{"id":116997,"date":"2020-08-20T19:01:28","date_gmt":"2020-08-20T19:01:28","guid":{"rendered":"https:\/\/www.sickgaming.net\/blog\/2020\/08\/20\/beta-bedrock-1-16-100-52\/"},"modified":"2020-08-20T19:01:28","modified_gmt":"2020-08-20T19:01:28","slug":"beta-bedrock-1-16-100-52","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/08\/20\/beta-bedrock-1-16-100-52\/","title":{"rendered":"Beta: Bedrock 1.16.100.52"},"content":{"rendered":"<div><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/08\/beta-bedrock-1-16-100-52.png\" class=\"ff-og-image-inserted\"><\/div>\n<p>Remember that only those on Xbox One \/ Windows 10 \/ and Android may participate in the Beta builds.&nbsp; You will not be able to join Realms or non-beta players worlds and you will not be able to open worlds opened in the Beta in earlier\/current stable builds of Bedrock.<\/p>\n<p>Are you excited for these changes?&nbsp; I am!&nbsp; Those of you that are familiar with Java Edition will recognize some of these changes below.&nbsp; Hopefully, some of your crashes have been fixed as well.&nbsp; Happy crafting!<\/p>\n<p><strong>Vanilla Parity<\/strong><\/p>\n<ul>\n<li>Brewing Stand can now be crafted with Blackstone (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-90465\">MCPE-90465<\/a>)<\/li>\n<li>Players can now spawn farmland with the \/give command and pick it with Pick Block (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-25691\">MCPE-25691)<\/a><\/li>\n<li>Cod and Salmon killed by fire damage now drop cooked fish (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-30693\">MCPE-30693<\/a>)&nbsp;<\/li>\n<\/ul>\n<p><strong>Performance and Stability<\/strong><\/p>\n<ul>\n<li>Fixed a crash that occurred when entering a game with specific texture packs enabled&nbsp;<\/li>\n<li>Adding tags to the Ender Dragon will no longer crash the game when reloading the world (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-89076\">MCPE-89076<\/a>)&nbsp;<\/li>\n<\/ul>\n<p><strong>Blocks<\/strong><\/p>\n<ul>\n<li>Fence gates now align with Blackstone Walls (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-78002\">MCPE-78002<\/a>)&nbsp;<\/li>\n<li>Placing blocks on Crimson Roots and Warped Roots will now properly remove the roots (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-81521\">MCPE-81521<\/a>)&nbsp;<\/li>\n<li>Target blocks no longer power additional blocks above them (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-85455\">MCPE-85455<\/a>)&nbsp;<\/li>\n<li>Cocoa Beans can now be placed on and survive on all jungle wood variants (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-46638\">MCPE-46638<\/a>)&nbsp;<\/li>\n<\/ul>\n<p><strong>Experience Orb<\/strong><\/p>\n<ul>\n<li>The Experience Orb now ignores world lighting, allowing it to always be at max brightness (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-67448\">MCPE-67448<\/a>)&nbsp;<\/li>\n<\/ul>\n<p><strong>Items<\/strong><\/p>\n<ul>\n<li>Dropped items no longer float too low to the ground&nbsp;<\/li>\n<li>Dragon Egg now always drops when it is destroyed by an explosion (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-52632\">MCPE-52632<\/a>)&nbsp;<\/li>\n<\/ul>\n<p><strong>Mobs<\/strong><\/p>\n<ul>\n<li>Mobs in lava were not able to find a path out. This fix makes it so they can enter a lava block if they are already in lava&nbsp;<\/li>\n<li>Pathfinding will now account for &#8220;minecraft:scale'&#8221; component&nbsp;<\/li>\n<li>Updated&nbsp;BrewingStand,&nbsp;ButtonBlock,&nbsp;ChestBlock,&nbsp;EnderChestBlock,&nbsp;SlabBlock, and&nbsp;SoulSandBlockblock types to allow path-finding and navigation (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-47075\">MCPE-47075<\/a>)&nbsp;<\/li>\n<\/ul>\n<p><strong>Technical Updates<\/strong><\/p>\n<ul>\n<li>Updated Actor Properties. Two fields that were invalid and appeared in some vanilla content will now give a content error. The field &#8220;value&#8221; on &#8220;minecraft:can_fly&#8221; and the property &#8220;minecraft:foot_size&#8221; should simply be removed from any entity files&nbsp;<\/li>\n<li>Make boat use the Buoyancy Component. Added two new components, the&nbsp;inside_block_notifiercomponent, which fires specified events when the actor enters or exits specified blocks, and the&nbsp;out_of_control&nbsp;component, which sets a corresponding actor flag, in order to make this possible&nbsp;<\/li>\n<li>Added error checks to parsing of minecraft shareables items. Displays content log if item name is invalid or the array is empty&nbsp;<\/li>\n<li>Attempting to load a custom material that is not defined no longer causes a crash. A proper content error is now thrown&nbsp;<\/li>\n<li>Exposed new data parameters to control the behavior of Drop Item For Goal. This includes: &#8220;seconds_before_pickup&#8221;, &#8220;cooldown&#8221;, &#8220;minimum_teleport_distance&#8221;, &#8220;max_head_look_at_height&#8221;, &#8220;teleport_offset&#8221;, and &#8220;entity_types&#8221;. Check out the new Actor component documentation!&nbsp;<\/li>\n<li>Exposed new data parameters to control the behavior of Harvest Farm Block Goal, including &#8220;max_seconds_before_search&#8221;, &#8220;search_cooldown_max_seconds&#8221;, and &#8220;seconds_until_new_task&#8221;. Check out the new Actor component documentation!&nbsp;<\/li>\n<\/ul>\n<p><strong>Aseprite<\/strong><\/p>\n<ul>\n<li>The UI now supports using aseprite JSON files for animations, which allows more advanced animations than simple flip books<\/li>\n<\/ul>\n<p><strong>Commands<\/strong><\/p>\n<ul>\n<li>Added a new \/structure command that allows to save and load structures without having to use structure blocks&nbsp;<\/li>\n<li>Added \/playanimation command which allows you to run a one-off animation. It assumes all variables have been setup correctly for the animation to run<\/li>\n<li>Added \/ride command which allows you to make entities ride other entities, stop entities from riding, make rides evict their riders, or summon rides or riders<\/li>\n<\/ul>\n<p><strong>Format Version Checks<\/strong><\/p>\n<ul>\n<li>Updated the&nbsp;format_versionfield in geometry, particles, and animation files to behave as entity behavior files do. That is, you no longer need to specify a specific version for it to be accepted, instead, you can just specify the version of the release you are targeting<\/li>\n<\/ul>\n<p><strong>SetBannerDetailsFunction<\/strong><\/p>\n<ul>\n<li>Now supports customizing non-Illager banners<\/li>\n<li>Up to 6 patterns and colors can be specified<\/li>\n<\/ul>\n<p><strong>Accepted banner types<\/strong><\/p>\n<ul>\n<li>&#8220;default&#8221;<\/li>\n<li>&#8220;illager_captain&#8221;<\/li>\n<\/ul>\n<p><strong>Accepted color