{"id":120071,"date":"2020-10-30T19:00:52","date_gmt":"2020-10-30T19:00:52","guid":{"rendered":"https:\/\/news.xbox.com\/en-us\/?p=145290"},"modified":"2020-10-30T19:00:52","modified_gmt":"2020-10-30T19:00:52","slug":"cobra-kai-takes-a-modern-eye-to-the-classic-beat-em-up-genre","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/10\/30\/cobra-kai-takes-a-modern-eye-to-the-classic-beat-em-up-genre\/","title":{"rendered":"Cobra Kai Takes a Modern Eye to the Classic Beat \u2018em Up Genre"},"content":{"rendered":"<div class=\"media_block\"><img decoding=\"async\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2020\/10\/cobrakaixbox10.jpg?resize=1200%2C675\" class=\"media_thumbnail\"><\/div>\n<p><!-- .entry-social --> <\/p>\n<div class=\"entry-main entry-main--post entry-main--post-no-sidebar\">\n<p>We\u2019re ecstatic to be working on a video game based in the universe which originated from \u201cThe Karate Kid.\u201d As a kid born in the 80s, you can imagine how many times I tried to land a perfect crane kick on pretty much any target, from empty cans to tennis balls. I remember one day when I was seven playing as a goalie in a soccer match at school when I literally saved a shot with an admittedly clumsy, but good enough crane kick just to show off to my friends.<\/p>\n<p>I actually had not watched the show when the opportunity came along to pitch a Cobra Kai game concept to GameMill Entertainment (the show had not found its way to Netflix yet). I decided to watch an episode or two to get into a Karate Kid headspace and 20 hours later I had binged both seasons and was writing mechanics and ideas all over the place in a 100 page slideshow. I became a die-hard fan as soon as Johnny called MIguel \u201cMenudo\u201d in the first minutes of the first episode. At this point, the team and I have watched the series countless times to bring as much of it to the game as possible. That\u2019s why we have characters that don\u2019t appear that much on the series having more screen time in the game. To be honest, I <em>almost <\/em>feel a bit sad that I got to know what will go down in season three beforehand as a result of working with the show creators on this game.<\/p>\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1079\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2020\/10\/cobrakaixbox3.jpg?w=940&amp;resize=1920%2C1079\" alt=\"Cobra Kai: The Karate Kid Saga Continues\" class=\"wp-image-145299\" data-recalc-dims=\"1\"><\/figure>\n<\/div>\n<p><strong><em><a href=\"https:\/\/www.microsoft.com\/en-us\/p\/Cobra-Kai-The-Karate-Kid-Saga-Continues\/9P3NZCCVQ0XB\">Cobra Kai: The Karate Kid Saga Continues<\/a><\/em><\/strong> is a classic beat \u2018em up, which was a decision we made early on. When we started the project a year ago, we knew <em>Streets of Rage<\/em> and <em>Battletoad<\/em>s were coming up and we also saw great games like <em>River City Girls<\/em> finding a lot of love from its fanbase, so we felt it would be awesome to have a Cobra Kai beat \u2018em up as part of the genre\u2019s unofficial revival. It also helps that we just love the genre here at Flux. At age nine, I used to sneak out of my room at 5 a.m. to play <em>Streets of Rage<\/em> in the living room, just to go back to bed before 6:30 a.m. when my unsuspecting mom would wake me up. That window, of course, would not count towards my daily video game hours quota. If you\u2019re reading this \u2013 sorry, mom.<\/p>\n<p>The game features two campaigns: Cobra Kai and Miyagi Do. Each one allows you to explore the city with characters from that dojo and learn the story from that dojo\u2019s perspective and face the other dojo\u2019s fighters as bosses. The true ending, however, only reveals itself to those who play both campaigns.