{"id":119778,"date":"2020-10-24T16:45:00","date_gmt":"2020-10-24T16:45:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/news\/2020\/10\/nightdive_studios_delays_its_enhanced_edition_of_blade_runner"},"modified":"2020-10-24T16:45:00","modified_gmt":"2020-10-24T16:45:00","slug":"nightdive-studios-delays-its-enhanced-edition-of-blade-runner","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/10\/24\/nightdive-studios-delays-its-enhanced-edition-of-blade-runner\/","title":{"rendered":"Nightdive Studios Delays Its Enhanced Edition Of Blade Runner"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/2b479e64bffcb\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/2b479e64bffcb\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<div><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/2b479e64bffcb\/1280x720.jpg\" class=\"ff-og-image-inserted\"><\/div>\n<figure class=\"picture strip\"><\/figure>\n<p>Nightdive Studios has confirmed <strong><a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/blade_runner_enhanced_edition\">Blade Runner: Enhanced Edition<\/a><\/strong> will no longer be released this year on the Nintendo Switch and other platforms. In an interview with our friends over at Eurogamer, Nightdive&#8217;s CEO Stephen Kick said the launch date was now &#8220;TBD&#8221;.<\/p>\n<blockquote>\n<p>&#8220;There have been some obstacles we&#8217;ve had to overcome in terms of the old technology the game uses. And our hunt for the original source code and assets have come up empty.&#8221;<\/p>\n<\/blockquote>\n<p>Long story short, the source code for Westwood&#8217;s classic was lost when the studio was purchased and relocated by Electronic Arts in 1998, and although a lot of its past work was uncovered by EA during the development of the <strong>Comand &amp; Conquer<\/strong> remaster not so long ago, it&#8217;s not believed to contain any Blade Runner content.<\/p>\n<p>Nightdive is also struggling to get a clear response from EA, and even if there is anything related to Blade Runner in there, it&#8217;s unlikely to be released due to &#8220;legal reasons&#8221;. The studio has been left with no option but to reverse engineer the code, and there&#8217;s been a number of other hiccups along the way as well, which have been described as a &#8220;real challenge&#8221;.<\/p>\n<blockquote>\n<p>&#8220;It&#8217;s just taking a bit longer than we originally anticipated.&#8221;<\/p>\n<\/blockquote>\n<p>Nightdive Studios is the same team that&#8217;s restored a number of classics such as <strong>System Shock: Enhanced Edition<\/strong>, <a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/turok\"><strong>Turok<\/strong><\/a>, <strong><a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/turok_2_seeds_of_evil\">Turok 2: Seeds of Evil<\/a><\/strong> and <strong>Forsaken Remastered<\/strong> with its proprietary game engine, KEX.<\/p>\n<p>How do you feel about the delay of this game? <em>Leave a comment down below.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Nightdive Studios has confirmed Blade Runner: Enhanced Edition will no longer be released this year on the Nintendo Switch and other platforms. In an interview with our friends over at Eurogamer, Nightdive&#8217;s CEO Stephen Kick said the launch date was now &#8220;TBD&#8221;. &#8220;There have been some obstacles we&#8217;ve had to overcome in terms of the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-119778","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/119778","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=119778"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/119778\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=119778"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=119778"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=119778"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}