{"id":117040,"date":"2020-08-20T18:13:43","date_gmt":"2020-08-20T18:13:43","guid":{"rendered":"https:\/\/www.sickgaming.net\/blog\/2020\/08\/20\/java-edition-combat-test-7c\/"},"modified":"2020-08-20T18:13:43","modified_gmt":"2020-08-20T18:13:43","slug":"java-edition-combat-test-7c","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/08\/20\/java-edition-combat-test-7c\/","title":{"rendered":"Java Edition: Combat Test 7c"},"content":{"rendered":"<div><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/08\/java-edition-combat-test-7c.png\" class=\"ff-og-image-inserted\"><\/div>\n<p class=\"_1qeIAgB0cPwnLhDF9XSiJM\">There has been a lot of changes as Jeb and the rest of Mojang Studios work on the changes for combat in Minecraft.&nbsp; Your feedback is important and is very much appreciated.&nbsp; At the bottom of this post will be a link for the original reddit post containing this information and more, so be sure to check it out as well.<\/p>\n<p class=\"_1qeIAgB0cPwnLhDF9XSiJM\">&nbsp;<\/p>\n<p class=\"_1qeIAgB0cPwnLhDF9XSiJM\"><strong>Features that have been changed back:<\/strong><\/p>\n<ul class=\"_33MEMislY0GAlB78wL1_CR\">\n<li class=\"_3gqTEjt4x9UIIpWiro7YXz\">\n<p class=\"_1qeIAgB0cPwnLhDF9XSiJM\">Returned the attack indicator<\/p>\n<\/li>\n<li class=\"_3gqTEjt4x9UIIpWiro7YXz\">\n<p class=\"_1qeIAgB0cPwnLhDF9XSiJM\">Returned the &#8220;200% time&#8221; attacks (let&#8217;s call them &#8220;charged&#8221; attacks) and the +1 reach bonus<\/p>\n<\/li>\n<li class=\"_3gqTEjt4x9UIIpWiro7YXz\">\n<p class=\"_1qeIAgB0cPwnLhDF9XSiJM\">Returned sweeping to only work for charged attacks and when having the Sweeping enchantment<\/p>\n<\/li>\n<li class=\"_3gqTEjt4x9UIIpWiro7YXz\">\n<p class=\"_1qeIAgB0cPwnLhDF9XSiJM\">Returned base reach to 2.5 blocks<\/p>\n<\/li>\n<li class=\"_3gqTEjt4x9UIIpWiro7YXz\">\n<p class=\"_1qeIAgB0cPwnLhDF9XSiJM\">Removed the bow inaccuracy for holding too long<\/p>\n<\/li>\n<li class=\"_3gqTEjt4x9UIIpWiro7YXz\">\n<p class=\"_1qeIAgB0cPwnLhDF9XSiJM\">Removed the eating interruption for getting hit<\/p>\n<\/li>\n<\/ul>\n<p class=\"_1qeIAgB0cPwnLhDF9XSiJM\"><strong>Features that have been adjusted:<\/strong><\/p>\n<ul class=\"_33MEMislY0GAlB78wL1_CR\">\n<li class=\"_3gqTEjt4x9UIIpWiro7YXz\">\n<p class=\"_1qeIAgB0cPwnLhDF9XSiJM\">Missed attacks are still fast, but they don&#8217;t count as charged. Because of how the programming code is laid out it meant I had to change how the auto-attack &#8220;penalty&#8221; is applied. Instead of being 20% slower, they add a hard-coded single tick to the attack rate (i.e. after a miss you can optimally attack again after 4 ticks, or after 5 ticks when holding the attack)<\/p>\n<\/li>\n<li class=\"_3gqTEjt4x9UIIpWiro7YXz\">\n<p class=\"_1qeIAgB0cPwnLhDF9XSiJM\">Shields now add a 50% knockback resistance when active<\/p>\n<\/li>\n<li class=\"_3gqTEjt4x9UIIpWiro7YXz\">\n<p class=\"_1qeIAgB0cPwnLhDF9XSiJM\">Shields are now always instant<\/p>\n<\/li>\n<li class=\"_3gqTEjt4x9UIIpWiro7YXz\">\n<p class=\"_1qeIAgB0cPwnLhDF9XSiJM\">Shields protect against 100% explosion damage<\/p>\n<\/li>\n<li class=\"_3gqTEjt4x9UIIpWiro7YXz\">\n<p class=\"_1qeIAgB0cPwnLhDF9XSiJM\">You won&#8217;t get the reach bonus while you are crouching (to add a slight disadvantage to shielding and attacking simultaneously)<\/p>\n<\/li>\n<\/ul>\n<p class=\"_1qeIAgB0cPwnLhDF9XSiJM\"><strong>Bug fixes:<\/strong><\/p>\n<ul class=\"_33MEMislY0GAlB78wL1_CR\">\n<li class=\"_3gqTEjt4x9UIIpWiro7YXz\">\n<p class=\"_1qeIAgB0cPwnLhDF9XSiJM\">Netherite weapons have updated stats<\/p>\n<\/li>\n<li class=\"_3gqTEjt4x9UIIpWiro7YXz\">\n<p class=\"_1qeIAgB0cPwnLhDF9XSiJM\">Using shields while crouching is now no longer desynchronized when attacking air<\/p>\n<\/li>\n<li class=\"_3gqTEjt4x9UIIpWiro7YXz\">\n<p class=\"_1qeIAgB0cPwnLhDF9XSiJM\">Players in spectator mode can no longer sweep in the air<\/p>\n<\/li>\n<li class=\"_3gqTEjt4x9UIIpWiro7YXz\">\n<p class=\"_1qeIAgB0cPwnLhDF9XSiJM\">Knockback attribute no longer have a random chance to completely prevent knockback<\/p>\n<\/li>\n<li class=\"_3gqTEjt4x9UIIpWiro7YXz\">\n<p class=\"_1qeIAgB0cPwnLhDF9XSiJM\">Fixed player speed bug for crouching vs using shield<\/p>\n<\/li>\n<\/ul>\n<p>To read the original post and to learn how to download this so you can test for yourself click <a href=\"https:\/\/www.reddit.com\/r\/Minecraft\/comments\/i9kdfh\/combat_test_snapshot_version_7c\/?utm_medium=android_app&amp;utm_source=share\">here<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>There has been a lot of changes as Jeb and the rest of Mojang Studios work on the changes for combat in Minecraft.&nbsp; Your feedback is important and is very much appreciated.&nbsp; At the bottom of this post will be a link for the original reddit post containing this information and more, so be sure [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":117041,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[29],"tags":[],"class_list":["post-117040","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-minecraft-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/117040","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=117040"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/117040\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/117041"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=117040"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=117040"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=117040"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}