{"id":117004,"date":"2020-08-21T05:55:00","date_gmt":"2020-08-21T05:55:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/news\/2020\/08\/new_details_revealed_about_matchmaking_in_final_fantasy_crystal_chronicles_remastered_edition"},"modified":"2020-08-21T05:55:00","modified_gmt":"2020-08-21T05:55:00","slug":"new-details-revealed-about-matchmaking-in-final-fantasy-crystal-chronicles-remastered-edition","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/08\/21\/new-details-revealed-about-matchmaking-in-final-fantasy-crystal-chronicles-remastered-edition\/","title":{"rendered":"New Details Revealed About Matchmaking In Final Fantasy: Crystal Chronicles Remastered Edition"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/e822adce237a3\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/e822adce237a3\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<div><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/e822adce237a3\/1280x720.jpg\" class=\"ff-og-image-inserted\"><\/div>\n<figure class=\"picture strip\"><\/figure>\n<p>In July, it was discovered <strong><a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/final_fantasy_crystal_chronicles_remastered_edition\">Final Fantasy: Crystal Chronicles Remastered Edition<\/a><\/strong> <em>wouldn&#8217;t<\/em> support offline or local multiplayer due to &#8220;<a href=\"https:\/\/www.nintendolife.com\/news\/2020\/07\/the_remaster_of_final_fantasy_crystal_chronicles_wont_support_local_multiplayer\">development reasons<\/a>&#8220;. A few weeks later, the director of the game, Ryoma Araki, further explained how it was a &#8220;<a href=\"https:\/\/www.nintendolife.com\/news\/2020\/08\/final_fantasy_crystal_chronicles_director_explains_why_remaster_cut_local_co-op\">one or the other<\/a>&#8221; kind of situation and local play, instead of cross-play, would have restricted the experience.<\/p>\n<p>If you&#8217;re wondering at this point how you&#8217;ll connect with other players online, according to a translation by Robert Sephazon, it&#8217;ll be powered by friend codes that change every half hour. This is apparently &#8220;necessary&#8221; due to the multi-platform design:<\/p>\n<aside class=\"object object-tweet\">\n<blockquote class=\"twitter-tweet\" align=\"center\"><p><span lang=\"en\" dir=\"ltr\">This screenshot indicates players will have a friend code in Final Fantasy: Crystal Chronicles Remastered which changes every 30 minutes. Individual codes are necessary due to the multi-platform nature of the game. You can sort by friends, who you follow and your followers. <a href=\"https:\/\/t.co\/7JlRIUxVpv\">pic.twitter.com\/7JlRIUxVpv<\/a><\/span>\u2014 Robert Sephazon (@Sephazon) <a href=\"https:\/\/twitter.com\/Sephazon\/status\/1296430690033119233?ref_src=twsrc%5Etfw\">August 20, 2020<\/a><\/p><\/blockquote>\n<\/aside>\n<p>Follow-up tweets explain how players will be able to &#8220;follow&#8221; other caravaners when they join matchmaking together, in order to play again later or permanently add each other as friends. When matchmaking, you can restrict the party to &#8220;friends only&#8221;, and you can also see what friends have been up to or join their own dungeon crawl.<\/p>\n<p>In addition to this, it&#8217;s recently been revealed that there will be a total of 13 post-game dungeons in the remaster. According to Famitsu (<a class=\"external\" href=\"https:\/\/www.siliconera.com\/final-fantasy-crystal-chronicles-remastered-edition-will-have-13-post-game-dungeons\/\">via Siliconera<\/a>), these dungeons are much harder than the original ones and give players new equipment not available in the main game. There&#8217;ll be paid (and purely cosmetic) DLC characters and weapon skins made available as well.<\/p>\n<p>Will you be picking this one up on release? <em>Tell us down below.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In July, it was discovered Final Fantasy: Crystal Chronicles Remastered Edition wouldn&#8217;t support offline or local multiplayer due to &#8220;development reasons&#8220;. A few weeks later, the director of the game, Ryoma Araki, further explained how it was a &#8220;one or the other&#8221; kind of situation and local play, instead of cross-play, would have restricted the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-117004","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/117004","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=117004"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/117004\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=117004"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=117004"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=117004"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}