{"id":118668,"date":"2020-09-29T15:00:00","date_gmt":"2020-09-29T15:00:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/reviews\/switch-eshop\/alwas_legacy"},"modified":"2020-09-29T15:00:00","modified_gmt":"2020-09-29T15:00:00","slug":"review-alwas-legacy-one-of-the-best-metroidvanias-weve-seen-on-switch-so-far","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/09\/29\/review-alwas-legacy-one-of-the-best-metroidvanias-weve-seen-on-switch-so-far\/","title":{"rendered":"Review: Alwa&#8217;s Legacy &#8211; One Of The Best Metroidvanias We&#8217;ve Seen On Switch So Far"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/9c0fd58e9fb2a\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/9c0fd58e9fb2a\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<div id>\n<aside class=\"picture embed\"><a title=\"Alwa's Legacy Review - Screenshot 1 of 6\" href=\"https:\/\/images.nintendolife.com\/screenshots\/109033\/large.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/screenshots\/109033\/900x.jpg\" width=\"900\" height=\"506\" alt=\"Alwa's Legacy Review - Screenshot 1 of 6\"><\/a><\/p>\n<p>Captured on Nintendo Switch (Docked)<\/p>\n<\/aside>\n<p>A couple of years ago, Elden Pixels put out <strong><a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/alwas_awakening\">Alwa\u2019s Awakening<\/a><\/strong>, a nice sort of throwback <a href=\"https:\/\/www.nintendolife.com\/guides\/feature-best-nintendo-switch-metroidvania-games\">Metroidvania<\/a> that built a quality experience around a few well-designed ideas. It didn\u2019t exactly light up the charts, but Alwa\u2019s Awakening still managed to amass a small following, one which Elden Pixels tapped last November went it launched the Kickstarter for a sequel, <strong><a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/alwas_legacy\">Alwa\u2019s Legacy<\/a><\/strong>. Now, one pandemic and less than one year later, the team has launched Alwa\u2019s Legacy for the Switch and it is a <em>good time<\/em>. Alwa\u2019s Legacy routinely demonstrates mastery of the elements necessary to a good Metroidvania, making for a concise and well-made experience that\u2019s certainly worth your money.<\/p>\n<p>The story picks up with our hero Zoe waking up on a beach in Alwa, having lost all memory of how she got there. After a quick run-in with the last game\u2019s villain, Vicar, Zoe is then tasked with taking a mysterious book and journeying around the land of Alwa to collect magical artefacts and fight off demons, which should hopefully fill in the blanks of her memory, too.<\/p>\n<aside class=\"picture embed\"><a title=\"Alwa's Legacy Review - Screenshot 2 of 6\" href=\"https:\/\/images.nintendolife.com\/screenshots\/109049\/large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"\/\/www.w3.org\/2000\/svg' viewBox='0 0 900 506'%3E%3C\/svg%3E\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/screenshots\/109049\/900x.jpg\" alt=\"Alwa's Legacy Review - Screenshot 2 of 6\"><\/a><\/p>\n<p>Captured on Nintendo Switch (Handheld\/Undocked)<\/p>\n<\/aside>\n<p>Much like the previous game, it\u2019s clear right from the off that Alwa\u2019s Legacy isn\u2019t too concerned with telling a lengthy or particularly deep story, but that isn\u2019t necessarily a negative. The land of Alwa is filled with all manner of memorable characters \u2013 like a young necromancer girl who spends her time in a graveyard recreationally raising the dead \u2013 and though this cast doesn\u2019t come together in a memorable way, they go a long way towards making it feel like a cohesive world. Plus, the narrative largely staying out of the way leaves a lot more room for the excellent gameplay to stand front and centre, which makes your experience feel much more focused.<\/p>\n<p>The land of Alwa is built in a non-linear, Metroidvania-style fashion, one which inspires quite a sense of awe on a regular basis. You\u2019re always subtly prodded on where to go next, which helps sidestep the first game\u2019s issues with direction, but it\u2019s never <em>explicitly<\/em> laid out for you exactly what you have to do. This naturally encourages you to explore the intricately-designed worlds, which contain an expertly balanced blend of light combat, puzzle-solving and platforming.