{"id":118441,"date":"2020-09-24T12:41:00","date_gmt":"2020-09-24T12:41:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/370700"},"modified":"2020-09-24T12:41:00","modified_gmt":"2020-09-24T12:41:00","slug":"data-driven-indie-publishing-with-no-more-robots-mike-rose-gdc-podcast-ep-13","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/09\/24\/data-driven-indie-publishing-with-no-more-robots-mike-rose-gdc-podcast-ep-13\/","title":{"rendered":"Data-driven indie publishing with No More Robots&#8217; Mike Rose &#8211; GDC Podcast ep. 13"},"content":{"rendered":"<p dir=\"ltr\">Mike Rose, founder of&nbsp;<em>Descenders<\/em> and&nbsp;<em>Hypnospace&nbsp;Outlaw<\/em> publisher No More Robots, has a bit of an obsession with data.<\/p>\n<p dir=\"ltr\">Even when he worked at&nbsp;Gamasutra&nbsp;he would poke at the black boxes in which the game industry held its coveted metrics, and reverse-engineer stats in creative ways to unearth valuable data.<\/p>\n<p dir=\"ltr\"><em><strong>Listen now on&nbsp;<a data-mce-href=\"https:\/\/podcasts.apple.com\/us\/podcast\/gdc-podcast\/id1476405424#episodeGuid=6Q5M3OAL-PUJTT9\" href=\"https:\/\/podcasts.apple.com\/us\/podcast\/13-data-driven-indie-publishing-no-more-robots-mike\/id1476405424?i=1000492295565\">iTunes<\/a>,&nbsp;<a data-mce-href=\"https:\/\/play.google.com\/music\/m\/Dnu3ub2vb6lsz5rsxmganvocdde?t=12_-_Breaking_Misconceptions_About_Accessibility_with_AbleGamers_Greg_Haynes-GDC_Podcast\" href=\"https:\/\/play.google.com\/music\/m\/D744fixgkzv2u2clrn6njvwemxm?t=13_-_Data-Driven_Indie_Publishing_with_No_More_Robots_Mike_Rose-GDC_Podcast\">Google Play Music<\/a>, and&nbsp;<a data-mce-href=\"https:\/\/open.spotify.com\/episode\/7MX6CCas2w3pMb5MqztHdo?si=WgbSYfA0S9SLVEw277tWYw\" href=\"https:\/\/open.spotify.com\/episode\/6D4WzScBXOpFP6NKHqy7N2\">Spotify<\/a><\/strong><\/em><\/p>\n<p dir=\"ltr\">On GDC Podcast episode 13, Rose shows that he still hasn&#8217;t lost that obsession, making No More Robots and effective data-driven indie game publisher.<\/p>\n<p>Asked about the most effective ways to market and indie game, he said, &#8220;I will say that the best ways are the ways you can actually see&#8230;whether [the method] is having an effect or not, rather than just doing things and hoping, &#8216;Oh, I hope this is going to do something.'&#8221;<\/p>\n<p dir=\"ltr\">That means the most effective marketing methods have some sort of measurable result, ideally, with high conversion. For example, Rose said social media is one angle that he doesn&#8217;t rely on so much from a marketing angle. He said, &#8220;Obviously we still do social media stuff, it would be crazy not to, but we do not focus hard on it because tweets and Facebook [posts] for our games, they don&#8217;t really do anything. We might get two clicks on a link. It&#8217;s not fantastic.&#8221;<\/p>\n<p dir=\"ltr\">He said what does work for No More Robots is community engagement through Discord, private betas for the community, and giving away an early level of an upcoming game. &#8220;We normally try to give 20-30 minutes of the game away via a Steam key, then we say to people who sign up for that, &#8216;Hey, why don&#8217;t you give us a cheeky little Steam Wishlist while you&#8217;re doing that?&#8217; And that works amazingly!&#8221;<\/p>\n<p dir=\"ltr\">&#8220;It&#8217;s stuff like that, trying to build the numbers that matter that is the most important thing to us,&#8221; he said.<\/p>\n<p dir=\"ltr\">&#8220;Yes, buying ads is useless&#8221; as an indie, Rose said, answering one listener&#8217;s question. &#8220;The only place that I&#8217;ve found buying ads to be useful is Reddit. And I say this as it&#8217;s good for&nbsp;breaking even on your ads on Reddit&#8230;&#8221;<\/p>\n<p dir=\"ltr\">&#8220;The bottom line is that on Reddit, you can choose how much you pay per click,&#8221; he said. &#8220;So I just worked out a formula for&#8230;what&#8217;s the percentage of people who click through who then wishlist the game, and how many of those people who wishlist the game buy the game? Then I reverse-engineer that to figure out [my click-through rate]&#8221; to find out if people are paying for their ads with their purchases.<\/p>\n<p>&#8220;Outside of Reddit, [ads are] a massive, massive waste of time,&#8221; he said. &#8220;Maybe in triple-A it makes sense.&#8221;<\/p>\n<p dir=\"ltr\">An oft-asked question for the range of indie publishers out there today is how an indie developer may catch the eye of a publisher. The answer is different for any publisher, and for No More Robots, it&#8217;s a straightforward gut-feeling wow factor that Rose has developed over his years in the game industry.<\/p>\n<p dir=\"ltr\">&#8220;The thing that I try to tell people the most is that the reason I sign the games that I do is because the moment I see them, then my brain goes, &#8216;Oh, what the heck is this?!'&#8221; he said. &#8220;And if I don&#8217;t have that reaction, then the average person isn&#8217;t going to have that reaction either&#8230;Of the games I&#8217;ve signed, that&#8217;s happened with every single one of them&#8230;I don&#8217;t really care what genre it is. If it&#8217;s weird, I like it.&#8221;<\/p>\n<p dir=\"ltr\">He added, &#8220;The truth is, half the battle is the game itself&#8230;I choose a game because I see something in them where I&#8217;m like, &#8216;I&#8217;m going to be able to sell the crap out of this!'&#8221;<\/p>\n<p dir=\"ltr\"><em>GDC Podcast music by&nbsp;<a data-mce-href=\"http:\/\/www.meemanmusic.com\/about\" href=\"http:\/\/www.meemanmusic.com\/about\">Mike Meehan<\/a><\/em><\/p>\n<p dir=\"ltr\"><em><strong>Gamasutra&nbsp;and GDC are sibling organizations under parent&nbsp;Informa&nbsp;Tech<\/strong><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Mike Rose, founder of&nbsp;Descenders and&nbsp;Hypnospace&nbsp;Outlaw publisher No More Robots, has a bit of an obsession with data. Even when he worked at&nbsp;Gamasutra&nbsp;he would poke at the black boxes in which the game industry held its coveted metrics, and reverse-engineer stats in creative ways to unearth valuable data. Listen now on&nbsp;iTunes,&nbsp;Google Play Music, and&nbsp;Spotify On GDC [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":118442,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-118441","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/118441","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=118441"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/118441\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/118442"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=118441"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=118441"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=118441"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}