{"id":117772,"date":"2020-09-09T09:00:00","date_gmt":"2020-09-09T09:00:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/news\/2020\/09\/yes_theres_a_handheld-mode_workaround_for_super_mario_galaxys_spin_move_on_switch"},"modified":"2020-09-09T09:00:00","modified_gmt":"2020-09-09T09:00:00","slug":"yes-theres-a-handheld-mode-workaround-for-super-mario-%ef%bb%bfgalaxys-spin-%ef%bb%bfmove-on-switch","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/09\/09\/yes-theres-a-handheld-mode-workaround-for-super-mario-%ef%bb%bfgalaxys-spin-%ef%bb%bfmove-on-switch\/","title":{"rendered":"Yes, There&#8217;s A Handheld-Mode Workaround For Super Mario \ufeffGalaxy&#8217;s Spin \ufeffMove On Switch"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/6bf28e4982bd4\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/6bf28e4982bd4\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture strip\">\n<div class=\"img\"><a title=\"Super Mario Galaxy (Switch)\" href=\"https:\/\/images.nintendolife.com\/dec10289358d5\/super-mario-galaxy-switch.original.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"\/\/www.w3.org\/2000\/svg' viewBox='0 0 900 506'%3E%3C\/svg%3E\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/dec10289358d5\/super-mario-galaxy-switch.900x.jpg\" alt=\"Super Mario Galaxy (Switch)\"><\/a><span class=\"image-credit\" title=\"Image Credit\">\u00a9 Nintendo<\/span><\/div>\n<\/figure>\n<p>Since the reveal of <strong><a href=\"https:\/\/www.nintendolife.com\/games\/snes\/super_mario_all-stars\">Super Mario 3D All-Stars<\/a><\/strong> last week, there have been some concerns about how the motion controls in <strong><a href=\"https:\/\/www.nintendolife.com\/games\/wii\/super_mario_galaxy\">Super Mario Galaxy<\/a><\/strong> will work on the Nintendo Switch.<\/p>\n<p>A Nintendo representative already confirmed with Polygon how this <a href=\"https:\/\/www.nintendolife.com\/news\/2020\/09\/nintendo_explains_how_motion_controls_work_in_super_mario_galaxy_on_switch\">particular game was supported in <em>all<\/em> modes<\/a> on Switch and noted how pointer functionality had been &#8220;adapted&#8221; to the touch screen in handheld mode. It was also mentioned how the Switch Pro Controller would be supported.<\/p>\n<p>How will Mario be able to spin if motion controls aren&#8217;t in use, though? According to a new cut-scene from the Switch version of the game, shared on the official Nintendo Twitter account for Japan, all that&#8217;s required is a simple press of the &#8216;Y&#8217; button.<\/p>\n<aside class=\"object object-tweet\">\n<blockquote class=\"twitter-tweet\"><p><span lang=\"ja\" dir=\"ltr\">\u3010\u30ae\u30e3\u30e9\u30af\u30b7\u30fc\u3011\u4eca\u3067\u306f\u8272\u3005\u306a\u30de\u30ea\u30aa\u30bf\u30a4\u30c8\u30eb\u306b\u767b\u5834\u3059\u308b\u3088\u3046\u306b\u306a\u3063\u305f\u30ed\u30bc\u30c3\u30bf\u306f\u3001\u30b9\u30fc\u30d1\u30fc\u30de\u30ea\u30aa\u30ae\u30e3\u30e9\u30af\u30b7\u30fc\u3067\u521d\u767b\u5834\u3002\u300c\u307b\u3046\u304d\u661f\u306e\u5929\u6587\u53f0\u300d\u3068\u3044\u3046\u661f\u8239\u306e\u4e3b\u3067\u3001\u661f\u306e\u5b50\u30c1\u30b3\u3068\u4e00\u7dd2\u306b\u5b87\u5b99\u3092\u65c5\u3057\u3066\u3044\u307e\u3059\u3002<a href=\"https:\/\/twitter.com\/hashtag\/%E3%82%B9%E3%83%BC%E3%83%91%E3%83%BC%E3%83%9E%E3%83%AA%E3%82%AA3D%E3%82%B3%E3%83%AC%E3%82%AF%E3%82%B7%E3%83%A7%E3%83%B3?src=hash&amp;ref_src=twsrc%5Etfw\">#\u30b9\u30fc\u30d1\u30fc\u30de\u30ea\u30aa3D\u30b3\u30ec\u30af\u30b7\u30e7\u30f3<\/a> <a href=\"https:\/\/t.co\/73kQ3W3SBm\">pic.twitter.com\/73kQ3W3SBm<\/a><\/span>\u2014 \u30b9\u30fc\u30d1\u30fc\u30de\u30ea\u30aa\u30d6\u30e9\u30b6\u30fc\u30ba35\u5468\u5e74 (@supermario35th) <a href=\"https:\/\/twitter.com\/supermario35th\/status\/1303529922057601024?ref_src=twsrc%5Etfw\">September 9, 2020<\/a><\/p><\/blockquote>\n<\/aside>\n<p>Of course, the option to shake the Joy-Con &#8211; similar to shaking the Wii Remote in the original version of the game &#8211; is also still available, depending on the mode you&#8217;re playing in.<\/p>\n<p>Chinese Nintendo points out how this matches the control method when playing Super Mario Galaxy on the NVIDIA Shield (a China-only release).<\/p>\n<aside class=\"object object-tweet\">\n<blockquote class=\"twitter-tweet\"><p><span lang=\"en\" dir=\"ltr\">Super Mario Galaxy in Super Mario 3D All-Stars collection uses the Y button to spin as an alternative to motion control.<br \/>This is EXACTLY the same control as it was on the Nvidia Shield release.<br \/>[The Nvidia Shield uses XBOX-type layout so <br \/>{Shield X = Switch Y}] <a href=\"https:\/\/t.co\/6G9g7ytmTA\">pic.twitter.com\/6G9g7ytmTA<\/a><\/span>\u2014 Chinese Nintendo (@chinesenintendo) <a href=\"https:\/\/twitter.com\/chinesenintendo\/status\/1303547584753983488?ref_src=twsrc%5Etfw\">September 9, 2020<\/a><\/p><\/blockquote>\n<\/aside>\n<p>How do you plan to spin around in the Switch version? By button or gyro? <em>Leave a comment down below.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u00a9 Nintendo Since the reveal of Super Mario 3D All-Stars last week, there have been some concerns about how the motion controls in Super Mario Galaxy will work on the Nintendo Switch. A Nintendo representative already confirmed with Polygon how this particular game was supported in all modes on Switch and noted how pointer functionality [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-117772","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/117772","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=117772"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/117772\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=117772"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=117772"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=117772"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}