{"id":119410,"date":"2020-10-16T16:05:00","date_gmt":"2020-10-16T16:05:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/371987"},"modified":"2020-10-16T16:05:00","modified_gmt":"2020-10-16T16:05:00","slug":"sharpen-your-storytelling-skills-for-games-in-this-gdc-masterclass","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/10\/16\/sharpen-your-storytelling-skills-for-games-in-this-gdc-masterclass\/","title":{"rendered":"Sharpen your storytelling skills for games in this GDC Masterclass"},"content":{"rendered":"<p>Writers and game designers! Veteran game writer Susan O&#8217;Connor has a GDC Masterclass for you.<\/p>\n<p>It&#8217;s no secret that telling great stories in games is a titantic task, one that requires cooperation from every part of the team. Why not streamline that task with great practical lessons from an industry veteran?<\/p>\n<p>This December, GDC Narrative Summit co-founder Susan O&#8217;Connor (who has a whopping 25 games under her belt) will<a href=\"https:\/\/gdconf.com\/masterclass\/how-to-story-and-gameplay?_mc=blog_x_gama_un_x_gdcmc_x_x-2-MC\"> teach you reliable techniques for game storytelling<\/a> that will support you no matter what kind of game you&#8217;re working on.<\/p>\n<p>Even better, she&#8217;ll help you create a vocabulary of terms that will help writers and and designers on your team connect and collaborate to achieve a common goal: a great story that can support and be supported by your core game design.<\/p>\n<p>Here are some other key takeaways from O&#8217;Connor&#8217;s class:<\/p>\n<ul>\n<li>Learn which questions you should be asking about a game&#8217;s story from a writer whose writing credits include franchises such as <em>BioShock, Far Cry, Tomb Raide<\/em>r, and more.<\/li>\n<li>Discover ways to build a story around gameplay.<\/li>\n<li>Learn how to better understand the player&#8217;s mind so you can deliver the best story possible.<\/li>\n<li>Find out what writers need to know about game design and what designers need to know about story.<\/li>\n<li>Discover techniques for how writers and designers can consistently find common ground and work together to make better games.<\/li>\n<\/ul>\n<p>As your instructor O&#8217;Connor also brings the knowledge and insight she&#8217;s picked up as an educator at UT Austin. You won&#8217;t just get industry experience, you&#8217;ll be guided by an expert who knows how to turn practical lessons into teachable moments.<\/p>\n<p><a href=\"https:\/\/gdc.informatech.com\/masterclass?_mc=blog_x_gama_un_x_gdcmc_x_x-2-MC\">Register for this day-long seminar before all the seats are taken!<\/a><\/p>\n<p class=\"xmsonormal\"><em><strong>For more information on the GDC Masterclass program, be sure to<span>&nbsp;<\/span><a href=\"https:\/\/gdconf.com\/masterclass?_mc=blog_x_gama_un_x_gdcmc_x_x-1-MC\">visit our website<\/a><span>&nbsp;<\/span>or<\/strong><\/em><span>&nbsp;<\/span><em><strong>subscribe to regular updates via&nbsp;<a href=\"http:\/\/www.facebook.com\/GameDevelopersConference\">Facebook<\/a>,&nbsp;<a href=\"https:\/\/twitter.com\/Official_GDC\">Twitter<\/a>, or&nbsp;<a href=\"http:\/\/feeds.feedburner.com\/GameDevelopersConference\">RSS<\/a>.<\/strong><\/em><\/p>\n<div class=\"item_body mobile_image_transform\">\n<div class=\"page_data_1\">\n<p><em><strong>Gamasutra and GDC are sibling organizations under parent company Informa&nbsp;Tech<\/strong><\/em><\/p>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Writers and game designers! Veteran game writer Susan O&#8217;Connor has a GDC Masterclass for you. It&#8217;s no secret that telling great stories in games is a titantic task, one that requires cooperation from every part of the team. Why not streamline that task with great practical lessons from an industry veteran? This December, GDC Narrative [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":119411,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-119410","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/119410","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=119410"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/119410\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/119411"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=119410"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=119410"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=119410"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}