{"id":117441,"date":"2020-09-01T15:59:43","date_gmt":"2020-09-01T15:59:43","guid":{"rendered":"http:\/\/BungieNet_ContentItem_49482"},"modified":"2020-09-01T15:59:43","modified_gmt":"2020-09-01T15:59:43","slug":"stasis-spotlight-warlock-shadebinder","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/09\/01\/stasis-spotlight-warlock-shadebinder\/","title":{"rendered":"Stasis Spotlight: Warlock Shadebinder"},"content":{"rendered":"<div> <img decoding=\"async\" src=\"https:\/\/www.bungie.net\/pubassets\/pkgs\/140\/140586\/D2_BL_Stasis_Infographics_Warlock_1920x1080_ENG.jpg?cv=3983621215&amp;av=2694628474\"><\/p>\n<p>Welcome to the first in a series of Stasis spotlight<br \/>\narticles, where we\u2019ll be taking a look at Stasis via each of the three Guardian<br \/>\nclasses in <i>Destiny 2<\/i>. Stasis is the first new elemental power to <i>Destiny<br \/>\n<\/i>since the original trio of Arc, Solar, and Void, and its introduction in <i>Beyond<br \/>\nLight<\/i> will have ramifications for players across all aspects of the game,<br \/>\nfrom narrative to combat\u202f\u202f, to the way in which players will customize their<br \/>\nGuardians. <\/p>\n<\/div>\n<div>Each Guardian class will feature a new Stasis subclass with <i>Beyond<br \/>\nLight<\/i> and, as you might expect, each class will use Stasis in a unique way.<br \/>\nStasis is the domain of control; an elemental power that is less about outright<br \/>\naggression and more about careful control of enemy combatants and space &#8212; sometimes<br \/>\neven using the powers of Stasis in a defensive way. Hunters zipping by in the<br \/>\nblink of an eye while slowing down opponents in Stasis fields. Titans smashing<br \/>\ntheir fists to the ground, launching jagged eruptions of Stasis crystals from<br \/>\nthe earth.<\/div>\n<p>No matter which class you prefer, Stasis will change the way<br \/>\nyou play <i>Destiny 2<\/i>.&nbsp;<\/p>\n<p>By commanding Stasis in <i>Beyond Light<\/i>, players will<br \/>\nhave access to new powers that change their approach to a fight. In combat,<br \/>\nStasis can manifest in multiple ways, including freezing or slowing opponents,<br \/>\ncreating crystalline Stasis structures, and even shattering frozen combatants.<br \/>\nThis range of options give players more ability to control large-scale fights<br \/>\nthan ever before. <\/p>\n<div>\n<img decoding=\"async\" src=\"https:\/\/www.bungie.net\/pubassets\/pkgs\/140\/140586\/Warlock_Stasis_1.jpg?cv=3983621215&amp;av=2694628474\"><\/div>\n<div>No class embodies the concept of \u201cfreezing\u201d better than the<br \/>\nWarlock Shadebinder. Imbued by Stasis energy, the Shadebinder can summon a<br \/>\nStasis staff that fires projectiles which can freeze opponents, immediately<br \/>\nrendering them immobile. The Shadebinder\u2019s Penumbral Blast melee attack is a quick<br \/>\nburst of Stasis energy that erupts from the staff and instantly freezes anyone it<br \/>\nhits. From there, the Warlock can either deal with the frozen foes, or leave<br \/>\nthem be and move on to other more immediate threats.<\/div>\n<p>If you\u2019re looking to combine freezing with destruction, look<br \/>\nno further than the Shadebinder\u2019s Super: Winter\u2019s Wrath. Here, the Shadebinder summons their Stasis staff and fires projectiles that instantly freeze<br \/>\nopponents. The second stage begins (and the fight ends) when the Guardian raises<br \/>\nthe staff, detonates its Stasis crystal and sends a devastating Shatter<br \/>\nShockwave that disintegrates nearby frozen opponents. <\/p>\n<h2>Customizing Stasis<\/h2>\n<p>If you\u2019ve played <i>Destiny <\/i>for long enough, you know<br \/>\nthat choosing the right subclass for each situation can be crucial to the<br \/>\noutcome of a fight. Titans have their bubbles, Warlocks have their Wells;<br \/>\nskilled Guardians know how important those abilities can be in a pinch. With <i>Beyond<br \/>\nLight<\/i> and Stasis, we\u2019re giving you even more flexibility to customize your<br \/>\nsubclass to your style of play.