{"id":120235,"date":"2020-11-03T18:00:00","date_gmt":"2020-11-03T18:00:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/guides\/feature-best-nintendo-wii-games"},"modified":"2020-11-03T18:00:00","modified_gmt":"2020-11-03T18:00:00","slug":"feature-best-nintendo-wii-games","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/11\/03\/feature-best-nintendo-wii-games\/","title":{"rendered":"Feature: Best Nintendo Wii Games"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/a2c42676da2b5\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/a2c42676da2b5\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture strip\"><a title=\"Best Wii Games Ever\" href=\"https:\/\/images.nintendolife.com\/a2c42676da2b5\/best-wii-games-ever.original.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/a2c42676da2b5\/best-wii-games-ever.900x.jpg\" width=\"900\" height=\"506\" alt=\"Best Wii Games Ever\"><\/a><\/figure>\n<p>Next year we&#8217;ll be celebrating fifteen years since Nintendo changed the game with Wii, the little motion-controlled console which broke away from the competition and started a revolution. Its brilliantly compact design (the size of three DVD boxes, <em>remember?<\/em>) and approachable and accessible controller helped it open up gaming to a whole new audience, young and old alike.<\/p>\n<p>Despite its reputation as a casual, &#8216;kiddy&#8217; console, Nintendo Wii hosted a huge library of fantastic and varied titles, the best of which took advantage of its unique controller and provided opportunities for experiences that simply weren&#8217;t being offered on other consoles at the time. Thanks to the efforts of Nintendo Life readers, we&#8217;ve now assembled our list of the top 50 Wii games ever.<\/p>\n<p>Any Wii game with at least fifty User Ratings is eligible. Remember, though, that <strong>this list is not set in stone<\/strong>. The ranking will continue to evolve <em>automatically<\/em> according to user scores submitted to <a href=\"https:\/\/www.nintendolife.com\/games\/browse\">the Nintendo Life game database<\/a>, so don&#8217;t worry if you missed out on &#8216;voting&#8217; \u2014 you can still do so by simply scrolling down and rating them now, and the order will be influenced!<\/p>\n<p>You can find more details on the game by reading our vintage reviews, which are accessed by clicking the &#8216;Review&#8217; button for each game (<em>funny, that<\/em>). And if you just can&#8217;t get enough of ranked lists, we&#8217;ve previously assembled lists of the top 50 <a href=\"https:\/\/www.nintendolife.com\/guides\/feature-best-nintendo-64-games\">N64 games<\/a>, <a href=\"https:\/\/www.nintendolife.com\/news\/2019\/03\/feature_the_50_best_nintendo_3ds_games_of_all_time_-_zelda_pokemon_animal_crossing_and_more\">3DS games<\/a>, <a href=\"https:\/\/www.nintendolife.com\/news\/2019\/07\/feature_best_game_boy_games\">Game Boy games<\/a>, <a href=\"https:\/\/www.nintendolife.com\/news\/2019\/08\/feature_best_nintendo_ds_games\">Nintendo DS games<\/a> and <a href=\"https:\/\/www.nintendolife.com\/news\/2019\/09\/feature_best_gamecube_games\">GameCube games<\/a>. More than enough to be getting on with!<\/p>\n<p>Enough chatter \u2014 it&#8217;s time to dive into our list of the top 50 Wii games ever. We begin, as is customary, at number fifty&#8230;<\/p>\n<div class=\"list\">\n<div class=\"list-item\">\n<div class=\"list-hero\" data-subject=\"games\/wii\/mario_super_sluggers\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/441534eb41cff\/mario-super-sluggers-artwork.900x250.jpg\" width=\"900\" height=\"250\" alt=\"Mario Super Sluggers (Wii)\"><a class=\"cover\" href=\"https:\/\/www.nintendolife.com\/games\/wii\/mario_super_sluggers\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/5b4963c02a86e\/mario-super-sluggers-cover.cover_small.jpg\" alt=\"Mario Super Sluggers (Wii)\"><\/a><\/p>\n<div class=\"list-hero-info\">\n<p><span>Publisher: <\/span><strong>Nintendo<\/strong> \/ <span>Developer: <\/span><strong>Bandai Namco<\/strong><\/p>\n<div class=\"release\"><span>Release Date: <\/span><strong>25th Aug 2008 (<abbr title=\"United States \/ North America\">USA<\/abbr>)<\/strong><\/div>\n<\/div>\n<\/div>\n<p><strong><a href=\"https:\/\/www.nintendolife.com\/games\/wii\/mario_super_sluggers\">Mario Super Sluggers<\/a><\/strong> never saw the light of day in PAL regions (probably a wise decision given our general apathy for baseball around these parts \u2014 it&#8217;s basically American cricket, <em>right?