{"id":116851,"date":"2020-08-17T22:43:00","date_gmt":"2020-08-17T22:43:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/368369"},"modified":"2020-08-17T22:43:00","modified_gmt":"2020-08-17T22:43:00","slug":"dont-miss-secret-of-manas-enduring-influence","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/08\/17\/dont-miss-secret-of-manas-enduring-influence\/","title":{"rendered":"Don&#8217;t Miss: Secret of Mana&#8217;s enduring influence"},"content":{"rendered":"<br \/>\n<blockquote class=\"twitter-tweet\">\n<p>According to Moby Games and Wikipedia, August 6 will be the 20th anniversary of Secret of Mana! Wow! A big influence for us here at DGF.<\/p>\n<p> \u2014 Die Gute Fabrik (@gutefabrik) <a href=\"https:\/\/twitter.com\/gutefabrik\/statuses\/360876747887083521\">July 26, 2013<\/a><\/p><\/blockquote>\n<p class=\"normal\">This week 20 years ago, <em>Secret of Mana <\/em>was released for the Super Nintendo. The game has remained a favorite of fans of classic RPGs &#8212; mentioned in much the same tones as Square Soft&#8217;s other SNES classics <em>Chrono Trigger <\/em>and <em>Final Fantasy VI. <\/em>Though the franchise continued through 2007 with installments on the PlayStation 2 and Nintendo DS, it never recaptured the popularity, relevance, or quality of this game.<em>&nbsp;<\/em><\/p>\n<p class=\"normal\">What has made the game so enduring? And what inspirations does it offer to contemporary developers? Recently, Die Gute Fabrik&#8217;s Douglas Wilson (<em>Johann Sebastian Joust<\/em>) tweeted about his enduring love for the game &#8212; so Gamasutra&#8217;s Christian Nutt decided to engage him in a letter series about the game to celebrate its anniversary and to find out why it matters so much, even 20 years later.<strong>&nbsp;<\/strong><\/p>\n<p class=\"normal\"><strong>From: Christian Nutt<br \/><\/strong><strong>To: Douglas Wilson<\/strong>&nbsp;<\/p>\n<p class=\"normal\">You recently tweeted that <em>Secret of Mana<\/em> is a big inspiration for you &#8212; and this took me by surprise. Your better-known projects have no obvious connection to it. Can you elaborate a bit?&nbsp;<\/p>\n<p class=\"normal\"><strong>From: Douglas Wilson<br \/><\/strong><strong>To: Christian Nutt<\/strong><\/p>\n<p class=\"normal\">Oh man, <em>Secret of Mana<\/em> is such a big inspiration for me! Such a classic.<\/p>\n<p class=\"normal\">As a game developer, I&#8217;ve largely focused my efforts on physical party games (e.g. <em>Johann Sebastian Joust, B.U.T.T.O.N<\/em>.). But that&#8217;s only one of my interests. Like a lot of other Nintendo-reared kids, I grew up playing JRPGs like <em>Final Fantasy<\/em> and <em>Chrono Trigger<\/em>. I&#8217;m not a natural storyteller myself, but I&#8217;ve always wanted to work on that kind of game. Now I&#8217;m finally getting my chance with&nbsp;<em><a href=\"http:\/\/www.mutazionegame.com\/\">Mutazione<\/a><\/em>! It&#8217;s an adventure game (and an entire fictional world) that my business partner Nils Deneken has been concepting for years.<\/p>\n<p class=\"normal\">As I finish <em>Sportsfriends<\/em>, I&#8217;ll be transitioning to <em>Mutazione<\/em> full-time. I&#8217;m working as a producer, programmer, and game designer. Nils is a gifted illustrator and world-builder, so my role is to help him bring his vision to life. Nils, who grew up in Germany, had never played <em>Secret of Mana<\/em>, so I&#8217;ve been showing him some specific parts of the game that I&#8217;d like to draw from.<\/p>\n<p class=\"normal\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/08\/dont-miss-secret-of-manas-enduring-influence.png\" alt width=\"580\" height=\"471\"><strong><em>Mutazione<\/em>.<\/strong><\/p>\n<p class=\"normal\">Beyond the direct connection to <em>Mutazione<\/em>, <em>Secret of Mana<\/em> is a rare example of a multiplayer console RPG. It&#8217;s a game best played with a friend&#8230; or two friends, if you had a<a href=\"http:\/\/en.wikipedia.org\/wiki\/SNES_Multitap\">multitap<\/a>! People forget how totally bananas that was at the time &#8212; you could play three of you all together! (Mind you, this was before the N64 made four-player standard.)<\/p>\n<p class=\"normal\">I&#8217;m sure <em>Secret of Mana<\/em> helped inspire my interest in getting people together in the same room to play video games with one another, simultaneously. There&#8217;s a real lineage with the kinds of local multiplayer games I&#8217;ve been working on with <em>Sportsfriends<\/em>.<\/p>\n<p class=\"normal\"><strong>From: Christian Nutt<br \/><\/strong><strong>To: Douglas Wilson<\/strong><\/p>\n<p class=\"normal\">So was <em>Secret of Mana<\/em> the game that defined mulitplayer gaming for you, at an early age? It&#8217;s interesting, because, like you say, you&#8217;re so well known for multiplayer games.<\/p>\n<p class=\"normal\"><strong>From: Douglas Wilson<br \/><\/strong><strong>To: Christian Nutt<\/strong><\/p>\n<p class=\"normal\">I don&#8217;t think I&#8217;d say it was <em>the<\/em> game that defined &#8220;multiplayer&#8221; for me. What I would say, though, is that <em>Secret of Mana<\/em> is one especially interesting example. Local multiplayer games were usually titles like <em>Mario Kart<\/em>, <em>Smash Bros.<\/em>, <em>Street Fighter<\/em>. <em>Secret of Mana<\/em> was a multiplayer experience set in a more traditional story-based, &#8220;world-centric&#8221; game. At the time, that was pretty mind-blowing to me. I used to play RPGs and adventure games with my brother or with friends, and we&#8217;d just watch one person play. That was certainly engaging, but with <em>Secret of Mana<\/em> a few of us could play <em>simultaneously<\/em>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>According to Moby Games and Wikipedia, August 6 will be the 20th anniversary of Secret of Mana! Wow! A big influence for us here at DGF. \u2014 Die Gute Fabrik (@gutefabrik) July 26, 2013 This week 20 years ago, Secret of Mana was released for the Super Nintendo. The game has remained a favorite of [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":116852,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-116851","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/116851","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=116851"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/116851\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/116852"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=116851"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=116851"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=116851"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}