<\/p>\n<div>\n<img decoding=\"async\" src=\"https:\/\/www.bungie.net\/pubassets\/pkgs\/140\/140586\/Warlock_Stasis_Subclass_abilities_EN.jpg?cv=3983621215&amp;av=2694628474\"><\/div>\n<p>Each Stasis subclass in <i>Beyond Light <\/i>will give<br \/>\nplayers the ability to customize abilities like grenades, movement modes, class<br \/>\nabilities, and so on with. In addition, we\u2019ve added new layers of customization<br \/>\nwith the addition of <b>Aspects<\/b> and <b>Fragments<\/b>.&nbsp;<\/p>\n<p>Aspects manifest as physical items in the world (such as a<br \/>\ncrystallized Vex conflux or a robotic Fallen arm, for example). When slotted<br \/>\nin, Aspects will offer players new abilities, among other effects. These<br \/>\nabilities can be mixed and matched freely by the player. Many Aspects will have<br \/>\nspace for Fragments to be slotted in. Fragments are also physical items you can<br \/>\ndiscover in the world that, when applied to Aspects, offer additional passive<br \/>\nperks such as stat bonuses that may come with penalties. Aspect upgrades are<br \/>\nunique to each Stasis subclass, while Fragment slots are class agnostic; how<br \/>\nplayers combine these two different types of upgrades will lead to a range<br \/>\nof customization options.&nbsp;<\/p>\n<div>\n<img decoding=\"async\" src=\"https:\/\/www.bungie.net\/pubassets\/pkgs\/140\/140586\/Warlock_Stasis_Subclass_aspects_EN.jpg?cv=3983621215&amp;av=2694628474\"><\/div>\n<div>\n<img decoding=\"async\" src=\"https:\/\/www.bungie.net\/pubassets\/pkgs\/140\/140586\/Warlock_Stasis_Subclass_fragments_EN.jpg?cv=3983621215&amp;av=2694628474\"><\/div>\n<div>For example, a Warlock finds a Frostpulse Aspect in the<br \/>\nworld and equips it. This Aspect augments their Rift ability, which now freezes<br \/>\nany enemies caught in the field. The Frostpulse Aspect also has a Fragment slot<br \/>\navailable, allowing further customization. This Warlock decides to slot in the<br \/>\nWhisper of Refraction Fragment that replenishes some of their class ability<br \/>\nenergy upon shattering enemies. They have now set themselves up with a nice 1-2<br \/>\npunch and, if played skillfully, can use this combo frequently.<\/div>\n<div>With its focus on freezing and shattering, the Shadebinder subclass promises to give Guardians yet another reason to love their<br \/>\nfloaty, book-loving Warlocks. But no matter what class you like, all players<br \/>\nwill be able to take advantage of Aspects and Fragments that unlock even more<br \/>\nways to make your Guardian yours. <\/div>\n<div>In our next article, coming this Thursday, we\u2019ll be pointing<br \/>\nthe Stasis spotlight at the class that loves to punch first and ask questions<br \/>\nlater: the Titan Behemoth. In the meantime, check out <a href=\"https:\/\/www.bungie.net\/7\/en\/Destiny\/BeyondLight\/Stasis\" title target>the Stasis hub<\/a> page to learn more about Stasis.<\/div>\n<div>\n<img decoding=\"async\" src=\"https:\/\/www.bungie.net\/pubassets\/pkgs\/140\/140586\/Warlock_Stasis_7.jpg?cv=3983621215&amp;av=2694628474\"><\/div>\n<div>\n<img decoding=\"async\" src=\"https:\/\/www.bungie.net\/pubassets\/pkgs\/140\/140586\/Warlock_Stasis_4.jpg?cv=3983621215&amp;av=2694628474\"><br \/><sub><\/sub><sup><\/sup><strike><\/strike><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Welcome to the first in a series of Stasis spotlight articles, where we\u2019ll be taking a look at Stasis via each of the three Guardian classes in Destiny 2. Stasis is the first new elemental power to Destiny since the original trio of Arc, Solar, and Void, and its introduction in Beyond Light will have [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":117442,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[34],"tags":[],"class_list":["post-117441","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-bungie-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/117441","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=117441"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/117441\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/117442"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=117441"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=117441"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=117441"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}