{"id":11848,"date":"2018-02-02T00:49:00","date_gmt":"2018-02-02T00:49:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/314184"},"modified":"2018-02-02T00:49:00","modified_gmt":"2018-02-02T00:49:00","slug":"video-double-fine-dev-on-how-to-be-an-effective-team-lead","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/02\/02\/video-double-fine-dev-on-how-to-be-an-effective-team-lead\/","title":{"rendered":"Video: Double Fine dev on how to be an effective team lead"},"content":{"rendered":"<p>Being the team lead of a project can be daunting, especially if there aren&#8217;t any clear directions on what that actually means. After being\u00a0made team lead, what happens next?\u00a0<\/p>\n<p>In this 2016 GDC talk, Double Fine&#8217;s Oliver Franzke shares the lessons he learned\u00a0while settling into a leadership position at Double Fine and provides practical advice to will help new team leads get started in their new role.<\/p>\n<p>Franzke\u00a0also discusses the struggle he faced while\u00a0adjusting\u00a0to\u00a0his new leadership role at Double Fine. Eventually\u00a0after talking to\u00a0fellow developers, it quickly became clear to him that most team leads were expected to pick up the necessary skillset of the job themselves.\u00a0<\/p>\n<p>Devs who are new to leadership positions\u00a0may appreciate that they <a href=\"https:\/\/www.youtube.com\/watch?v=XI9M8ijUD9s\">can now\u00a0watch the talk completely free via the official GDC YouTube channel<\/a>!\u00a0<\/p>\n<p>In addition to this presentation, the\u00a0<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>\u00a0and its accompanying\u00a0<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>\u00a0offers numerous other free videos, audio recordings, and slides from many of the recent\u00a0<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC\u00a0already have full access to GDC Vault, and interested parties can apply for the individual subscription via\u00a0<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the\u00a0<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can\u00a0<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n<p><strong><em>Gamasutra and GDC are sibling organizations under parent UBM Americas.<\/em><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Being the team lead of a project can be daunting, especially if there aren&#8217;t any clear directions on what that actually means. After being\u00a0made team lead, what happens next?\u00a0 In this 2016 GDC talk, Double Fine&#8217;s Oliver Franzke shares the lessons he learned\u00a0while settling into a leadership position at Double Fine and provides practical advice [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":11849,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-11848","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/11848","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=11848"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/11848\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/11849"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=11848"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=11848"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=11848"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}