<\/em>), but this Now Production and Namco Bandai-developed slugger was a sequel to <strong><a href=\"https:\/\/www.nintendolife.com\/games\/gamecube\/mario_superstar_baseball\">Mario Superstar Baseball<\/a><\/strong> on GameCube and put the plumber and his pals on the ball field in a thoroughly serviceable take on the sport.<\/p>\n<\/div>\n<div class=\"list-item\">\n<div class=\"list-hero\" data-subject=\"games\/wii\/excitebots_trick_racing\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/e8e8c3a1946f6\/excitebots-trick-racing-artwork.900x250.jpg\" width=\"900\" height=\"250\" alt=\"Excitebots: Trick Racing (Wii)\"><a class=\"cover\" href=\"https:\/\/www.nintendolife.com\/games\/wii\/excitebots_trick_racing\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/20e53b89fe12b\/excitebots-trick-racing-cover.cover_small.jpg\" alt=\"Excitebots: Trick Racing (Wii)\"><\/a><\/p>\n<div class=\"list-hero-info\">\n<p><span>Publisher: <\/span><strong>Nintendo<\/strong> \/ <span>Developer: <\/span><strong>Monster Games<\/strong><\/p>\n<div class=\"release\"><span>Release Date: <\/span><strong>20th Apr 2009 (<abbr title=\"United States \/ North America\">USA<\/abbr>)<\/strong><\/div>\n<\/div>\n<\/div>\n<p>We&#8217;ve got a very soft spot for <strong><a href=\"https:\/\/www.nintendolife.com\/games\/wii\/excite_truck\">Excite Truck<\/a><\/strong>, and this sequel \u2014 which was never made available in PAL regions \u2014 upped the ante with a slightly more playful take on 4&#215;4 racing, with animal-themed &#8216;bots adding a bit more personality to proceedings. We Europeans are still sore that we never got <strong><a href=\"https:\/\/www.nintendolife.com\/games\/wii\/excitebots_trick_racing\">Excitebots: Trick Racing<\/a><\/strong>, and along with Nintendo&#8217;s other racing franchises, we hold out hope we&#8217;ll see it (again) in some form in the future.<\/p>\n<\/div>\n<div class=\"list-item\">\n<div class=\"list-hero\" data-subject=\"games\/wii\/resident_evil\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/112ed336414cb\/resident-evil-artwork.900x250.jpg\" width=\"900\" height=\"250\" alt=\"Resident Evil (Wii)\"><a class=\"cover\" href=\"https:\/\/www.nintendolife.com\/games\/wii\/resident_evil\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/2f53ae8b99fb0\/resident-evil-cover.cover_small.jpg\" alt=\"Resident Evil (Wii)\"><\/a><\/p>\n<div class=\"list-hero-info\">\n<p><span>Publisher: <\/span><strong>Capcom<\/strong> \/ <span>Developer: <\/span><strong>Capcom<\/strong><\/p>\n<div class=\"release\"><span>Release Date: <\/span><strong>23rd Jun 2009 (<abbr title=\"United States \/ North America\">USA<\/abbr>)<\/strong> \/ <strong>26th Jun 2009 (<abbr title=\"UK \/ European\">UK\/EU<\/abbr>)<\/strong><\/div>\n<\/div>\n<\/div>\n<p>A Wii port of <a href=\"https:\/\/www.nintendolife.com\/games\/gamecube\/resident_evil\">the 2002 GameCube remake<\/a> featuring new controls, <strong><a href=\"https:\/\/www.nintendolife.com\/games\/wii\/resident_evil\">Resident Evil<\/a><\/strong> (or <strong>Resident Evil Archives: Resident Evil<\/strong> to give its full title) provides what we came to expect from Wii re-releases of previous gen titles: a more accessible, incrementally improved control experience with box art that&#8217;s a bit rubbish. Just concentrate on the horror of the game rather than the horror of the box and you&#8217;re golden.