<\/p>\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1079\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2020\/10\/cobrakaixbox7.jpg?w=940&amp;resize=1920%2C1079\" alt=\"Cobra Kai: The Karate Kid Saga Continues\" class=\"wp-image-145295\" data-recalc-dims=\"1\"><\/figure>\n<\/div>\n<p>The basic flow of each level is classic beat \u2018em up: advance through the areas fighting everyone and moving forward to a new section. But <em>how<\/em> you do it is where Cobra Kai really shines. Inspired by Cobra Kai dojo\u2019s \u201cStrike First\u201d motto, we have created the \u201cNever Stop Attacking\u201d fighting engine. That means there\u2019s no waiting around \u2013&nbsp;you can always go for your next strike on your opponents. You can hit them with punches, kicks, grabs, flaming strikes and icy attacks, hit them standing and flying, use the environment, use unorthodox weapons, and even beat them on the ground. Our approach is to empower players with a really large moveset that can be used in all sorts of creative ways, and have each player figure out their go-to characters, combos, skills, weapons, and overall combat flow. You can also upgrade all of your attacks through the course of the game.<\/p>\n<p>For added depth, we brought in and adapted to the genre some great concepts from other awesome games, like ultimate attacks from <em>Overwatch<\/em>; skills with cooldown from <em>Assassin\u2019s Creed Odyssey<\/em>; environmental attacks like those in Def Jam series; a combo meter inspired by <em>Devil May Cry<\/em>; dodge and parry systems similar to the Souls series; upgrade trees from RPGs like <em>Final Fantasy<\/em>; short and fun challenges like <em>Bloodstained<\/em> has; a power up buff system inspired by <em>Dead Cells<\/em>\u2019 roguelike approach; and of course also some references to lovely classics of the genre, such as the screen throw from <em>Turtles In Time<\/em> and the ground attacks from <em>Combatribes<\/em>.<\/p>\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2020\/10\/cobrakaixbox5.jpg?w=940&amp;resize=1920%2C1080\" alt=\"Cobra Kai: The Karate Kid Saga Continues\" class=\"wp-image-145300\" data-recalc-dims=\"1\"><\/figure>\n<\/div>\n<p>We also wanted the game to feel fast. We love the arcade and 16-bit era, but those games feel slow by today\u2019s standards, so we went for a fighting game pace, like <em>Street Fighter<\/em>. That is why the game has an unforeseen amount of unique attacks and combos to explore in the beat \u2018em up genre. Characters are designed as fighting game characters, meaning many cool concepts from fighting games are here, but simplified for a less daunting experience. There is buffering, chaining moves, juggling, cornering, super armor, frame advantage, parry, quick recover, frames design, and more. On top of all that, we have created a core loop inspired by the <em>Doom<\/em> franchise. You have different types of attacks and each one brings specific rewards, so you can use whatever suits best for your current situation in that very second.<\/p>\n<p>We have a lot of heightened action in the gameplay, but we are working with the music composers, actors, and the creators of the show to deliver an authentic Cobra Kai story experience that takes place parallel to the events from Season two, right in the peak of the rivalry between the Cobra Kai and Miyagi Do dojos. It shows other angles, giving fans more insight into how things ended up like they did in the season two finale and also affords smaller characters a chance to shine \u2013 or get beaten up in boss battles.<\/p>\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2020\/10\/cobrakaixbox9.jpg?w=940&amp;resize=1920%2C1080\" alt=\"Cobra Kai: The Karate Kid Saga Continues\" class=\"wp-image-145296\" data-recalc-dims=\"1\"><\/figure>\n<\/div>\n<p>We\u2019ve recorded voice over with William Zabka (Johnny), Ralph Macchio (Daniel), Gianni DeCenzo (Demetri), and Jacob Bertrand (Hawk). I\u2019ll never forget the moment Zabka read the first line of the script, \u201cThose bastards\u2026 Why didn\u2019t you tell me about the note?\u201d and we all were so excited \u2013 we felt like Johnny was really there!<\/p>\n<p>The game is available now on Xbox One and I can say, for fans of the show excited for its third season premiering on Netflix on January 8, 2021, this game does offer at least a little insight into what is coming next. There is a great new character from Season three that debuts in the game. We tell some of their backstory in one of the main missions of the game, they are actually a boss fight, but that\u2019s all I can say.