{"id":116734,"date":"2020-08-13T14:43:57","date_gmt":"2020-08-13T14:43:57","guid":{"rendered":"https:\/\/www.sickgaming.net\/blog\/2020\/08\/13\/java-edition-1-16-2\/"},"modified":"2020-08-13T14:43:57","modified_gmt":"2020-08-13T14:43:57","slug":"java-edition-1-16-2","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/08\/13\/java-edition-1-16-2\/","title":{"rendered":"Java Edition: 1.16.2"},"content":{"rendered":"<p>This update comes packed with a lot of quality of life changes for map makers and server owners.&nbsp; Are you ready to take on the Piglin Brutes?&nbsp; I&#8217;m looking forward to seeing how the loot has been adjusted in the Remnats.<\/p>\n<h2><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/08\/java-edition-1-16-2.png\" alt width=\"383\" height=\"35\"><\/h2>\n<p>Two new accessibility settings have been added to help with visual comfort.<\/p>\n<ul>\n<li>Distortion effects such as nausea and the Nether portal overlay can now be reduced<\/li>\n<li>At lower values, the nausea effect is replaced with a green overlay as an alternative visualization<\/li>\n<li>Field of view effects, shown after speed modifiers are applied, can now be reduced<\/li>\n<\/ul>\n<h3>CHAT DELAY<\/h3>\n<ul>\n<li>Chat delay has been added to the Chat Settings screen<\/li>\n<li>Pressing F3+D now clears the pending chat messages<\/li>\n<\/ul>\n<h2><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/08\/java-edition-1-16-2-1.png\" alt width=\"383\" height=\"41\"><\/h2>\n<ul>\n<li>Tweaked the Bastion Remnant chest loot<\/li>\n<li>Chests in Bastion Remnants are now more likely to be positioned on top of gilded blackstone<\/li>\n<\/ul>\n<h2><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/08\/java-edition-1-16-2-2.png\" alt width=\"383\" height=\"41\"><\/h2>\n<ul>\n<li>Brewing stands can now be crafted with blackstone<\/li>\n<li>Lanterns and Soul Lanterns can now be waterlogged<\/li>\n<li>Crimson and warped fungus can now be placed on mycelium<\/li>\n<li>Chains can now be placed in all orientations<\/li>\n<\/ul>\n<h2>ITEMS<\/h2>\n<ul>\n<li>Tools are now sorted based on material in the creative inventory<\/li>\n<li>Totems of undying now give the fire resistance status effect for 40 seconds when activated<\/li>\n<\/ul>\n<h2><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/08\/java-edition-1-16-2-3.png\" alt width=\"383\" height=\"41\"><\/h2>\n<ul>\n<li>Endermen will no longer place their held block onto bedrock blocks<\/li>\n<li>Zoglins can now be leashed<\/li>\n<li>When a Zombified Piglin is spawned riding a Strider, it will now be holding a Warped Fungus on a Stick<\/li>\n<li>Removed Herobrine<\/li>\n<\/ul>\n<h2><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/08\/java-edition-1-16-2-4.png\" alt width=\"383\" height=\"41\"><\/h2>\n<ul>\n<li>Added Piglin Brutes!<\/li>\n<li>Piglins now become angry with players who open or destroy a Chest Minecart<\/li>\n<li>Tweaked bartering loot<\/li>\n<\/ul>\n<h3>PIGLIN BRUTE<\/h3>\n<ul>\n<li>Piglin Brutes are stronger versions of Piglins that live in bastions and protect the treasures there<\/li>\n<li>Unlike the their cowardly and greedy counterparts, the Piglin Brutes cannot be distracted by gold and aren\u2019t afraid of anything<\/li>\n<li>Piglin Brutes attack players on sight, no matter how they are dressed<\/li>\n<li>Piglin Brutes wield axes and don\u2019t need any armor, because they\u2019re just that tough<\/li>\n<\/ul>\n<h2>RESPAWN BLOCK POSITIONS<\/h2>\n<ul>\n<li>Modified how respawn positions are chosen for beds and respawn anchors<\/li>\n<li>Respawn anchors will prioritize cardinal directions over corners<\/li>\n<li>Beds will prioritize the side of the bed the player entered from and then spaces circling around the foot of the bed up to the head of the bed<\/li>\n<li>Respawning players will now face the block that they respawned at<\/li>\n<li>Placing players onto dangerous blocks is now avoided when possible<\/li>\n<\/ul>\n<h2>VILLAGERS<\/h2>\n<ul>\n<li>Villagers now emit green particles when joining a village, setting a home bed, or acquiring a job site \/ profession<\/li>\n<li>Villagers now lose their job sites when changing dimension<\/li>\n<\/ul>\n<ul>\n<li>Custom worlds now support custom biomes<\/li>\n<li>Sign edit screen will now intialize from existing sign text (should have no noticeable impact on vanilla)<\/li>\n<li>Small improvements to data and resource pack selection screens<\/li>\n<li>Tags can now have optional entries<\/li>\n<\/ul>\n<h2><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/08\/java-edition-1-16-2-5.png\" alt width=\"383\" height=\"41\"><\/h2>\n<h3>EXECUTE<\/h3>\n<ul>\n<li><span class=\"bedrock-server\">execute in<\/span>&nbsp;now respects dimension scaling<\/li>\n<\/ul>\n<h3>SPAWNPOINT &amp; SETWORLDSPAWN<\/h3>\n<p>Added an angle parameter for setting the default facing angle of a respawning player<br \/>Syntax:&nbsp;<span class=\"bedrock-server\">spawnpoint [&lt;targets&gt;] [&lt;pos&gt;] [&lt;angle&gt;]<\/span><br \/>Syntax:<span class=\"bedrock-server\">&nbsp;setworldspawn [&lt;pos&gt;] [&lt;angle&gt;]<\/span><br \/>New parameters:<\/p>\n<ul>\n<li><span class=\"bedrock-server\">angle<\/span>&nbsp;&#8211; Floating point angle in degrees. Supports the relative ~ modifier<\/li>\n<\/ul>\n<h2><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/08\/java-edition-1-16-2-6.png\" alt width=\"383\" height=\"41\"><\/h2>\n<ul>\n<li>Custom world generation and dimension settings now use the same folder pattern in data packs as other resources (<span class=\"bedrock-server\">namespace\/&lt;type&gt;\/resource.json<\/span>)<\/li>\n<li>There is now experimental support for a&nbsp;<span class=\"bedrock-server\">worldgen<\/span>&nbsp;folder in data packs<\/li>\n<li><span class=\"bedrock-server\">worldgen\/biome<\/span>&nbsp;can contain biome definitions<\/li>\n<li><span class=\"bedrock-server\">worldgen\/configured_carver<\/span>&nbsp;can contain definitions for world carver settings<\/li>\n<li><span class=\"bedrock-server\">worldgen\/configured_feature<\/span>&nbsp;can contain definitions for feature placements<\/li>\n<li><span class=\"bedrock-server\">worldgen\/configured_structure_feature<\/span>&nbsp;can contain definitions for structure placements<\/li>\n<li><span class=\"bedrock-server\">worldgen\/configured_surface_builder<\/span>&nbsp;can contain definitions for surfaces<\/li>\n<li><span class=\"bedrock-server\">worldgen\/noise_settings<\/span>&nbsp;can now contain noise configurations<\/li>\n<li><span class=\"bedrock-server\">worldgen\/processor_list<\/span>&nbsp;can contain sets of block processors<\/li>\n<li><span class=\"bedrock-server\">worldgen\/template_pool<\/span>&nbsp;can contain pool definitions for jigsaw structures<\/li>\n<li>Custom biomes can now be used in the single biome\/caves\/floating islands world types (add the data pack containing the biome first)<\/li>\n<li>Custom biomes can now be used in custom dimension generators<\/li>\n<\/ul>\n<h2>DEDICATED SERVER PACKET LIMIT<\/h2>\n<ul>\n<li>Dedicated servers can now kick clients that consistently send too many packets within a second<\/li>\n<li>Controlled with the&nbsp;<span class=\"bedrock-server\">rate-limit<\/span>&nbsp;settings in&nbsp;<span class=\"bedrock-server\">server.properties<\/span><\/li>\n<li>The default rate limit of 0 means \u201cno limit\u201d<\/li>\n<\/ul>\n<h2>PACK SELECTION SCREENS<\/h2>\n<ul>\n<li>While screen is open, it will automatically update when pack directory contents change<\/li>\n<li>Both pack selection screen will now display contents of&nbsp;<span class=\"bedrock-server\">pack.png<\/span>&nbsp;as pack icon<\/li>\n<\/ul>\n<h2>PACK VERSION<\/h2>\n<ul>\n<li>Resource pack version raised to 6<\/li>\n<\/ul>\n<h2>TAGS<\/h2>\n<h3>OPTIONAL ENTRIES<\/h3>\n<p>Entries in tags can now be marked as optional. Failure to resolve optional entries does not prevent the whole tag from loading.<br \/>Example:<\/p>\n<p><span class=\"bedrock-server\">{<br \/>&nbsp; &#8220;replace&#8221;: false,<br \/>&nbsp; &#8220;values&#8221;: [<br \/>&nbsp;&nbsp;&nbsp; &#8220;#minecraft:beds&#8221;, \/\/ existing syntax<br \/>&nbsp;&nbsp;&nbsp;&nbsp;{ &#8220;id&#8221;:&#8221;#missing:tag&#8221;, &#8220;required&#8221;: false }, \/\/ optional sub-tag entry<br \/>&nbsp;&nbsp;&nbsp; &#8220;minecraft:anvil&#8221;, \/\/ existing syntax<br \/>&nbsp;&nbsp;&nbsp; { &#8220;id&#8221;:&#8221;minecraft:stone_button&#8221;, &#8220;required&#8221;: true }, \/\/ new syntax for required tags<br \/>&nbsp;&nbsp;&nbsp; { &#8220;id&#8221;:&#8221;missing:block&#8221;, &#8220;required&#8221;: false } \/\/ optional single-element entry<br \/>&nbsp; ]<br \/>}<\/span><\/p>\n<p>A total of more than&nbsp;<a href=\"https:\/\/bugs.mojang.com\/issues\/?filter=25075\">150 bugs<\/a>&nbsp;have also been fixed in this release!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This update comes packed with a lot of quality of life changes for map makers and server owners.&nbsp; Are you ready to take on the Piglin Brutes?&nbsp; I&#8217;m looking forward to seeing how the loot has been adjusted in the Remnats. Two new accessibility settings have been added to help with visual comfort. Distortion effects [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":116735,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[29],"tags":[],"class_list":["post-116734","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-minecraft-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/116734","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=116734"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/116734\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/116735"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=116734"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=116734"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=116734"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}