{"id":117749,"date":"2020-09-08T14:38:40","date_gmt":"2020-09-08T14:38:40","guid":{"rendered":"http:\/\/BungieNet_ContentItem_49484"},"modified":"2020-09-08T14:38:40","modified_gmt":"2020-09-08T14:38:40","slug":"stasis-spotlight-hunter-revenant","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/09\/08\/stasis-spotlight-hunter-revenant\/","title":{"rendered":"Stasis Spotlight: Hunter Revenant"},"content":{"rendered":"<div>\n<img decoding=\"async\" src=\"https:\/\/www.bungie.net\/pubassets\/pkgs\/140\/140588\/D2_BL_Stasis_Infographics_HUNTER_1920x1080_EN.jpg?cv=3983621215&amp;av=3009843721\" loading=\"lazy\"><br \/>\n<\/div>\n<p>Welcome to this edition in our series of Stasis spotlight<br \/>\narticles where we\u2019re examining Stasis via each of the three Guardian classes in<br \/>\n<i>Destiny 2<\/i>. Earlier in the series, we featured the <a href=\"https:\/\/www.bungie.net\/en\/Explore\/Detail\/News\/49482\" title target>Warlock Shadebinder<\/a> and the <a href=\"https:\/\/www.bungie.net\/en\/Explore\/Detail\/News\/49483\" title target>Titan Behemoth<\/a>. In this final article of<br \/>\nthe series, we\u2019re focusing on the Hunter Revenant. <\/p>\n<p>&#8212;<\/p>\n<h2>Finding the Fantasy<\/h2>\n<p>One of the most important parts of developing Stasis and its<br \/>\naccompanying Guardian subclasses has been in defining each of their fantasies. The<br \/>\nteam has spent a great deal of time iterating each subclass, starting with the fantasy<br \/>\nthat instantly summarizes the experience. In some cases, that comes with ease.<br \/>\nFor example, the fantasy shorthand for the Warlock Shadebinder was established<br \/>\nearly on as \u201cice wizard.\u201d From that simple phrase, anyone could instantly<br \/>\nconjure the image in their mind of what it would be like to play as a<br \/>\nStasis-powered Warlock in <i>Beyond Light<\/i>, summoning your Stasis staff and<br \/>\nunleashing dark energy to freeze opponents.<\/p>\n<p>Other times the fantasy evolves over the course of many<br \/>\ndiscussions, iterations, and playtests. That was the case with the Hunter<br \/>\nRevenant subclass which went through many iterations before we aligned on the \u201cninja\u201d<br \/>\narchetype. The result is an amazing Stasis experience that we can\u2019t wait for Hunter<br \/>\nfans to try for themselves.&nbsp;<\/p>\n<div>\n<img decoding=\"async\" src=\"https:\/\/www.bungie.net\/pubassets\/pkgs\/140\/140588\/Hunter_2.jpg?cv=3983621215&amp;av=3009843721\" loading=\"lazy\"><br \/>\n<\/div>\n<p>Early on we knew that the Hunter would embody the idea of<br \/>\nslowing the battle around them with their Stasis powers. That starts with<br \/>\nWithering Blade, the Hunter Revenant\u2019s melee attack. The player throws a deadly<br \/>\nStasis shuriken into the fight; it ricochets off surfaces and enemies, slowing<br \/>\nand damaging them along the way. Land two shuriken on the same target and that<br \/>\nenemy will be instantly frozen.<\/p>\n<p>When fully charged with ability energy, the Hunter Revenant<br \/>\ncan unleash their deadly Super \u2013 Silence and Squall. Named after the pair of<br \/>\nKama blades that the Hunter summons, this Super involves a two-pronged attack,<br \/>\nwith each Kama blade having a different function. The first blade, when thrown,<br \/>\nimmediately detonates on impact, freezing enemies in a radius from the center<br \/>\nof the blast. Hurl Squall, the second blade, and it will embed itself in a surface<br \/>\n(or an enemy) and then detonate, creating a Stasis storm that will track nearby<br \/>\nenemies, slowing and damaging them as it makes contact. <\/p>\n<div>\n<img decoding=\"async\" src=\"https:\/\/www.bungie.net\/pubassets\/pkgs\/140\/140588\/Hunter_5B.jpg?cv=3983621215&amp;av=3009843721\" loading=\"lazy\"><br \/>\n<\/div>\n<div>\n<img decoding=\"async\" src=\"https:\/\/www.bungie.net\/pubassets\/pkgs\/140\/140588\/Hunter_6.jpg?cv=3983621215&amp;av=3009843721\" loading=\"lazy\"><br \/>\n<\/div>\n<div>As is the case with the Warlock Shadebinder and the Titan<br \/>\nBehemoth, players using the Hunter Revenant will also be able to customize<br \/>\ntheir Stasis powers over time using Aspect and Fragment slots (check out our<br \/>\n<a href=\"https:\/\/www.bungie.net\/en\/Explore\/Detail\/News\/49482\" title target>Warlock Shadebinder<\/a> article for more detail on how Aspects and<br \/>\nFragments will work), including, for