<\/p>\n<p>These interconnected levels are much easier to navigate due to the improved map system, and your efforts to stray from the beaten path are typically rewarded with a nice pick-up. Some of these are more convenience focused \u2013 like the \u2018tears\u2019 that allow you to turn save points into warp points to get around quicker \u2013 while others are more focused on practical usage, such as the orbs you can use to upgrade Zoe\u2019s abilities.<\/p>\n<aside class=\"picture embed\"><a title=\"Alwa's Legacy Review - Screenshot 3 of 6\" href=\"https:\/\/images.nintendolife.com\/screenshots\/109037\/large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"\/\/www.w3.org\/2000\/svg' viewBox='0 0 900 506'%3E%3C\/svg%3E\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/screenshots\/109037\/900x.jpg\" alt=\"Alwa's Legacy Review - Screenshot 3 of 6\"><\/a><\/p>\n<p>Captured on Nintendo Switch (Handheld\/Undocked)<\/p>\n<\/aside>\n<p>Zoe\u2019s controls feel tight and responsive, which is quite a relief given how the platforming can sometimes demand some nimble fingers to manoeuvre between crumbling platforms, flying projectiles and encroaching enemies. This responsive movement is then supplemented well by Zoe\u2019s suite of abilities, which is thorough, but not overcrowded. Most of Zoe\u2019s actions are governed by three simple spells she gets relatively early, which allow her to spawn blocks, bubbles, and cast bolts of magic.<\/p>\n<p>One would think three relatively basic skills like this would quickly grow stale, but the puzzles frequently find ways to utilize mixtures of these in interesting ways, and the gradual upgrade process sees them acquiring neat secondary effects to help combat and puzzle-solving along. In addition to these, Zoe also has a suite of new abilities that are more situational but add some nice flavour to each area\u2019s environmental puzzles, such as a clock that can temporarily slow down time or boots that can let her walk on spikes briefly. Both new abilities and upgrades to old ones are doled at a well-measured rate, which keeps Alwa\u2019s Legacy moving along at a nice pace.<\/p>\n<aside class=\"picture embed\"><a title=\"Alwa's Legacy Review - Screenshot 4 of 6\" href=\"https:\/\/images.nintendolife.com\/screenshots\/109051\/large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"\/\/www.w3.org\/2000\/svg' viewBox='0 0 900 506'%3E%3C\/svg%3E\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/screenshots\/109051\/900x.jpg\" alt=\"Alwa's Legacy Review - Screenshot 4 of 6\"><\/a><\/p>\n<p>Captured on Nintendo Switch (Docked)<\/p>\n<\/aside>\n<p>Though much of your time is spent exploring the overworld and finding new sections of the map to explore, the real highlights of your time with Alwa\u2019s Legacy are found in the various dungeons dotted around. Though there are only a handful of these, each of these <strong><a href=\"https:\/\/www.nintendolife.com\/guides\/feature-best-zelda-games-of-all-time\">Zelda<\/a><\/strong>-like temples is crafted around a central theme and usually see you getting to both try out a new item and fight one of the many thrilling bosses.<\/p>\n<p>Although on the surface these dungeons don\u2019t seem to do anything different than the overworld, we rather enjoyed how each of them has some persistent element that you regularly return to interact with, such as a puzzle in one dungeon in which your whole dungeon dive is wrapped up in figuring out how to continue raising the water levels to get a treasure chest to the top floor so you can open it. Moments like that are memorable and help to give each dungeon a unique identity, especially considering that there\u2019s a soft \u2018story\u2019 being told through deepening these mechanics as the dungeon wears on. All of this is to say, the dungeons are certainly a highlight here, and anybody who enjoyed the dungeon design of classic Zelda games of yore or, more recently, the last few <strong>Shantae<\/strong> games will no doubt appreciate the kind of design being employed here.