{"id":119310,"date":"2020-10-13T15:00:37","date_gmt":"2020-10-13T15:00:37","guid":{"rendered":"https:\/\/developer.apple.com\/news\/?id=8wfd42ni"},"modified":"2020-10-13T15:00:37","modified_gmt":"2020-10-13T15:00:37","slug":"build-ar-experiences-for-iphone-and-ipad","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/10\/13\/build-ar-experiences-for-iphone-and-ipad\/","title":{"rendered":"Build AR experiences for iPhone and iPad"},"content":{"rendered":"<div class=\"inline-article-image\"><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/10\/build-ar-experiences-for-iphone-and-ipad.jpg\" data-hires=\"false\"><\/div>\n<p>Discover how you can create unparalleled augmented reality experiences within your apps and games on iOS and iPadOS. We\u2019ll show you how to work with powerful frameworks like ARKit and RealityKit, bring your AR scenes to life with creative tools like Reality Composer and Reality Converter, and take advantage of LiDAR Scanner depth data.<\/p>\n<h3>Explore the LiDAR Scanner for iPhone and iPad<\/h3>\n<p>Discover how you can take advantage of the LiDAR Scanner on iPhone and iPad to create AR experiences that interact with real-world objects. When you pair the LiDAR Scanner with the ARKit and RealityKit frameworks in your app, you can instantly place AR objects in the real world without scanning and take advantage of depth information to create experiences with real-world physics, object occlusion, and lighting effects.<\/p>\n<section class=\"grid activity\">\n<section class=\"row\">\n<section class=\"column large-4 small-4 no-padding-top no-padding-bottom\"> <a href=\"https:\/\/developer.apple.com\/videos\/play\/tech-talks\/609\" class=\"activity-image-link\"> <img decoding=\"async\" class=\"actiity-image medium-scale\" width=\"250\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/10\/build-ar-experiences-for-iphone-and-ipad-1.jpg\" data-hires=\"false\" alt> <\/a> <\/section>\n<section class=\"column large-8 small-8 padding-left-small padding-top-small padding-bottom-small no-padding-top no-padding-bottom\"> <a href=\"https:\/\/developer.apple.com\/videos\/play\/tech-talks\/609\"> <\/p>\n<h4 class=\"no-margin-bottom activity-title\">Advanced Scene Understanding in AR<\/h4>\n<p> <\/a> <\/p>\n<p class=\"activity-description\">ARKit 3.5 and RealityKit provide new capabilities that take full advantage of the LiDAR Scanner on the new iPad Pro. Check out ARKit 3.5 and learn about Scene Geometry, enhanced raycasting, instantaneous virtual object placement, and more. See how RealityKit takes advantage of these features to&#8230;<\/p>\n<\/section>\n<\/section>\n<\/section>\n<p><a href=\"https:\/\/developer.apple.com\/documentation\/arkit\/world_tracking\/visualizing_and_interacting_with_a_reconstructed_scene\" class=\"icon icon-after icon-chevronright\">Visualizing and Interacting with a Reconstructed Scene<\/a><\/p>\n<p><a href=\"https:\/\/developer.apple.com\/documentation\/arkit\/creating_a_fog_effect_using_scene_depth\" class=\"icon icon-after icon-chevronright\">Creating a Fog Effect Using Scene Depth<\/a><\/p>\n<p><a href=\"https:\/\/developer.apple.com\/documentation\/arkit\/visualizing_a_point_cloud_using_scene_depth\" class=\"icon icon-after icon-chevronright\">Visualizing a Point Cloud Using Scene Depth<\/a><\/p>\n<p><a href=\"https:\/\/developer.apple.com\/documentation\/realitykit\/creating_a_game_with_sceneunderstanding\" class=\"icon icon-after icon-chevronright\">Creating a Game with SceneUnderstanding<\/a><\/p>\n<h3>Discover ARKit and RealityKit<\/h3>\n<p>ARKit 4 enables you to build the next generation of augmented reality apps to transform how people connect with the world around them, while RealityKit is Apple&#8217;s rendering, animation, physics, and audio engine built from the ground up for augmented reality. Both frameworks help developers prototype and produce high-quality AR experiences. Explore an overview of each framework to learn more about building a great augmented reality experience for your app or game, including harnessing the LiDAR Scanner on iPhone and iPad, tracking faces for AR, and more.