<\/p>\n<\/div>\n<div class=\"list-item\">\n<div class=\"list-hero\" data-subject=\"games\/wiiware\/phoenix_wright_ace_attorney_-_justice_for_all\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/6252e062c6dc4\/phoenix-wright-ace-attorney---justice-for-all-artwork.900x250.jpg\" width=\"900\" height=\"250\" alt=\"Phoenix Wright: Ace Attorney - Justice For All (WiiWare)\"><a class=\"cover\" href=\"https:\/\/www.nintendolife.com\/games\/wiiware\/phoenix_wright_ace_attorney_-_justice_for_all\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/60c41410127fe\/phoenix-wright-ace-attorney---justice-for-all-cover.cover_small.jpg\" alt=\"Phoenix Wright: Ace Attorney - Justice For All (WiiWare)\"><\/a><\/p>\n<div class=\"list-hero-info\">\n<p><span>Publisher: <\/span><strong>Capcom<\/strong> \/ <span>Developer: <\/span><strong>Capcom<\/strong><\/p>\n<div class=\"release\"><span>Release Date: <\/span><strong>15th Feb 2010 (<abbr title=\"United States \/ North America\">USA<\/abbr>)<\/strong> \/ <strong>19th Feb 2010 (<abbr title=\"UK \/ European\">UK\/EU<\/abbr>)<\/strong><\/div>\n<\/div>\n<\/div>\n<p>A continuation of the story of everyone&#8217;s favourite attorney at law, there are a half dozen better ways to play <strong><a href=\"https:\/\/www.nintendolife.com\/games\/wiiware\/phoenix_wright_ace_attorney_justice_for_all\">Phoenix Wright: Ace Attorney &#8211; Justice For All<\/a><\/strong> these days. That said, if you&#8217;ve got the WiiWare version sitting on your console (tough luck if you haven&#8217;t as it&#8217;s unavailable for purchase now) and you can overlook the clunky implementation of this handheld game ported to Wii without pointer controls, the game itself is as fun as it ever was.<\/p>\n<\/div>\n<div class=\"list-item\">\n<div class=\"list-hero\" data-subject=\"games\/wiiware\/mega_man_10\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/ac9b232d59af6\/mega-man-10-artwork.900x250.jpg\" width=\"900\" height=\"250\" alt=\"Mega Man 10 (WiiWare)\"><a class=\"cover\" href=\"https:\/\/www.nintendolife.com\/games\/wiiware\/mega_man_10\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/14bf9b4396818\/mega-man-10-cover.cover_small.jpg\" alt=\"Mega Man 10 (WiiWare)\"><\/a><\/p>\n<div class=\"list-hero-info\">\n<p><span>Publisher: <\/span><strong>Capcom<\/strong> \/ <span>Developer: <\/span><strong>Capcom<\/strong><\/p>\n<div class=\"release\"><span>Release Date: <\/span><strong>1st Mar 2010 (<abbr title=\"United States \/ North America\">USA<\/abbr>)<\/strong> \/ <strong>5th Mar 2010 (<abbr title=\"UK \/ European\">UK\/EU<\/abbr>)<\/strong><\/div>\n<\/div>\n<\/div>\n<p><strong><a href=\"https:\/\/www.nintendolife.com\/games\/wiiware\/mega_man_10\">Mega Man 10<\/a><\/strong> was an old-school sequel that built on the retro rebirth of <strong><a href=\"https:\/\/www.nintendolife.com\/games\/wiiware\/mega_man_9\">Mega Man 9<\/a><\/strong>, with 8-bit graphics that made the game feel like you&#8217;d gone back in time \u2014 back to a reality where SNES never released and Capcom just kept iterating on the classic Mega Man formula. Inti Creates and Capcom did remarkable work here, and while it would be several years until the character returned in <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/mega_man_11\">another numbered sequel<\/a>, that was worth the wait, too.<\/p>\n<\/div>\n<div class=\"list-item\">\n<div class=\"list-hero\" data-subject=\"games\/wii\/guitar_hero_iii_legends_of_rock\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/1c04a2744d581\/guitar-hero-iii-legends-of-rock-artwork.900x250.jpg\" width=\"900\" height=\"250\" alt=\"Guitar Hero III: Legends of Rock (Wii)\"><a class=\"cover\" href=\"https:\/\/www.nintendolife.com\/games\/wii\/guitar_hero_iii_legends_of_rock\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/b65c5d8e50ba4\/guitar-hero-iii-legends-of-rock-cover.cover_small.jpg\" alt=\"Guitar Hero III: Legends of Rock (Wii)\"><\/a><\/p>\n<div class=\"list-hero-info\">\n<p><span>Publisher: <\/span><strong>RedOctane<\/strong> \/ <span>Developer: <\/span><strong>Neversoft<\/strong><\/p>\n<div class=\"release\"><span>Release Date: <\/span><strong>29th Oct 2007 (<abbr title=\"United States \/ North America\">USA<\/abbr>)<\/strong> \/ <strong>23rd Nov 2007 (<abbr title=\"UK \/ European\">UK\/EU<\/abbr>)<\/strong><\/div>\n<\/div>\n<\/div>\n<p>Releasing at the zenith of the plastic instrument craze, <strong><a href=\"https:\/\/www.nintendolife.com\/games\/wii\/guitar_hero_iii_legends_of_rock\">Guitar Hero III: Legends of Rock<\/a><\/strong> on Wii intergrated the Wii Remote&#8217;s rumble and speaker into the gameplay \u2014 hardly a game changer, but a welcome addition in a game which plays largely the same regardless of platform. <em>Rock on.<\/em><\/p>\n<\/div>\n<div class=\"list-item\">\n<div class=\"list-hero\" data-subject=\"games\/wii\/kirbys_epic_yarn\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/f8de7d8564f6d\/kirbys-epic-yarn-artwork.900x250.jpg\" width=\"900\" height=\"250\" alt=\"Kirby's Epic Yarn (Wii)\"><a class=\"cover\" href=\"https:\/\/www.nintendolife.com\/games\/wii\/kirbys_epic_yarn\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/6f2ecbfa2faa1\/kirbys-epic-yarn-cover.cover_small.jpg\" alt=\"Kirby's Epic Yarn (Wii)\"><\/a><\/p>\n<div class=\"list-hero-info\">\n<p><span>Publisher: <\/span><strong>Nintendo<\/strong> \/ <span>Developer: <\/span><strong>Good-Feel<\/strong><\/p>\n<div class=\"release\"><span>Release Date: <\/span><strong>17th Oct 2010 (<abbr title=\"United States \/ North America\">USA<\/abbr>)<\/strong> \/ <strong>25th Feb 2011 (<abbr title=\"UK \/ European\">UK\/EU<\/abbr>)<\/strong><\/div>\n<\/div>\n<\/div>\n<p>A gorgeous, low-stress game that transports Kirby into a world of fabric and thread, <strong><a href=\"https:\/\/www.nintendolife.com\/games\/wii\/kirbys_epic_yarn\">Kirby&#8217;s Epic Yarn<\/a><\/strong> was the first of Good-Feel&#8217;s material-based platformers and is arguably still the best. <a href=\"https:\/\/www.nintendolife.com\/news\/2020\/10\/soapbox_10_years_on_kirbys_epic_yarn_is_still_the_pink_puffballs_finest_outing\">We adore it<\/a>, and anyone who says it&#8217;s lacking in challenge is correct but missing the point entirely \u2014 it&#8217;s one of the most joyous and creative games on Wii, or indeed any platform.<\/p>\n<\/div>\n<div class=\"list-item\">\n<div class=\"list-hero\" data-subject=\"games\/wiiware\/mega_man_9\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/a470349b59dce\/mega-man-9-artwork.900x250.jpg\" width=\"900\" height=\"250\" alt=\"Mega Man 9 (WiiWare)\"><a class=\"cover\" href=\"https:\/\/www.nintendolife.com\/games\/wiiware\/mega_man_9\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/3022e1fb4e4f2\/mega-man-9-cover.cover_small.jpg\" alt=\"Mega Man 9 (WiiWare)\"><\/a><\/p>\n<div class=\"list-hero-info\">\n<p><span>Publisher: <\/span><strong>Capcom<\/strong> \/ <span>Developer: <\/span><strong>Inti Creates<\/strong><\/p>\n<div class=\"release\"><span>Release Date: <\/span><strong>22nd Sep 2008 (<abbr title=\"United States \/ North America\">USA<\/abbr>)<\/strong> \/ <strong>26th Sep 2008 (<abbr title=\"UK \/ European\">UK\/EU<\/abbr>)<\/strong><\/div>\n<\/div>\n<\/div>\n<p>Winding back the clock to Mega Man&#8217;s NES routes with a potent throwback, Inti Creates and Capcom tapped into our nostalgia beautifully with <strong><a href=\"https:\/\/www.nintendolife.com\/games\/wiiware\/mega_man_9\">Mega Man 9<\/a><\/strong>, returning the <em>bombardier bleu<\/em> to his original 8-bit stylings in the first numbered entry in the original series for twelve years. Simply making it <em>look<\/em> authentic wouldn&#8217;t have been enough, though. Fortunately, Inti Creates crafted a tight little run-and-gun platformer worthy of bearing that hallowed digit.