{"id":117903,"date":"2020-09-11T17:25:00","date_gmt":"2020-09-11T17:25:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/370038"},"modified":"2020-09-11T17:25:00","modified_gmt":"2020-09-11T17:25:00","slug":"video-strategies-for-small-developers-launching-their-first-game","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/09\/11\/video-strategies-for-small-developers-launching-their-first-game\/","title":{"rendered":"Video: Strategies for small developers launching their first game"},"content":{"rendered":"<p>Making the jump from game player to game developer is always a dramatic step. When you don&#8217;t have a lot of resources, how can you take your big ideas and get them out the door in a sellable way?<\/p>\n<p>That was the journey that Ahmed Abdullah and Khalil Abdullah found themselves on when they launched Decoy Games. At this year&#8217;s GDC Summer, they shared their story and tips for how small developers and publishers can take their game from prototype to release on major consoles.&nbsp;<\/p>\n<p>In addition to this presentation, the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>&nbsp;and its accompanying&nbsp;<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>&nbsp;offers numerous other free videos, audio recordings, and slides from many of the recent&nbsp;<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC&nbsp;already have full access to GDC Vault, and interested parties can apply for the individual subscription via&nbsp;<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Making the jump from game player to game developer is always a dramatic step. When you don&#8217;t have a lot of resources, how can you take your big ideas and get them out the door in a sellable way? That was the journey that Ahmed Abdullah and Khalil Abdullah found themselves on when they launched [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":117904,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-117903","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/117903","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=117903"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/117903\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/117904"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=117903"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=117903"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=117903"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}