developer commentary to Half-Life: Alyx that delves into how the acclaimed VR adventure came to be.&nbsp; The commentary is available to all Half-Life: Alyx owners right now, and features over three hours of audio from the development team &#8220;covering every aspect of design.&#8221; Better yet, the commentary supports subtitles [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":120708,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-120707","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/120707","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=120707"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/120707\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/120708"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=120707"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=120707"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=120707"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}