<\/p>\n<div id=\"msp1604081316716\" class>\n<div class=\"ms-product-badge mspb-large\" data-product-id=\"9P3NZCCVQ0XB\">\n<div class=\"mspb-primary-image\"> <a href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9P3NZCCVQ0XB\" target=\"_blank\" rel=\"noopener noreferrer\"> <img decoding=\"async\" src=\"https:\/\/store-images.s-microsoft.com\/image\/apps.11156.14538696674020677.3b2e9b69-112b-4a47-8a7e-48811d8d6f3e.2b0e9104-5998-4c0e-bcf1-55edb4072014?w=400&amp;h=600\" alt=\"Cobra Kai: The Karate Kid Saga Continues\" class=\"skip-lazy\"><img decoding=\"async\" src=\"https:\/\/store-images.s-microsoft.com\/image\/apps.11156.14538696674020677.3b2e9b69-112b-4a47-8a7e-48811d8d6f3e.2b0e9104-5998-4c0e-bcf1-55edb4072014?w=400&amp;h=600\" alt=\"Cobra Kai: The Karate Kid Saga Continues\" class=\"skip-lazy\"> <\/a> <\/div>\n<div class=\"mspb-details\">\n<div class=\"mspb-feature-badges\">\n<div class=\"mspb-feature-badge xbox-live\"> <img decoding=\"async\" src=\"https:\/\/i1.wp.com\/assets.onestore.ms\/cdnfiles\/sfw-service-web-onestore-onerf-2017-11-8-12\/store\/common\/images\/xbllogo_black.png?ssl=1\" alt=\"Xbox Live\" class=\"skip-lazy\" data-recalc-dims=\"1\"><img decoding=\"async\" src=\"https:\/\/i1.wp.com\/assets.onestore.ms\/cdnfiles\/sfw-service-web-onestore-onerf-2017-11-8-12\/store\/common\/images\/xbllogo_black.png?ssl=1\" alt=\"Xbox Live\" class=\"skip-lazy\" data-recalc-dims=\"1\"> <\/div>\n<\/p><\/div>\n<h2>Cobra Kai: The Karate Kid Saga Continues<\/h2>\n<div class=\"mspb-secondary-details\">\n<div class=\"mspb-left-container\">\n<p>GameMill Entertainment<\/p>\n<div class=\"mspb-rating\">\n<div> <span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span> <\/div>\n<div class=\"mspb-full-stars\"> <span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span> <\/div>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"mspb-right-container\">\n<div class=\"mspb-description\"> Choose a side, master your moves, and embrace your destiny in an epic beat &#8217;em up adventure inspired by the hit show. Take control of 8 playable characters with deep movesets, combos, progression, real-time character swaps, ultimate attacks, and much more! 34 years after the events of the 1984 All Valley Karate Tournament, the rivalry of Daniel LaRusso and Johnny Lawrence continues. The fight is in your hands now! \u2022Two-Fold Storyline \u2013 Featuring an all-new storyline filled with unique cutscenes and dialog-choose to take control of Daniel and his students at Miyagi-Do Karate through a storyline campaign. Or select their rivals, Johnny Lawrence and his disciples at Cobra Kai to play their side of the story. Completing both sides of the campaign unveils an ultimate ending. \u2022RPG-Like Dojo Progression \u2013 Master 40 unique skills and upgrade your characters&#8217; stats as you karate your way through enemies. \u2022Character Swap System \u2013 Choose your Dojo then seamlessly swap between your favorite characters within, including Miyagi Do&#8217;s Daniel, Robby, Sam and Demetri; or Cobra Kai&#8217;s Johnny, Miguel, Hawk and Tory. \u2022Live the Cobra Kai Universe \u2013 Explore Los Angeles across 28 missions filled with characters and enemies from the show! \u2022Authentic Cobra Kai Experience \u2013 Featuring the voices of William Zabka, Ralph Macchio and other top-tier cast, along with an exclusive soundtrack from the creators of the Cobra Kai show.\t<\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/div><\/div>\n<p><!-- .main-content --> <\/p>\n","protected":false},"excerpt":{"rendered":"<p>We\u2019re ecstatic to be working on a video game based in the universe which originated from \u201cThe Karate Kid.\u201d As a kid born in the 80s, you can imagine how many times I tried to land a perfect crane kick on pretty much any target, from empty cans to tennis balls. I remember one day [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[26],"tags":[],"class_list":["post-120071","post","type-post","status-publish","format-standard","hentry","category-xbox-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/120071","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=120071"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/120071\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=120071"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=120071"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=120071"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}