{"id":118623,"date":"2020-09-27T16:08:57","date_gmt":"2020-09-27T16:08:57","guid":{"rendered":"https:\/\/gamefromscratch.com\/?p=23615"},"modified":"2020-09-27T16:08:57","modified_gmt":"2020-09-27T16:08:57","slug":"magicavoxel-0-99-6-2-released","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/09\/27\/magicavoxel-0-99-6-2-released\/","title":{"rendered":"MagicaVoxel 0.99.6.2 Released"},"content":{"rendered":"<p>The popular free Voxel application <a href=\"https:\/\/ephtracy.github.io\/\">MagicaVoxel <\/a>just got a new release, 0.99.6.2. This release isn\u2019t just significant for adding a large number of features added, but also because it may be the last release we see for quite some time.<\/p>\n<p>A tweet sequence from <a href=\"https:\/\/twitter.com\/ephtracy\">@ephtracy<\/a>, MagicaVoxel\u2019s creator:<\/p>\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/09\/magicavoxel-0-99-6-2-released.png\" alt class=\"wp-image-23616\" width=\"623\" height=\"260\"><\/figure>\n<p>Now back to the release, details from the <a href=\"https:\/\/ephtracy.github.io\/#ss-carousel_ss\">release notes<\/a>:<\/p>\n<div class=\"wp-block-group\">\n<div class=\"wp-block-group__inner-container\">\n<p><strong>New Unified Material System[06\/30\/2020]<\/strong><\/p>\n<ul>\n<li><kbd>Blend Material<\/kbd>: weighted blending Metal\/Plastic\/Glass\/Cloud materials (similar to Disney Principled BRDF).<\/li>\n<li><kbd>SSS Material<\/kbd>: sub-surface scattering.&nbsp;<kbd>transparency<\/kbd>&nbsp;tp control light transmission.&nbsp;<kbd>density<\/kbd>&nbsp;to control light scattering.<\/li>\n<li><kbd>Aborb\/Scatter\/Emissive Media Material<\/kbd>: emissive cloud. can be contained in the glass with&nbsp;<kbd>ior &gt; 1<\/kbd>.<\/li>\n<li><kbd>Improved Alpha Blending<\/kbd>: glass material, absorb media type, density = 0, ior = 0, transparency &gt; 0<\/li>\n<\/ul>\n<p><strong>New Transform and Voxel Shader Brushes[09\/26\/2020]<\/strong><\/p>\n<ul>\n<li>Refactored the brush menu and add icons.<\/li>\n<li><kbd>Voxel Shader Brush<\/kbd>&nbsp;to use Voxel Shaders interactively and directly.<\/li>\n<li><kbd>Transform-&gt;Scale Brush<\/kbd>&nbsp;: live scale models, point sampled, low quality but fast.<\/li>\n<li><kbd>Transform-&gt;Wrap Brush<\/kbd>&nbsp;: live wrap\/crop models with mirroring and spacing modes.<\/li>\n<li><kbd>Geometry Mode-&gt;Line\/Square\/Circle<\/kbd>: the old center mode is combined with the old line mode<\/li>\n<li><kbd>World Editor-&gt;Pattern and Wrap Brush<\/kbd>: can create patterns from selected object (check the pattern model menu on the right panel).<\/li>\n<\/ul>\n<p><strong>Rotate Transform Brush [09\/26\/2020]<\/strong><\/p>\n<ul>\n<li>Axis rotate : press any inner circle.<\/li>\n<li>Screen rotate : press the outer circle.<\/li>\n<li>Sphere rotate : press any point inside the outer circle.<\/li>\n<li>Snap rotate : press&nbsp;<kbd>SHIFT&nbsp;<\/kbd>or&nbsp;<kbd>SHIFT+ALT&nbsp;<\/kbd>to snap angle to multiple of 5 or 15.<\/li>\n<\/ul>\n<p><strong>Voxel Shader[09\/13\/2020]<\/strong><\/p>\n<ul>\n<li>no need to define&nbsp;<kbd>id<\/kbd>&nbsp;for arguments.<\/li>\n<li>use&nbsp;<kbd>var<\/kbd>&nbsp;to define alias of arguments. same as&nbsp;<kbd>float var = i_args[id];<\/kbd>.<\/li>\n<li>can import and export arguments values.<\/li>\n<li>can display compile errors in the console window.<\/li>\n<li>can get color selections via:&nbsp;<kbd>color_sel()<\/kbd>.<\/li>\n<li>can get palette color via:&nbsp;<kbd>palette().<\/kbd><\/li>\n<li>increase number of arguments to&nbsp;<kbd>16<\/kbd>.<\/li>\n<li>add interation number to the interface.