values<\/strong><\/p>\n<ul>\n<li>&#8220;black&#8221;<\/li>\n<li>&#8220;red&#8221;<\/li>\n<li>&#8220;green&#8221;<\/li>\n<li>&#8220;brown&#8221;<\/li>\n<li>&#8220;blue&#8221;<\/li>\n<li>&#8220;purple&#8221;<\/li>\n<li>&#8220;cyan&#8221;<\/li>\n<li>&#8220;silver&#8221;<\/li>\n<li>&#8220;gray&#8221;<\/li>\n<li>&#8220;pink&#8221;<\/li>\n<li>&#8220;lime&#8221;<\/li>\n<li>&#8220;yellow&#8221;<\/li>\n<li>&#8220;light_blue&#8221;<\/li>\n<li>&#8220;magenta&#8221;<\/li>\n<li>&#8220;orange&#8221;<\/li>\n<li>&#8220;white&#8221;<\/li>\n<\/ul>\n<p><strong>Accepted pattern values<\/strong><\/p>\n<ul>\n<li>&#8220;base&#8221;<\/li>\n<li>&#8220;border&#8221;<\/li>\n<li>&#8220;bricks&#8221;<\/li>\n<li>&#8220;circle&#8221;<\/li>\n<li>&#8220;creeper&#8221;<\/li>\n<li>&#8220;cross&#8221;<\/li>\n<li>&#8220;curly_border&#8221;<\/li>\n<li>&#8220;diagonal_left&#8221;<\/li>\n<li>&#8220;diagonal_right&#8221;<\/li>\n<li>&#8220;diagonal_up_left&#8221;<\/li>\n<li>&#8220;diagonal_up_right&#8221;<\/li>\n<li>&#8220;flower&#8221;<\/li>\n<li>&#8220;gradient&#8221;<\/li>\n<li>&#8220;gradient_up&#8221;<\/li>\n<li>&#8220;half_horizontal&#8221;<\/li>\n<li>&#8220;half_horizontal_bottom&#8221;<\/li>\n<li>&#8220;half_vertical&#8221;<\/li>\n<li>&#8220;half_vertical_right&#8221;<\/li>\n<li>&#8220;mojang&#8221;<\/li>\n<li>&#8220;piglin&#8221;<\/li>\n<li>&#8220;rhombus&#8221;<\/li>\n<li>&#8220;skull&#8221;<\/li>\n<li>&#8220;small_stripes&#8221;<\/li>\n<li>&#8220;square_bottom_left&#8221;<\/li>\n<li>&#8220;square_bottom_right&#8221;<\/li>\n<li>&#8220;square_top_left&#8221;<\/li>\n<li>&#8220;square_top_right&#8221;<\/li>\n<li>&#8220;straight_cross&#8221;<\/li>\n<li>&#8220;stripe_bottom&#8221;<\/li>\n<li>&#8220;stripe_center&#8221;<\/li>\n<li>&#8220;stripe_downleft&#8221;<\/li>\n<li>&#8220;stripe_downright&#8221;<\/li>\n<li>&#8220;stripe_left&#8221;<\/li>\n<li>&#8220;stripe_middle&#8221;<\/li>\n<li>&#8220;stripe_right&#8221;<\/li>\n<li>&#8220;stripe_top&#8221;<\/li>\n<li>&#8220;triangle_bottom&#8221;<\/li>\n<li>&#8220;triangle_top&#8221;<\/li>\n<li>&#8220;triangles_bottom&#8221;<\/li>\n<li>&#8220;triangles_top&#8221;<\/li>\n<\/ul>\n<p><strong>Possible input<\/strong><\/p>\n<p><span class=\"wysiwyg-font-size-medium\">&#8220;function&#8221;: &#8220;set_banner_details&#8221;,&#8221;type&#8221;: &#8220;default&#8221;,&#8221;base_color&#8221;: &#8220;blue&#8221;,&#8221;patterns&#8221;: [&nbsp; {&nbsp;&nbsp;&nbsp; &#8220;pattern&#8221;: &#8220;flower&#8221;,&nbsp;&nbsp;&nbsp; &#8220;color&#8221;: &#8220;white&#8221;&nbsp; },&nbsp; {&nbsp;&nbsp;&nbsp; &#8220;pattern&#8221;: &#8220;triangle_bottom&#8221;,&nbsp;&nbsp;&nbsp; &#8220;color&#8221;: &#8220;brown&#8221;&nbsp; }]<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Remember that only those on Xbox One \/ Windows 10 \/ and Android may participate in the Beta builds.&nbsp; You will not be able to join Realms or non-beta players worlds and you will not be able to open worlds opened in the Beta in earlier\/current stable builds of Bedrock. Are you excited for these [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":116998,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[29],"tags":[],"class_list":["post-116997","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-minecraft-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/116997","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=116997"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/116997\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/116998"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=116997"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=116997"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=116997"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}