{"id":119846,"date":"2020-10-26T16:58:00","date_gmt":"2020-10-26T16:58:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/372557"},"modified":"2020-10-26T16:58:00","modified_gmt":"2020-10-26T16:58:00","slug":"video-how-jagex-has-evolved-to-change-with-the-times-over-16-years","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/10\/26\/video-how-jagex-has-evolved-to-change-with-the-times-over-16-years\/","title":{"rendered":"Video: How Jagex has evolved to change with the times over 16 years"},"content":{"rendered":"<p>In the tumultuous world of game development, it takes a lot of work and adaptation to keep a studio&#8217;s doors open for over 16 years. But that&#8217;s what exactly what&#8217;s taken place at Jagex, the makers of the long-running MMORPG <em>RuneScape.<\/em><\/p>\n<p>At GDC 2018, Jagex&#8217;s Conor Crowley discussed how Jagex has adapted its processes, team structures, and tools in order to keep the company (and game) going strong for nearly two decades. If you&#8217;re a developer looking for ways to help your company survive and thrive, this might be a helpful talk for you.<\/p>\n<p>To watch Crowley&#8217;s talk, you can check out the video above, or watch it for free over <a href=\"http:\/\/youtube.com\/gdconf\">on the GDC YouTube channel.<\/a><\/p>\n<p>In addition to this presentation, the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>&nbsp;and its accompanying&nbsp;<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>&nbsp;offers numerous other free videos, audio recordings, and slides from many of the recent&nbsp;<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via&nbsp;<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can&nbsp;<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In the tumultuous world of game development, it takes a lot of work and adaptation to keep a studio&#8217;s doors open for over 16 years. But that&#8217;s what exactly what&#8217;s taken place at Jagex, the makers of the long-running MMORPG RuneScape. At GDC 2018, Jagex&#8217;s Conor Crowley discussed how Jagex has adapted its processes, team [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":119847,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-119846","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/119846","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=119846"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/119846\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/119847"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=119846"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=119846"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=119846"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}