<\/p>\n<section class=\"grid activity\">\n<section class=\"row\">\n<section class=\"column large-4 small-4 no-padding-top no-padding-bottom\"> <a href=\"https:\/\/developer.apple.com\/wwdc20\/10611\" class=\"activity-image-link\"> <img decoding=\"async\" class=\"actiity-image medium-scale\" width=\"250\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/10\/build-ar-experiences-for-iphone-and-ipad-2.jpg\" data-hires=\"false\" alt> <\/a> <\/section>\n<section class=\"column large-8 small-8 padding-left-small padding-top-small padding-bottom-small no-padding-top no-padding-bottom\"> <a href=\"https:\/\/developer.apple.com\/wwdc20\/10611\"> <\/p>\n<h4 class=\"no-margin-bottom activity-title\">Explore ARKit 4<\/h4>\n<p> <\/a> <\/p>\n<p class=\"activity-description\">ARKit 4 enables you to build the next generation of augmented reality apps to transform how people connect with the world around them. We\u2019ll walk you through the latest improvements to Apple\u2019s augmented reality platform, including how to use Location Anchors to connect virtual objects with a&#8230;<\/p>\n<\/section>\n<\/section>\n<\/section>\n<section class=\"grid activity\">\n<section class=\"row\">\n<section class=\"column large-4 small-4 no-padding-top no-padding-bottom\"> <a href=\"https:\/\/developer.apple.com\/wwdc20\/10612\" class=\"activity-image-link\"> <img decoding=\"async\" class=\"actiity-image medium-scale\" width=\"250\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/10\/build-ar-experiences-for-iphone-and-ipad-3.jpg\" data-hires=\"false\" alt> <\/a> <\/section>\n<section class=\"column large-8 small-8 padding-left-small padding-top-small padding-bottom-small no-padding-top no-padding-bottom\"> <a href=\"https:\/\/developer.apple.com\/wwdc20\/10612\"> <\/p>\n<h4 class=\"no-margin-bottom activity-title\">What&#8217;s new in RealityKit<\/h4>\n<p> <\/a> <\/p>\n<p class=\"activity-description\">RealityKit is Apple\u2019s rendering, animation, physics, and audio engine built from the ground up for augmented reality: It reimagines the traditional 3D renderer to make it easy for developers to prototype and produce high-quality AR experiences. Learn how to effectively implement each of the&#8230;<\/p>\n<\/section>\n<\/section>\n<\/section>\n<p><a href=\"https:\/\/developer.apple.com\/documentation\/arkit\" class=\"icon icon-after icon-chevronright\">ARKit<\/a><\/p>\n<p><a href=\"https:\/\/developer.apple.com\/documentation\/realitykit\" class=\"icon icon-after icon-chevronright\">RealityKit<\/a><\/p>\n<p><a href=\"https:\/\/developer.apple.com\/forums\/tags\/arkit\" class=\"icon icon-after icon-chevronright\">Explore the ARKit Developer Forums<\/a><\/p>\n<p><a href=\"https:\/\/developer.apple.com\/forums\/tags\/realitykit\" class=\"icon icon-after icon-chevronright\">Explore the RealityKit Developer Forums<\/a><\/p>\n<h3>Learn more about ARKit and RealityKit<\/h3>\n<p>LiDAR is only one aspect of developing for augmented reality. Dive deeper into ARKit and RealityKit to discover how you can add new dimensions to retail experiences, or pair these frameworks with Machine Learning and Computer Vision to create even smarter apps or games.<\/p>\n<p><a href=\"https:\/\/developer.apple.com\/news\/?id=pwa22b4z\" class=\"icon icon-after icon-chevronright\">Augment reality<\/a><\/p>\n<p><a href=\"https:\/\/developer.apple.com\/news\/?id=b7gg4gdx\" class=\"icon icon-after icon-chevronright\">What&#8217;s new in Machine Learning and Computer Vision<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Discover how you can create unparalleled augmented reality experiences within your apps and games on iOS and iPadOS. We\u2019ll show you how to work with powerful frameworks like ARKit and RealityKit, bring your AR scenes to life with creative tools like Reality Composer and Reality Converter, and take advantage of LiDAR Scanner depth data. Explore [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":119311,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[55],"tags":[],"class_list":["post-119310","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-apple-developer-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/119310","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=119310"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/119310\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/119311"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=119310"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=119310"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=119310"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}