<\/li>\n<\/ul>\n<p><strong>Editing[09\/26\/2020]<\/strong><\/p>\n<ul>\n<li>Boolean operations for groups and objects.<\/li>\n<li><kbd>Modify-&gt;Mask\/Texture<\/kbd>: mask and texture models with pattern models.<\/li>\n<li>Sort: only sorts selected colors if number of selection is greater than one.<\/li>\n<li>command&nbsp;log: display count of models, scene size, count of voxels for each color, etc.<\/li>\n<li>command&nbsp;shear [axis] [scale] [scale] shear model, e.g.&nbsp;<kbd>shear z 0.2 0.2&nbsp;<\/kbd>.<\/li>\n<\/ul>\n<p><strong>Camera Control Panel[09\/26\/2020]<\/strong><\/p>\n<ul>\n<li>click the arrow on the bottom bar to show the camera control panel.<\/li>\n<li>can change camera global\/local position, pitch\/yaw\/roll angles, save\/load camera slots, etc.<\/li>\n<li>press SHIFT to change values in smaller steps.<\/li>\n<li>the nine values can also be modified by cmds&nbsp;<kbd>cam x\/y\/z tx\/ty\/tz rx\/ry\/rz<\/kbd><\/li>\n<\/ul>\n<p><strong>Pattern Pack[09\/26\/2020]<\/strong><\/p>\n<ul>\n<li>can load all the models in a project as a pattern pack.<\/li>\n<li>can create pattern pack from multiple selected objects.<\/li>\n<li>use left\/right mouse button to rotate the preview model; use mouse wheel to zoom in\/out.<\/li>\n<li>use&nbsp;<kbd>1\/2&nbsp;<\/kbd>to select previous\/next color in the palette.<\/li>\n<li>use&nbsp;<kbd>3\/4<\/kbd><\/li>\n<li>use&nbsp;<kbd>ctrl+alt&nbsp;<\/kbd>to switch to pattern tool.<\/li>\n<li>use&nbsp;<kbd>ctrl&nbsp;<\/kbd>to switch to free move tool.<\/li>\n<li>use&nbsp;<kbd>ESC&nbsp;<\/kbd>to switch between pattern\/move brush and select brush in the world editor.<\/li>\n<\/ul>\n<\/div>\n<\/div>\n<p>You can learn more about the release in the <a href=\"https:\/\/youtu.be\/y4hpQGpNFJM\">video <\/a>below. Hopefully this doesn\u2019t mark the final release and after a long well earned pause, MagicaVoxel development will resume!<\/p>\n<figure class=\"wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\">\n<div class=\"wp-block-embed__wrapper\">\n<div class=\"ast-oembed-container\">[youtube https:\/\/www.youtube.com\/watch?v=y4hpQGpNFJM?feature=oembed&#038;w=1500&#038;h=844]<\/div>\n<\/div>\n<\/figure>\n<div class=\"code-block code-block-1\"> <ins class=\"adsbygoogle\" data-ad-format=\"autorelaxed\" data-ad-client=\"ca-pub-5156240514307514\" data-ad-slot=\"1997524572\"><\/ins>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>The popular free Voxel application MagicaVoxel just got a new release, 0.99.6.2. This release isn\u2019t just significant for adding a large number of features added, but also because it may be the last release we see for quite some time. A tweet sequence from @ephtracy, MagicaVoxel\u2019s creator: Now back to the release, details from the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":118624,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71,20,4],"tags":[1180,74,47,583,1154],"class_list":["post-118623","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-news","category-resources","tag-2d","tag-art","tag-news","tag-release","tag-resources"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/118623","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=118623"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/118623\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/118624"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=118623"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=118623"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=118623"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}