{"id":117303,"date":"2020-08-28T19:18:00","date_gmt":"2020-08-28T19:18:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/369148"},"modified":"2020-08-28T19:18:00","modified_gmt":"2020-08-28T19:18:00","slug":"video-an-inside-look-at-the-making-of-hardspace-shipbreaker","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/08\/28\/video-an-inside-look-at-the-making-of-hardspace-shipbreaker\/","title":{"rendered":"Video: An inside look at the making of Hardspace: Shipbreaker"},"content":{"rendered":"<p>In this 2020 GDC Summer talk&nbsp;Blackbird Interactive&#8217;s Rory McGuire and Elliot Hudson walk through the studio&#8217;s process of designing its unique derelict&nbsp;spaceship slice-&#8217;em-up&nbsp;<em>Hardspace: Shipbreaker<\/em>.&nbsp;<\/p>\n<p>Together they shared some of the rules and processes the team&nbsp;implemented to \u201cprotect\u201d the game from idea fatigue, other company opportunities and, ultimately, themselves.<\/p>\n<p>It was a fascinating talk, and now you can&nbsp;<a href=\"https:\/\/www.youtube.com\/watch?v=MuScxiDIR5U\">watch it&nbsp;for free&nbsp;on the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>&nbsp;and its accompanying&nbsp;<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>&nbsp;offers numerous other free videos, audio recordings, and slides from many of the recent&nbsp;<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC&nbsp;already have full access to GDC Vault, and interested parties can apply for the individual subscription via&nbsp;<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this 2020 GDC Summer talk&nbsp;Blackbird Interactive&#8217;s Rory McGuire and Elliot Hudson walk through the studio&#8217;s process of designing its unique derelict&nbsp;spaceship slice-&#8217;em-up&nbsp;Hardspace: Shipbreaker.&nbsp; Together they shared some of the rules and processes the team&nbsp;implemented to \u201cprotect\u201d the game from idea fatigue, other company opportunities and, ultimately, themselves. It was a fascinating talk, and now [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":117304,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-117303","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/117303","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=117303"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/117303\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/117304"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=117303"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=117303"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=117303"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}