{"id":120404,"date":"2020-11-08T18:22:27","date_gmt":"2020-11-08T18:22:27","guid":{"rendered":"https:\/\/gamefromscratch.com\/?p=23910"},"modified":"2020-11-08T18:22:27","modified_gmt":"2020-11-08T18:22:27","slug":"unity-megabundle-x-racing-game-assets","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/11\/08\/unity-megabundle-x-racing-game-assets\/","title":{"rendered":"Unity MegaBundle X Racing Game Assets"},"content":{"rendered":"<div><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/11\/unity-megabundle-x-racing-game-assets.png\" class=\"ff-og-image-inserted\"><\/div>\n<p>There are only a few days left in <a href=\"https:\/\/assetstore.unity.com\/mega-bundles\/AssetStore-X?aid=1011l4rAy&amp;utm_source=aff\">Unity\u2019s 10th Anniversary MegaBundle X<\/a> that we previously discussed <a href=\"https:\/\/gamefromscratch.com\/unity-mega-bundle-x-10th-anniversary-sale-on-now\/\">here<\/a>. Taking a quick look through the assets in the bundle it becomes clear that there are a number of assets that would be perfect for people looking to create a racing game. Today we are going to look at the following assets from the bundle:<\/p>\n<p><a href=\"https:\/\/assetstore.unity.com\/packages\/tools\/physics\/edy-s-vehicle-physics-403?aid=1011l4rAy&amp;utm_source=aff\">Edy\u2019s Vehicle Physics<\/a><\/p>\n<p>This asset contains the logic you need to control your cars, from fast drifting sports cars to city buses.<\/p>\n<p><a href=\"https:\/\/assetstore.unity.com\/packages\/tools\/terrain\/easyroads3d-pro-v3-469?aid=1011l4rAy&amp;utm_source=aff\">EasyRoads3D Pro<\/a><\/p>\n<p>Quickly and easily create and populate road networks using a simple spline based approach, both in the editor and dynamically at run-time, with a terrain aware system.<\/p>\n<p><a href=\"https:\/\/assetstore.unity.com\/packages\/3d\/vehicles\/land\/toon-racing-102727?aid=1011l4rAy&amp;utm_source=aff\">Toon Racing<\/a><\/p>\n<p>A collection of toon shader styled racing cars, rally cars and monster trucks. It also contains several props, track pieces and more for creating a full racing game with a consistent art style.<\/p>\n<p><a href=\"https:\/\/assetstore.unity.com\/packages\/tools\/particles-effects\/unistorm-volumetric-clouds-sky-modular-weather-and-cloud-shadows-2714?aid=1011l4rAy&amp;utm_source=aff\">UniStorm<\/a><\/p>\n<p>Add dynamic weather systems, day\/night cycles, pouring rain and more to your racing game with UniStorm.<\/p>\n<p><a href=\"https:\/\/assetstore.unity.com\/packages\/3d\/vegetation\/trees\/oak-trees-package-1056?aid=1011l4rAy&amp;utm_source=aff\">Oak Trees Pack<\/a><\/p>\n<p>They\u2019re trees. Oak trees. There are 5 of them, enough said.<\/p>\n<p>The above links contain affiliate codes that pay GFS a small commission if you purchase anything (thanks so much if you do!). Of course be sure to use the <a href=\"https:\/\/assetstore.unity.com\/mega-bundles\/AssetStore-X?aid=1011l4rAy&amp;utm_source=aff\">Bundle Link<\/a> and not individual asset links to get the savings, at least until November 12th. You can learn more and see all the above assets in action in the <a href=\"https:\/\/www.youtube.com\/watch?v=Bw0UUdXHO0E\">video <\/a>below.<\/p>\n<figure class=\"wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\">\n<div class=\"wp-block-embed__wrapper\">\n<div class=\"ast-oembed-container\">[youtube https:\/\/www.youtube.com\/watch?v=Bw0UUdXHO0E?feature=oembed&#038;w=1500&#038;h=844]<\/div>\n<\/div>\n<\/figure>\n<div class=\"code-block code-block-1\"> <ins class=\"adsbygoogle\" data-ad-format=\"autorelaxed\" data-ad-client=\"ca-pub-5156240514307514\" data-ad-slot=\"1997524572\"><\/ins>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>There are only a few days left in Unity\u2019s 10th Anniversary MegaBundle X that we previously discussed here. Taking a quick look through the assets in the bundle it becomes clear that there are a number of assets that would be perfect for people looking to create a racing game. Today we are going to [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":120405,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71,20,4],"tags":[1174,47,1154,1156,1167],"class_list":["post-120404","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-news","category-resources","tag-assets","tag-news","tag-resources","tag-sale","tag-unity"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/120404","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=120404"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/120404\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/120405"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=120404"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=120404"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=120404"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}