{"id":119308,"date":"2020-10-14T15:52:30","date_gmt":"2020-10-14T15:52:30","guid":{"rendered":"https:\/\/gamefromscratch.com\/?p=23745"},"modified":"2020-10-14T15:52:30","modified_gmt":"2020-10-14T15:52:30","slug":"godot-4-sneak-peek-particle-systems","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/10\/14\/godot-4-sneak-peek-particle-systems\/","title":{"rendered":"Godot 4 Sneak Peek: Particle Systems"},"content":{"rendered":"<div><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/10\/godot-4-sneak-peek-particle-systems.png\" class=\"ff-og-image-inserted\"><\/div>\n<p>Recently discussed on the <a href=\"https:\/\/godotengine.org\/article\/improvements-gpuparticles-godot-40\">Godot website<\/a>, several new features have been added to the Godot 4 GPU accelerated particle systems. New features include:<\/p>\n<ul>\n<li>support for sub-emitters<\/li>\n<li>new collision systems\n<ul>\n<li>box and sphere colliders<\/li>\n<li>height map colliders for outdoor maps<\/li>\n<li>SDF colliders for internal meshes<\/li>\n<\/ul>\n<\/li>\n<li>new particle attractors<\/li>\n<\/ul>\n<p>While we are going to have to wait until Godot 4 to get our hands-on the new Godot 4 in a production environment, we can check out the new GPUParticles3D node in action by building from the nightly source. That is exactly what we did in the <a href=\"https:\/\/youtu.be\/X8wNi6MX9mc\">video below<\/a>, check it out for a preview and a mini tutorial on using particles in Godot 4.<\/p>\n<figure class=\"wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\">\n<div class=\"wp-block-embed__wrapper\">\n<div class=\"ast-oembed-container\">[youtube https:\/\/www.youtube.com\/watch?v=X8wNi6MX9mc?feature=oembed&#038;w=1500&#038;h=844]<\/div>\n<\/div>\n<\/figure>\n<div class=\"code-block code-block-1\"> <ins class=\"adsbygoogle\" data-ad-format=\"autorelaxed\" data-ad-client=\"ca-pub-5156240514307514\" data-ad-slot=\"1997524572\"><\/ins>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Recently discussed on the Godot website, several new features have been added to the Godot 4 GPU accelerated particle systems. New features include: support for sub-emitters new collision systems box and sphere colliders height map colliders for outdoor maps SDF colliders for internal meshes new particle attractors While we are going to have to wait [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":119309,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71,20,3],"tags":[1172,47,528,860],"class_list":["post-119308","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-news","category-tutorials","tag-godot","tag-news","tag-tutorial","tag-tutorials"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/119308","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=119308"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/119308\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/119309"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=119308"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=119308"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=119308"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}