example, a Hunter-specific Slow Dodge Aspect<br \/>\nthat will allow the Revenant to temporarily slow nearby enemies each time they perform<br \/>\na dodge. <\/div>\n<div>\n<img decoding=\"async\" src=\"https:\/\/www.bungie.net\/pubassets\/pkgs\/140\/140588\/Hunter_Stasis_Subclass_abilities_EN.jpg?cv=3983621215&amp;av=3009843721\" loading=\"lazy\"><br \/>\n<\/div>\n<div>\n<img decoding=\"async\" src=\"https:\/\/www.bungie.net\/pubassets\/pkgs\/140\/140588\/Hunter_Stasis_Subclass_aspects_EN.jpg?cv=3983621215&amp;av=3009843721\" loading=\"lazy\"><br \/>\n<\/div>\n<div>\n<img decoding=\"async\" src=\"https:\/\/www.bungie.net\/pubassets\/pkgs\/140\/140588\/Hunter_Stasis_Subclass_fragments_EN.jpg?cv=3983621215&amp;av=3009843721\" loading=\"lazy\">\n<\/div>\n<h2>Things That Go Boom<\/h2>\n<p>\nApart from the intrinsic Stasis abilities that will be a<br \/>\npart of each subclass, all Guardian classes using Stasis will have their choice<br \/>\nof a variety of Stasis grenades to use in combat:<\/p>\n<p>\n<b>Glacier Grenade<\/b> \u2013 Upon contact with the ground, a<br \/>\nwall of Stasis crystals instantly burst from the earth and nearby enemies are<br \/>\nfrozen inside Stasis crystal. These grenades have multiple uses \u2013 from encasing<br \/>\nenemies to creating cover. When destroyed, the crystals will create<br \/>\nAoE burst damage to nearby enemies.<\/p>\n<p>\n<b>Coldsnap Grenade<\/b> \u2013 Upon impact with the ground or an<br \/>\nenemy, this grenade unleashes a wave of Stasis energy that races along the<br \/>\nground in the direction of the closest nearby enemy, freezing them and then<br \/>\nsearching out the next nearby foe. You can freeze up to three enemies with a<br \/>\nsingle Coldsnap Grenade.&nbsp;<\/p>\n<p><b>Duskfield Grenade<\/b> \u2013 Duskfield Grenades create<br \/>\npowerful Stasis fields that suck enemies into them when forming. Once an enemy<br \/>\nis caught inside, they will be slowed and, if unable to make it out in time, frozen<br \/>\nin place.<\/p>\n<p>All three of these grenade abilities show the potential<br \/>\nof Stasis to change the way you fight in <i>Beyond Light<\/i>. Slowing and<br \/>\nfreezing enemies have obvious advantages, and we\u2019ve put a lot of effort into<br \/>\nthinking about how Stasis affects combat in both PvE and PvP situations,<br \/>\nincluding things like how often you can freeze a foe and how long those freeze<br \/>\ndurations last. <\/p>\n<p>The ability to create new geometry with Stasis is also an<br \/>\nexciting new addition. With a well-timed Glacier Grenade, you can now create<br \/>\nStasis crystal formations that can perform double duty as platforms. Players<br \/>\nare going to use this new power \u2013 be it in the form of a grenade or a Super \u2013<br \/>\nto gain easier access to tough-to-reach areas, create new lines of sight, and even<br \/>\ndo things that we could never predict.<\/p>\n<p>Wielding Stasis is going to be an unprecedented change to <i>Destiny<br \/>\n2<\/i>. This is a new take on elemental power, where the path to victory is<br \/>\nfound through controlling the enemy and the pace of the fight instead of<br \/>\nthrough brute force and damage. With Aspects and Fragments, we\u2019re also giving<br \/>\nplayers a new level of control over how they customize their Stasis experience.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Welcome to this edition in our series of Stasis spotlight articles where we\u2019re examining Stasis via each of the three Guardian classes in Destiny 2. Earlier in the series, we featured the Warlock Shadebinder and the Titan Behemoth. In this final article of the series, we\u2019re focusing on the Hunter Revenant. &#8212; Finding the Fantasy [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":117750,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[34],"tags":[],"class_list":["post-117749","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-bungie-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/117749","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=117749"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/117749\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/117750"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=117749"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=117749"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=117749"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}