<\/p>\n<\/div>\n<div class=\"list-item\">\n<div class=\"list-hero\" data-subject=\"games\/wii\/warioware_smooth_moves\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/53401023cbde0\/warioware-smooth-moves-artwork.900x250.jpg\" width=\"900\" height=\"250\" alt=\"WarioWare Smooth Moves (Wii)\"><a class=\"cover\" href=\"https:\/\/www.nintendolife.com\/games\/wii\/warioware_smooth_moves\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/37dc2f2e90f68\/warioware-smooth-moves-cover.cover_small.jpg\" alt=\"WarioWare Smooth Moves (Wii)\"><\/a><\/p>\n<div class=\"list-hero-info\">\n<p><span>Publisher: <\/span><strong>Nintendo<\/strong> \/ <span>Developer: <\/span><strong>Nintendo SPD<\/strong><\/p>\n<div class=\"release\"><span>Release Date: <\/span><strong>15th Jan 2007 (<abbr title=\"United States \/ North America\">USA<\/abbr>)<\/strong> \/ <strong>12th Jan 2007 (<abbr title=\"UK \/ European\">UK\/EU<\/abbr>)<\/strong><\/div>\n<\/div>\n<\/div>\n<p>A early showcase of the Wii Remote (or the &#8216;Form Baton&#8217; as it&#8217;s known in-game), <strong><a href=\"https:\/\/www.nintendolife.com\/games\/wii\/warioware_smooth_moves\">WarioWare Smooth Moves<\/a><\/strong> brought the anarchic mini-gameplay and aesthetic of the handheld series to the Wii in an entry which surely ranks as the most widely played of any WarioWare title. You never quite knew what was coming next, and this ranks up there alongside Wii Sports as an off-the-wall demonstration of the console&#8217;s potential in those first few months.<\/p>\n<\/div>\n<div class=\"list-item\">\n<div class=\"list-hero\" data-subject=\"games\/wii\/rayman_origins\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/21675341be79d\/rayman-origins-artwork.900x250.jpg\" width=\"900\" height=\"250\" alt=\"Rayman Origins (Wii)\"><a class=\"cover\" href=\"https:\/\/www.nintendolife.com\/games\/wii\/rayman_origins\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/a731a325794fe\/rayman-origins-cover.cover_small.jpg\" alt=\"Rayman Origins (Wii)\"><\/a><\/p>\n<div class=\"list-hero-info\">\n<p><span>Publisher: <\/span><strong>Ubisoft<\/strong> \/ <span>Developer: <\/span><strong>Ubisoft<\/strong><\/p>\n<div class=\"release\"><span>Release Date: <\/span><strong>15th Nov 2011 (<abbr title=\"United States \/ North America\">USA<\/abbr>)<\/strong> \/ <strong>25th Nov 2011 (<abbr title=\"UK \/ European\">UK\/EU<\/abbr>)<\/strong><\/div>\n<\/div>\n<\/div>\n<p>Before the sublime <strong><a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/rayman_legends_definitive_edition\">Rayman Legends<\/a><\/strong>, there was the sublime <strong><a href=\"https:\/\/www.nintendolife.com\/games\/wii\/rayman_origins\">Rayman Origins<\/a><\/strong>. A 2D platformer <em>par excellence<\/em> (as they say in Ubisoft&#8217;s homeland), the limbless wonder always had an impressive heritage in the platforming genre, but this arguably raised him up alongside the invention and beauty of Nintendo&#8217;s own offerings \u2014 perhaps even higher if you ask players who aren&#8217;t fans of Super Mario&#8217;s &#8216;New&#8217; adventures.<\/p>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Next year we&#8217;ll be celebrating fifteen years since Nintendo changed the game with Wii, the little motion-controlled console which broke away from the competition and started a revolution. Its brilliantly compact design (the size of three DVD boxes, remember?) and approachable and accessible controller helped it open up gaming to a whole new audience, young [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-120235","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/120235","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=120235"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/120235\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=120235"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=120235"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=120235"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}