{"id":116732,"date":"2020-08-14T19:21:00","date_gmt":"2020-08-14T19:21:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/368290"},"modified":"2020-08-14T19:21:00","modified_gmt":"2020-08-14T19:21:00","slug":"video-matching-the-world-to-the-player-with-procedural-regeneration","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/08\/14\/video-matching-the-world-to-the-player-with-procedural-regeneration\/","title":{"rendered":"Video: Matching the world to the player with procedural regeneration"},"content":{"rendered":"<p>In this 2018 GDC talk game designer Heather Robertson introduces the concept of procedural regeneration &#8212;&nbsp;that is, the concept of dynamically altering the world space of a game to fit the play style of its play.<\/p>\n<p>It was a fascinating talk about a novel way of designing games, and now you can&nbsp;<a href=\"https:\/\/www.youtube.com\/watch?v=rf4VaRldwOY\">watch&nbsp;it for&nbsp;free on&nbsp;the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>&nbsp;and its accompanying&nbsp;<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>&nbsp;offers numerous other free videos, audio recordings, and slides from many of the recent&nbsp;<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC&nbsp;already have full access to GDC Vault, and interested parties can apply for the individual subscription via&nbsp;<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this 2018 GDC talk game designer Heather Robertson introduces the concept of procedural regeneration &#8212;&nbsp;that is, the concept of dynamically altering the world space of a game to fit the play style of its play. It was a fascinating talk about a novel way of designing games, and now you can&nbsp;watch&nbsp;it for&nbsp;free on&nbsp;the official [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":116733,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-116732","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/116732","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=116732"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/116732\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/116733"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=116732"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=116732"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=116732"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}