{"id":120524,"date":"2020-11-11T18:38:00","date_gmt":"2020-11-11T18:38:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/373586"},"modified":"2020-11-11T18:38:00","modified_gmt":"2020-11-11T18:38:00","slug":"video-designing-multiple-middles-for-mutazione","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/11\/11\/video-designing-multiple-middles-for-mutazione\/","title":{"rendered":"Video: Designing &#8216;multiple middles&#8217; for Mutazione"},"content":{"rendered":"<p>Narrative designers in games are often tasked with designing games with &#8220;multiple endings.&#8221; But what if instead they built a process around designing &#8220;multiple middles?&#8221;<\/p>\n<p>In this 2020 GDC Virtual Talk, Die Gute Fabrik&#8217;s Hannah Nicklin talks about the narrative design choices and motivations for her &#8216;multiple middles&#8217; as opposed to &#8216;multiple endings&#8217; approach to player agency in <em>Mutazione<\/em>.<\/p>\n<p>For narrative designers looking for other helpful talks, you can watch them for free over on the GDC YouTube channel.<\/p>\n<p>In addition to this presentation, the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>&nbsp;and its accompanying&nbsp;<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>&nbsp;offers numerous other free videos, audio recordings, and slides from many of the recent&nbsp;<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via&nbsp;<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can&nbsp;<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Narrative designers in games are often tasked with designing games with &#8220;multiple endings.&#8221; But what if instead they built a process around designing &#8220;multiple middles?&#8221; In this 2020 GDC Virtual Talk, Die Gute Fabrik&#8217;s Hannah Nicklin talks about the narrative design choices and motivations for her &#8216;multiple middles&#8217; as opposed to &#8216;multiple endings&#8217; approach to [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":120525,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-120524","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/120524","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=120524"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/120524\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/120525"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=120524"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=120524"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=120524"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}