<\/p>\n<aside class=\"picture embed\"><a title=\"Alwa's Legacy Review - Screenshot 5 of 6\" href=\"https:\/\/images.nintendolife.com\/screenshots\/109043\/large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"\/\/www.w3.org\/2000\/svg' viewBox='0 0 900 506'%3E%3C\/svg%3E\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/screenshots\/109043\/900x.jpg\" alt=\"Alwa's Legacy Review - Screenshot 5 of 6\"><\/a><\/p>\n<p>Captured on Nintendo Switch (Handheld\/Undocked)<\/p>\n<\/aside>\n<p>Alwa\u2019s Awakening may have been a quintessential example of true 8-bit graphical presentation, but such limitations have been abandoned for the substantially more detailed art style employed in Alwa\u2019s Legacy. There is some seriously tremendous art on display here, with environmental backgrounds being a real highlight. Zoe\u2019s adventure takes her through a litany of different biomes and we were particularly struck at how Alwa\u2019s Legacy consistently managed to surprise us with the design for each new place.<\/p>\n<p>It\u2019s hard not to stop a moment to just take it in when you cross into a new zone and are greeted by a splendorous mountain range looming over a verdant valley, making this the kind of game that\u2019ll have you going for that &#8216;capture&#8217; button plenty. Luckily, it\u2019s not just the backgrounds that have gotten a lot of life, as the sprite work is equally top-notch. Enemy and character sprites are drawn and animated in a beautifully detailed fashion, which leaves plenty of room for expressive gestures and facial features. Suffice to say, it\u2019s quite the step up from the charmingly simplistic visuals of Alwa\u2019s Awakening, and this is just about as lovingly crafted as pixel art can get.<\/p>\n<aside class=\"picture embed\"><a title=\"Alwa's Legacy Review - Screenshot 6 of 6\" href=\"https:\/\/images.nintendolife.com\/screenshots\/109032\/large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"\/\/www.w3.org\/2000\/svg' viewBox='0 0 900 506'%3E%3C\/svg%3E\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/screenshots\/109032\/900x.jpg\" alt=\"Alwa's Legacy Review - Screenshot 6 of 6\"><\/a><\/p>\n<p>Captured on Nintendo Switch (Docked)<\/p>\n<\/aside>\n<p>We feel special attention needs to be paid to a certain \u2018X factor\u2019 which seems to be present throughout the entirety of Alwa\u2019s Legacy, though it\u2019s hard to pin down precisely what it is. Simply put, there\u2019s a very palpable sense of the effort put in on the developer\u2019s side to make this the very best game it can be; everything from the little details like the mice scurrying around in people\u2019s homes to the tactile sensation of simply jumping between platforms coheres into something that amounts to more than the sum of its parts. This is, plainly speaking, just a fun game to play moment to moment, and all the individual elements that pour into that make for an experience that you won\u2019t want to miss out on.<\/p>\n<\/div>\n<div id=\"conclusion\">\n<h2 class=\"heading\">Conclusion<\/h2>\n<p>Alwa\u2019s Legacy is an excellent example of how to do a <em>proper<\/em> sequel; it takes everything that the original did well and builds on it, adds in a few new ideas of its own, and corrects the issues that were previously present. It may be a little on the short side, but Alwa\u2019s Legacy is the special sort of game that only comes around once in a great while, reminding you of the kind of quality that\u2019s possible when a dedicated crew puts in the time to make a polished and tightly designed final product. The best Metroidvania on Switch? That\u2019s entirely subjective, of course, but those of you who enjoy the genre owe it to yourselves to give this a try.<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Captured on Nintendo Switch (Docked) A couple of years ago, Elden Pixels put out Alwa\u2019s Awakening, a nice sort of throwback Metroidvania that built a quality experience around a few well-designed ideas. It didn\u2019t exactly light up the charts, but Alwa\u2019s Awakening still managed to amass a small following, one which Elden Pixels tapped last [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-118668","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/118668","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=118668"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/118668\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=118668"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=118668"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=118668"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}