{"id":119811,"date":"2020-10-19T17:42:34","date_gmt":"2020-10-19T17:42:34","guid":{"rendered":"https:\/\/gamefromscratch.com\/?p=23776"},"modified":"2020-10-19T17:42:34","modified_gmt":"2020-10-19T17:42:34","slug":"dragengine-hands-on","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/10\/19\/dragengine-hands-on\/","title":{"rendered":"Drag[en]gine Hands-On"},"content":{"rendered":"<div><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/10\/dragengine-hands-on.jpg\" class=\"ff-og-image-inserted\"><\/div>\n<p>The <a href=\"https:\/\/developer.dragondreams.ch\/\">Drag[en]gine<\/a> is a highly modular, open source (C++) game engine that has been under active development for several years. The Drag[en]gine\u2019s modular approach is built around the GLEM concept breaking your game project into the <strong>G<\/strong>ame Script, <strong>L<\/strong>auncher, <strong>E<\/strong>ngine and <strong>M<\/strong>odules layers. The Game Script is implemented by default in Dragonscript, another open source project <a href=\"https:\/\/github.com\/LordOfDragons\/dragonscript\">available here<\/a>. Drag[en]gine is open source under the LGPL license <a href=\"https:\/\/github.com\/LordOfDragons\/dragengine\">on GitHub<\/a>.<\/p>\n<p>If you want to get started with Drag[en]gine you can download binaries for Linux and Windows <a href=\"https:\/\/dragondreams.ch\/?page_id=152#downloads-igde\">available here<\/a>, it\u2019s most likely the IGDE file you want to start with. There are a number of samples to get you started <a href=\"https:\/\/github.com\/LordOfDragons\/deexamples\">available here<\/a>. You can learn more about Drag[en]gine in the <a href=\"https:\/\/www.youtube.com\/watch?v=ZyW22zRk6A8\">video <\/a>below.<\/p>\n<figure class=\"wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\">\n<div class=\"wp-block-embed__wrapper\">\n<div class=\"ast-oembed-container\">[youtube https:\/\/www.youtube.com\/watch?v=ZyW22zRk6A8?feature=oembed&#038;w=1500&#038;h=844]<\/div>\n<\/div>\n<\/figure>\n<div class=\"code-block code-block-1\"> <ins class=\"adsbygoogle\" data-ad-format=\"autorelaxed\" data-ad-client=\"ca-pub-5156240514307514\" data-ad-slot=\"1997524572\"><\/ins>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>The Drag[en]gine is a highly modular, open source (C++) game engine that has been under active development for several years. The Drag[en]gine\u2019s modular approach is built around the GLEM concept breaking your game project into the Game Script, Launcher, Engine and Modules layers. The Game Script is implemented by default in Dragonscript, another open source [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":119812,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71,20],"tags":[403,1168,1166,47,456,1170,1164],"class_list":["post-119811","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-news","tag-c","tag-engine","tag-hands-on","tag-news","tag-open-source","tag-review","tag-reviews"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/119811","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=119811"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/119811\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/119812"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=119811"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=119811"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=119811"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}